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Deck "Chaos Vortex"

Deck "Chaos Vortex"
Format: OCG - 48 Cards
created by nitro LV4 activity icon envelope icon
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Trying a Zero phoenix deck.
This deck is not flexible in its strategy at all :/
Somebody suggest me a good Zero Pho Build.

And I don't know many Psychic cards, are there any good water Psychic creatures?

 
Card list Group cards by  
Section: Main Deck (8 cards)
2 x Dobolzark, Dark Divine Dragon Dobolzark, Dark Divine Dragon (DMC-40)
  • Collector Number: 3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Zombie Dragon
  • Power: 5000
  • Cost: 5
  • Civilization: Darkness
  • Artist: Okera
Card text:

[Blocker] Blocker
When you put this creature into the battle zone, search your deck. You may choose a God or Phoenix card from it, show it to your opponent, and add it your hand. Then shuffle your deck.
This creature can't attack.
When this creature battles, destroy it after the battle.

3 x Gajirabute, Vile Centurion Gajirabute, Vile Centurion (SWotSR)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command
  • Power: 3000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Masaki Hirooka
Card text:

When you put this creature into the battle zone, choose one of your opponent's shields and put it into his graveyard.

"I love the smell of a fresh apocalypse!"

3 x Zero Phoenix, Phoenix of Darkness Zero Phoenix, Phoenix of Darkness (P-Y9)
  • Collector Number: P14-Y9
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Phoenix
  • Power: 11000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness/Fire
  • Artist: hippo
Card text:

(This creature is put into your mana zone tapped.)

*  Vortex evolution - Put on one of your darkness creatures and one of your fire creatures.

*  Double breaker

*  Whenever this creature would break a shield, your opponent puts that shield into his graveyard instead.

*  When this creature leaves the battle zone, your opponent chooses 2 cards from their hand and discards them. Then, you may choose 2 cards in your opponent's mana zone and put them into their graveyard.

 
Section: Side Deck (32 cards)
2 x Batou Shoulder, Shadow of Fiction Batou Shoulder, Shadow of Fiction (DMR-05)
  • Collector Number: 57
  • Rarity: Uncommon
  • Type: Creature
  • Race: Ghost
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: TUBAKI HALSAME
Card text:

*  Your opponent's spells cost 1 more to cast for each spell in their graveyard.

3 x Death Gate, Gate of Hell Death Gate, Gate of Hell (P-Y10)
  • Collector Number: P26-Y10
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

3 x Energy Stream Energy Stream (DMX-12)
  • Collector Number: 97-b
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Draw 2 cards.

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

2 x Funk, Guard of Hope Funk, Guard of Hope (DMR-05)
  • Collector Number: 54
  • Rarity: Uncommon
  • Type: Creature
  • Race: Dark Lord/Hunter/Alien
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: Murakami Hisashi
Card text:

*  All of your opponent's psychic creatures get -5000 power.

*  All of your opponent's non-psychic creatures get -1000 power.

1 x Fuuma Zaula΄k Deis Fuuma Zaula'k Deis (DMR-02)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Creature
  • Race: Grand Devil/Alien
  • Power: 3000
  • Cost: 5
  • Civilization: Water/Darkness
  • Artist: Yuichi Maekawa
Card text:

*  Space Charge: Water / Darkness (Whenever you put a card into your mana zone that is either Water, Darkness, or both, you may use this creature's Spacecharge.gif ability)

Spacecharge.gif Water: Draw a card.

Spacecharge.gif Darkness: Your opponent discards a card.

3 x Hot Spring Crimson Meow Hot Spring Crimson Meow (DMR-03)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Flame Monster/Blue Monster
  • Power: 1000
  • Cost: 2
  • Civilization: Water/Fire
  • Artist: MURAYAMA RYOTA
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw a card.

3 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DM-36)
  • Collector Number: 85
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

Draw 1 card.
Choose and activate 1 of the following effects:
Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 water Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-01)
  • Collector Number: 33
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

"So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet

「ねえカットちゃん、次は何をバラそうかしら?」「ウケ、ウケケケケケー」 -解体人形ジェニー

2 x Magnum, Fast Attack Puppet Magnum, Fast Attack Puppet (DMR-07)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Creature
  • Race: Death Puppet/Alien
  • Power: 3000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Taro Yamazaki
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  When a player puts a creature into the battle zone without tapping cards in their mana zone, destroy that creature.

2 x Maxval, Electro-Fuuma Maxval, Electro-Fuuma (DMC-38)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Liquid People/Grand Devil
  • Power: 2000
  • Cost: 3
  • Civilization: Water/Darkness
  • Artist: Naoki Saito
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
This creature can't attack.
You may reduce the summoning cost of your darkness creatures by 1. However, they can't cost less than 1.

1 x Self-Destructing Gil Poser Self-Destructing Gil Poser (DMX-12)
  • Collector Number: 33
  • Rarity: Common
  • Type: Creature
  • Race: Machine Eater/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, you may destroy it. If you do, destroy one of your opponent's creatures with power 2000 or less.

