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Deck "Bell n Jelly"

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Deck "Bell n Jelly"
Format: OCG - 48 Cards
created by sjvsx activity icon
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U Jelly?

 
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Cards without Section (40 cards)
2 x Aqua Super Emeral Aqua Super Emeral (DMD-02)
  • Collector Number: 6
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Sumihito
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  When you put this creature into the battle zone, you may add a card from your hand to your shields face down. If you do, choose one of your shields and put it into your hand. You can't use the "shield trigger" ability of that shield.

2 x Aqua Surfer Aqua Surfer (P-Y9)
  • Collector Number: P23-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Yoshio Sugiura
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

"Wave goodbye!"

3 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (DMX-06)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

2 x Counterattacking Silent Spark Counterattacking Silent Spark (DMD-06)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light/Water
  • Artist: Katsuya
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one of the following:


*º Tap all of your opponent's creatures in the battle zone.
*º Draw 2 cards.

1 x Cyber N World Cyber N World (DMR-01)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Koji Nishino
Card text:

*  When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.

*  Double breaker (This creature breaks 2 shields.)

2 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

2 x Death Gate, Gate of Hell Death Gate, Gate of Hell (P-Y10)
  • Collector Number: P26-Y10
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

2 x Heaven`s Gate (Mode Change) Heaven's Gate (Mode Change) (P-Y10)
  • Collector Number: P44m-Y10
  • Rarity: Promotional
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Masaki Hirooka
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put up to 2 non-evolution light creatures with "Blocker" into the battle zone from your hand.

2 x Hyperspatial Guard Hole Hyperspatial Guard Hole (P-Y9)
  • Collector Number: P68-Y9
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: sansyu
Card text:

(This spell is put into your mana zone tapped.)

*  Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down.

*  Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Shiny Hole Hyperspatial Shiny Hole (DM-36)
  • Collector Number: 77
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Light
  • Artist: Patricia
Card text:

Tap 1 of your opponent's creatures in the battle zone.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 light creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial White Blue Hole Hyperspatial White Blue Hole (DMR-02)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Water
  • Artist: Okera
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a light psychic creature into the battle zone in this way, you may put a card in your hand into your shield zone face-down.

*  If you put a water psychic creature into the battle zone in this way, this turn, your creatures can't be blocked.

2 x Jealousy Shan, the Greedy (Mode Change) Jealousy Shan, the Greedy (Mode Change) (DMR-03)
  • Collector Number: 30m
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 1500
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Mikio Masuda
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  This creature can't attack.

*  Slayer (When this creature loses a battle, destroy the other creature.)

*  When this creature would be destroyed, you may discard a light card from your hand instead.

2 x Joan of Arc, Goddess of Ruin Joan of Arc, Goddess of Ruin (DMR-04)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Mecha Del Sol/Demon Command/Hunter
  • Power: 8000
  • Cost: 7
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

(This card is put into your mana zone tapped.)

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack players.

*  When you put this creature into the battle zone, for each light Hunter creature you have in the battle zone, your opponent chooses a card in his hand and discards it.

2 x Joan of Arc, Goddess of Victory Joan of Arc, Goddess of Victory (DMR-03)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Mecha Del Sol/Hunter
  • Power: 7500
  • Cost: 7
  • Civilization: Light
  • Artist: hippo
Card text:

Blockericon.jpg Blocker

*  When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it.

*  Double breaker

*  When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.

2 x Lord Reis, Spirit of Wisdom Lord Reis, Spirit of Wisdom (DMD-06)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 4000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light/Water
  • Artist: Hiroshi Tanigawa
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Whenever you put a creature with "Blocker" into the battle zone, you may draw a card.

2 x Master Weapon - All Yes Master Weapon - All Yes (DM-31)
  • Collector Number: 19
  • Rarity: Rare
  • Type: Cross Gear
  • Race: Samurai
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Kazuo Matsushima
Card text:

This card is put into the mana zone tapped.
Cross Gear
The crossed creature gets +4000 power and "Blocker".
When the crossed creature attacks, discard 1 card in your opponent's hand at random.

1 x Mememe, Vizier of Resonance Mememe, Vizier of Resonance (DMR-04)
  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Initiate/Hunter
  • Power: 1000+
  • Cost: 3
  • Civilization: Light
  • Artist: sarmat
Card text:

Shieldtrigger.gif Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

2 x Mr. Aqua Mr. Aqua (DMR-04)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Hunter
  • Power: 3500
  • Cost: 6
  • Civilization: Light/Water
  • Artist: HIRO"WO"NORI
Card text:

(This card is put into your mana zone tapped.)

Shieldtrigger.gif Shield Trigger

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When you put this creature into the battle zone, choose one of your opponent's psychic creatures and return it to their hyperspatial zone.

1 x Queen Alcadeias, Holy Gaia Queen Alcadeias, Holy Gaia (PH)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Lost Crusader/Angel Command
  • Power: 9000
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: Shukei
Card text:

This card is put into the mana zone tapped.
Evolution: Put on one of your multicolored creatures.
Your opponent can't cast spells other than multicolored spells.
Double Breaker

1 x Retisha, Guide of Victory Retisha, Guide of Victory (DMR-04)
  • Collector Number: 28
  • Rarity: Uncommon
  • Type: Creature
  • Race: Hunter/Alien
  • Power: 1000
  • Cost: 6
  • Civilization: Light/Darkness
Card text:

(This card is put into your mana zone tapped.)

*  When you put this creature into the battle zone, put a multicolored psychic creature with cost 6 or less into the battle zone from the hyperspatial zone.

*  Saver: Psychic Creature (When 1 of your Psychic Creatures would be destroyed, you may destroy this creature instead.)

