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Deck "Jester Cosmo"

Deck "Jester Cosmo"
Format: OCG - 48 Cards
created by subhrangshu activity icon
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Cards without Section (40 cards)
3 x Aqua Surfer Aqua Surfer (DMC-57)
  • Collector Number: 21
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Toshiaki Takayama
Card text:

[Shield trigger] Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

1 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

*  (This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

4 x Cosmo Cebu Lambda, the Super Electromagnetic Cosmo Cebu Lambda, the Super Electromagnetic (DMR-03)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Cyber Command/Alien
  • Power: 7000
  • Cost: 5
  • Civilization: Water
  • Artist: Sansyu
Card text:

*  Evolution - Put on one of your fire or nature creatures.

*  Meteorburn - When this creature attacks, you may put a card under this creature into the graveyard. If you do, draw 3 cards.

*  Double breaker

*  At the start of your turn, you may put a non-evolution creature under this creature from your hand.

4 x Dreaming Moon Knife Dreaming Moon Knife (DMX-01)
  • Collector Number: 38
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Takesi Kuno
Card text:

*  When you put this creature into the battle zone, you may put 1 card from your hand into your mana zone.

Although small, it makes the best spears.

4 x Evolution Totem Evolution Totem (OT)
  • Collector Number: 19
  • Rarity: Rare
  • Type: Creature
  • Race: Mystery Totem
  • Power: 3000+
  • Cost: 4
  • Civilization: Nature
Card text:

When this creature is put into the Battle Zone, look in your deck. Select an Evolution Creature, reveal it to opponent and put it into your hand. Shuffle the deck afterward.
This creature gets Power +3000 for each Evolution Creature in the Battle Zone.

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (LoH)
  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, until the start of your next turn, one of your creature's gains "Blocker".

4 x Fuuma Gorgonshack Fuuma Gorgonshack (DMX-07)
  • Collector Number: 12
  • Rarity: Uncommon
  • Type: Creature
  • Race: Grand Devil
  • Power: 2000
  • Cost: 3
  • Civilization: Water
  • Artist: TUBAKI HALSAME
Card text:

*  All spells cost an additional 2 to cast.

3 x Genji Double Cross, Blastdragon Genji Double Cross, Blastdragon (DM-38)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


file:kungfusoul.gif Kung Fu Soul

4 x Geo Crashing Miranda, the Dimensional Force Geo Crashing Miranda, the Dimensional Force (DMR-01)
  • Collector Number: 104
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

3 x Hachiko, Caporegime`s Faithful Dog Hachiko, Caporegime's Faithful Dog (DMR-03)
  • Collector Number: 27
  • Rarity: Uncommon
  • Type: Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 3
  • Civilization: Fire
  • Artist: hideki ishikawa
Card text:

*  When this creature is discarded from your hand by the ability of your opponent's creature or spell, you may put it into the battle zone instead of your graveyard.

*  When you put this creature into the battle zone, search your deck. Take a Hachiko, Caporegime's Faithful Dog from it, show it to your opponent, and you may put it into your hand. Then shuffle your deck.

3 x Hot Spring Crimson Meow Hot Spring Crimson Meow (DMR-03)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Flame Monster/Blue Monster
  • Power: 1000
  • Cost: 2
  • Civilization: Water/Fire
  • Artist: MURAYAMA RYOTA
Card text:

*  (This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw a card.

2 x Jester Brain Jester Brain (DM-37)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Naoki Saito
Card text:

* Draw 3 cards. Then, your opponent chooses up to 3 of their shields and puts them into their hand. Put a card from your hand on the bottom of your deck for each shield your opponent puts into their hand this way.

"What's inside these boxes, nobody knows~ But seriously both boxes are duds. He he he..." - Jester Brain

2 x No Questions! Ogre-maru Boy No Questions! Ogre-maru Boy (P-Y10)
  • Collector Number: P48-Y10
  • Rarity: Promotional
  • Type: Creature
  • Race: Human/Hunter
  • Power: 2000
  • Cost: 4
  • Civilization: Fire
  • Artist: hideki ishikawa
Card text:

shield trigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

* When you put this creature into the battle zone, choose any number of your opponent's psychic creatures with total power 8000 or less and destroy them.

2 x Yattar Wan, Adventuring Fox Yattar Wan, Adventuring Fox (DM-32)
  • Collector Number: 108
  • Rarity: Common
  • Type: Creature
  • Race: Dreammate
  • Power: 1000
  • Cost: 2
  • Civilization: Nature
Card text:

When you put this creature into the battle zone, you may put 1 card from your hand into your mana zone.

