| Section: Main Deck (40 cards)
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Aqua Surfer (SotM)
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- Collector Number: 16
- Rarity: Uncommon
- Type: Creature
- Race: Liquid People
- Power: 2000
- Mana Number: 1
- Cost: 6
- Civilization: Water
- Artist: Yoshio Sugiura
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.) When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's han "Wave goodbye!"
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Awesome! Hot Spring Gallows (DMR-03)
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- Collector Number: S4
- Rarity: Super Rare
- Type: Creature
- Race: Cyber Command/Flame Command/Alien
- Power: 4000+
- Cost: 7
- Civilization: Water/Fire
- Artist: Toshiaki Takayama
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Card text:
* (This creature is put into your mana zone tapped.)
* If there are 3 or more water cards in your mana zone, this creature gains "shield trigger". * If there are 3 or more fire cards in your mana zone, this creature gets +4000 power and gains "double breaker". * If the total number of water and fire cards in your mana zone is 7 or more, this creature gains "When this creature breaks a shield, put it on top of its owner's deck."
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Blazing Tiger, Crimson Lord (DM-37)
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- Collector Number: 15
- Rarity: Rare
- Type: Creature
- Race: Flame Monster/Samurai
- Power: 2000
- Mana Number: 1
- Cost: 7
- Civilization: Fire
- Artist: Ishibashi Yosuke
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* When you put this creature into the battle zone, destroy all of your opponent's creatures with 2000 power or less. Listen up!!
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Deis Boxer, Ranger of Gaia (DMR-03)
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- Collector Number: 17
- Rarity: Rare
- Type: Creature
- Race: Lost Crusader/Alien
- Power: 4000+
- Cost: 5
- Civilization: Water/Fire
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Card text:
* (This creature is put into the mana zone tapped.)
* Space Charge: Water / Fire (Whenever you put a card into your mana zone that is either Water, Fire, or both, you may use this creature's ability)
Fire: This turn one of your creature gets "Power attacker +4000" and breaks an additional shield.
Water: This turn, one of your creatures can't be blocked.
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Energy Stream (DMX-03)
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- Collector Number: 33
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Water
- Artist: Katsuya
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Card text:
* Draw 2 cards. "Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral ããããªç¥èãæµããå¤ããï¼ (Perfect Angel)
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Eureka Charger (DMX-03)
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- Collector Number: 32
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Water
- Artist: Kou1
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Card text:
* Draw a card.
* Charger (After you cast this spell, put it into your mana zone instead of your graveyard.) "The expression is 'reach for the stars,' not 'reach for the mysterious ball of crackling electricity.'" -Mighty Bandit
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Gallows Blissful Kaiser (DMX-07)
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- Collector Number: S2
- Rarity: Super Rare
- Type: Creature
- Race: Rainbow Command Dragon/Alien
- Power: 6000
- Cost: 6
- Civilization: Water/Fire
- Artist: Yosuke Adachi
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Card text:
* (This creature is put into your mana zone tapped.)
* During your turn, whenever you cast a water or fire spell from your hand, search your deck. You may choose a spell from it that has the same name as that spell, shuffle your deck, and cast the chosen spell without cost. * Double breaker (This creature breaks 2 shields.)
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Game On! Charger (DMR-03)
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- Collector Number: 13
- Rarity: Rare
- Type: Spell
- Cost: 3
- Civilization: Fire
- Artist: kawasumi
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Card text:
* This turn, one of your creatures can attack untapped creatures.
* Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
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Hell's Hot Spring (DMX-06)
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- Collector Number: 10
- Rarity: Uncommon
- Type: Spell
- Cost: 4
- Civilization: Fire
- Artist: NAKAGAWA
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Card text:
* Destroy all creatures with cost 3 or less.
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Hyperspatial Bolshack Hole (DMX-08)
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- Collector Number: 33
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
* Destroy one of your opponent's creatures that has 3000 power or less.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Energy Hole (DMX-08)
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- Collector Number: 28
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Water
- Artist: Kano Akira
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Card text:
* Draw a card.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Grip Blue Red Hole (DMR-03)
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- Collector Number: 52
- Rarity: Common
- Type: Spell
- Cost: 4
- Civilization: Water/Fire
- Artist: Tobi Aburaya
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Card text:
* (This spell is put into your mana zone tapped.)
