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Deck "Quatro's Bitesize Gift"

Deck "Quatro's Bitesize Gift"
Format: OCG - 48 Cards
created by sjvsx activity icon
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A current meta style deck with my own little tweak

 
Card list Group cards by  
Cards without Section (40 cards)
3 x Bronze-Arm Tribe Bronze-Arm Tribe (DM-18)
  • Collector Number: 136
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Cost: 3
  • Civilization: Nature
  • Artist: Yocky
Card text:

When you put this creature into the battle zone, put the top card of your deck into your mana zone.

2 x Come On Pippi Come On Pippi (DMR-03)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 1000
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

*  When you put this creature into the battle zone, choose one of the following effects.

*º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.
*º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Dual Shock Dragon Dual Shock Dragon (DMC-56)
  • Collector Number: 10
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 8000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

[Strike Back] - Fire (When a fire card is put into your hand from your shield zone, you may discard that card. If you do, you may summon this creature for no cost.) When you put this creature into the battle zone, choose one of your shields and put it into your graveyard. [Double Breaker]

4 x Faerie Gift Faerie Gift (DMC-55)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 1
  • Civilization: Nature
  • Artist: Kou1
Card text:

The next creature you summon this turn costs 3 less to summon. It can't cost less than 1.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (LoH)
  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, until the start of your next turn, one of your creature's gains "Blocker".

2 x Father Earth Father Earth (DMX-04)
  • Collector Number: 16
  • Rarity: Common
  • Type: Spell
  • Cost: 3
  • Civilization: Nature
  • Artist: kou1
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  You may choose a creature in your opponent's battle zone and put it into its owner's mana zone. If you do, choose a non-evolution creature in that player's mana zone. That player puts that creature into the battle zone.

4 x Geo Crashing Miranda, the Dimensional Force Geo Crashing Miranda, the Dimensional Force (DMR-01)
  • Collector Number: 104
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

4 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DM-36)
  • Collector Number: 101
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Destroy 1 of your opponent's creatures with 3000 power or less.
Choose and activate 1 of the following effects:
Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Red Green Hole Hyperspatial Red Green Hole (DMR-02)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Fire/Nature
  • Artist: MATSUMOTO EITO
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

2 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMX-02)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

目覚めよ!新しきレジェンドよ! (Awaken! A new Legend!)

3 x Kodamanma, Gil Gil Puppet Kodamanma, Gil Gil Puppet (DMX-05)
  • Collector Number: 13
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet/Alien
  • Power: 2000
  • Cost: 2
  • Civilization: Fire
  • Artist: hideki ishikawa
Card text:

*  When you put this creature into the battle zone, return one of your shields to your hand. You can't use the shield trigger ability of that shield.

2 x Ochappi, Pure Hearted Faerie Ochappi, Pure Hearted Faerie (OT)
  • Collector Number: 35
  • Rarity: Uncommon
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Cost: 3
  • Civilization: Nature
Card text:

[Strike Back] Strike Back-Nature (When a Nature card is put into your hand from your Shield Zone, you can discard that card. If so, you may play this card without paying the cost.)
When this creature is put into the Battle Zone, put a card from your Graveyard into your Mana Zone.

1 x Pudding Pudding, the Eternal Pudding Pudding, the Eternal (DMR-03)
  • Collector Number: 14
  • Rarity: Rare
  • Type: Creature
  • Race: Alien/Hunter
  • Power: 4000
  • Cost: 4
  • Civilization: Nature
  • Artist: Hisanobu Kometani
Card text:

*  All of your Aliens in the battle zone, your mana zone, and your graveyard become Hunters in addition to their current race(s).

*  All of your Hunters in the battle zone, your mana zone, and your graveyard become Aliens in addition to their current race(s).

*  When this creature loses a battle, it stays in the battle zone instead of going to your graveyard.

2 x Quatro Fang, Burning Soul Quatro Fang, Burning Soul (P-Y10)
  • Collector Number: P52-Y10
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Flame Command/Hunter
  • Power: 9000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire/Nature
Card text:

* (This card is put into your mana zone tapped.)

* Evolution—Put on one of your Hunter creatures.

* When this creature attacks, your opponent chooses a card in his mana zone and puts it into his graveyard. Then you may put the top card of your deck into your mana zone.

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

* Double breaker (This creature breaks 2 shields.)

2 x Quatro Fang, Super Gang Leader Quatro Fang, Super Gang Leader (DMR-01)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Beast Folk/Hunter
  • Power: 9000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: Hideki Ishikawa
Card text:

*  Evolution - Put on one of your Beast Folk.

*  When you put this creature into the battle zone, put the top two cards of your deck into the mana zone.

*  When this creature attacks, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

3 x Taiga, the Warrior Savage Taiga, the Warrior Savage (DMD-01)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Human/Beast Folk
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
Card text:

(This creature is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

さぁ、闘いというジャングルへとくりだす時!! -Taiga, the Warrior Savage

 
Section: Hyperspatial Zone (8 cards)
1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Beast Command/Hunter
  • Power: 7000/17000
  • Cost: 7/24
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 5500/195
  • Cost: 6/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  While blocking, this creature gets +2000 power.
At the end of your turn, untap all of your Hunter creatures in the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 15  31 %  
Fire / Nature bar 4 %  
Fire/Nature bar 15 %  
Light bar 4 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 18  38 %  
Nature//Fire/Nature bar 2 %  
 

Distribution by Cost
1 bar 8 %  
2 bar 13 %  
3 bar 17 %  
4 bar 8 %  
5 bar 12  25 %  
5/30 bar 2 %  
6 bar 8 %  
6/20 bar 2 %  
6/24 bar 2 %  
6/30 bar 2 %  
6/39 bar 2 %  
7 bar 4 %  
7/24 bar 2 %  
7/30 bar 2 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 15 %  
- bar 17 %  
1000 bar 15 %  
2000 bar 10  21 %  
3000 bar 2 %  
4000 bar 2 %  
4000/26000 bar 2 %  
5000/26000 bar 2 %  
5500/195 bar 2 %  
6000/17000 bar 2 %  
6000/19000 bar 2 %  
6000/250 bar 2 %  
6000/26000 bar 2 %  
7000/17000 bar 2 %  
8000 bar 4 %  
9000 bar 8 %  
 

Distribution by Race
- bar 15  31 %  
Alien/Hunter bar 2 %  
Armored Dragon bar 4 %  
Beast Command/Hunter bar 2 %  
Beast Folk bar 6 %  
Beast Folk/Alien bar 8 %  
Beast Folk/Hunter bar 4 %  
Beast Folk/Hunter//Beast Command/Hunter bar 2 %  
Death Puppet/Alien bar 6 %  
Fire Bird/Hunter bar 4 %  
Flame Command/Hunter bar 4 %  
Guardian/Shinobi bar 2 %  
Human/Beast Folk bar 6 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Mecha Del Sol/Hunter//Shining Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Snow Faerie bar 4 %  
 

Distribution by Rarity
Common bar 18  38 %  
Promotional bar 4 %  
Rare bar 4 %  
Super Rare bar 15 %  
Uncommon bar 13  27 %  
Victory Rare bar 13 %  
 

Distribution by Type
Creature bar 21  44 %  
Evolution Creature bar 8 %  
Psychic Super Creature bar 17 %  
Spell bar 15  31 %  
 



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