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Deck "Metagross" Help
Deck "Metagross" - 60 Cards (extended format) show standard format
created by jinzo2 
 
Card list Group cards by  
Section: Pokemons (14 cards)
1 x Beldum (HL)
  • Rarity: Uncommon
  • Type: Metal
  • Weakness: Ft
  • Number: 29
  • Subtype: Basic Pokémon
  • Resistance: G
  • Hit Points: 50 HP
  • Retreat Cost: CC
  • Card text:
    colorlessmetal Metal Charge     30 
    Put 1 damage counter on Beldum.
    1 x Beldum (HL)
  • Rarity: Uncommon
  • Type: Metal
  • Weakness: Ft
  • Number: 28
  • Subtype: Basic Pokémon
  • Resistance: G
  • Hit Points: 50 HP
  • Retreat Cost: CC
  • Card text:
    Poké-BODY: Levitate
    If Beldum has any Energy attached to it, Beldum's Retreat Cost is 0.
    colorless Tackle     10 
    3 x Beldum (HL)
  • Rarity: Common
  • Type: Psychic
  • Weakness: P
  • Number: 54
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
  • Card text:
    colorless Call for Family      
    Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward.
    psychic Metal Ball      
    Put 1 damage counter on the Defending Pokémon.
    1 x Metagross (HL)
  • Rarity: Rare Holo
  • Type: Psychic
  • Weakness: Fr
  • Number: 11
  • Subtype: Stage 2 Pokémon
  • Resistance: P
  • Hit Points: 100 HP
  • Retreat Cost: CC
  • Card text:
    colorlesspsychicmetal Squared Attack     30x 
    Flip 4 coins. This attack does 30 damage times the number of heads.
    2 x Metang (HL)
  • Rarity: Uncommon
  • Type: Psychic
  • Weakness: P
  • Number: 43
  • Subtype: Stage 1 Pokémon
  • Hit Points: 80 HP
  • Retreat Cost: CC
  • Card text:
    colorlesscolorless Psyshock     20 
    Flip a coin. If heads, the Defending Pokémon is now Paralyzed.
    colorlesscolorlesspsychic Metal Ball      
    Put 5 damage counters on the Defending Pokémon.
    2 x Metang (EX-PK)
  • Rarity: Uncommon
  • Type: Metal
  • Weakness: Fr
  • Number: 35
  • Subtype: Stage 1 Pokémon
  • Resistance: G
  • Hit Points: 80 HP
  • Retreat Cost: CC
  • Card text:
    Clear Body
    Metang can't be affected by any Special Conditions.

    colorless metal Extra Comet Punch       30+  
    During your next turn, Extra Comet Punch does 30 damage plus 30 more damage.
    2 x Sableye (EX-PK)
  • Rarity: Rare
  • Type: Psychic
  • Number: 22
  • Subtype: Basic Pokémon
  • Resistance: C
  • Hit Points: 60 HP
  • Retreat Cost: C
  • Card text:
    Synergy Effect
    If Phoebe's Stadium is in play, prevent all damage done to Sableye by attacks from your opponent's Pokémon-ex.

    colorless Down Draw        
    Draw 2 cards from the bottom of your deck.


    colorless psychic Feint Attack        
    Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
    2 x Smeargle (D&PSW)
  • Rarity: Uncommon
  • Type: Colorless
  • Weakness: F+10
  • Number: 66
  • Subtype: Basic Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
  • Card text:
    0 Color Pick     
    Search your deck for up to 3 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.

    colorless Trace     
    Flip a coin. If heads, choose an attack on 1 of your opponent's Benched Pokemon. Trace copies that attack except for its Energy cost. (You must still do anything else required for that attack.) Smeargle performs that attack.
     
    Section: Energy (25 cards)
    5 x Heal Energy (POP4)
  • Rarity: Uncommon
  • Type: Energy
  • Number: 8
  • Subtype: Special Energy
  • Hit Points: 0 HP
  • Card text:
    Heal Energy provides 1 Colorless Energy. When you attach this card from your hand to 1 of your Pokemon, remove 1 damage counter and all Special Conditions from that Pokemon. If Heal Energy is attached to Pokemon-ex, Heal Energy has no effect other than providing Energy.
    10 x Psychic Energy (Emerald)
  • Rarity: Rare
  • Type: Energy
  • Poke#: Energy
  • Number: 105
  • Subtype: Energy
  • 10 x Psychic Energy (D&P)
  • Rarity: Common
  • Type: Energy
  • Number: 127
  • Hit Points: 0 HP
  •  
    Section: Trainers (21 cards)
    3 x Bill's Maintenance (FR&GL)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 87
  • Subtype: Supporter
  • Card text:

    If you have any cards in your hand, shuffle 1 of them into your deck, then draw 3 cards.

    You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
    2 x Double Full Heal (Emerald)
  • Rarity: Uncommon
  • Type: Trainer
  • Poke#: Trainer
  • Number: 76
  • Subtype: Trainer
  • Card text:
    Remove all Special Conditions from each of your Active Pokemon.
    3 x Gust of Wind (Base Set)
  • Rarity: Common
  • Number: 93
  • Resistance: 0
  • Hit Points: 0
  • 3 x Mr. Briney's Compassion (POP2)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 8
  • Subtype: Supporter
  • Hit Points: 0 HP
  • Card text:
    You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.



    Choose 1 of your Pokemon in play (excluding Pokemon-ex). Return that Pokemon and all cards attached to it to your hand.
    2 x Pokemon Fan Club (POP4)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 9
  • Subtype: Supporter
  • Hit Points: 0 HP
  • Card text:
    You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

    Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.
    2 x Potion (FR&GL)
  • Rarity: Common
  • Type: Trainer
  • Number: 101
  • Card text:

    Remove 2 damage counters from 1 of your Pokémon (remove 1 damage counter if that Pokémon has only 1).
    3 x Professor Elm's Training Method (EX-DF)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 79
  • Subtype: Supporter
  • Card text:
    You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.


    Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.

    1 x Switch (Base Set)
  • Rarity: Common
  • Number: 95
  • Resistance: 0
  • Hit Points: 0
  • 2 x Team Galactic's Mars (D&PSW)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 126
  • Subtype: Supporter
  • Hit Points: 0 HP
  • Card text:
    You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

    Draw 2 cards. Then, choose a card from your opponent's hand without looking and put it on the bottom of his or her deck.
     
     
    Deck Statistics
    Distribution by Rarity
    Common 19  32 %  
    Rare 12  20 %  
    Rare Holo 2 %  
    Uncommon 28  47 %  
     

    Distribution by Subtype
    - 16  27 %  
    Basic Pokémon 15 %  
    Energy 10  17 %  
    Special Energy 8 %  
    Stage 1 Pokémon 7 %  
    Stage 2 Pokémon 2 %  
    Supporter 13  22 %  
    Trainer 3 %  
     

    Distribution by Type
    - 7 %  
    Colorless 3 %  
    Energy 25  42 %  
    Metal 7 %  
    Psychic 13 %  
    Trainer 17  28 %  
     



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