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Decks: games > Naruto  
Deck "Sound Ninja Reunite" Help
Deck "Sound Ninja Reunite" - 40 Cards (extended format) show standard format
created by twizted128 
 
Card list Group cards by  
Section: Ninja Cards (19 cards)
1 x Baiu (COS)
  • Card Number: COSN-077
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 2/0
  • Injured Stats: 1/0
  • Card text:
    Rain / Genin / Male

    1 x Dosu Kinuta (COS)
  • Card Number: COSN-055
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 1/1
  • Injured Stats: 3/2
  • Card text:
    Sound / Genin / Male

    [Sonic Impact]
    When this Ninja is the Head Ninja, Your opponent's Head Ninja Battling against this Ninja receives 1 Damage after the Showdown.
    1 x Haku (QFP)
  • Card Number: QFPN-C007
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Ice
  • Healthy Stats: 4/2
  • Injured Stats: 2/1
  • Card text:
    [Superhuman Speed]

    When this Ninja is put in play, flip a Ninja Blade coin; If it's heads, you can deploy 1 additional Ninja during the turn.
    1 x Jirobo (BOD)
  • Card Number: BODN-281
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 4
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 6/0
  • Injured Stats: 4/0
  • Card text:
    [Meal]

    While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.

    When this Ninja is sent out to Battle, you can select and discard 1 of your opponent's Chakras. In that case, move 1 of the cards in your Discard Pile to your Chakra area.
    1 x Kabuto Yakushi (DL)
  • Card Number: DLN-216
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 5
  • Hand Cost: 1
  • Combat Attribute: Medicine
  • Healthy Stats: 5/2
  • Injured Stats: 2/2
  • Card text:
    [Impact of the Jutsu]

    While this Ninja is the Head Ninja, the Head Ninja Battling against it uses its injured status values when calculating Team Power during the Showdown.
    1 x Kidomaru (BOD)
  • Card Number: BODN-280
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 4
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 5/3
  • Injured Stats: 2/2
  • Card text:
    [How to Beat the Game]

    While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.

    When this Ninja is sent out to Battle and opposed, you can flip a Ninja Blade coin; If it's heads, give 1 Damage to 1 of your opponent's Ninjas.
    2 x Kimimaro (BOD)
  • Card Number: BODN-266
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 5
  • Hand Cost: 1
  • Combat Attribute: Bone
  • Healthy Stats: 6/3
  • Injured Stats: 5/2
  • Card text:
    [Protection with Bones]

    Each time your opponent's Ninja uses a Jutsu card targeting any of your Ninjas in this Ninja's Team, including this Ninja, and its effect is applied successfully, the user of that Jutsu receives 1 Damage.
    1 x Kirisame (CUS)
  • Card Number: CUSN-134
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 3/1
  • Injured Stats: 2/0
  • Card text:
    Rain / Rogue Ninja / Male
    [Shrewd Man]
    While this Ninja is Battling against your opponent's Team that has 4 or less Team Power, it gets +1/+1 during the turn.

    "Well, let's see how strong our hero is!"

    1 x Kisame Hoshigaki (DL)
  • Card Number: DLN-202
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 5
  • Hand Cost: 1
  • Combat Attribute: Weapon
  • Healthy Stats: 6/2
  • Injured Stats: 3/1
  • Card text:
    [Mysterious Man from the Hidden Mist Village]

    Valid: When this Ninja is sent out to Attack, you can select and discard up to 2 of your opponent's Chakras at the end of the turn.
    1 x Midare (COS)
  • Card Number: COSN-078
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 0/1
  • Injured Stats: 0/1
  • Card text:
    Rain / Genin / Male / Mental Power: 1

    1 x Orochimaru (BOD)
  • Card Number: BODN-US055
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 6
  • Hand Cost: 1
  • Combat Attribute: Snake
  • Healthy Stats: 6/4
  • Injured Stats: 5/3
  • Card text:
    [SNAKE'S GLARE]

    While this Ninja is Battling, the Power of each Ninja in this Ninja's Team, including this Ninja, and each Ninja in the Team Battling against this Ninja become the original printed value and cannot be changed.
    1 x Sakon (BOD)
  • Card Number: BODN-282
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 4
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 5/3
  • Injured Stats: 1/3
  • Card text:
    [Twin Demon Attack]

    While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.

    While this Ninja is in the same Team as "Ukon," it gets +2/+2.
    1 x Shigure (COS)
  • Card Number: COSN-076
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 2/1
  • Injured Stats: 1/0
  • Card text:
    Rain / Genin / Male

    1 x Tayuya (RAR)
  • Card Number: RARN-151
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 3/3
  • Injured Stats: 1/1
  • Card text:
    Sound | Female | Sound Four

    [Impenetrable Barrier]

    You can organize a Team of 7 Ninjas with other "The Four Sound Ninja" Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards.
    1 x The Second Hokage (RAR)
  • Card Number: RARN-168
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 6
  • Hand Cost: 1
  • Combat Attribute: Water
  • Healthy Stats: 6/4
  • Injured Stats: 3/3
  • Card text:
    Leaf | Satoosa | Male | Metal Power: 2

    [The Hokage Level]

    Valid: When this Ninja becomes the user of a Jutsu card with the "Water" symbol, reduce 1 "Water" in its Jutsu cost if there is one.
    1 x Yoroi Akado (CUS)
  • Card Number: CUSN-106
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Absorpti
  • Healthy Stats: 3/1
  • Injured Stats: 1/1
  • Card text:
    Sound / Male
    [Chakra Absorption]
    When this Ninja is sent out to Attack, you can discard 1 of your opponent's Chakras.

    "You're just noticing it now?"

