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Deck "What's in the box?"

Deck "What's in the box?"
Format: OCG - 48 Cards
created by sjvsx LV15 activity icon envelope icon
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One day, Pandora decided to open the box she was told to never open...

AIM: Use the often unused RACE of Pandora's Box

 
Card list Group cards by  
Cards without Section (40 cards)
1 x Benzo, the Hidden Fury Benzo, the Hidden Fury (SWotSR)
  • Collector Number: 45
  • Rarity: Common
  • Type: Creature
  • Race: Pandora's Box
  • Power: 2000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Akifumi Yamamoto
Card text:

When you put this creature into the battle zone, choose one of your shields and put it into your hand. (You can use the "shield trigger" ability of that shield.)

It's a treasure chest?if you consider a screeching entity of unspeakable horror to be "treasure."

2 x Cebu Aquman Jr. Cebu Aquman Jr. (DMX-05)
  • Collector Number: 11
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Alien
  • Power: 2000
  • Cost: 4
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and put the rest of the revealed cards into the graveyard.

1 x Codename Snake Codename Snake (DMR-04)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Creature
  • Race: Unknown
  • Power: 11000
  • Cost: 8
  • Civilization: Water/Darkness/Nature
  • Artist: Nottsuo
Card text:

(This card is put into the mana zone tapped.)

*  When you put this creature or another creature into the battle zone, draw a card, then put the top card of your deck into the mana zone.

*  When this creature attacks, shuffle all the cards in your graveyard face-down and put them on the bottom of your deck.

*  Double breaker (This creature breaks 2 shields.)

2 x Curse Guy, Suicidal Treasure Curse Guy, Suicidal Treasure (DM-36)
  • Collector Number: 27
  • Rarity: Rare
  • Type: Creature
  • Race: Pandora Box
  • Power: 5000
  • Cost: 3
  • Civilization: Darkness
  • Artist: yocky
Card text:

Whenever your opponent's creatures attack, destroy this creature. Then, destroy your opponent's attacking creature.

If you open this "Forbidden Box", consider your life over.

2 x Deis Melnia, the Aqua Shadow [Mode Change] Deis Melnia, the Aqua Shadow [Mode Change] (DMR-02)
  • Collector Number: 52m
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People/Ghost/Alien
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water/Darkness
  • Artist: kou1
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  This creature can't be blocked.

*  Slayer (When this creature loses a battle, destroy the other creature)

1 x Dorballom, Lord of Demons Dorballom, Lord of Demons (DMC-60)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Demon Command
  • Power: 13000
  • Cost: 10
  • Civilization: Darkness
  • Artist: Ittoku
Card text:

Evolution: Put on one of your Demon Command.
When you put this creature into the battle zone, destroy all creatures except darkness creatures. Afterwards, both players put all cards in their mana zone into their graveyard except darkness cards.
Triple Breaker

3 x Faerie Life Faerie Life (SAToIW)
  • Collector Number: 98
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Put the top card of your deck into your mana zone.
"Some computer programs attack our enemies. Some defend our cities. And some-the most perfect of all-just write more computer programs." -Emeral

1 x Getchel of Discharge Getchel of Discharge (EP)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Creature
  • Race: Spirit Quartz
  • Power: 7000
  • Cost: 6
  • Civilization: Darkness/Nature
  • Artist: Atsushi Kawasaki
Card text:

This card is put into the Mana Zone tapped.
When this creature attacks, you may put a card in your hand and into your Mana Zone or Shields.
Double Breaker (This creature breaks 2 shields)

1 x Girimegis, Demonic Strike Armor Girimegis, Demonic Strike Armor (VC)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Creature
  • Race: Earth Eater/Demon Command/Vehicle Bee
  • Power: 9000
  • Cost: 5
  • Civilization: Water/Darkness/Nature
  • Artist: Daisuke Izuka
Card text:

This card is put into the mana zone tapped.
Double Breaker

It destroys anything that's gets in its way, and pulverizes anything that blocks its path.

1 x Hanzou, Menacing Phantom Hanzou, Menacing Phantom (LoH)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Demon Command/Shinobi
  • Power: 5000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: EDA
Card text:

Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)

* When you put this creature into the battle zone, choose 1 of your opponent's creatures. During this turn, that creature gets -6000 power.


* When this creature is destroyed and you have at least 1 darkness card in your mana zone, you may put 1 of your shields into your graveyard instead.

1 x Hyperspatial Raiden Hole [Mode Change] Hyperspatial Raiden Hole [Mode Change] (DMR-02)
  • Collector Number: 43m
  • Rarity: Common
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  Put a darkness psychic creature with cost 6 or less into the battle zone from the hyperspatial zone.

*  You may destroy one of your non-psychic creature creatures. If you do, put a darkness psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DM-36)
  • Collector Number: 93
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

Return 1 creature from your graveyard to your hand.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Inferno Sign Inferno Sign (DMC-44)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

[Shield trigger] Shield Trigger
Put one of your non-evolution creatures with a cost of 7 or less into your battle zone from your graveyard.

