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Deck "Kingdra" Help
Deck "Kingdra" - 60 Cards (extended format) show standard format
created by jinzo2 
 
Card list Group cards by  
Section: Pokemons (18 cards)
3 x Buizel (D&PGE)
  • Rarity: Common
  • Type: Water
  • Weakness: L +10
  • Number: 61
  • Hit Points: 60
  • Retreat Cost: 1
  • 2 x Floatzel (D&P)
  • Rarity: Rare
  • Type: Water
  • Weakness: L+20
  • Number: 26
  • Subtype: Stage 1 Pokémon
  • Hit Points: 90 HP
  • Retreat Cost: C
  • Card text:
    colorlesswater Screw Tail     30
    Flip a coin. If heads, discard an Energy attached to the Defending Pokemon.


    waterwater Water Gun     40+
    Does 40 damage plus 20 more damage for each W Energy attached to Floatzel but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
    4 x Horsea (EX Dragon)
  • Rarity: Uncommon
  • Type: Water
  • Weakness: L
  • Number: 33
  • Subtype: Basic Pokémon
  • Hit Points: 40 HP
  • Retreat Cost: C
  • Card text:
    colorless Retaliate     10x 
    Flip a coin. If heads, this attack does 10 damage times the number of damage counters on Horsea.
    water Smokescreen     10 
    If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing.
    2 x Kingdra (TRR)
  • Rarity: Rare Holo
  • Type: Water
  • Weakness: L
  • Number: 12
  • Subtype: Stage 2 Pokémon
  • Hit Points: 120 HP
  • Retreat Cost: CC
  • Card text:
    Poké-BODY: Dragon Veil
    As long as Kingdra is in play, each of your Active Pokémon has no Weakness.
    colorlesscolorless Hyper Whirlpool     20 
    Flip a coin until you get tails. For each heads, discard an Energy card attached to the Defending Pokémon.
    colorlesscolorlesswater Aqua Sonic     50 
    This attack's damage is not affected by Resistance.
    1 x Kingdra ex (EX Dragon)
  • Rarity: Rare Holo EX
  • Type: Water
  • Weakness: GL
  • Number: 92
  • Subtype: Stage 2 Pokémon
  • Hit Points: 150 HP
  • Retreat Cost: CCC
  • Card text:
    water Genetic Memory      
    Use any attack from Kingdra ex's Basic Pokémon card or Stage 1 Evolution card. (Kingdra ex doesn't have to pay for that attack's Energy cost.)
    colorlesscolorlesscolorless Hydrocannon     50+ 
    Does 50 damage plus 20 more damage for each Water Energy attached to Kingdra ex but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
    2 x Lapras (EX LM)
  • Rarity: Rare Holo
  • Type: Water
  • Weakness: L
  • Number: 8
  • Subtype: Basic Pokémon
  • Hit Points: 80 HP
  • Retreat Cost: CC
  • Card text:

    [Poké-Power] Support Navigation        
    Once during your turn, when you put Lapras onto your Bench from your hand, you may search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.



    colorless water Surf       30  


    4 x Seadra (EX Dragon)
  • Rarity: Uncommon
  • Type: Water
  • Weakness: L
  • Number: 39
  • Subtype: Stage 1 Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
  • Card text:
    water Energy Cannon     20+ 
    Does 20 damage plus 10 more damage for each Energy attached to Seadra but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
    colorlesscolorlesswater Water Arrow      
    Choose 1 of your opponent's Pokémon. This attack does 30 damage to that Pokémon. (Don't apply Weakness and Resistance for Benched Pokémon.)
     
    Section: Energy (25 cards)
    5 x Heal Energy (POP4)
  • Rarity: Uncommon
  • Type: Energy
  • Number: 8
  • Subtype: Special Energy
  • Hit Points: 0 HP
  • Card text:
    Heal Energy provides 1 Colorless Energy. When you attach this card from your hand to 1 of your Pokemon, remove 1 damage counter and all Special Conditions from that Pokemon. If Heal Energy is attached to Pokemon-ex, Heal Energy has no effect other than providing Energy.
    10 x Water Energy (Emerald)
  • Rarity: Rare
  • Type: Energy
  • Poke#: Energy
  • Number: 103
  • Subtype: Energy
  • 10 x Water Energy (D&P)
  • Rarity: Common
  • Type: Energy
  • Number: 125
  • Hit Points: 0 HP
  •  
    Section: Trainers (17 cards)
    2 x Bill's Maintenance (FR&GL)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 87
  • Subtype: Supporter
  • Card text:

    If you have any cards in your hand, shuffle 1 of them into your deck, then draw 3 cards.

    You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
    3 x Glacia's Stadium (EX-PK)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 76
  • Subtype: Stadium
  • Card text:
    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.


    Each player's water Pokémon (excluding Pokémon-ex) has no Weakness.
    2 x Gust of Wind (Base Set)
  • Rarity: Common
  • Number: 93
  • Resistance: 0
  • Hit Points: 0
  • 1 x Lanette's Net Search (Emerald)
  • Rarity: Uncommon
  • Type: Trainer
  • Poke#: Trainer
  • Number: 77
  • Subtype: Supporter
  • Card text:
    Search your deck for up to 3 different types of Basic Pokemon cards (excluding Baby Pokemon), show them to your opponent and put them into your hand. Shuffle your deck afterward.
    2 x Mr. Briney's Compassion (EX Dragon)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 87
  • Subtype: Supporter
  • Card text:

    Choose 1 of your Pokémon in play (excluding Pokémon-ex). Return that Pokémon and all cards attached to it to your hand.

    You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
    1 x Pokemon Fan Club (POP4)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 9
  • Subtype: Supporter
  • Hit Points: 0 HP
  • Card text:
    You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

    Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.
    3 x Professor Elm's Training Method (EX UF)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 89
  • Subtype: Supporter
  • Card text:
    You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
    Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
    1 x Switch (Base Set)
  • Rarity: Common
  • Number: 95
  • Resistance: 0
  • Hit Points: 0
  • 2 x Team Galactic's Mars (D&PSW)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 126
  • Subtype: Supporter
  • Hit Points: 0 HP
  • Card text:
    You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

    Draw 2 cards. Then, choose a card from your opponent's hand without looking and put it on the bottom of his or her deck.
     
     
    Deck Statistics
    Distribution by Rarity
    Common 16  27 %  
    Rare 12  20 %  
    Rare Holo 7 %  
    Rare Holo EX 2 %  
    Uncommon 27  45 %  
     

    Distribution by Subtype
    - 16  27 %  
    Basic Pokémon 10 %  
    Energy 10  17 %  
    Special Energy 8 %  
    Stadium 5 %  
    Stage 1 Pokémon 10 %  
    Stage 2 Pokémon 5 %  
    Supporter 11  18 %  
     

    Distribution by Type
    - 5 %  
    Energy 25  42 %  
    Trainer 14  23 %  
    Water 18  30 %  
     



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