| Section: Pokemons (15 cards)
|
|
2
|
x
|
|
Cleffa (CoL)
|
- Rarity: Rare
- Type: Colorless
- Poke#: 173
- Number: 24
- Subtype: Basic Pokémon
- Hit Points: 30 HP
|
Card text:
Sweet Sleeping Face - As long as Cleffa is Asleep, prevent all damage done to Cleffa by attacks. (Poke-BODY)
0 Eeeeeeek Shuffle your hand into your deck, then draw 6 cards. Cleffa is now Asleep.
|
|
3
|
x
|
|
Cobalion (BWNV)
|
- Rarity: Ultra Rare
- Type: Metal
- Weakness: Fx2
- Poke#: 638
- Number: 100
- Subtype: Basic Pokémon
- Resistance: P-20
- Hit Points: 120
- Retreat Cost: 2
|
Card text:
 Energy Prress 20+ Does 20 more damage for each Energy attached to the Defending Pokemon.
  Iron Breaker 80 The Defending Pokemon can't attack during your opponent's next turn.
|
|
2
|
x
|
|
Gloom (HSUD)
|
- Rarity: Uncommon
- Type: Grass
- Poke#: 044
- Number: 27
|
|
|
4
|
x
|
|
Oddish (HSUD)
|
- Rarity: Common
- Type: Grass
- Poke#: 043
- Number: 60
|
|
|
1
|
x
|
|
Smeargle (CoL)
|
- Rarity: Rare Holo
- Type: Colorless
- Weakness: Fx2
- Poke#: 235
- Number: 21
- Subtype: Basic Pokémon
- Hit Points: 70 HP
- Retreat Cost: C
|
Card text:
Portrait - Once during your turn (before your attack), if Smeargle is your Active Pokemon, you may look at your opponent's hand. If you do, choose a Support card you find there and use the effect of that card as the effect of this power. This power can'
 Tail Rap 20x Flip 2 coins. This attack does 20 damage times the number of heads.
|
|
3
|
x
|
|
Vileplume (HSUD)
|
- Rarity: Rare
- Type: Grass
- Poke#: 045
- Number: 24
|
|
| |
| Section: Energy (15 cards)
|
|
2
|
x
|
|
Grass Energy (EX R&S)
|
- Type: Basic Energy
- Number: 104
- Subtype: Grass
|
|
|
4
|
x
|
|
Metal Energy (EX-PK)
|
- Rarity: Rare
- Type: Energy
- Number: 88
- Subtype: Special Energy
|
Card text:
Damage done by attacks to the Pokémon that Metal Energy is attached to is reduced by 10 (after applying Weakness and Resistance). Ignore this effect if the Pokémon that Metal Energy is attached to isn't . Metal Energy provides Energy. (Doesn't count as a basic Energy card.)
|
|
6
|
x
|
|
Metal Energy (D&P)
|
- Rarity: Common
- Type: Energy
- Number: 130
- Hit Points: 0 HP
|
|
|
3
|
x
|
|
Rainbow Energy (HG&SS)
|
- Rarity: Uncommon
- Type: Energy
- Number: 104
- Subtype: Special Energy
|
Card text:
Attach Rainbow Energy to 1 of your Pokemon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing energy.) When you attach this card from your hand to 1 of your Pokemon, put 1 damage counter on that Pokemon. (While not in play, Rainbow Energy counts a C Energy.)
|
| |
| Section: Trainers (30 cards)
|
|
4
|
x
|
|
Cheren (BWEP)
|
- Rarity: Uncommon
- Type: Trainer
- Number: 91
- Subtype: Supporter
|
Card text:
You may play only 1 Supporter card per turn (before your attack).
Draw 3 cards.
|
|
4
|
x
|
|
Dual Ball (CoL)
|
- Rarity: Uncommon
- Type: Trainer
- Number: 78
|
Card text:
Flip 2 coins. For each heads, search your deck for a Basic Pokemon card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
|
|
3
|
x
|
|
Eviolite (BWNV)
|
- Rarity: Uncommon
- Type: Trainer
- Number: 91
- Subtype: Item
|
Card text:
[Pokemon Tool] Attach a Pokemon Tool to 1 of your Pokemon that doesnt already have a Pokemon Tool attached to it. If the Pokemon this card is attached to is a Basic Pokemon, any damage done to this Pokemon by attacks is reduced by 20 (after applying Weakness and Resistance). You may play as many Item cards as you like during your turn (before your attack).
|
|
4
|
x
|
|
Level Ball (B&WND)
|
- Rarity: Uncommon
- Type: Trainer
- Number: 89
- Subtype: Item
|
Card text:
Search your deck for a Pokémon with 90 HP or less, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack).
|
|
4
|
x
|
|
N (BWNV)
|
- Rarity: Uncommon
- Type: Trainer
- Number: 92
- Subtype: Supporter
|
Card text:
Each Player shuffles his or her hand into his or her deck. Then, each player draws a card for each of his or her remaining Prize cards. You may play only 1 Supporter card during your turn (before your attack).
|
|
4
|
x
|
|
Pokemon Communication (HG&SS)
|
- Rarity: Uncommon
- Type: Trainer
- Number: 98
|
Card text:
Choose 1 Pokemon in your hand, show it to your opponent, and put it on top of your deck. If you do, search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
|
|
3
|
x
|
|
Rare Candy (HSU)
|
- Rarity: Uncommon
- Type: Trainer
- Number: 82
|
Card text:
Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) (If you choose a Stage 2 Pokémon in your hand, put that Pokémon on the Basic Pokémon instead of on a Stage 1 Pokémon.)
|
|
4
|
x
|
|
Sage's Training (CoL)
|
- Rarity: Uncommon
- Type: Trainer
- Number: 85
- Subtype: Supporter
|
Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Look at the top 5 cards of your deck. Choose any 2 cards you find there and put them into your hand. Discard the other cards.
|
| |