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Deck "Pop Quiz V.1" Help
Deck "Pop Quiz V.1" - 40 Cards (extended format) show standard format
created by toxinthewicked 

This is a newer rendition of my old school Mental Power Deck. Please Rate and Comment!

 
Card list Group cards by  
Section: Ninja Cards (18 cards)
1 x Hinata Hyuga (ER)
  • Card Number: ERN-US012
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Taijutsu
  • Healthy Stats: 0/1
  • Injured Stats: 1/1
  • Card text:
    [Ointment]

    At the end of your turn, if this Ninja was not moved to the Battlefield during that turn, you can heal 1 of your injured "Genin" Ninjas without "Platoon".
    1 x Ibiki Morino (COS)
  • Card Number: COSN-052
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 3/2
  • Injured Stats: 2/1
  • Card text:
    Leaf / Special Jonin / Male / Proctor /Mental Power: 1

    [First Proctor]
    When this Ninja is Battling against the opponent as the Attacker, this Ninja's Team and the opponent's Team perform a Mental Power Battle.
    1 x Ino Nakayama (ER)
  • Card Number: ERN-US013
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Mind
  • Healthy Stats: 0/1
  • Injured Stats: 0/1
  • Card text:
    [Formation]

    During the Mission Phase, you can select 1 of your opponent's Ninjas. That selected Ninja can only be sent out to Battle as a Head Ninja during the turn.
    1 x Mitate (DL)
  • Card Number: DLN-208
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Medicine
  • Healthy Stats: 0/0
  • Injured Stats: 0/0
  • Card text:
    [Medical Ninjutsu]

    Valid: When this Ninja is sent out to Block, you can heal 1 of your in-play Ninjas at the end of the turn.
    1 x Neji Hyuga (CUS)
  • Card Number: CUSN-095
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Taijutsu
  • Healthy Stats: 3/0
  • Injured Stats: 3/0
  • Card text:
    Leaf / Genin / Male / Byakugan / Growth
    [Attack On Chakra Point]
    Valid: 1 Head Ninja Battling against this Ninja cannot be the user of Jutsu cards.

    "So that's it, huh? That's all there is to the Main Branch's power?"

    2 x Sakura Haruno (QFP)
  • Card Number: QFPN-285
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 0/1
  • Injured Stats: 0/1
  • Card text:
    [Teamwork Between High IQ Ninjas]

    While this Ninja is Battling as the Blocker in the same Team as "Shikamaru Nara," this Ninja's Team and your opponent's Team Battling against This Ninja's Team perform a Mental Power Battle.
    1 x Sakura Haruno (QFP)
  • Card Number: QFPN-C003
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 0/1
  • Injured Stats: 0/1
  • Card text:
    [I'll Protect Them!]

    When this Ninja is sent out to Battle and opposed, you can flip a Ninja Blade coin; If it's heads, this Ninja's Team perform a Mental Power Battle during the turn.
    1 x Shikamaru Nara (QFP)
  • Card Number: QFPN-238
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Shadow
  • Healthy Stats: 1/3
  • Injured Stats: 0/1
  • Card text:
    [Invulnerable Formation]

    You can organize a Team of 5 Ninjas with this Ninja and 4 other "Genin" Ninjas.
    1 x Shikamaru Nara (ER)
  • Card Number: ERN-US014
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Shadow
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
  • Card text:
    [Formation]

    While this Ninja is Battling, the Entrance cost of the Head Ninja Battling against this Ninja's Team becomes 0 and it's effect text is negated.
    1 x Shikamaru Nara (RAR)
  • Card Number: RARN-138
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Shadow
  • Healthy Stats: 0/1
  • Injured Stats: 0/0
  • Card text:
    Leaf | Genin | Male | Growth | Mental Power: 4

    [IQ of 200 or higher]

    When this Ninja is sent out to Battle and opposed, you can discard 2 cards from your hand. In that case, this Ninja's Team and the Team Battling against it perform a Mental Power Battle during the turn.
    1 x Shizune (BOD)
  • Card Number: BODN-292
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Medicine
  • Healthy Stats: 3/3
  • Injured Stats: 1/2
  • Card text:
    [Intensive Care]

