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Deck "Vileplume"

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Deck "Vileplume"
Format: Unlimited - 60 Cards
created by ch_jnts activity icon
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Card list Group cards by  
Section: Pokemons (15 cards)
2 x Cleffa
Average price:
Cleffa (CoL)
  • Rarity: Rare
  • Type: Colorless
  • Poke#: 173
  • Number: 24
  • Subtype: Basic Pokémon
  • Hit Points: 30 HP
Card text:

Sweet Sleeping Face - As long as Cleffa is Asleep, prevent all damage done to Cleffa by attacks. (Poke-BODY)

0 Eeeeeeek     
Shuffle your hand into your deck, then draw 6 cards. Cleffa is now Asleep.

3 x Cobalion
Average price:
Cobalion (BWNV)
  • Rarity: Ultra Rare
  • Type: Metal
  • Weakness: Fx2
  • Poke#: 638
  • Number: 100
  • Subtype: Basic Pokémon
  • Resistance: P-20
  • Hit Points: 120
  • Retreat Cost: 2
Card text:

metalcolorless Energy Prress    20+
Does 20 more damage for each Energy attached to the Defending Pokemon.

metalmetalcolorless Iron Breaker    80
The Defending Pokemon can't attack during your opponent's next turn.

2 x Gloom
Average price:
Gloom (HSUD)
  • Rarity: Uncommon
  • Type: Grass
  • Poke#: 044
  • Number: 27
4 x Oddish
Average price:
Oddish (HSUD)
  • Rarity: Common
  • Type: Grass
  • Poke#: 043
  • Number: 60
1 x Smeargle
Average price:
Smeargle (CoL)
  • Rarity: Rare Holo
  • Type: Colorless
  • Weakness: Fx2
  • Poke#: 235
  • Number: 21
  • Subtype: Basic Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
Card text:

Portrait - Once during your turn (before your attack), if Smeargle is your Active Pokemon, you may look at your opponent's hand. If you do, choose a Support card you find there and use the effect of that card as the effect of this power. This power can'

colorlesscolorless Tail Rap     20x
Flip 2 coins. This attack does 20 damage times the number of heads.

3 x Vileplume
Average price:
Vileplume (HSUD)
  • Rarity: Rare
  • Type: Grass
  • Poke#: 045
  • Number: 24
 
Section: Energy (15 cards)
2 x Grass Energy
Average price:
Grass Energy (EX R&S)
  • Type: Basic Energy
  • Number: 104
  • Subtype: Grass
6 x Metal Energy
Average price:
Metal Energy (D&P)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 130
  • Hit Points: 0 HP
4 x Metal Energy
Average price:
Metal Energy (EX-PK)
  • Rarity: Rare
  • Type: Special Energy
  • Number: 88
  • Subtype: Special Energy
Card text:

Damage done by attacks to the Pokémon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokémon that Metal Energy is attached to isn't metal. Metal Energy provides metal Energy. (Doesn't count as a basic Energy card.)

3 x Rainbow Energy
Average price:
Rainbow Energy (HG&SS)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 104
  • Subtype: Special Energy
Card text:

Attach Rainbow Energy to 1 of your Pokemon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing energy.) When you attach this card from your hand to 1 of your Pokemon, put 1 damage counter on that Pokemon. (While not in play, Rainbow Energy counts a C Energy.)

 
Section: Trainers (30 cards)
4 x Cheren
Average price:
Cheren (BWEP)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 91
  • Subtype: Supporter
Card text:

You may play only 1 Supporter card per turn (before your attack).

Draw 3 cards.

4 x Dual Ball
Average price:
Dual Ball (CoL)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 78
Card text:

Flip 2 coins. For each heads, search your deck for a Basic Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

3 x Eviolite
Average price:
Eviolite (BWNV)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 91
  • Subtype: Item
Card text:

[Pokemon Tool] Attach a Pokemon Tool to 1 of your Pokemon that doesnt already have a Pokemon Tool attached to it. If the Pokemon this card is attached to is a Basic Pokemon, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance).

You may play as many Item cards as you like during your turn (before your attack).

4 x Level Ball
Average price:
Level Ball (BWND)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 89
  • Subtype: Item
Card text:

Search your deck for a Pokémon with 90 HP or less, reveal it, and put it into your hand. Shuffle your deck afterward.

You may play as many Item cards as you like during your turn (before your attack).

4 x N
Average price:
N (BWNV)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 92
  • Subtype: Supporter
Card text:

Each Player shuffles his or her hand into his or her deck. Then, each player draws a card for each of his or her remaining Prize cards.

You may play only 1 Supporter card during your turn (before your attack).

4 x Pokemon Communication
Average price:
Pokemon Communication (HG&SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 98
Card text:

Choose 1 Pokemon in your hand, show it to your opponent, and put it on top of your deck. If you do, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

3 x Rare Candy
Average price:
Rare Candy (HSU)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 82
Card text:

Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) (If you choose a Stage 2 Pokémon in your hand, put that Pokémon on the Basic Pokémon instead of on a Stage 1 Pokémon.)

4 x Sage`s Training
Average price:
Sage's Training (CoL)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 85
  • Subtype: Supporter
Card text:

You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

Look at the top 5 cards of your deck. Choose any 2 cards you find there and put them into your hand. Discard the other cards.

 
Total price for the deck:
Deck Statistics
Distribution by Poke#
- bar 45  75 %  
043 bar 7 %  
044 bar 3 %  
045 bar 5 %  
173 bar 3 %  
235 bar 2 %  
638 bar 5 %  
 

Distribution by Rarity
- bar 3 %  
Common bar 10  17 %  
Rare bar 15 %  
Rare Holo bar 2 %  
Ultra Rare bar 5 %  
Uncommon bar 35  58 %  
 

Distribution by Subtype
- bar 26  43 %  
Basic Pokémon bar 10 %  
Grass bar 3 %  
Item bar 12 %  
Special Energy bar 12 %  
Supporter bar 12  20 %  
 

Distribution by Type
Basic Energy bar 3 %  
Colorless bar 5 %  
Energy bar 13  22 %  
Grass bar 15 %  
Metal bar 5 %  
Trainer bar 30  50 %  
 



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