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Deck "Big Things, Small Packages!"

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Deck "Big Things, Small Packages!"
Format: OCG - 48 Cards
created by ankit activity icon
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Hm, JP meta deck. D/F/N Miranda Gift beatdown.

Here's the F/N version of the same..

http://www.tradecardsonline.com/im/showDeck/deck_id/262529/grouping/0/extended_format/true

Enjoy.

 
Card list Group cards by  
Section: Main Deck (25 cards)
3 x Bronze-Arm Tribe (Mode Change) Bronze-Arm Tribe (Mode Change) (P-Y10)
  • Collector Number: P43m-Y10
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Cost: 3
  • Civilization: Nature
  • Artist: Yusaku Nakaaki
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into the mana zone.

They're bringing some friends to the party.

3 x Come On Pippi (Mode Change) Come On Pippi (Mode Change) (DMR-03)
  • Collector Number: 26m
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 1000
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

*  When you put this creature into the battle zone, choose one of the following effects.

*º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.
*º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Dark Sanji, Darkfang Ninja Dark Sanji, Darkfang Ninja (DMX-01)
  • Collector Number: 20
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dark Monster/Shinobi
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Yaburezu
Card text:

*  Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)

*  When you put this creature into the battle zone, choose 1 of your opponent's creatures. That creature gets -2000 power until the end of the turn.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (LoH)
  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, until the start of your next turn, one of your creature's gains "Blocker".

4 x Geo Crashing Miranda, the Dimensional Force Geo Crashing Miranda, the Dimensional Force (DMX-06)
  • Collector Number: 18
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Kodamanma, All-Devouring Puppet Kodamanma, All-Devouring Puppet (DMX-01)
  • Collector Number: 34
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: P-HEAD
Card text:

*  When you put this creature into the battle zone, return 1 of your shields to your hand. You can't use the "Shield Trigger" of that shield.

Wearing a tiny umbrella he goes "munch-munch-munch". He appears in the middle of the night, hooray! When he falls he cries, he's scary when angry, and he's cute when he smiles. He is Kodamanma.

4 x Kodamanma, Gil Gil Puppet Kodamanma, Gil Gil Puppet (DMX-05)
  • Collector Number: 13
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet/Alien
  • Power: 2000
  • Cost: 2
  • Civilization: Fire
  • Artist: hideki ishikawa
Card text:

*  When you put this creature into the battle zone, return one of your shields to your hand. You can't use the shield trigger ability of that shield.

3 x Ochappi, Pure Hearted Faerie Ochappi, Pure Hearted Faerie (DMX-01)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Blankas
Card text:

Strikeback.gif Strike Back - Nature (When a nature card is put into your hand from your shield zone, you may discard that card. If you do, you may summon this creature for no cost.)

*  When you put this creature into the battle zone, you may put a card from your graveyard into your mana zone.

 
Section: Side Deck (15 cards)
4 x Faerie Gift Faerie Gift (DMC-55)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 1
  • Civilization: Nature
  • Artist: Kou1
Card text:

The next creature you summon this turn costs 3 less to summon. It can't cost less than 1.

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMD-03)
  • Collector Number: 14
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMD-04)
  • Collector Number: 13
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.

*  Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Red Green Hole Hyperspatial Red Green Hole (DMR-02)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Fire/Nature
  • Artist: MATSUMOTO EITO
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

3 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMD-03)
  • Collector Number: 11
  • Rarity: Promotional
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

 
Section: Hyperspatial Zone (8 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter//King Command Dragon/Hunter
  • Power: 3000/250
  • Cost: 5/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Silver Volg Silver Volg (P-Y10)
  • Collector Number: P37a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Dark Monster/Hunter
  • Power: 6000
  • Cost: 5
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Psychic Link - At the beginning of your turn, if you have Proto Gaial in the battle zone, link it to this creature and flip this creature.

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 12  25 %  
Fire bar 16  33 %  
Fire/Nature bar 4 %  
Light bar 2 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 14  29 %  
 

Distribution by Cost
1 bar 8 %  
2 bar 17 %  
3 bar 15 %  
4 bar 4 %  
5 bar 20  42 %  
5/24 bar 2 %  
5/30 bar 2 %  
6/20 bar 2 %  
6/30 bar 2 %  
7/13 bar 2 %  
7/30 bar 2 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 11  23 %  
- bar 8 %  
1000 bar 19 %  
2000 bar 15  31 %  
3000 bar 2 %  
3000/250 bar 2 %  
4000/26000 bar 2 %  
5000/26000 bar 2 %  
5000/900 bar 2 %  
6000 bar 2 %  
6000/19000 bar 2 %  
6000/250 bar 2 %  
6000/26000 bar 2 %  
 

Distribution by Race
- bar 15  31 %  
Beast Folk bar 6 %  
Beast Folk/Alien bar 8 %  
Dark Monster/Hunter bar 2 %  
Dark Monster/Shinobi bar 6 %  
Death Puppet bar 8 %  
Death Puppet/Alien bar 8 %  
Demon Command bar 2 %  
Fire Bird/Hunter bar 6 %  
Flame Monster/Hunter//King Command Dragon/Hunter bar 2 %  
Guardian/Shinobi bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Snow Faerie bar 6 %  
 

Distribution by Rarity
Common bar 14  29 %  
Promotional bar 13  27 %  
Rare bar 2 %  
Uncommon bar 16  33 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 25  52 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 10 %  
Spell bar 15  31 %  
 



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