| Section: Pokemons (17 cards)
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2
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x
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Kingler (FR&GL)
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Rarity: Rare
Type: Water
Weakness: L
Number: 26
Subtype: Stage 1 Pokémon
Hit Points: 80 HP
Retreat Cost: CC
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Card text: Salt Water Search your deck for up to 2 Water Energy cards and attach them to Kingler. Shuffle your deck afterward.  Hyper Pump 30+ Does 30 damage plus 20 more damage for each basic Energy attached to Kingler but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
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3
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x
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Krabby (D&PGE)
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Rarity: Common
Type: Water
Weakness: L +10
Number: 75
Hit Points: 60
Retreat Cost: 2
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3
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x
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Lapras (EX LM)
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Rarity: Rare Holo
Type: Water
Weakness: L
Number: 8
Subtype: Basic Pokémon
Hit Points: 80 HP
Retreat Cost: CC
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Card text:
[Poké-Power] Support Navigation Once during your turn, when you put Lapras onto your Bench from your hand, you may search your deck for a Supporter card, show it to your opponent, and put it into your hand. Shuffle your deck afterward. Surf 30
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4
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x
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Quagsire (TRR)
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Rarity: Rare
Type: Water
Weakness: G
Number: 26
Subtype: Stage 1 Pokémon
Hit Points: 80 HP
Retreat Cost: CC
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Card text: Poké-BODY: Saturation When you attach a Energy card from your hand to Quagsire, remove all Special Conditions and 2 damage counters from Quagsire. Hyper Pump 20+ Does 20 damage plus 20 more damage for each basic Energy card attached to Quagsire but not used to pay for this attack's Energy cost. You can't add more than 60 damage in this way.
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3
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x
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Wooper (N Genesis)
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Rarity: Common
Number: 82
Resistance: 0
Hit Points: 0
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2
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x
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Wooper (TRR)
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Rarity: Common
Type: Water
Weakness: G
Number: 81
Subtype: Basic Pokémon
Hit Points: 50 HP
Retreat Cost: C
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Card text: Poké-BODY: Saturation When you attach a Energy card from your hand to Wooper, remove all Special Conditions and 1 damage counter from Wooper. Wave Splash 10
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| Section: Energy (25 cards)
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10
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x
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Water Energy (Emerald)
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Rarity: Rare
Type: Energy
Poke#: Energy
Number: 103
Subtype: Energy
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5
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x
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Water Energy (D&PTK1)
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Rarity: Common
Type: Energy
Number: 12-Blue
Hit Points: 0 HP
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10
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x
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Water Energy (D&P)
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Rarity: Common
Type: Energy
Number: 125
Hit Points: 0 HP
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| Section: Trainers (18 cards)
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3
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Bill (Base Set)
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Rarity: Common
Number: 91
Resistance: 0
Hit Points: 0
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3
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x
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Celio's Network (FR&GL)
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Rarity: Uncommon
Type: Trainer
Number: 88
Subtype: Supporter
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Card text: Search your deck for a Basic Pokémon or Evolution card (excluding Pokémon-ex), show it to your opponent and put it into your hand. Shuffle your deck afterward. You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
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3
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x
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Glacia's Stadium (EX-PK)
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Rarity: Uncommon
Type: Trainer
Number: 76
Subtype: Stadium
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Card text: This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Each player's Pokémon (excluding Pokémon-ex) has no Weakness.
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2
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x
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Gust of Wind (Base Set)
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Rarity: Common
Number: 93
Resistance: 0
Hit Points: 0
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2
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Lanette's Net Search (Emerald)
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Rarity: Uncommon
Type: Trainer
Poke#: Trainer
Number: 77
Subtype: Supporter
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Card text: Search your deck for up to 3 different types of Basic Pokemon cards (excluding Baby Pokemon), show them to your opponent and put them into your hand. Shuffle your deck afterward.
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2
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x
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Mr. Briney's Compassion (EX Dragon)
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Rarity: Uncommon
Type: Trainer
Number: 87
Subtype: Supporter
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Card text: Choose 1 of your Pokémon in play (excluding Pokémon-ex). Return that Pokémon and all cards attached to it to your hand. You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
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1
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x
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Switch (FR&GL)
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Rarity: Common
Type: Energy
Number: 102
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Card text: Switch your Active Pokémon with 1 of your Benched Pokémon.
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2
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x
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Team Galactic's Mars (D&PSW)
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Rarity: Uncommon
Type: Trainer
Number: 126
Subtype: Supporter
Hit Points: 0 HP
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Card text: You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Draw 2 cards. Then, choose a card from your opponent's hand without looking and put it on the bottom of his or her deck.
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