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Deck "Hulk Smash!"

Deck "Hulk Smash!"
Format: OCG - 48 Cards
created by sjvsx LV13 activity icon envelope icon
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AIM: Get out the high cost Giants (literal) in style

 
Card list Group cards by  
Section: Main Deck (23 cards)
2 x Baban Ban Ban, Earth`s Blessing Baban Ban Ban, Earth's Blessing (DM-36)
  • Collector Number: S10
  • Rarity: Super Rare
  • Type: Creature
  • Race: Gaia Command
  • Power: 9000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Nature
  • Artist: MURAYAMA RYOTA
Card text:

When you put this creature into the battle zone, count the number of cards in your mana zone. You may put that many cards from the top of your deck into your mana zone tapped.
Double Breaker
Mana Reburst 9 (You may summon this creature from your mana zone by paying 9.)
Wild Soul

1 x Bishamon, the Great Enigma Bishamon, the Great Enigma (DM-35)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Giant/Samurai
  • Power: 5000
  • Cost: 7
  • Civilization: Nature
  • Artist: NAKAGAWA
Card text:

Mana Evolution: Choose a nature creature in your mana zone and put this creature into the battle zone on top of that creature.
You may have your nature creatures cost up to 2 less to summon. They can't cost less than 1.

"If your heart is strong, you never have any need to worry." -Bishamon, the Great Enigma

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (LoH)
  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

Ninja Strike 4 (Whenever your opponent attacks or blocks, if you have 4 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, until the start of your next turn, one of your creature's gains "Blocker".

3 x Hard-Hitting Attacker Dolgazer Hard-Hitting Attacker Dolgazer (EP)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Earth Eater/Giant
  • Power: 9000
  • Cost: 8
  • Civilization: Water/Nature
  • Artist: Nottsui
Card text:

This card is put into the Mana Zone tapped.
Sympathy: Earth Eater and Giant (When you pay the cost to summon this creature, that cost is reduced by 1 for each Earth Eater and Giant on the field. However, that cost can't be lower to less than 2)
When this card is put into Battle Zone, for each Earth Eater and Giant on the field, you may draw a card.
Double Breaker

2 x Ida, the Great Enigma Ida, the Great Enigma (P-Y10)
  • Collector Number: P50-Y10
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Giant/Samurai
  • Power: 7000
  • Cost: 5
  • Civilization: Nature
  • Artist: Syuichi Obata
Card text:

* Mana Evolution—Choose a nature creature in your mana zone and put this creature into the battle zone on top of that creature.

* Double breaker (This creature breaks 2 shields.)

2 x Kankuro, Peerless Brute Kankuro, Peerless Brute (DM-38)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Earth Dragon/Giant/Samurai
  • Power: 19000
  • Mana Number: 1
  • Cost: 9
  • Civilization: Nature
  • Artist: Miho Midorikawa
Card text:

* Revenge Chance - At the end of each turn, if your opponent has a creature in the battle zone that costs 11 or more or has 18000 power or more, you may put this creature into the battle zone for no cost.

* Quadruple breaker (This creature breaks 4 shields.)


file:wildsoul.gif Wild Soul

3 x Kirino Giant Kirino Giant (DMC-59)
  • Collector Number: 8
  • Rarity: Uncommon
  • Type: Creature
  • Race: Giant/Samurai
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

You may have your Giant cost up to 2 less to summon. They can't cost less than 1.
Saver: Giant (Whenever one of your Giant would be destroyed, you may destroy this creature instead.)

3 x Nibai Nibai, Mysterious Fire Yokozuna Nibai Nibai, Mysterious Fire Yokozuna (DMX-06)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Sumo Wrestler Command/Alien
  • Power: 12000
  • Cost: 8
  • Civilization: Fire/Nature
  • Artist: 500siki
Card text:

*  (This creature is put into your mana zone tapped.)

*  When you tap a card in the mana zone, you may have that card's mana number become 2.

*  Triple breaker (This creature breaks 3 shields)

1 x Orochi, of the Hidden Blade Orochi, of the Hidden Blade (LoH)
  • Collector Number: 2
  • Rarity: Very Rare
  • Type: Creature
  • Race: Cyber Lord/Shinobi
  • Power: 3000
  • Cost: 6
  • Civilization: Water
  • Artist: Okera
Card text:

Ninja Strike 7 (Whenever your opponent attacks or blocks, if you have 7 or more cards in your mana zone and you haven't used a Ninja Strike ability this attack, you may summon this Shinobi without cost. At the end of the turn you used this ability put this Shinobi on the bottom of your deck.)
When you put this creature into the battle zone, choose 1 other creature in the battle zone and put it on the bottom of its owner's deck. That creature's owner reveals cards from the top of their deck until they reach a non-evolution creature, puts that creature into the battle zone, and then puts the rest of the revealed cards on the bottom of their deck in any order.