1 x Kejila, the Hidden Horror Kejila, the Hidden Horror (SWotSR)
  • Collector Number: 5
  • Rarity: Very Rare
  • Type: Creature
  • Race: Pandora's Box
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Dai
Card text:

Double breaker (This creature breaks 2 shields.)
Silent skill (At the start of each of your turns, if this creature is tapped, you may keep it tapped and use its ability.)
This creature breaks 2 of your opponent's shields.

"Even I'm scared of that thing." ?Gajirabute, Vile Centurion

2 x Lychee Death Sundae, Brave Treasure Lychee Death Sundae, Brave Treasure (DMR-03)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Creature
  • Race: Pandora's Box/Wild Veggies
  • Power: 2000
  • Cost: 3
  • Civilization: Darkness/Nature
  • Artist: sarmat
Card text:

(This creature is put into your mana zone tapped).

*  Slayer (When this creature loses a battle, destroy the other creature.)

*  When this creature would be destroyed, you may put it into your mana zone instead.

3 x Maxval, Electro-Fuuma Maxval, Electro-Fuuma (DMX-03)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Grand Devil
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water/Darkness
  • Artist: Naoki Saito
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  This creature can't attack.

*  You may reduce the summoning cost of your darkness creatures by 1. They can't cost less than 1.

こいつがお前を地獄に導いてくれるぜ! —Kokujo (Heroes Cross Pack - Zakira)

2 x Psychic Eater, Gourmet Treasure Psychic Eater, Gourmet Treasure (DMR-03)
  • Collector Number: 24
  • Rarity: Uncommon
  • Type: Creature
  • Race: Pandora's Box/Alien
  • Power: 4000
  • Cost: 6
  • Civilization: Darkness
  • Artist: TUBAKI HALSAME
Card text:

Shieldtrigger.gif Shield trigger

Blockericon.jpg Blocker

*  This creature can't attack

*  When this creature leaves the battle zone, your opponent chooses one of his psychic creatures and destroys it.

1 x Remember, Evil Fortress Treasure Remember, Evil Fortress Treasure (DW)
  • Collector Number: 36
  • Rarity: Common
  • Type: Creature
  • Race: Pandora's Box
  • Power: 4000
  • Cost: 5
  • Civilization: Darkness
  • Artist: Akifumi Yamamoto
Card text:

All of your darkness creatures gain "Slayer".

1 x Sealed Magic Treasure Abaramba Sealed Magic Treasure Abaramba (VH)
  • Collector Number: 89
  • Rarity: Common
  • Type: Creature
  • Race: Grand Devil/Pandora's Box
  • Power: 3000
  • Cost: 4
  • Civilization: Darkness
  • Artist: Kawasumi
Card text:

Over Drive Water x1 (When this creature is summoned, you may tap an extra Water card in your Mana Zone. If you do, it gains the following [OD] ability.)
[OD]: When this creature is put into the Battle Zone, draw 3 cards. Then, put 2 cards from your hand on the top of your deck in any order.

1 x Silva, Defender of Hope Silva, Defender of Hope (DMR-04)
  • Collector Number: 53
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Alien/Hunter
  • Power: 4000
  • Cost: 3
  • Civilization: Water/Darkness/Nature
  • Artist: RUI MARUYAMA
Card text:

(This card is put into your mana zone tapped.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

2 x Terror Pit Terror Pit (DM-18)
  • Collector Number: 35
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Darkness
  • Artist: Hisashi Momose
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Destroy 1 of your opponent's creatures.

1 x Thunder Blade, Wolf Tiger Thunder Blade, Wolf Tiger (DMR-02)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Hunter
  • Power: 7000
  • Cost: 7
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  When you put this creature into the battle zone, destroy one of your opponent's creatures.

*  Double breaker (This creature breaks 2 shields.)

2 x Triple Mouse, Decaying Savage Triple Mouse, Decaying Savage (DW)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Ghost/Beast Folk
  • Power: 2000
  • Cost: 5
  • Civilization: Darkness/Nature
  • Artist: Amon
Card text:

This card is put into the mana zone tapped.
When this creature is put into the battle zone, put the top card of your deck into your mana zone. Then, discard 1 card from your opponent's hand at random.

3 x Zabi Demona, Dead Sea Treasure Zabi Demona, Dead Sea Treasure (DMD-04)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Creature
  • Race: Pandora's Box/Alien
  • Power: 2000
  • Cost: 4
  • Civilization: Darkness
  • Artist: NAKAGAWA
Card text:

Shieldtrigger.gif Shield Trigger

*  When you put this creature into the battle zone, you may destroy 1 of your darkness or fire creatures. If you do, put a darkness or fire psychic creature with a cost of 4 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Zamaru, Treasure of Darkness Zamaru, Treasure of Darkness (DMC-60)
  • Collector Number: 10
  • Rarity: Uncommon
  • Type: Creature
  • Race: Pandora Box
  • Power: 2000+
  • Cost: 3
  • Civilization: Darkness
  • Artist: Hirokorin
Card text:

While all the cards in your mana zone are darkness cards, this creature gets +2000 power.
When this creature attacks, if all the cards in your mana zone are darkness cards, your opponent discards a card at random from their hand.