 
Section: Hyperspatial Zone (8 cards)
1 x Alien Father (Just 1 Song?)/Captivating Dancing Alien Alien Father (Just 1 Song?)/Captivating Dancing Alien (DMX-07)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Alien
  • Power: 4000/12
  • Cost: 4/20
  • Civilization: Darkness/Fire//Light/Water/Darkness
  • Artist: Hisanobu Kometani
Card text:

*  All Aliens in the battle zone gain "Slayer". (After a creature with "Slayer" battles, destroy the other creature.)

*  Psychic Link - At the start of your turn, if you have Mother Alien (Gladly) in the battle zone, link this creature and that creature and flip this creature.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

1 x Boost, Crimson Lord Boost, Crimson Lord (P-Y10)
  • Collector Number: P15a-Y10
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Flame Monster/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.

The power of three bring victory. (Mode Change, DMR-01)

1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 41
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Berserker/Alien//Berserker/Gaia Command/Alien
  • Power: 3000/105
  • Cost: 4/15
  • Civilization: Light//Light/Nature
  • Artist: Eel
Card text:

* Your opponent's spells cost 1 more to cast.

* Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Hydra Gilsaurus/Gallows Devil Dragon, Dead Sea Dragon Hydra Gilsaurus/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
  • Collector Number: 59
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Rock Beast/Alien//Devil Command Dragon/Alien
  • Power: 5000/120
  • Cost: 5/24
  • Civilization: Fire//Water/Darkness/Fire
  • Artist: Adachi Yosuke
Card text:

* When a player summons a creature or casts a spell without paying its cost, that player chooses a card in his mana zone and puts it into his graveyard. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your opponent can't cast spells or summon creatures without cost.

*  When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 5500/195
  • Cost: 6/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  While blocking, this creature gets +2000 power.
At the end of your turn, untap all of your Hunter creatures in the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness/Fire//Light/Water/Darkness bar 2 %  
Fire bar 10  21 %  
Fire//Water/Darkness/Fire bar 2 %  
Fire/Nature bar 2 %  
Light bar 4 %  
Light//Light/Nature bar 2 %  
Nature bar 14  29 %  
Nature//Fire/Nature bar 2 %  
Nature//Light/Nature bar 2 %  
Water bar 13  27 %  
Water/Fire bar 6 %  
 

Distribution by Cost
2 bar 19 %  
3 bar 17 %  
4 bar 17 %  
4/15 bar 2 %  
4/20 bar 2 %  
5 bar 19 %  
5/24 bar 2 %  
6 bar 13 %  
6/15 bar 2 %  
6/20 bar 2 %  
6/24 bar 2 %  
6/39 bar 2 %  
7 bar 2 %  
 

Distribution by Power
- bar 4 %  
1000 bar 19 %  
2000 bar 13  27 %  
3000 bar 10 %  
3000+ bar 8 %  
3000/105 bar 2 %  
4000/12 bar 2 %  
5000/105 bar 2 %  
5000/120 bar 2 %  
5500/195 bar 2 %  
6000 bar 2 %  
6000/17000 bar 2 %  
6000/19000 bar 2 %  
7000 bar 15 %  
 

Distribution by Race
- bar 4 %  
Alien bar 2 %  
Armored Dragon/Earth Dragon/Hunter bar 2 %  
Armored Dragon/Flame Command/Samurai bar 6 %  
Beast Folk bar 8 %  
Beast Folk/Alien bar 8 %  
Beast Folk/Hunter//Beast Command/Hunter bar 2 %  
Berserker/Alien//Berserker/Gaia Command/Alien bar 2 %  
Cyber Command/Alien bar 8 %  
Dreammate bar 4 %  
Flame Monster/Blue Monster bar 6 %  
Flame Monster/Hunter bar 8 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Grand Devil bar 8 %  
Guardian/Shinobi bar 2 %  
Human/Hunter bar 4 %  
Liquid People bar 6 %  
Mecha Del Sol/Hunter//Shining Command Dragon/Hunter bar 2 %  
Mystery Totem bar 8 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Rock Beast/Alien//Devil Command Dragon/Alien bar 2 %  
 

Distribution by Rarity
Common bar 14  29 %  
Promotional bar 4 %  
Rare bar 19 %  
Super Rare bar 2 %  
Uncommon bar 13  27 %  
Very Rare bar 15 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 34  71 %  
Evolution Creature bar 8 %  
Psychic Creature bar 2 %  
Psychic Creature/Psychic Super Creature bar 6 %  
Psychic Super Creature bar 8 %  
Spell bar 4 %  
 



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