1 x Princess Cub SP Princess Cub SP (DM-39)
  • Collector Number: 53
  • Rarity: Common
  • Type: Creature
  • Race: Dreammate
  • Power: 4000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Gin
Card text:

*  Whenever your opponent would choose creatures due to the effect of a spell, your creatures in the battle zone with 6000 or more power can't be chosen.

*  Instead of having this creature attack, you may tap this creature and 5 untapped cards in your mana zone to use its Tap.gif ability


Tap.gif - If there isn't a psychic creature with "Kankuro" in its name in your battle zone, put a "Kankuro, Temporal Actor" into the battle zone from your hyperspatial zone.

Wildsoul.gif Wild Soul

2 x Ryoma Giant Ryoma Giant (DMC-59)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Giant/Samurai
  • Power: 8000
  • Cost: 7
  • Civilization: Nature
  • Artist: NINNIN
Card text:

When you put this creature into the battle zone, you may put 1 cross gear from your mana zone into the battle zone and cross it with this creature without paying its cost.
This creature breaks 1 more shield for each cross gear crossed with this creature.
Whenever this creature would leave play due to an opponent's spell, you may put 1 of the cross gears crossed with this creature into your graveyard instead.

1 x Saigou Giant Saigou Giant (DM-31)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Giant/Samurai
  • Power: 13000
  • Cost: 9
  • Civilization: Nature
  • Artist: sansyu
Card text:

Your Giants must be blocked if possible.
Whenever your Giants win a battle during your turn, break 1 of your opponent's shields.
Triple Breaker

1 x Tornado Moon, the Enlightened Tornado Moon, the Enlightened (DM-32)
  • Collector Number: S9
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Lunatic Emperor/Giant
  • Power: 22000
  • Cost: 7
  • Civilization: Nature
  • Artist: AMON
Card text:

Ultimate Evolution: Put on 1 of your Evolution creatures.
Quatro Breaker
Whenever 1 of your Giants are blocked, that Giant breaks 2 of your opponent's shields.

 
Section: Side Deck (17 cards)
2 x Dragon Gear - Zangeki Mach Armor Dragon Gear - Zangeki Mach Armor (BG)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Cross Gear
  • Race: Samurai
  • Power: 0
  • Cost: 4
  • Civilization: Fire
  • Artist: Kazuo Matsushima
Card text:

Cross Gear
When this card isn't crossed with a creature, you may have your Dragon and Samurai creatures cost 1 less to summon. They can't cost less than 1.
When this card is crossed with a Dragon or Samurai creature, all of your Dragon and Samurai creatures get +2000 power and gain "Speed attacker"
This card may be crossed with [Bolmeteus Samurai Dragon] without paying its cost.

2 x Faerie Life Faerie Life (DM-32)
  • Collector Number: 109
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 2
  • Civilization: Nature
Card text:

[Shield trigger] Shield Trigger
Put the top card of your deck into your mana zone.

3 x Hogan Blaster Hogan Blaster (DM-39)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: hideki ishikawa
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Shuffle your deck, then reveal the top card of your deck. If that card is a creature, you may put into the battle zone. If that card is a spell, you may cast it without cost.

2 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DM-36)
  • Collector Number: 109
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Nature
  • Artist: Atsushi Kawasaki
Card text:

Put the top card of your deck into your mana zone.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Red Green Hole Hyperspatial Red Green Hole (DMR-02)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Fire/Nature
  • Artist: MATSUMOTO EITO
Card text:

*  (This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

2 x Intense Vacuuming Twist Intense Vacuuming Twist (DMR-03)
  • Collector Number: 9
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.jpg Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

4 x The Door of Miracle and Mystery The Door of Miracle and Mystery (DW)
  • Collector Number: 49
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Water/Nature
  • Artist: Iron Pot
Card text:

This card is put into the mana zone tapped.
[Shield trigger] Shield Trigger
Reveal the top 4 cards of your deck. Your opponent chooses a non-evolution creature from these and puts it in your battle zone. Put the remaining cards on the bottom of your deck in any order.

 
Section: Hyperspatial Zone (8 cards)
1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Kaiman, Temporal Flower / Alligator, the Awakened Flower Beast Kaiman, Temporal Flower / Alligator, the Awakened Flower Beast (DM-36)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Beast Folk
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Nature
  • Artist: hideki ishikawa
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, put the top card of your deck into your mana zone. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, put the top card of your deck into your mana zone.
Double Breaker

"Who dare calls me! I feel as if I'm going explode!" -Kaiman, Temporal Flower

During the jungle night, the entire forest blooms!