    At the end of your turn, you can discard 2 of your Chakras with a "Wind" symbol. In that case, select and move 1 of the cards in your Discard Pile to the top of its original owner's Deck.
    1 x Temari (RAR)
  • Card Number: RARN-146
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
  • Card text:
    Sand | Genin | Female | Mental Power: 1

    [Analytical Mind]

    While this Ninja is sent out to Battle and opposed, it gets +0/+X during the turn. X = the value of this Ninja's Mental Power.
    1 x Temari (BOD)
  • Card Number: BODN-270
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 4/3
  • Injured Stats: 0/1
  • Card text:
    [Wind Pressure]

    When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Mission card of your choice if there is any, and discard it.
    1 x Temari (ER)
  • Card Number: ERN-US025
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
  • Card text:
    [Win Scythe]

    When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area.
    1 x Tenten (ER)
  • Card Number: ERN-US021
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 1/1
  • Injured Stats: 1/1
  • Card text:
    [Master of Weapons]

    Each time this Ninja becomes the user of Jutsu card with no specific Symbols, this Ninja gets +1/+1 during the turn.
    1 x The First Hokage (QFP)
  • Card Number: QFPN-US041
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 6
  • Hand Cost: 1
  • Combat Attribute: Tree
  • Healthy Stats: 6/3
  • Injured Stats: 5/2
  • Card text:
    [Great Founder of the Leaf]

    When this Ninja is sent out to Battle and opposed, you can change 1 of your opponent's Ninjas Battling against this Ninja to injured status. That Ninja's Entrance cost has to be 4 or lower.
    1 x Tsunade (QFP)
  • Card Number: QFPN-US049
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 6
  • Hand Cost: 1
  • Combat Attribute: Medicine
  • Healthy Stats: 8/1
  • Injured Stats: 4/0
  • Card text:
    [The One Who Protects the Big Tree]

    Valid: When any of your Ninjas in this Ninja's Team is removed from play by the effects of your opponent's Ninjas or Jutsu cards, you can select and discard 1 of your opponent's Ninjas Battling against this Ninja.
     
    Section: Ninja Platoons (2 cards)
    1 x Pakkun & Tonton (QFP)
  • Card Number: QFPN-C015
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Lightning / Wind
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Fang/Pig
  • Healthy Stats: 0/1
  • Injured Stats: 0/0
  • Card text:
    [Specialists in Olfactory Detection]

    Valid: When this Ninja is put in play, move up your Turn Marker by 1.
    1 x Shikamaru Nara & Temari (BOD)
  • Card Number: BODN-264
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Earth / Wind
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Shadow/W
  • Healthy Stats: 4/4
  • Injured Stats: 0/3
  • Card text:
    [Playing Ninja]

    During the Exchange of Jutsu, you can discard 2 of your Chakras. In that case, choose one of the following: This Ninja's Team and the Team Battling against this Ninja's Team perform a Mental Power Battle during the turn OR This Ninja's Team and your opponent's Team Battling against this Ninja's Team cannot perform a Mental Power Battle during the turn.
     
    Section: Jutsu Cards (11 cards)
    2 x Cheating (COS)
  • Card Number: COSJ-060
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: Earth Earth
  • Card text:
    Requirements:1 "Ninja" with mental power of 1 or more.
    Target:User's team and the team battling against the user.
    The target performs a mental power battle durng this turn.
    2 x Cyclone Scythe Jutsu (BOD)
  • Card Number: BODJ-250
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind 2
  • Card text:
    Requirements: "Temari"

    Target: 1 Ninja Battling against the user

    Effect: Return the target to its original owner's hand. If the target has a "Water" symbol, move it to the bottom of its original owner's Deck instead.
    1 x Ground Fissure (DL)
  • Card Number: DLJ-208
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: Earth Earth
  • Card text:
    Target: 1 Jutsu card being used by a "Genin" or lower Rank Ninja

    Effect: Negate and discard the target.
    1 x Healing Technique (DL)
  • Card Number: DLJ-207
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: 1
  • Card text:
    Requirements: "Medicine"Combat Attribute

    Target: 1 Ninja

    Effect: Heal the target. OR, remove every Poison coin from the target.
    1 x Mind Transfer Jutsu (CUS)
  • Card Number: CUSJ-101
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Earth
  • Hand Cost: 0
  • Jutsu Cost: Wind Earth
  • Card text:
    Requirements: "Mind" Combat Attribute
    Target: 1 Ninja Battling against the user
    Effect: Return the target to its original owner's hand.

