| Section: Ninja Cards (19 cards)
|
|
1
|
x
|
|
Baiu (COS)
|
|
Card Number: COSN-077
Rarity: Common
Card Type: Ninja
Symbol: Water
Entrance Cost: 0
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 2/0
Injured Stats: 1/0
|
Card text:
Rain / Genin / Male
|
|
1
|
x
|
|
Dosu Kinuta (COS)
|
|
Card Number: COSN-055
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 1
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 1/1
Injured Stats: 3/2
|
Card text:
Sound / Genin / Male [Sonic Impact] When this Ninja is the Head Ninja, Your opponent's Head Ninja Battling against this Ninja receives 1 Damage after the Showdown.
|
|
1
|
x
|
|
Haku (QFP)
|
|
Card Number: QFPN-C007
Rarity: Uncommon
Card Type: Ninja
Symbol: Water
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Ice
Healthy Stats: 4/2
Injured Stats: 2/1
|
Card text: [Superhuman Speed]
When this Ninja is put in play, flip a Ninja Blade coin; If it's heads, you can deploy 1 additional Ninja during the turn.
|
|
1
|
x
|
|
Jirobo (BOD)
|
|
Card Number: BODN-281
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 4
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 6/0
Injured Stats: 4/0
|
Card text: [Meal]
While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.
When this Ninja is sent out to Battle, you can select and discard 1 of your opponent's Chakras. In that case, move 1 of the cards in your Discard Pile to your Chakra area.
|
|
1
|
x
|
|
Kabuto Yakushi (DL)
|
|
Card Number: DLN-216
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 5
Hand Cost: 1
Combat Attribute: Medicine
Healthy Stats: 5/2
Injured Stats: 2/2
|
Card text: [Impact of the Jutsu]
While this Ninja is the Head Ninja, the Head Ninja Battling against it uses its injured status values when calculating Team Power during the Showdown.
|
|
1
|
x
|
|
Kidomaru (BOD)
|
|
Card Number: BODN-280
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 4
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 5/3
Injured Stats: 2/2
|
Card text: [How to Beat the Game]
While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.
When this Ninja is sent out to Battle and opposed, you can flip a Ninja Blade coin; If it's heads, give 1 Damage to 1 of your opponent's Ninjas.
|
|
2
|
x
|
|
Kimimaro (BOD)
|
|
Card Number: BODN-266
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 5
Hand Cost: 1
Combat Attribute: Bone
Healthy Stats: 6/3
Injured Stats: 5/2
|
Card text: [Protection with Bones]
Each time your opponent's Ninja uses a Jutsu card targeting any of your Ninjas in this Ninja's Team, including this Ninja, and its effect is applied successfully, the user of that Jutsu receives 1 Damage.
|
|
1
|
x
|
|
Kirisame (CUS)
|
|
Card Number: CUSN-134
Rarity: Uncommon
Card Type: Ninja
Symbol: Water
Entrance Cost: 2
Hand Cost: 0
Combat Attribute: Ninjutsu
Healthy Stats: 3/1
Injured Stats: 2/0
|
Card text:
Rain / Rogue Ninja / Male [Shrewd Man] While this Ninja is Battling against your opponent's Team that has 4 or less Team Power, it gets +1/+1 during the turn."Well, let's see how strong our hero is!"
|
|
1
|
x
|
|
Kisame Hoshigaki (DL)
|
|
Card Number: DLN-202
Rarity: Super Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 5
Hand Cost: 1
Combat Attribute: Weapon
Healthy Stats: 6/2
Injured Stats: 3/1
|
Card text: [Mysterious Man from the Hidden Mist Village]
Valid: When this Ninja is sent out to Attack, you can select and discard up to 2 of your opponent's Chakras at the end of the turn.
|
|
1
|
x
|
|
Midare (COS)
|
|
Card Number: COSN-078
Rarity: Common
Card Type: Ninja
Symbol: Water
Entrance Cost: 0
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 0/1
Injured Stats: 0/1
|
Card text:
Rain / Genin / Male / Mental Power: 1
|
|
1
|
x
|
|
Orochimaru (BOD)
|
|
Card Number: BODN-US055
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 6
Hand Cost: 1
Combat Attribute: Snake
Healthy Stats: 6/4
Injured Stats: 5/3
|
Card text: [SNAKE'S GLARE]
While this Ninja is Battling, the Power of each Ninja in this Ninja's Team, including this Ninja, and each Ninja in the Team Battling against this Ninja become the original printed value and cannot be changed.
