| Section: Pokemons (14 cards)
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1
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Beldum (HL)
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Rarity: Uncommon
Type: Metal
Weakness: Ft
Number: 29
Subtype: Basic Pokémon
Resistance: G
Hit Points: 50 HP
Retreat Cost: CC
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Card text:  Metal Charge 30 Put 1 damage counter on Beldum.
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1
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Beldum (HL)
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Rarity: Uncommon
Type: Metal
Weakness: Ft
Number: 28
Subtype: Basic Pokémon
Resistance: G
Hit Points: 50 HP
Retreat Cost: CC
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Card text: Poké-BODY: Levitate If Beldum has any Energy attached to it, Beldum's Retreat Cost is 0. Tackle 10
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3
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x
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Beldum (HL)
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Rarity: Common
Type: Psychic
Weakness: P
Number: 54
Subtype: Basic Pokémon
Hit Points: 50 HP
Retreat Cost: C
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Card text: Call for Family Search your deck for a Basic Pokémon and put it onto your Bench. Shuffle your deck afterward. Metal Ball Put 1 damage counter on the Defending Pokémon.
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1
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x
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Metagross (HL)
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Rarity: Rare Holo
Type: Psychic
Weakness: Fr
Number: 11
Subtype: Stage 2 Pokémon
Resistance: P
Hit Points: 100 HP
Retreat Cost: CC
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Card text:   Squared Attack 30x Flip 4 coins. This attack does 30 damage times the number of heads.
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2
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Metang (HL)
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Rarity: Uncommon
Type: Psychic
Weakness: P
Number: 43
Subtype: Stage 1 Pokémon
Hit Points: 80 HP
Retreat Cost: CC
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Card text:  Psyshock 20 Flip a coin. If heads, the Defending Pokémon is now Paralyzed.   Metal Ball Put 5 damage counters on the Defending Pokémon.
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2
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Metang (EX-PK)
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Rarity: Uncommon
Type: Metal
Weakness: Fr
Number: 35
Subtype: Stage 1 Pokémon
Resistance: G
Hit Points: 80 HP
Retreat Cost: CC
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Card text: Clear Body Metang can't be affected by any Special Conditions. Extra Comet Punch 30+ During your next turn, Extra Comet Punch does 30 damage plus 30 more damage.
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2
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Sableye (EX-PK)
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Rarity: Rare
Type: Psychic
Number: 22
Subtype: Basic Pokémon
Resistance: C
Hit Points: 60 HP
Retreat Cost: C
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Card text: Synergy Effect If Phoebe's Stadium is in play, prevent all damage done to Sableye by attacks from your opponent's Pokémon-ex. Down Draw Draw 2 cards from the bottom of your deck.
Feint Attack Choose 1 of your opponent's Pokémon. This attack does 20 damage to that Pokémon. This attack's damage isn't affected by Weakness, Resistance, Poké-Powers, Poké-Bodies, or any other effects on that Pokémon.
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2
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Smeargle (D&PSW)
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Rarity: Uncommon
Type: Colorless
Weakness: F+10
Number: 66
Subtype: Basic Pokémon
Hit Points: 70 HP
Retreat Cost: C
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Card text: 0 Color Pick Search your deck for up to 3 basic Energy cards, show them to your opponent, and put them into your hand. Shuffle your deck afterward.
Trace Flip a coin. If heads, choose an attack on 1 of your opponent's Benched Pokemon. Trace copies that attack except for its Energy cost. (You must still do anything else required for that attack.) Smeargle performs that attack.
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| Section: Energy (25 cards)
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5
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x
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Heal Energy (POP4)
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Rarity: Uncommon
Type: Energy
Number: 8
Subtype: Special Energy
Hit Points: 0 HP
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Card text: Heal Energy provides 1 Colorless Energy. When you attach this card from your hand to 1 of your Pokemon, remove 1 damage counter and all Special Conditions from that Pokemon. If Heal Energy is attached to Pokemon-ex, Heal Energy has no effect other than providing Energy.
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10
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Psychic Energy (Emerald)
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Rarity: Rare
Type: Energy
Poke#: Energy
Number: 105
Subtype: Energy
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10
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Psychic Energy (D&P)
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Rarity: Common
Type: Energy
Number: 127
Hit Points: 0 HP
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| Section: Trainers (21 cards)
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3
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x
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Bill's Maintenance (FR&GL)
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Rarity: Uncommon
Type: Trainer
Number: 87
Subtype: Supporter
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Card text: If you have any cards in your hand, shuffle 1 of them into your deck, then draw 3 cards. You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
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2
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Double Full Heal (Emerald)
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Rarity: Uncommon
Type: Trainer
Poke#: Trainer
Number: 76
Subtype: Trainer
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Card text: Remove all Special Conditions from each of your Active Pokemon.
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3
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Gust of Wind (Base Set)
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Rarity: Common
Number: 93
Resistance: 0
Hit Points: 0
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3
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Mr. Briney's Compassion (POP2)
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Rarity: Uncommon
Type: Trainer
Number: 8
Subtype: Supporter
Hit Points: 0 HP
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Card text: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Choose 1 of your Pokemon in play (excluding Pokemon-ex). Return that Pokemon and all cards attached to it to your hand.
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2
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Pokemon Fan Club (POP4)
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Rarity: Uncommon
Type: Trainer
Number: 9
Subtype: Supporter
Hit Points: 0 HP
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Card text: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Search your deck for up to 2 Basic Pokemon and put them onto your Bench. Shuffle your deck afterward.
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2
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Potion (FR&GL)
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Rarity: Common
Type: Trainer
Number: 101
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Card text: Remove 2 damage counters from 1 of your Pokémon (remove 1 damage counter if that Pokémon has only 1).
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3
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Professor Elm's Training Method (EX-DF)
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Rarity: Uncommon
Type: Trainer
Number: 79
Subtype: Supporter
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Card text: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Search your deck for an Evolution card, show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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1
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Switch (Base Set)
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Rarity: Common
Number: 95
Resistance: 0
Hit Points: 0
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2
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Team Galactic's Mars (D&PSW)
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Rarity: Uncommon
Type: Trainer
Number: 126
Subtype: Supporter
Hit Points: 0 HP
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Card text: You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Draw 2 cards. Then, choose a card from your opponent's hand without looking and put it on the bottom of his or her deck.
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