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Deck "Chaos Vortex"

Deck "Chaos Vortex"
Format: OCG - 48 Cards
created by nitro LV8 activity icon envelope icon
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Trying a Zero phoenix deck.
This deck is not flexible in its strategy at all :/
Somebody suggest me a good Zero Pho Build.

Proto Gaial and Silver Volg link and flip into Gaial Killer Dragon, Gunlord
so there's one empty slot in the hsp zone, but I can't find anything useful to fit in there ._.

The problem here is perhaps that most of the baits are self-destructing >_>

Anyways managed to summon Eternal Meteor Kaiser in a few duels and that just KILLS rush and assaults, if you're able to stall and accelerate upto 8 mana.
And 5000GT, Riot just wipes the floor with this deck :|
Considered adding some Terror Pits instead of Death Gates, but just can't bring myself to do so lol, because Death Gate allows for so many summon ability uses.

EDIT:Kaiser kills everything -_-

 
Card list Group cards by  
Section: Main Deck (5 cards)
2 x Dobolzark, Dark Divine Dragon Dobolzark, Dark Divine Dragon (DMC-40)
  • Collector Number: 3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Zombie Dragon
  • Power: 5000
  • Cost: 5
  • Civilization: Darkness
  • Artist: Okera
Card text:

[Blocker] Blocker
When you put this creature into the battle zone, search your deck. You may choose a God or Phoenix card from it, show it to your opponent, and add it your hand. Then shuffle your deck.
This creature can't attack.
When this creature battles, destroy it after the battle.

3 x Zero Phoenix, Phoenix of Darkness Zero Phoenix, Phoenix of Darkness (P-Y9)
  • Collector Number: P14-Y9
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 11000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness/Fire
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

*  Vortex evolution - Put on one of your darkness creatures and one of your fire creatures.

*  Double breaker

*  Whenever this creature would break a shield, your opponent puts that shield into his graveyard instead.

*  When this creature leaves the battle zone, your opponent chooses 2 cards from their hand and discards them. Then, you may choose 2 cards in your opponent's mana zone and put them into their graveyard.

 
Section: Side Deck (35 cards)
2 x Death Circle, the Explosive Shadow Death Circle, the Explosive Shadow (DM-34)
  • Collector Number: 45
  • Rarity: Common
  • Type: Creature
  • Race: Ghost
  • Power: 2000
  • Cost: 5
  • Civilization: Darkness
Card text:

[Shield trigger] Shield Trigger
When you put this creature into the battle zone, you may destroy it. If you do, choose 1 of your opponent's untapped creatures and destroy it.

The curse marks carved into its body become blades and lash out!

3 x Death Gate, Gate of Hell Death Gate, Gate of Hell (P-Y10)
  • Collector Number: P26-Y10
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

1 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

3 x Hustle Castle Hustle Castle (DMX-14)
  • Collector Number: 54
  • Rarity: Common
  • Type: Fortress
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)

*  Whenever you put a creature into the battle zone, you may draw a card.

*  If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return one of your other shields to your hand instead.

3 x Hyperspatial Grip Black Green Hole Hyperspatial Grip Black Green Hole (DMR-03)
  • Collector Number: 54
  • Rarity: Common
  • Type: Spell
  • Cost: 4
  • Civilization: Darkness/Nature
  • Artist: Hokuyu
Card text:

(This spell is put into your mana zone tapped.)

*  Put a creature from your graveyard into your mana zone.

*  Put 1 psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMX-14)
  • Collector Number: 84
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

3 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-01)
  • Collector Number: 33
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

"So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet

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3 x Jenny, the Suicide Doll Jenny, the Suicide Doll (DMR-01)
  • Collector Number: 56
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: AMON
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, randomly discard a card from your opponent's hand.

Don't think I'll just die for nothing! -Jenny, the Suicide Doll

2 x Jet Drill, Advanced Soldier Jet Drill, Advanced Soldier (DM-39)
  • Collector Number: 15
  • Rarity: Rare
  • Type: Creature
  • Race: Armorloid
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
Card text:

*  Whenever your opponent puts a card into their mana zone from their deck or graveyard, your opponent chooses a card in their mana zone and puts it on the bottom of their deck.

drill drill drill gush* Oh, oil. Am I rich now? -Jet Drill, Advanced Soldier

2 x Mitsurugi Boost, Matchless Dragon Demon Mitsurugi Boost, Matchless Dragon Demon (DMD-07)
  • Collector Number: 7
  • Rarity: Common
  • Type: Creature
  • Race: Earth Dragon/Armored Dragon/Hunter
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire/Nature
  • Artist: MATSUMOTO EIGHT
Card text:

(This card is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may put this creature into the mana zone. If you do, destroy one of your opponent's creature's with power 6000 or less.

3 x Moel, Lovely Ogre Sniper Moel, Lovely Ogre Sniper (DMR-06)
  • Collector Number: 29m
  • Rarity: Uncommon
  • Type: Creature
  • Race: Human/Hunter/Alien
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When you put this creature or a creature with a cost of 7 or more into the battle zone, destroy one of your opponent's creatures with power 4000 or less.

2 x Natural Snare Natural Snare (DMD-07)
  • Collector Number: 14
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Sansyu
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

*  Choose 1 of your opponent's creatures in the battle zone and put it into his mana zone.

