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Deck "this deck probably scks?"

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Deck "this deck probably scks?"
Format: OCG - 52 Cards
created by exelast activity icon
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Section: Main Deck (44 cards)
2 x Aeris, Flight Elemental Aeris, Flight Elemental (SCoBN)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Angel Command
  • Power: 9000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Sansyu
Card text:

This creature can't attack players.
This creature can attack untapped darkness creatures.
All armies, move out! It's time to make Photocide see the light!

2 x Alcadeias, Lord of Spirits Alcadeias, Lord of Spirits (P-Y8)
  • Collector Number: P59-Y8
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Angel Command
  • Power: 12500
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: â–  Seki (
Card text:

*  Evolution - Put on one of your Angel Commands.

*  Double breaker (This creature breaks 2 shields.)

*  Players can't cast spells other than light spells.

"We have watched and we have waited. Now we act."

2 x Bolmeteus Steel Dragon Bolmeteus Steel Dragon (SAToIW)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Shishizaru
Card text:

Double breaker (This creature breaks 2 shields.)
Whenever this creature would break a shield, your opponent puts that shield into his graveyard instead.
Part robot. Part Dragon. All robo-Dragon.

2 x Bolshack NEX Bolshack NEX (DM-32)
  • Collector Number: S8
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 6000+
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

When you put this creature into the battle zone, search your deck. You may choose 1 card with "Lupia" in its name and put it into the battle zone. Then, shuffle your deck.
This creature gets "Power Attacker +1000" for each Fire Bird in your graveyard.
Double Breaker

2 x Chekicul, Vizier of Endurance Chekicul, Vizier of Endurance (SAToIW)
  • Collector Number: 15
  • Rarity: Common
  • Type: Creature
  • Race: Initiate
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Blocker Blocker
Whenever this creature blocks, no battle happens. (Both creatures stay tapped.)
This creature can't attack.
"If you don't chill out, I'll start an ice age and make you chill out!"

3 x Cocco Lupia Cocco Lupia (P-Y9)
  • Collector Number: P81-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Akifumi Yamamoto (
Card text:

*  Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2.

Each Fire Bird is given a Dragon egg to take care of. After the Dragon hatches, the friendship lasts forever. (DM-06/DMC-09/DMC-61)
お前が馬鹿にした、こいつが勝利の鍵なのさ! ― Shobu Kirifuda (DMC-47)
竜達は信じている。(DMC-49)
龍と勝利を導くことが、生まれもってのサダメ。(DMC-62)
その翼が消えぬなら、その羽が龍を導く! (P36/Y7), 赤き翼でドラゴンを呼べ! (P35/Y7), ピーヒョロ、ピーヒョロ、戦じゃ、戦じゃ! (P3/Y9)

2 x Codename Orewaleo Codename Orewaleo (DMD-06)
  • Collector Number: 1
  • Rarity: Promotional
  • Type: Creature
  • Race: Angel Command/Unknown
  • Power: 9500
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  Ignore any effects that would prevent your creatures with blocker from attacking your opponent. However, summoning sickness is not ignored. (Effects such as "This creature can't attack players", and "This creature can't attack" are ignored. However, this effect doesn't allow creatures that weren't able to attack creatures before to do so.)

*  Double breaker (This creature breaks 2 shields.)

2 x Diamond Cutter Diamond Cutter (ECoD)
  • Collector Number: 1
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Akifumi Yamamoto
Card text:

This turn, ignore any effects that would prevent your creatures from attacking your opponent. (For example, ignore summoning sickness and card effects that say "This creature can't attack" or "This creature can't attack players." Your creatures can't attack creatures this way.)
"Aww. My little Worm is all grown up." -Ballom, Master of Death

2 x Genji Double Cross, Blastdragon Genji Double Cross, Blastdragon (DM-38)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


file:kungfusoul.gif Kung Fu Soul

3 x Holy Awe Holy Awe (BS)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Tap all your opponent's creatures in the battle zone.
The sky was scorched by Dragons' fire, and the earth gouged by elementals' rays. The battle raged for seven nights and seven days.