    1 x Zabuza Momochi (ER)
  • Card Number: ERN-US033
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 5
  • Hand Cost: 1
  • Combat Attribute: Mist
  • Healthy Stats: 6/2
  • Injured Stats: 4/1
  • Card text:
    [Bond]

    When this Ninja is put in play, you can search for 1 "Haku" Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.
    1 x Zaku Abumi (BOD)
  • Card Number: BODN-US057
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 2/1
  • Injured Stats: 1/0
  • Card text:
    [ABSORPTION OF THE DAMAGE]

    "While this Ninja is a Back Ninja, and the Head Ninja of this Ninja's Team is a "Sound" only Ninja, you can reduce the Damage that the Head Ninja receives by the effects your opponent's Jutsu or Ninja cards by 1.
     
    Section: Jutsu Cards (17 cards)
    1 x Arhat Fist (BOD)
  • Card Number: BODJ-237
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
  • Card text:
    Requirements: "Jirobo" + "State 2"

    Target: User

    Effect: If the target's Team wins a Victory or an Outstanding Victory during this turn, discard up to 3 of your opponent's Battle Rewards.
    2 x Camellia Dance (BOD)
  • Card Number: BODJ-246
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
  • Card text:
    Requirements: "Kimimaro"

    Target: User

    Effect: The target gets +3/+3 during this turn.
    2 x Chakra Absorption Jutsu (CUS)
  • Card Number: CUSJ-095
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Hand Cost: 0
  • Jutsu Cost: Water
  • Card text:
    Effect: Select and discard up to 2 of your opponent's Chakras.

    "... You're ... feeding on my Chakra ..."

    1 x Larch Dance (BOD)
  • Card Number: BODJ-247
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water
  • Card text:
    Requirements: "Kimimaro"

    Target: Every Ninja Battling against the user

    Effect: Flip a Ninja Blade coin once for each target. Change every Ninja that got heads to injured status.
    2 x Multiple Fists Barrage (BOD)
  • Card Number: BODJ-239
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: 1
  • Card text:
    Requirements: "Sakon" or "Ukon"

    Target: User

    Effect: The target gets +3/+0 during this turn.
    2 x Ninja Art:Sticky Spider Thread (QFP)
  • Card Number: QFPJ-224
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
  • Card text:
    Requirements: "Kidomaru"

    Target: User

    Effect: The target gets +2/+0 during this turn. In addition, it cannot receive any Damage from your opponent's Jutsu cards during this turn.
    2 x Summoning Jutsu: Rashomon (BOD)
  • Card Number: BODJ-240
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
  • Card text:
    Requirements: "Sakon" + "State 2"

    Target: Every Jutsu card being played except this card

    Effect: Negate and discard the target.
    2 x Water Clone Jutsu (ER)
  • Card Number: ERJ-US010
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1
  • Card text:
    Target: User

    Effect: The user gets +X/+X during this turn. X = the number of cards with a "Water" Symbol in your Chakra area.
    1 x Water Prison Jutsu (PTH)
  • Card Number: PTHJ-032
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water
  • Card text:
    Requirements: 1 Ninja Battling against the user
    Target: 1 Ninja Battling against the user
    The Combat of the target becomes 0 during this turn.
    1 x Water Style: Water Dragon Jutsu (QFP)
  • Card Number: QFPJ-US023
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water 1
  • Card text:
    Requirements: "Jonin" or higher Rank

    Target: 1 Ninja Battling against the user

    Effect: Give 1 Damage to the target. If the user is "The Second Hokage", move up to 3 cards in your Discard Pile to your Chakra area.
    1 x Water Style: Water Shock Wave (RAR)
  • Card Number: RARJ-153
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water Water Water
  • Card text:
    Requirements: "The Second Hokage"

    Target: Every Ninja Battling against the user

    Effect: The target becomes a Stand-By Ninja. However, if the target includes a "Satoosa" or "Sannin" or higher Rank Ninja, this effect is negated.
     
    Section: Mission Cards (4 cards)
    2 x Kaguya Clan (BOD)
  • Card Number: BODM-243
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Card text:
    Target: 1 of your Ninjas

    Effect: While Battling, every Ninja in the target's Team gets +2/+2 during this turn. The target cannot be sent out to Block during the next turn.
    1 x Split Personality (ER)
  • Card Number: ERM-US008
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water
  • Card text:
    Target: 1 Ninja.

    Effect: Flip a Ninja blade coin; If it's heads, heal the target. If it's tails, place a Growth coin on the target.
    1 x Spy of the Hidden Sound Village (CUS)
  • Card Number: CUSM-096
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Entrance Cost: 3
  • Hand Cost: 1
  • Card text:
    Effect: Draw 2 cards. While this card is in your Chakra area, the original owner of this card cannot deploy any Ninjas.

    Might blow my cover. Wouldn't be much use as a spy after that."

     
     
    Deck Statistics
    Distribution by Card Type
    Jutsu 17  43 %  
    Mission 10 %  
    Ninja 19  48 %  
     

    Distribution by Combat Attribute
    - 32  80 %  
    Absorpti 3 %  
    Ninjutsu 3 %  
    Sound 5 %  
    Water 3 %  
    Weapon 8 %  
     

    Distribution by Entrance Cost
    - 31  78 %  
    - 8 %  
    1 3 %  
    2 5 %  
    3 5 %  
    6 3 %  
     

    Distribution by Hand Cost
    - 29  73 %  
    - 23 %  
    1 5 %  
     

    Distribution by Rarity
    Common 16  40 %  
    Rare 14  35 %  
    Super Rare 3 %  
    Uncommon 23 %  
     

    Distribution by Symbol
    - 27  68 %  
    Water 13  33 %  
     



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