2 x Sanctuary of the Mother Sanctuary of the Mother (DMX-14)
  • Collector Number: 66
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Toshiaki Takayama
Card text:

*  Put a non-evolution creature into your mana zone from your battle zone. If you do, put an evolution creature with a cost less than or equal to the number of cards in your mana zone from your mana zone into the battle zone.

3 x Self-Destructing Gil Poser Self-Destructing Gil Poser (DMX-12)
  • Collector Number: 33
  • Rarity: Common
  • Type: Creature
  • Race: Machine Eater/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, destroy one of your opponent's creatures with power 2000 or less.

 
Section: Hyperspatial Zone (8 cards)
1 x Boost, Crimson Lord Boost, Crimson Lord (P-Y10)
  • Collector Number: P15a-Y10
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.

The power of three bring victory. (Mode Change, DMR-01)

1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Gaial Killer Dragon, Gunlord Gaial Killer Dragon, Gunlord (P-Y10)
  • Collector Number: P32b-Y10
  • Rarity: Promotional
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Demon Command/Hunter
  • Power: 9000
  • Cost: 13
  • Civilization: Darkness/Fire
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  Each turn, the first time one of your opponent's creatures is destroyed that turn, untap this creature.

*  Double breaker (This creature breaks 2 shields.)

1 x Proto Gaial Proto Gaial (P-Y10)
  • Collector Number: P32a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  When this creature attacks, you may put a Silver Volg into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Silver Volg Silver Volg (P-Y10)
  • Collector Number: P37a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Dark Monster/Hunter
  • Power: 6000
  • Cost: 5
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Psychic Link - At the beginning of your turn, if you have Proto Gaial in the battle zone, link it to this creature and flip this creature.

1 x Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] (DMR-02)
  • Collector Number: 24m
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Zabi Rigel, Dragon Bone Keel/Gallows Devil Dragon, Dead Sea Dragon Zabi Rigel, Dragon Bone Keel/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
  • Collector Number: 53
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Living Dead/Alien//Devil Command Dragon/Alien
  • Power: 3000/120
  • Cost: 4/24
  • Civilization: Darkness//Water/Darkness/Fire
  • Artist: Adachi Yosuke
Card text:

* Whenever one of your Aliens are destroyed by your opponent's spell, destroy one of your opponent's creatures.

* Whenever one of your Aliens has its power reduced to 0 or less by an opponent's spell, destroy one of your opponent's creatures.

* Psychic Link: At the start of your turn, if you have a Gallows Cebu Kaiser and a Hydra Gilsaurus in your battle zone, flip this creature and those creatures and link them.


*  Your opponent can't cast spells or summon creatures without cost.

*  When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 15  31 %  
Darkness//Water/Darkness/Fire bar 2 %  
Darkness/Fire bar 8 %  
Darkness/Nature bar 6 %  
Fire bar 11  23 %  
Fire/Nature bar 4 %  
Light//Light/Nature bar 2 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Nature bar 10  21 %  
 

Distribution by Cost
13 bar 2 %  
2 bar 19 %  
3 bar 8 %  
4 bar 13 %  
4/15 bar 2 %  
4/24 bar 2 %  
5 bar 15  31 %  
5/12 bar 2 %  
5/30 bar 2 %  
6 bar 10 %  
7 bar 6 %  
8 bar 2 %  
 

Distribution by Power
- bar 13  27 %  
1000 bar 12  25 %  
11000 bar 6 %  
2000 bar 15 %  
3000 bar 4 %  
3000/105 bar 2 %  
3000/110 bar 2 %  
3000/120 bar 2 %  
4000/26000 bar 2 %  
5000 bar 8 %  
6000 bar 2 %  
8000 bar 2 %  
9000 bar 2 %  
 

Distribution by Race
- bar 13  27 %  
Armorloid bar 4 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 2 %  
Dark Monster/Hunter bar 2 %  
Death Puppet bar 13 %  
Demon Command/Hunter bar 2 %  
Earth Dragon/Armored Dragon/Hunter bar 4 %  
Flame Monster/Hunter bar 4 %  
Ghost bar 4 %  
Human/Hunter/Alien bar 6 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Living Dead/Alien//Devil Command Dragon/Alien bar 2 %  
Machine Eater/Alien bar 6 %  
Phoenix bar 6 %  
Red Command Dragon/Demon Command/Hunter bar 2 %  
Red Command Dragon/Hunter bar 2 %  
Snow Faerie bar 6 %  
Zombie Dragon bar 4 %  
 

Distribution by Rarity
Common bar 25  52 %  
Promotional bar 13 %  
Rare bar 10 %  
Super Rare bar 6 %  
Uncommon bar 19 %  
 

Distribution by Type
Creature bar 24  50 %  
Evolution Creature bar 6 %  
Fortress bar 6 %  
Psychic Creature bar 6 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 6 %  
Spell bar 10  21 %  
 



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Discussion about this Deck
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Author Message
nitro
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January 29, 2012
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Subject:    Posted: May 23, 2012 10:42 pm

So changed the support civ from water to nature. Let's see how this works :|
Back to top Modified on June 15, 2013 02:10 am 
nitro
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January 29, 2012
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Subject: Edit   Posted: September 5, 2013 06:04 am

Replaced Torch Buster Trap with Natural Snare. Someone tell me some nice Nature Shieldtrigger or anti rush card >_<
Back to top Modified on September 6, 2013 05:43 am 
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