1 x Kankuro, Temporal Actor/Jungle Kankuro, the Awakened Dramatic Kankuro, Temporal Actor/Jungle Kankuro, the Awakened Dramatic (DM-39)
  • Collector Number: 17
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Earth Dragon/Giant/Samurai
  • Power: 6000/17000
  • Cost: 7/11
  • Civilization: Nature
  • Artist: Hisanobu Kometani
Card text:

*  Awaken - At the end of your turn, if you put a creature with 7000 or more power into the battle zone this turn flip this creature.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Wildsoul.gif Wild Soul

*  All of your other creatures in the battle zone get +2000 power and can't be blocked by creatures with less power.

*  Triple breaker (This creature breaks 3 shields)


Wildsoul.gif Wild Soul

Ζを倒し、この美しき地上に平和を!そのためにはこの戦いという舞台で尽きるもサダメ!We will defeat Z and bring peace to this beautiful land! That's why it is my destiny to ascend the stage of battle and give a life-changing performance! -Jungle Kankuro, the Awakened Dramatic
これが俺の最後にして、今世最大の大見得!見よ!カンクロウ・ブラスター For my last act, I shall give the most dramatic performance the world has ever seen! Watch and be amazed! Kankuro Blaster!! -Jungle Kankuro

1 x Koshirou, Temporal Young Demon/Danjoul, the Awakened War Demon Koshirou, Temporal Young Demon/Danjoul, the Awakened War Demon (DM-38)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Beast Folk//Gaia Command
  • Power: 4000/8000
  • Cost: 6/12
  • Civilization: Nature
  • Artist: hippo
Card text:

* Awaken: At the start of your turn, if you have 8 or more cards in your mana zone, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

file:wildsoul.gif Wild Soul

* When this creature attacks, you may put a non-evolution creature with a cost of 8 or less into the battle zone from your mana zone.

* Double breaker (This creature breaks 2 shields.)


file:wildsoul.gif Wild Soul

The more we dance, the more beautiful the show.

1 x Kutt, Temporal Brawler/Severance, the Awakened Giant Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Human//Giant
  • Power: 1000/5000+
  • Mana Number: 1
  • Cost: 2/7
  • Civilization: Fire//Nature
  • Artist: hippo
Card text:

* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

* Awaken—At the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Power attacker +2000

* Double breaker (This creature breaks 2 shields.)

* If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 4 %  
Fire//Nature bar 2 %  
Fire/Nature bar 10 %  
Light bar 2 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Nature bar 22  46 %  
Nature//Fire/Nature bar 2 %  
Nature//Light/Nature bar 2 %  
Water bar 13 %  
Water/Nature bar 15 %  
 

Distribution by Cost
2 bar 4 %  
2/5000+ bar 2 %  
3 bar 2 %  
4 bar 19 %  
5 bar 12  25 %  
5/10 bar 2 %  
5/30 bar 2 %  
6 bar 2 %  
6/12 bar 2 %  
6/15 bar 2 %  
6/24 bar 2 %  
7 bar 8 %  
7/11 bar 2 %  
7/30 bar 2 %  
8 bar 17 %  
9 bar 6 %  
 

Distribution by Power
- bar 15 %  
- bar 10  21 %  
1000/7 bar 2 %  
12000 bar 6 %  
13000 bar 2 %  
19000 bar 4 %  
22000 bar 2 %  
3000 bar 10 %  
4000 bar 2 %  
4000/26000 bar 2 %  
4000/800 bar 2 %  
5000 bar 2 %  
5000/105 bar 2 %  
5000/26000 bar 2 %  
5000/800 bar 2 %  
6000/170 bar 2 %  
6000/17000 bar 2 %  
7000 bar 4 %  
8000 bar 4 %  
9000 bar 10 %  
 

Distribution by Race
- bar 15  31 %  
Beast Folk bar 2 %  
Beast Folk//Gaia Command bar 2 %  
Beast Folk/Hunter//Beast Command/Hunter bar 2 %  
Cyber Lord/Shinobi bar 2 %  
Dreammate bar 2 %  
Earth Dragon/Giant/Samurai bar 6 %  
Earth Eater/Giant bar 6 %  
Gaia Command bar 4 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Giant/Samurai bar 19 %  
Guardian/Shinobi bar 2 %  
Human//Giant bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Lunatic Emperor/Giant bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
Samurai bar 4 %  
Sumo Wrestler Command/Alien bar 6 %  
 

Distribution by Rarity
Common bar 11  23 %  
Promotional bar 4 %  
Rare bar 17 %  
Super Rare bar 10  21 %  
Uncommon bar 12  25 %  
Very Rare bar 8 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 19  40 %  
Cross Gear bar 4 %  
Evolution Creature bar 8 %  
Psychic Creature bar 8 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 6 %  
Spell bar 15  31 %  
 



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