3 x Super Flaming Hell΄s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

2 x Super Infernal Gate Smash Super Infernal Gate Smash (DMD-05)
  • Collector Number: 7
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness/Fire
Card text:

(When put into the mana zone, you tap this card.)

*  Destroy one of your opponent's creatures.

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter//King Command Dragon/Hunter
  • Power: 3000/250
  • Cost: 5/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Gallows Cebu Kaiser/Gallows Devil Dragon, Dead Sea Dragon Gallows Cebu Kaiser/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Cyber Command/Alien//Devil Command Dragon/Alien
  • Power: 6000/120
  • Cost: 6/24
  • Civilization: Water//Water/Darkness/Fire
  • Artist: Adachi Yosuke
Card text:

*  When one of your opponent's creatures attacks, you may draw a card.

*  Double breaker (This creature breaks 2 shields.)


*  Your opponent can't cast spells or summon creatures without cost.

*  When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Martini, Temporal Dancer/Julia Matina, the Awakened Diva Martini, Temporal Dancer/Julia Matina, the Awakened Diva (DM-37)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Splash Queen//Mecha Del Sol
  • Power: 1000/3000
  • Cost: 3/6
  • Civilization: Water//Light
  • Artist: Hisanobu Kometani
Card text:

File:Blockericon.jpg Blocker

* This creature can't attack.

* Awaken—When you put a creature that has "blocker" with a cost of 4 or more into the battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


File:Blockericon.jpg Blocker

* Whenever this creature blocks, add the top card of your deck to your shields face down.

"美しく舞えた時、私は光をもたらす神になるのです。"

1 x Silver Volg Silver Volg (P-Y10)
  • Collector Number: P37a-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Dark Monster/Hunter
  • Power: 6000
  • Cost: 5
  • Civilization: Darkness
  • Artist: Yuri Shinjuro
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Psychic Link - At the beginning of your turn, if you have Proto Gaial in the battle zone, link it to this creature and flip this creature.

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 16  33 %  
Darkness/Fire bar 10 %  
Fire bar 19 %  
Light//Light/Nature bar 2 %  
Light/Water bar 2 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Water bar 13 %  
Water//Light bar 2 %  
Water//Water/Darkness/Fire bar 2 %  
Water/Darkness bar 6 %  
Water/Fire bar 6 %  
 

Distribution by Cost
2 bar 8 %  
3 bar 15 %  
3/6 bar 2 %  
4 bar 15 %  
4/15 bar 2 %  
5 bar 19 %  
5/24 bar 2 %  
5/30 bar 2 %  
6 bar 19 %  
6/24 bar 2 %  
6/30 bar 2 %  
7 bar 6 %  
7/24 bar 2 %  
8 bar 4 %  
 

Distribution by Power
- bar 11  23 %  
- bar 6 %  
1000 bar 13 %  
1000/3000 bar 2 %  
11000 bar 6 %  
2000 bar 10 %  
3000 bar 13 %  
3000/105 bar 2 %  
3000/250 bar 2 %  
4000/26000 bar 2 %  
5000 bar 8 %  
6000 bar 2 %  
6000/120 bar 2 %  
6000/17000 bar 2 %  
6000/26000 bar 2 %  
8000 bar 4 %  
 

Distribution by Race
- bar 14  29 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 2 %  
Cyber Command/Alien//Devil Command Dragon/Alien bar 2 %  
Dark Lord/Hunter/Alien bar 4 %  
Dark Monster/Hunter bar 2 %  
Death Puppet bar 6 %  
Death Puppet/Alien bar 4 %  
Demon Command bar 6 %  
Flame Monster/Blue Monster bar 6 %  
Flame Monster/Hunter//King Command Dragon/Hunter bar 2 %  
Ghost bar 4 %  
Grand Devil/Alien bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Liquid People/Grand Devil bar 4 %  
Liquid People/Hunter bar 2 %  
Machine Eater/Alien bar 2 %  
Phoenix bar 6 %  
Red Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
Splash Queen//Mecha Del Sol bar 2 %  
Zombie Dragon bar 4 %  
 

Distribution by Rarity
Common bar 14  29 %  
Promotional bar 13 %  
Rare bar 15 %  
Super Rare bar 13 %  
Uncommon bar 19 %  
Very Rare bar 6 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 23  48 %  
Evolution Creature bar 6 %  
Psychic Creature bar 4 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 8 %  
Spell bar 14  29 %  
 



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Discussion about this Deck
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Author Message
nitro
LV4 India activity icon envelope icon

Avatar for nitro
Member since
January 29, 2012
Reply with quote Report content icon
Subject:    Posted: May 23, 2012 10:42 pm

Man, I wanna ad so many cards but don't know what to remove. Galek's there as bait for evolution and discard, mainly. I'm reluctant to add water creatures ans they ain't bait, but water spells are fine.
Yeah, I was thinking core crash but it's not that useful as a 7 mana bait and 1 shieldburn, but...oh well.
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