2 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DM-36)
  • Collector Number: 101
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Destroy 1 of your opponent's creatures with 3000 power or less.
Choose and activate 1 of the following effects:
Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMC-62)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: -
Card text:

Destroy 1 of your opponent's creatures with "Blocker".
Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

1 x Hyperspatial Storm Hole Hyperspatial Storm Hole (DM-38)
  • Collector Number: 51
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

* Destroy 1 of your opponent's creatures with 5000 power or less.

* Put 1 fire psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.

3 x La Ura Giga, Sky Guardian La Ura Giga, Sky Guardian (BS)
  • Collector Number: 9
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Light
  • Artist: Kou1
Card text:

Blocker Blocker (When an opponent's creature attacks, you may tap this creature to stop the attack. Then the two creatures battle.)
This creature can't attack players.
To protect their floating cities, Guardians are gifted with shining wings.

2 x Ladia Bale, the Inspirational Ladia Bale, the Inspirational (ECoD)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Guardian
  • Power: 9500
  • Mana Number: 1
  • Cost: 6
  • Civilization: Light
  • Artist: Kou1
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
Evolution-Put on one of your Guardians.
Double breaker (This creature breaks 2 shields.)

2 x Messa Bahna, Expanse Guardian Messa Bahna, Expanse Guardian (SWotSR)
  • Collector Number: 21
  • Rarity: Common
  • Type: Creature
  • Race: Guardian
  • Power: 5000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Jason
Card text:

Blocker Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
Whenever an opponent's creature attacks, this creature blocks if able.
This creature can't attack players.

"Uh . . . I'm just testing the escape pod. Good luck!"

2 x Metalwing Skyterror Metalwing Skyterror (ECoD)
  • Collector Number: 42
  • Rarity: Rare
  • Type: Creature
  • Race: Armored Wyvern
  • Power: 6000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Jason
Card text:

Whenever this creature attacks, you may destroy one of your opponent's creatures that has "blocker." (Destroy the creature before your opponent can block with it.)
Double breaker (This creature breaks 2 shields.)
The first Liquid People troops to land on the shore evaporated as soon as they touched the ground.

2 x Spear Lupia Spear Lupia (DM-32)
  • Collector Number: 62
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Cost: 3
  • Civilization: Fire
  • Artist: 500siki
Card text:

This creature can attack untapped creatures.
When this creature is destroyed, choose and activate one of the following effects:

  • - Search your deck. Choose a Dragon from it, show it to your opponent and put it into your hand. Then shuffle your deck.

  • - During this turn, 1 of your creatures in the battle zone gets +2000 power and can attack untapped creatures.
  • 2 x Valkyer, Starstorm Elemental Valkyer, Starstorm Elemental (TotHM)
    • Collector Number: 21
    • Rarity: Uncommon
    • Type: Creature
    • Race: Angel Command
    • Power: 7000
    • Cost: 5
    • Civilization: Light
    Card text:

    <B> Blocker (When opponent's creature attack, you may tap this card and block that attack, afterward, both creature battle). This creature can't attack players.

    2 x Valkyrie Lupia, Sky Lord Dragon-mech Valkyrie Lupia, Sky Lord Dragon-mech (DMC-62)
    • Collector Number: 8
    • Rarity: Promotional
    • Type: Evolution Creature
    • Race: Armored Dragon/Fire Bird
    • Power: 5000
    • Mana Number: 1
    • Cost: 5
    • Civilization: Light/Fire
    • Artist: -
    Card text:

    This card is put into your mana zone tapped.
    Evolution: Put on 1 of your Armored Dragons or Fire Birds.
    When you put this creature into the battle zone, search your deck. You may choose 1 Dragon from it, show it to your opponent, and put it into your hand. Then, shuffle your deck.

     
    Section: Hyperspatial Zone (8 cards)
    1 x Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened (DM-36)
    • Collector Number: S7
    • Rarity: Super Rare
    • Type: Psychic Creature
    • Race: Armored Dragon
    • Power: 6000+/1200
    • Cost: 7/14
    • Civilization: Fire
    • Artist: NINNIN
    Card text:

    While attacking, this creature gets +1000 power for each fire card in your graveyard.
    Double Breaker
    Awaken: When this creature wins a battle, flip it.


