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Deck "WATER WIND" Help
Deck "WATER WIND" - 40 Cards (extended format) show standard format
created by afterburn 
 
Card list Group cards by  
Card Type: Jutsu (9 cards)
1 x Gigantic Fan (ER)
  • Card Number: ERJ-US015
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind
  • Card text:
    Target: 1 Jutsu card being played with 2 or more specific Symbols in its Jutsu cost

    Effect: Negate the target and discard it.
    1 x Senbon (COS)
  • Card Number: COSJ-051
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water
  • Card text:
    Target:1 Ninja
    The target gets +1/+1 during this turn, or heal the target.
    2 x Water Style: Water Shark Bomb Jutsu (DL)
  • Card Number: DLJ-185
  • Rarity: Starter
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 2
  • Card text:
    Requirements: "Jonin" or higher Rank

    Target: 1 Ninja Battling against the user

    Effect: Give 1 Damage to the target.
    3 x Wind Blade (CUS)
  • Card Number: CUSJ-123
  • Rarity: Starter
  • Card Type: Jutsu
  • Symbol: Wind
  • Hand Cost: 0
  • Jutsu Cost: Wind Wind Wind
  • Card text:
    Target: 1 Ninja
    Effect: Give 1 Damage to the target. This Jutsu card cannot be negated.

    "No one can stop my wind blade ..."

    2 x Wind Scythe Jutsu (COS)
  • Card Number: COSJ-054
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind
  • Card text:
    Target:1 Jutsu card being played by your opponent.
    Negate the target and move it into your opponents chakra area. However, your opponent can negate this effect by discarding two cards in their chakra area.
     
    Card Type: Mission (6 cards)
    2 x Appearance of Unknown Rivals (COS)
  • Card Number: COSM-051
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Entrance Cost: 2
  • Hand Cost: 1
  • Card text:
    Permanent (3)
    Effect: Draw 1 card everytime your opponent deplays a Ninja. This effect cannot be duplicated.
    1 x Bingo Book (PTH)
  • Card Number: PTHM-011
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water
  • Entrance Cost: 1
  • Hand Cost: 1
  • Card text:
    Look at the top 3 cards of your Deck. If there are 1 or more Ninjas among the cards, select 1 of the Ninjas and place it in your hand. return the rest of the cards to your Deck and shuffle it.
    3 x Sakura's Decision (COS)
  • Card Number: COSM-080
  • Rarity: Super Rare
  • Card Type: Mission
  • Symbol: Wind
  • Entrance Cost: 2
  • Hand Cost: 1
  • Card text:
    Target:1 of your healthy female ninjas.
    Effect: Injure the target, then darw the same amount of cards as the target's mental power.
     
    Card Type: Ninja (25 cards)
    2 x Aoi Rokusho (QFP)
  • Card Number: QFPN-249
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 4
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 5/2
  • Injured Stats: 3/0
  • Card text:
    [Impeder]

    When this Ninja's Team wins a Victory or an Outstanding Victory, move 1 of your opponent's Battle Rewards, if they have any, to its original owner's Chakra area.
    2 x Choji Akimichi (ER)
  • Card Number: ERN-US016
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Food
  • Healthy Stats: 2/0
  • Injured Stats: 0/0
  • Card text:
    [Formation]

    When this Ninja is sent out to Battle and opposed, you can give 1 Damage to 1 of your opponent's Ninjas Battling against this Ninja with 0 Entrance cost. In that case, give 1 Damage to this Ninja at the end of the turn.
    1 x Gaara of the Desert (CUS)
  • Card Number: CUSN-117
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Sand
  • Healthy Stats: 4/0
  • Injured Stats: 2/0
  • Card text:
    Sand / Genin / Male
    [Sand Barrier]
    Valid: This Ninja is unaffected by the effects of your opponent's Ninjas.

    "Is that all you can do?"

    1 x Haku (QFP)
  • Card Number: QFPN-C007
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Ice
  • Healthy Stats: 4/2
  • Injured Stats: 2/1
  • Card text:
    [Superhuman Speed]

    When this Ninja is put in play, flip a Ninja Blade coin; If it's heads, you can deploy 1 additional Ninja during the turn.
    1 x Hisame (CUS)
  • Card Number: CUSN-135
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 2/2
  • Injured Stats: 1/1
  • Card text:
    Rain / Rogue Ninja / Female / Mental Power: 3
    [Smartest Ninja In The Hidden Rain Village]
    If this Ninja is the Head Ninja and Completely Defeated, you can select 1 of your Stand-By Ninjas and discard it to negate the Damage to this Ninja.

    "Hmmph. It's an old story ..."

    1 x Kabuto Yakushi (CUS)
  • Card Number: CUSN-108
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 2/2
  • Injured Stats: 2/2
  • Card text:
    Sound / Male / Mental Power: 2
    [Withdrawal]
    Valid: During your Mission Phase, you can move this Ninja to the top of the original owner's Deck to move 1 in-play "Permanent" Mission card to its original owner's Chakra area.