|
|
1
|
x
|
|
Sakon (BOD)
|
|
Card Number: BODN-282
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 4
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 5/3
Injured Stats: 1/3
|
Card text: [Twin Demon Attack]
While this Ninja is in your hand and you don't have the "Power of State 2" Mission card in play, this Ninja gets +1 Entrance cost and +1 Hand cost.
While this Ninja is in the same Team as "Ukon," it gets +2/+2.
|
|
1
|
x
|
|
Shigure (COS)
|
|
Card Number: COSN-076
Rarity: Common
Card Type: Ninja
Symbol: Water
Entrance Cost: 0
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 2/1
Injured Stats: 1/0
|
Card text:
Rain / Genin / Male
|
|
1
|
x
|
|
Tayuya (RAR)
|
|
Card Number: RARN-151
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 3/3
Injured Stats: 1/1
|
Card text:
Sound | Female | Sound Four [Impenetrable Barrier]
You can organize a Team of 7 Ninjas with other "The Four Sound Ninja" Ninjas including this Ninja. While this Ninja is sent out to Attack in this Team, none of your Ninjas can be the target of your opponent's Jutsu cards.
|
|
1
|
x
|
|
The Second Hokage (RAR)
|
|
Card Number: RARN-168
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 6
Hand Cost: 1
Combat Attribute: Water
Healthy Stats: 6/4
Injured Stats: 3/3
|
Card text:
Leaf | Satoosa | Male | Metal Power: 2 [The Hokage Level]
Valid: When this Ninja becomes the user of a Jutsu card with the "Water" symbol, reduce 1 "Water" in its Jutsu cost if there is one.
|
|
1
|
x
|
|
Yoroi Akado (CUS)
|
|
Card Number: CUSN-106
Rarity: Uncommon
Card Type: Ninja
Symbol: Water
Entrance Cost: 2
Hand Cost: 0
Combat Attribute: Absorpti
Healthy Stats: 3/1
Injured Stats: 1/1
|
Card text:
Sound / Male [Chakra Absorption] When this Ninja is sent out to Attack, you can discard 1 of your opponent's Chakras."You're just noticing it now?"
|
|
1
|
x
|
|
Zabuza Momochi (ER)
|
|
Card Number: ERN-US033
Rarity: Common
Card Type: Ninja
Symbol: Water
Entrance Cost: 5
Hand Cost: 1
Combat Attribute: Mist
Healthy Stats: 6/2
Injured Stats: 4/1
|
Card text: [Bond]
When this Ninja is put in play, you can search for 1 "Haku" Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.
|
|
1
|
x
|
|
Zaku Abumi (BOD)
|
|
Card Number: BODN-US057
Rarity: Uncommon
Card Type: Ninja
Symbol: Water
Entrance Cost: 1
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 2/1
Injured Stats: 1/0
|
Card text: [ABSORPTION OF THE DAMAGE]
"While this Ninja is a Back Ninja, and the Head Ninja of this Ninja's Team is a "Sound" only Ninja, you can reduce the Damage that the Head Ninja receives by the effects your opponent's Jutsu or Ninja cards by 1.
|
| |
| Section: Jutsu Cards (17 cards)
|
|
1
|
x
|
|
Arhat Fist (BOD)
|
|
Card Number: BODJ-237
Rarity: Uncommon
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water
|
Card text: Requirements: "Jirobo" + "State 2"
Target: User
Effect: If the target's Team wins a Victory or an Outstanding Victory during this turn, discard up to 3 of your opponent's Battle Rewards.
|
|
2
|
x
|
|
Camellia Dance (BOD)
|
|
Card Number: BODJ-246
Rarity: Common
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water
|
Card text: Requirements: "Kimimaro"
Target: User
Effect: The target gets +3/+3 during this turn.