    "I can take over your body and make you say that you're giving up on this match!"

    2 x Regenerative Healing Jutsu (BOD)
  • Card Number: BODJ-266
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind
  • Card text:
    Requirements: "Medical"

    Effect: Move X number of cards in your Discard Pile to the top of your Deck in any order you like. X = the number of your in-play Ninjas with "Medical".
    2 x Summoning Jutsu: Blade Dance (QFP)
  • Card Number: QFPJ-US040
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: 1
  • Card text:
    Requirements: "Temari"

    Target: 1 Jutsu card being played by a Ninja with an Entrance cost of X or lower

    Effect: Negate the target and discard it. X = the number of your Chakra or less.
     
    Section: Mission Cards (9 cards)
    2 x Hidden Capacity (RAR)
  • Card Number: RARM-149
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Earth
  • Entrance Cost: 3
  • Hand Cost: 1
  • Card text:
    Permanent (3)

    Target: 1 of your Ninjas

    Effect: Attach this card to the target. The original Mental Power of the target becomes 0. Place a Ninja Blade coin symbolizing +1 Mental Power on the target at the end of each of your turns.
    2 x Holding the Enemy Back (RAR)
  • Card Number: RARM-164
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Wind
  • Entrance Cost: 3
  • Hand Cost: 1
  • Card text:
    Counter

    Target: 1 of your opponent's Ninjas

    Effect: If the target is sent out to Attack this turn, the target's Team is considered to be a Battling Team during the Showdown.
    1 x Leaf Ninja Forces (PTH)
  • Card Number: PTHM-022
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Earth
  • Entrance Cost: 3
  • Hand Cost: 1
  • Card text:
    Permanent. Both players draw 1 extra card at the beginning of their turn.
    2 x Optimum Formation (QFP)
  • Card Number: QFPM-235
  • Rarity: Starter
  • Card Type: Mission
  • Symbol: Earth
  • Card text:
    CEffect: During this turn, each of your Teams gets +1 Team Mental Power. In addition, every Team performs a Mental Power Battle.
    1 x Sudden Encounter (QFP)
  • Card Number: QFPM-229
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Card text:
    Counter

    Target: 1 of your opponent's Ninjas

    Effect: The target must be sent out to Battle, if possible. None of your Teams can block the target's Team. In the Showdown, the target's Team is considered to have been blocked by a Team with a Team Power of 7.
    1 x Written Test (COS)
  • Card Number: COSM-053
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Entrance Cost: 1
  • Hand Cost: 1
  • Card text:
    Effect: All Team perform a Mental Power during this turn.
     
     
    Deck Statistics
    Distribution by Card Type
    Jutsu 11  28 %  
    Mission 23 %  
    Ninja 20  50 %  
     

    Distribution by Combat Attribute
    - 36  90 %  
    Ninjutsu 3 %  
    Shadow 3 %  
    Taijutsu 3 %  
    Weapon 3 %  
     

    Distribution by Entrance Cost
    - 30  75 %  
    - 3 %  
    1 5 %  
    2 3 %  
    3 15 %  
     

    Distribution by Hand Cost
    - 29  73 %  
    - 13 %  
    1 15 %  
     

    Distribution by Rarity
    Common 19  48 %  
    Rare 10  25 %  
    Starter 5 %  
    Super Rare 5 %  
    Uncommon 18 %  
     

    Distribution by Symbol
    - 27  68 %  
    Earth 23 %  
    Wind 10 %  
     



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