    "Wish I could stick around and play a little longer..."

    1 x Kisame Hoshigaki (DL)
  • Card Number: DLN-202
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 5
  • Hand Cost: 1
  • Combat Attribute: Weapon
  • Healthy Stats: 6/2
  • Injured Stats: 3/1
  • Card text:
    [Mysterious Man from the Hidden Mist Village]

    Valid: When this Ninja is sent out to Attack, you can select and discard up to 2 of your opponent's Chakras at the end of the turn.
    1 x Kurenai Yuhi (PTH)
  • Card Number: PTHN-038
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 4
  • Hand Cost: 0
  • Combat Attribute: Genjutsu
  • Healthy Stats: 4/3
  • Injured Stats: 2/3
  • Card text:
    Leaf / Jonin / Female



    3 x Naruto Uzumaki (DL)
  • Card Number: DLN-187
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Lightning
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Oil
  • Healthy Stats: 0/0
  • Injured Stats: 0/0
  • Card text:
    [Legacy from the Fourth Hokage]

    When this Ninja is put in play, draw 1 card.

    Valid: Every "Akatsuki" Ninja in your opponent's hand gets -1 Entrance cost.
    3 x Sakura Haruno (ER)
  • Card Number: ERN-US006
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 0/1
  • Injured Stats: 0/1
  • Card text:
    [A Double Personality]

    During the Exchange of Jutsu, you can exchange all the cards in your hand with the same amount of cards from the top of your Deck.
    2 x Shikamaru Nara (ER)
  • Card Number: ERN-US014
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Shadow
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
  • Card text:
    [Formation]

    While this Ninja is Battling, the Entrance cost of the Head Ninja Battling against this Ninja's Team becomes 0 and it's effect text is negated.
    2 x Shikamaru Nara & Temari (BOD)
  • Card Number: BODN-264
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Earth / Wind
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Shadow/W
  • Healthy Stats: 4/4
  • Injured Stats: 0/3
  • Card text:
    [Playing Ninja]

    During the Exchange of Jutsu, you can discard 2 of your Chakras. In that case, choose one of the following: This Ninja's Team and the Team Battling against this Ninja's Team perform a Mental Power Battle during the turn OR This Ninja's Team and your opponent's Team Battling against this Ninja's Team cannot perform a Mental Power Battle during the turn.
    2 x Temari (ER)
  • Card Number: ERN-US025
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
  • Card text:
    [Win Scythe]

    When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area.
    1 x The Second Hokage (QFP)
  • Card Number: QFPN-US042
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 6
  • Hand Cost: 1
  • Combat Attribute: Water
  • Healthy Stats: 6/4
  • Injured Stats: 3/3
  • Card text:
    [Great Leader of the Leaf]

    When this Ninja is sent out to Battle and opposed, you can change 1 of your opponent's Ninjas Battling against this Ninja to injured status. That Ninja's Entrance cost has to be 4 or lower.
    1 x Tsunade (BOD)
  • Card Number: BODN-US059
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 6
  • Hand Cost: 1
  • Combat Attribute: Medicine
  • Healthy Stats: 8/1
  • Injured Stats: 4/0
  • Card text:
    [TASTELESS AND ODORLESS DRUG]

    When this Ninja is opposed, you can place 2 Ninja Blade coins (symbolizing a Drug coin) on 1 of your opponent's Ninjas Battling against this Ninja.

    Valid: A Ninja with a Drug coin cannot be sent out to Battle. A player who controls 1 or more Ninjas with Drug coin(s) on them can remove a Drug coin from each of them at the beginning of their turn.
    1 x Zabuza Momochi (PTH)
  • Card Number: PTHN-024
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 5
  • Hand Cost: 1
  • Combat Attribute: Mist
  • Healthy Stats: 6/2
  • Injured Stats: 4/1
  • Card text:
    Mist / Rogue Ninja (Jonin) / Male



    [Demon of Cloud Village] When this Ninja is the Head Ninja, discard all Ninjas that received Damage from this Ninja's Team.
     
     
    Deck Statistics
    Distribution by Card Type
    Jutsu 23 %  
    Mission 15 %  
    Ninja 25  63 %  
     

    Distribution by Combat Attribute
    - 35  88 %  
    Genjutsu 3 %  
    Mist 3 %  
    Ninjutsu 5 %  
    Sand 3 %  
     

    Distribution by Entrance Cost
    - 29  73 %  
    1 3 %  
    2 20 %  
    4 3 %  
    5 3 %  
     

    Distribution by Hand Cost
    - 26  65 %  
    - 18 %  
    1 18 %  
     

    Distribution by Rarity
    Common 20 %  
    Rare 11  28 %  
    Starter 15 %  
    Super Rare 20 %  
    Uncommon 18 %  
     

    Distribution by Symbol
    - 23  58 %  
    Water 18 %  
    Wind 10  25 %  
     



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