| Section: Pokemons (15 cards)
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4
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Gastly (Fossil)
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Rarity: Uncommon
Number: 33
Resistance: 0
Hit Points: 0
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3
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Gengar (D&P)
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Rarity: Rare
Type: Psychic
Weakness: D+30
Number: 27
Subtype: Stage 2 Pokémon
Resistance: C-20
Hit Points: 110 HP
Retreat Cost: C
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Card text:
Life Drain Flip a coin. If heads, put damage counters on the Defending Pokemon until it is 10 HP away from being Knocked Out.
  Shadow Dance Put 4 damage counters on your opponent's Pokemon in any way you like. Then, switch Gengar with 1 of your Benched Pokemon.
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2
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Haunter (Fossil)
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Rarity: Rare
Number: 21
Resistance: 0
Hit Points: 0
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2
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Haunter (D&P)
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Rarity: Uncommon
Type: Psychic
Weakness: D+20
Number: 50
Subtype: Stage 1 Pokémon
Resistance: C-20
Hit Points: 70 HP
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Card text:
Hypnosis The Defending Pokemon is now Asleep.
 Dream Eater 60 If the Defending Pokemon is not Asleep, this attack does nothing.
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2
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Smeargle (D&PSW)
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Rarity: Uncommon
Type: Colorless
Weakness: F+10
Number: 66
Subtype: Basic Pokémon
Hit Points: 70 HP
Retreat Cost: C
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Card text: 0 Color Pick Search your deck for up to 3 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Trace Flip a coin. If heads, choose an attack on 1 of your opponent's Benched Pokemon. Trace copies that attack except for its Energy cost. (You must still do anything else required for that attack.) Smeargle performs that attack.
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2
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Yanma (TRR)
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Rarity: Rare
Type: Grass
Weakness: L
Number: 28
Subtype: Basic Pokémon
Resistance: Ft
Hit Points: 70 HP
Retreat Cost: C
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Card text: Quick Charge Search your deck for up to 4 different types of basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward. Swift 20 This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
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| Section: Energy (22 cards)
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6
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Heal Energy (POP4)
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Rarity: Uncommon
Type: Energy
Number: 8
Subtype: Special Energy
Hit Points: 0 HP
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Card text: Heal Energy provides 1 Colorless Energy. When you attach this card from your hand to 1 of your Pokemon, remove 1 damage counter and all Special Conditions from that Pokemon. If Heal Energy is attached to Pokemon-ex, Heal Energy has no effect other than providing Energy.
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6
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Psychic Energy (D&P)
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Rarity: Common
Type: Energy
Number: 127
Hit Points: 0 HP
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10
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Psychic Energy (Emerald)
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Rarity: Rare
Type: Energy
Poke#: Energy
Number: 105
Subtype: Energy
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| Section: Trainers (23 cards)
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2
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Bill (Legendary)
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Rarity: Common
Type: Trainer
Level: trainer
Number: 108
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2
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Bill's Maintenance (FR&GL)
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Rarity: Uncommon
Type: Trainer
Number: 87
Subtype: Supporter
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Card text: If you have any cards in your hand, shuffle 1 of them into your deck, then draw 3 cards. You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
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3
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Celio's Network (FR&GL)
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Rarity: Uncommon
Type: Trainer
Number: 88
Subtype: Supporter
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Card text: Search your deck for a Basic Pokémon or Evolution card (excluding Pokémon-ex), show it to your opponent and put it into your hand. Shuffle your deck afterward. You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
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2
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Double Full Heal (Emerald)
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Rarity: Uncommon
Type: Trainer
Poke#: Trainer
Number: 76
Subtype: Trainer
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Card text: Remove all Special Conditions from each of your Active Pokemon.
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2
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Energy Removal (Base Set)
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Rarity: Common
Number: 92
Resistance: 0
Hit Points: 0
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2
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Gust of Wind (Base Set)
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Rarity: Common
Number: 93
Resistance: 0
Hit Points: 0
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1
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Lanette's Net Search [Spprtr.] (EX SS)
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Rarity: Uncommon
Type: Trainer
Number: 87
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Card text: Search your deck for up to 3 different types of Basic Pokémon cards (excluding Baby Pokémon), show them to your opponent, and put them into your hand. Shuffle your deck afterward. You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
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2
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Mr. Briney's Compassion (EX Dragon)
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Rarity: Uncommon
Type: Trainer
Number: 87
Subtype: Supporter
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Card text: Choose 1 of your Pokémon in play (excluding Pokémon-ex). Return that Pokémon and all cards attached to it to your hand. You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
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1
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x
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Pokemon Fan Club (POP4)
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Rarity: Uncommon
Type: Trainer
Number: 9
Subtype: Supporter
Hit Points: 0 HP
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Card text: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.
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2
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Super Potion (Base Set 2)
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Rarity: Uncommon
Number: 117
Resistance: 0
Hit Points: 0
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2
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Switch (Base Set)
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Rarity: Common
Number: 95
Resistance: 0
Hit Points: 0
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2
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Team Galactic's Mars (D&PSW)
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Rarity: Uncommon
Type: Trainer
Number: 126
Subtype: Supporter
Hit Points: 0 HP
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Card text: You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Draw 2 cards. Then, choose a card from your opponent's hand without looking and put it on the bottom of his or her deck.
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