1 x Saint Maria, Light Weapon Saint Maria, Light Weapon (DMR-01)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Mecha Del Sol/Hunter
  • Power: 11500
  • Mana Number: 1
  • Cost: 9
  • Civilization: Light
  • Artist: Taiki
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  Double breaker (This creature breaks 2 shields.)

1 x Yololehi Jealousy Yololehi Jealousy (DMR-04)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 7
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's non-multicolored creatures.

*  If you have a light Hunter creature in the battle zone, choose one of your opponent's creatures in the battle zone, and tap it.

1 x Zabi Libra, Lord of Demons (Mode Change) Zabi Libra, Lord of Demons (Mode Change) (DMR-03)
  • Collector Number: 10m
  • Rarity: Rare
  • Type: Evolution Creature
  • Race: Demon Command/Alien
  • Power: 6000
  • Cost: 5
  • Civilization: Darkness
  • Artist: MITUAKI MATSUMOTO
Card text:

*  Evolution - Put on one of your Light or Nature creatures.

*  Double breaker (This creature breaks 2 shields.)

*  Whenever one of your creatures would leave the battle zone by the effect of an opponent's spell, it stays in the battle zone instead of leaving the battle zone.

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DM-36)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Apollonia Dragon
  • Power: 5500/13500
  • Cost: 7/14
  • Civilization: Light
  • Artist: sansyu
Card text:

[Blocker] Blocker
This creature can't attack players.
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: Awaken: At the start of your turn, flip this card.


[Blocker] Blocker
Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
{HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Holy Soul

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Five Star, Temporal Luck/Lightning Five Star, Heavenly Luck Awakened Five Star, Temporal Luck/Lightning Five Star, Heavenly Luck Awakened (DM-39)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Angel Command
  • Power: 5500/10500
  • Cost: 6/9
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

*  Awaken - At the start of your turn, if you have 3 or more creatures in your battle zone with "500" as the last 3 digits of their power, flip this creature.

*  This creature can't be attacked by fire creatures.


Holysoul.gif Holy Soul

*  All of your other creatures win all battles.

*  Double breaker (This creature breaks 2 shields.)


Holysoul.gif Holy Soul

これが最後の決戦!クルトよ、行け!! ファイブスター・ブラスター!!! -天運の覚醒者ライトニング・ファイブスター . This is the final battle! Go Tulk!! Five Star Blaster!!! -Lightning Five Star, Heavenly Luck Awakened

1 x Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 5500/195
  • Cost: 6/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  While blocking, this creature gets +2000 power.
At the end of your turn, untap all of your Hunter creatures in the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 8 %  
Light bar 13  27 %  
Light/Darkness bar 13  27 %  
Light/Water bar 19 %  
Light/Water/Darkness/Fire/Nature bar 8 %  
Water bar 10 %  
 

Distribution by Cost
10/20 bar 2 %  
2 bar 10 %  
3 bar 6 %  
4 bar 8 %  
5 bar 10 %  
5/30 bar 2 %  
6 bar 15  31 %  
6/30 bar 2 %  
6/39 bar 2 %  
6/9 bar 2 %  
7 bar 15 %  
7/14 bar 2 %  
7/24 bar 2 %  
7/30 bar 2 %  
9 bar 2 %  
 

Distribution by Power
- bar 13  27 %  
- bar 8 %  
1000 bar 2 %  
1000+ bar 2 %  
11500 bar 2 %  
1500 bar 4 %  
2000 bar 8 %  
3000 bar 6 %  
3500 bar 4 %  
4000 bar 4 %  
4000/26000 bar 2 %  
5000/26000 bar 2 %  
5500/105 bar 2 %  
5500/135 bar 2 %  
5500/195 bar 2 %  
6000 bar 4 %  
6000/17000 bar 2 %  
6000/26000 bar 2 %  
7500 bar 4 %  
8000 bar 4 %  
9000 bar 2 %  
9000/230 bar 2 %  
 

Distribution by Race
- bar 15  31 %  
Angel Command bar 6 %  
Apollonia Dragon bar 2 %  
Cyber Command bar 2 %  
Demon Command/Alien bar 2 %  
Hunter/Alien bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Initiate/Hedrian/Hunter bar 10 %  
Initiate/Hunter bar 2 %  
Liquid People bar 8 %  
Liquid People/Hunter bar 6 %  
Lost Crusader/Angel Command bar 2 %  
Mecha Del Sol/Demon Command/Hunter bar 4 %  
Mecha Del Sol/Hunter bar 6 %  
Mecha Del Sol/Hunter//Shining Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Samurai bar 4 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 8 %  
Promotional bar 13 %  
Rare bar 11  23 %  
Super Rare bar 13 %  
Uncommon bar 13  27 %  
Very Rare bar 8 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 21  44 %  
Cross Gear bar 4 %  
Evolution Creature bar 4 %  
Psychic Creature bar 6 %  
Psychic Super Creature bar 10 %  
Spell bar 15  31 %  
 



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Discussion about this Deck
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fyl_bitch
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Subject:    Posted: May 7, 2013 11:14 am

just one suggestion since u have so many multiple colored creatures maybe make queen alcaedias your focus
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fyl_bitch
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Subject:    Posted: May 7, 2013 11:20 am

oh and also i dont know if you would like that but maybe add truename white of lionel since you like blockers
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sjvsx
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Subject:    Posted: May 7, 2013 12:06 pm

queen was never to focus, nor particularly blockers in general. It's more about the light/dark hunters. and in with the name, Jealousy Bell's name was almost the inspiration for the choice of cards. Somehow i happened to find the deck works pretty darn well.
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sjvsx
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Subject:    Posted: May 7, 2013 12:09 pm

and to be fair, there are so many more decks far better suited to get queen or lionel out. this aint one of them
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