 
Section: Hyperspatial Zone (8 cards)
1 x Alien Father (Just 1 Song?)/Captivating Dancing Alien Alien Father (Just 1 Song?)/Captivating Dancing Alien (DMX-07)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Alien
  • Power: 4000/12
  • Cost: 4/20
  • Civilization: Darkness/Fire//Light/Water/Darkness
  • Artist: Hisanobu Kometani
Card text:

*  All Aliens in the battle zone gain "Slayer". (After a creature with "Slayer" battles, destroy the other creature.)

*  Psychic Link - At the start of your turn, if you have Mother Alien (Gladly) in the battle zone, link this creature and that creature and flip this creature.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Mana Number: 1
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken—At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Power attacker +2000

* Double breaker (This creature breaks 2 shields.)

* If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie Merriane, Apostle of the Alps/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: 9
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Initiate/Hunter//Shining Command Dragon/Hunter
  • Power: 3000/195
  • Cost: 3/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Rumble, Temporal Sage / Rumble Lecter, Terror Awakened Rumble, Temporal Sage / Rumble Lecter, Terror Awakened (DM-36)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 4000/15000
  • Cost: 7/14
  • Civilization: Darkness
  • Artist: ittoku
Card text:

Awaken: At the start of your turn, name a card. Look at the bottom of your deck. If the named card is on the bottom of your deck, show it to your opponent, shuffle your deck, and flip this card.
Slayer
Evil Soul


Whenever this creature would battle, destroy the other creature instead of battling.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)
Evil Soul

With their new power of awakening, the forces of darkness shattered the Fiona Pact.

1 x Thunder Tiger/Volg Tiger, Thunder Beast Thunder Tiger/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: 24
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 26  54 %  
Darkness/Fire//Light/Water/Darkness bar 2 %  
Darkness/Nature bar 10 %  
Fire//Nature bar 2 %  
Light bar 2 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Nature bar 6 %  
Water bar 4 %  
Water/Darkness bar 10 %  
Water/Darkness/Nature bar 6 %  
 

Distribution by Cost
10 bar 2 %  
2 bar 6 %  
2/7 bar 2 %  
3 bar 12  25 %  
3/39 bar 2 %  
4 bar 15 %  
4/20 bar 2 %  
5 bar 15 %  
5/12 bar 2 %  
6 bar 15 %  
6/12 bar 2 %  
7 bar 4 %  
7/13 bar 2 %  
7/14 bar 2 %  
7/30 bar 2 %  
8 bar 2 %  
 

Distribution by Power
- bar 8 %  
- bar 10 %  
1000 bar 4 %  
1000/5000+ bar 2 %  
11000 bar 2 %  
13000 bar 2 %  
2000 bar 13  27 %  
2000+ bar 4 %  
3000 bar 2 %  
3000/110 bar 2 %  
3000/195 bar 2 %  
4000 bar 8 %  
4000/12 bar 2 %  
4000/15000 bar 2 %  
5000 bar 6 %  
5000/26000 bar 2 %  
5000/9000 bar 2 %  
6000 bar 2 %  
7000 bar 4 %  
7000/110 bar 2 %  
9000 bar 2 %  
 

Distribution by Race
- bar 19 %  
Alien bar 2 %  
Beast Folk/Alien/Hunter bar 2 %  
Cyber Lord/Alien bar 4 %  
Demon Command bar 6 %  
Demon Command/Hunter bar 6 %  
Demon Command/Shinobi bar 2 %  
Earth Eater/Demon Command/Vehicle Bee bar 2 %  
Ghost/Beast Folk bar 4 %  
Grand Devil/Pandora's Box bar 2 %  
Human//Giant bar 2 %  
Initiate/Hunter//Shining Command Dragon/Hunter bar 2 %  
Liquid People/Ghost/Alien bar 4 %  
Liquid People/Grand Devil bar 6 %  
Pandora Box bar 8 %  
Pandora's Box bar 6 %  
Pandora's Box/Alien bar 10 %  
Pandora's Box/Wild Veggies bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
Spirit Quartz bar 2 %  
Unknown bar 2 %  
 

Distribution by Rarity
Common bar 18  38 %  
Rare bar 19 %  
Super Rare bar 8 %  
Uncommon bar 10  21 %  
Very Rare bar 10 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 30  63 %  
Evolution Creature bar 2 %  
Psychic Creature bar 6 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 8 %  
Spell bar 19 %  
 



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