    When this creature attacks, you may put 1 of your shields into your graveyard. If you do, destroy 1 of your opponent's creatures with 6000 power or less.
    Each turn, untap this creature the first time you tap it.
    While attacking, this creature gets +1000 power for each fire card in your graveyard.
    Triple Breaker
    Release (Whenever this creature would leave the battle zone, flip it instead.)

    1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DM-36)
    • Collector Number: S1
    • Rarity: Super Rare
    • Type: Psychic Creature
    • Race: Apollonia Dragon
    • Power: 5500/13500
    • Cost: 7/14
    • Civilization: Light
    • Artist: sansyu
    Card text:

    [Blocker] Blocker
    This creature can't attack players.
    Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
    {HF}: Awaken: At the start of your turn, flip this card.


    [Blocker] Blocker
    Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability):
    {HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
    Triple Breaker
    Release (Whenever this creature would leave the battle zone, flip it instead.)
    Holy Soul

    1 x Diana, Temporal Brave / El Diana, the Awakened Flash Diana, Temporal Brave / El Diana, the Awakened Flash (DM-36)
    • Collector Number: 41
    • Rarity: Uncommon
    • Type: Psychic Creature
    • Race: Arc Seraphim
    • Power: 5000/8000
    • Cost: 5/10
    • Civilization: Light
    • Artist: hokuyu
    Card text:

    Awaken: When this creature attacks your opponent and isn't blocked, tap 1 of your opponent's creatures. Then, flip this creature after the attack.
    (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


    When this creature attacks, tap 1 of your opponent's creatures in the battle zone. (Choose what you are attacking before you choose the creature you tap.)
    Double Breaker

    The forces of light quickly broke down the secret of the dark's powers of awakening and made it their own.

    1 x Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon (DM-37)
    • Collector Number: S1
    • Rarity: Super Rare
    • Type: Psychic Creature
    • Race: Angel Command//Angel Command/Armored Dragon
    • Power: 5500/12000
    • Cost: 7/14
    • Civilization: Light//Light/Fire
    • Artist: TUBAKI HALSAME
    Card text:

    * Whenever your opponent casts a spell, you may choose one of your opponent's creatures in the battle zone and tap it.

    * Whenever this creature wins a battle, you may untap it.

    * Awaken—At the start of your turn, if you have 2 or more Flame Commands or creatures that have "NEX" in their name in the battle zone, flip this creature.


    * Your opponent can't cast spells.

    * This creature can attack untaped creatures.

    * Triple breaker (This creature breaks 3 shields)

    * Release (Whenever this creature would leave the battle zone, flip it instead.)

    1 x Galaxy, Temporal Immortal/King of Galaxy, Destruction Awakened Galaxy, Temporal Immortal/King of Galaxy, Destruction Awakened (DMC-68)
    • Collector Number: 1
    • Rarity: Very Rare
    • Type: Psychic Creature
    • Race: Angel Command
    • Power: 5000/11500
    • Cost: 7/9
    • Civilization: Light
    • Artist: Daisuke Izuka
    Card text:

    *  Awaken - When this creature would leave the battle zone, instead of leaving the battle zone, you may flip it instead.


    *  All of your other creatures in your battle zone gain blocker.

    *  Double breaker (This creature breaks 2 shields.)

    1 x Jon, Temporal Explorer/Jonjo Jon, the Awakened Adventurer Jon, Temporal Explorer/Jonjo Jon, the Awakened Adventurer (DM-37)
    • Collector Number: 33
    • Rarity: Uncommon
    • Type: Psychic Creature
    • Race: Dreammate//Dreammate/Vehicle Bee
    • Power: 2000/5000
    • Cost: 3/5
    • Civilization: Nature//Fire
    • Artist: hokuyu
    Card text:

    * Awaken—At the end of your turn, if you put 2 or more other creatures into the battle zone this turn, flip this card.

    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


    * Whenever one of your creatures attacks, if it's the third creature to attack this turn, untap this creature.

    I put my heart and soul into my furious Jonjo Jon attack! Have, I really changed that much?

    "気合いでジョンジョン激攻撃っ!! でもこんなに変わっちゃうの、俺!?"