* This turn, all of your creatures gain "power attacker +2000" and can't be blocked. * Put 1 psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Ogre Kaiser "Destruction" (DMX-08)
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- Collector Number: S4
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter/Alien
- Power: 7000
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: Hisashi Murakami
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* When this creature attacks, destroy one of your opponent's psychic creatures. * Double breaker (This creature breaks 2 shields.)
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| Section: Hyperspatial Zone (8 cards)
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Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened (DM-36)
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- Collector Number: S7
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon
- Power: 6000+/1200
- Cost: 7/14
- Civilization: Fire
- Artist: NINNIN
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Card text:
While attacking, this creature gets +1000 power for each fire card in your graveyard. Double Breaker Awaken: When this creature wins a battle, flip it.
When this creature attacks, you may put 1 of your shields into your graveyard. If you do, destroy 1 of your opponent's creatures with 6000 power or less. Each turn, untap this creature the first time you tap it. While attacking, this creature gets +1000 power for each fire card in your graveyard. Triple Breaker Release (Whenever this creature would leave the battle zone, flip it instead.)
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Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
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- Collector Number: 60
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Flame Monster/Hunter//King Command Dragon/Hunter
- Power: 3000/250
- Cost: 5/24
- Civilization: Fire
- Artist: Hisanobu Kometani
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Card text:
* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.
* When this creature attacks, destroy all of your opponent's creatures with less power than this creature.
* World breaker (This creature breaks all your opponent's shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther (DM-38)
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- Collector Number: 22
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Blue Monster//Flame Monster
- Power: 4000/4000+
- Cost: 4
- Civilization: Water//Fire
- Artist: MATSOMOTO EITO
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Card text:
* When this creature is awakened, draw 1 card.
* Loop AwakenâWhen you put a fire creature into the battle zone during your turn, flip this creature.
Magic Soul
Kung Fu Soul
* When this creature is awakened, choose 1 creature in your battle zone. That creature gets "Power attacker +2000 and "Speed attacker" this turn.
* Loop AwakenâWhen you put a water creature into the battle zone during your turn, flip this creature.
Magic Soul
Kung Fu Soul
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G Hogan, Temporal Star/Ocean G Hogan, the Best Awakened (DM-39)
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- Collector Number: 8
- Rarity: Rare
- Type: Psychic Creature
- Race: Cyber Command
- Power: 7000/11000
- Cost: 7/15
- Civilization: Water
- Artist: hideki ishikawa
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Card text:
* You may have your water creatures cost 1 less to summon. They can't cost less than 1.
* Awaken - At the end of your turn, if you summoned 3 or more creatures that turn, flip this creature. * Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Magic Soul
* Whenever you summon a creature, look at the top card of your deck. If that card is a creature, you may put it into the battle zone.
* Double breaker (This creature breaks 2 shields.)
Magic Soul
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ãªã¼ã·ã£ã³ã»Gã»ãã¼ã¬ã³ (Double Cross, my Best powers I give to you! - G Hogan, the Best Awakened) ãã£ã±ããã¤ããã³!!!ã (Truly "The Best!!!") V.C.
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Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
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- Collector Number: 30
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Human//Giant
- Power: 1000/5000+
- Mana Number: 1
- Cost: 2/7
- Civilization: Fire//Nature
- Artist: hippo
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Card text:
* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
* AwakenâAt the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Power attacker +2000
* Double breaker (This creature breaks 2 shields.) * If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
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Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 24000/3500
- Cost: 20/40
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.
* Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone. * Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature. * Quadruple breaker (This creature breaks 4 shields.)
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)
* When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone. * World breaker (This creature breaks all your opponent's shields)
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Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DM-37)
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- Collector Number: 21
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Machine Hero//Cyber Command
- Power: 1000/5000
- Cost: 2/7
- Civilization: Light//Water
- Artist: AMON
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Card text:
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)
* AwakenâAt the end of each turn, if another of your Psychic Creatures Awakened that turn, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* This creature can't be blocked.
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.) æ¦ãã¨ã¯ã常ã«äºæä¸æå
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