|
|
2
|
x
|
|
Chakra Absorption Jutsu (CUS)
|
|
Card Number: CUSJ-095
Rarity: Common
Card Type: Jutsu
Symbol: Water
Hand Cost: 0
Jutsu Cost: Water
|
Card text: Effect: Select and discard up to 2 of your opponent's Chakras."... You're ... feeding on my Chakra ..."
|
|
1
|
x
|
|
Larch Dance (BOD)
|
|
Card Number: BODJ-247
Rarity: Uncommon
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water Water
|
Card text: Requirements: "Kimimaro"
Target: Every Ninja Battling against the user
Effect: Flip a Ninja Blade coin once for each target. Change every Ninja that got heads to injured status.
|
|
2
|
x
|
|
Multiple Fists Barrage (BOD)
|
|
Card Number: BODJ-239
Rarity: Common
Card Type: Jutsu
Symbol: Water
Jutsu Cost: 1
|
Card text: Requirements: "Sakon" or "Ukon"
Target: User
Effect: The target gets +3/+0 during this turn.
|
|
2
|
x
|
|
Ninja Art:Sticky Spider Thread (QFP)
|
|
Card Number: QFPJ-224
Rarity: Common
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water
|
Card text: Requirements: "Kidomaru"
Target: User
Effect: The target gets +2/+0 during this turn. In addition, it cannot receive any Damage from your opponent's Jutsu cards during this turn.
|
|
2
|
x
|
|
Summoning Jutsu: Rashomon (BOD)
|
|
Card Number: BODJ-240
Rarity: Uncommon
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water
|
Card text: Requirements: "Sakon" + "State 2"
Target: Every Jutsu card being played except this card
Effect: Negate and discard the target.
|
|
2
|
x
|
|
Water Clone Jutsu (ER)
|
|
Card Number: ERJ-US010
Rarity: Common
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water 1
|
Card text: Target: User
Effect: The user gets +X/+X during this turn. X = the number of cards with a "Water" Symbol in your Chakra area.
|
|
1
|
x
|
|
Water Prison Jutsu (PTH)
|
|
Card Number: PTHJ-032
Rarity: Common
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water Water
|
Card text: Requirements: 1 Ninja Battling against the user Target: 1 Ninja Battling against the user The Combat of the target becomes 0 during this turn.
|
|
1
|
x
|
|
Water Style: Water Dragon Jutsu (QFP)
|
|
Card Number: QFPJ-US023
Rarity: Uncommon
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water Water 1
|
Card text: Requirements: "Jonin" or higher Rank
Target: 1 Ninja Battling against the user
Effect: Give 1 Damage to the target. If the user is "The Second Hokage", move up to 3 cards in your Discard Pile to your Chakra area.
|
|
1
|
x
|
|
Water Style: Water Shock Wave (RAR)
|
|
Card Number: RARJ-153
Rarity: Rare
Card Type: Jutsu
Symbol: Water
Jutsu Cost: Water Water Water
|
Card text: Requirements: "The Second Hokage"
Target: Every Ninja Battling against the user
Effect: The target becomes a Stand-By Ninja. However, if the target includes a "Satoosa" or "Sannin" or higher Rank Ninja, this effect is negated.
|
| |
| Section: Mission Cards (4 cards)
|
|
2
|
x
|
|
Kaguya Clan (BOD)
|
|
Card Number: BODM-243
Rarity: Rare
Card Type: Mission
Symbol: Water
|
Card text: Target: 1 of your Ninjas
Effect: While Battling, every Ninja in the target's Team gets +2/+2 during this turn. The target cannot be sent out to Block during the next turn.
|
|
1
|
x
|
|
Split Personality (ER)
|
|
Card Number: ERM-US008
Rarity: Common
Card Type: Mission
Symbol: Water
|
Card text: Target: 1 Ninja.
Effect: Flip a Ninja blade coin; If it's heads, heal the target. If it's tails, place a Growth coin on the target.
|
|
1
|
x
|
|
Spy of the Hidden Sound Village (CUS)
|
|
Card Number: CUSM-096
Rarity: Rare
Card Type: Mission
Symbol: Water
Entrance Cost: 3
Hand Cost: 1
|
Card text: Effect: Draw 2 cards. While this card is in your Chakra area, the original owner of this card cannot deploy any Ninjas.Might blow my cover. Wouldn't be much use as a spy after that."
|
| |