    1 x O`Flame, Temporal Djinn / O`Flayer, Awakened Djinn of Destruction O'Flame, Temporal Djinn / O'Flayer, Awakened Djinn of Destruction (DM-36)
    • Collector Number: 59
    • Rarity: Uncommon
    • Type: Psychic Creature
    • Race: Flame Command
    • Power: 5000/8000
    • Cost: 5/10
    • Civilization: Fire
    • Artist: hippo
    Card text:

    Awaken: When this creature attacks your opponent and isn't blocked, your other psychic creatures with a cost of 5 or less gain "Power Attacker +2000" and break an additional shield this turn. Then, flip this creature after the attack.
    (At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


    When this creature attacks, your other psychic creatures with a cost of 5 or less gain "Power Attacker +2000" and break an additional shield this turn.
    Double Breaker

    1 x Storm Double Cross, Temporal Storm/Storm Kaiser Double Cross, the Awakened Kamikaze Storm Double Cross, Temporal Storm/Storm Kaiser Double Cross, the Awakened Kamikaze (DMC-65)
    • Collector Number: 1
    • Rarity: Super Rare
    • Type: Psychic Creature
    • Race: Armored Dragon/Flame Command
    • Power: 7000/15000
    • Cost: 7/14
    • Civilization: Darkness/Fire//Fire
    • Artist: Daisuke Izuka
    Card text:

    * This creature can't attack.

    * At the beginning of your turn, put the top 3 cards of your deck into your graveyard.

    * Awaken—At the beginning of your turn, you may shuffle 5 Fire Birds in your graveyard into your deck. If you do, flip this creature.

    (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


    * When you awaken this creature, destroy 2 of your opponent's creatures.

    * Triple breaker (This creature breaks 3 shields)

     
    Deck Statistics
    Distribution by Civilization
    Darkness/Fire//Fire bar 2 %  
    Fire bar 19  37 %  
    Light bar 28  54 %  
    Light//Light/Fire bar 2 %  
    Light/Fire bar 4 %  
    Nature//Fire bar 2 %  
     

    Distribution by Cost
    1 bar 6 %  
    3 bar 13 %  
    3/5 bar 2 %  
    5 bar 16  31 %  
    5/10 bar 4 %  
    6 bar 11  21 %  
    7 bar 13 %  
    7/14 bar 8 %  
    7/9 bar 2 %  
     

    Distribution by Power
    - bar 10  19 %  
    - bar 4 %  
    1000 bar 13 %  
    12500 bar 4 %  
    2000 bar 6 %  
    2000/500 bar 2 %  
    5000 bar 8 %  
    5000/115 bar 2 %  
    5000/800 bar 4 %  
    5500/120 bar 2 %  
    5500/135 bar 2 %  
    6000 bar 4 %  
    6000+ bar 4 %  
    6000/120 bar 2 %  
    7000 bar 12 %  
    7000/150 bar 2 %  
    9000 bar 4 %  
    9500 bar 8 %  
     

    Distribution by Race
    - bar 12  23 %  
    Angel Command bar 13 %  
    Angel Command//Angel Command/Armored Dragon bar 2 %  
    Angel Command/Unknown bar 4 %  
    Apollonia Dragon bar 2 %  
    Arc Seraphim bar 2 %  
    Armored Dragon bar 10 %  
    Armored Dragon/Fire Bird bar 4 %  
    Armored Dragon/Flame Command bar 2 %  
    Armored Dragon/Flame Command/Samurai bar 4 %  
    Armored Wyvern bar 4 %  
    Dreammate//Dreammate/Vehicle Bee bar 2 %  
    Fire Bird bar 10 %  
    Flame Command bar 2 %  
    Guardian bar 13 %  
    Initiate bar 4 %  
     

    Distribution by Rarity
    Common bar 10  19 %  
    Promotional bar 15 %  
    Rare bar 13 %  
    Super Rare bar 10  19 %  
    Uncommon bar 12  23 %  
    Very Rare bar 10 %  
     

    Distribution by Type
    Creature bar 26  50 %  
    Evolution Creature bar 12 %  
    Psychic Creature bar 15 %  
    Spell bar 12  23 %  
     



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