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Deck "testing (old school)"

Deck "testing (old school)"
Format: Unlimited - 60 Cards
created by pezkmelapichula activity icon
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Card list Group cards by  
Section: Pokemons (16 cards)
3 x Cleffa Cleffa (N Genesis)
  • Rarity: Rare
  • Type: Colorless
  • Poke#: 173
  • Number: 20
  • Subtype: Baby Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Colorless   Eeeeeeek      
Shuffle your hand into your deck, then draw 7 cards.

3 x Dark Ampharos Dark Ampharos (N Destiny)
  • Rarity: Rare Holo
  • Type: Lightning
  • Number: 1
  • Subtype: Stage 2 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Pokémon Power:
Conductivity

Whenever your opponent attaches an Energy card from his or her hand to a Pokémon, this power does 10 damage to that Pokémon. (Don't apply Weakness and Resistance.) This power stops working if you have more than 1 Dark Ampharos in play or while Dark Ampharos is Asleep, Confused, or Paralyzed.

Lightning Colorless Colorless   Shock Bolt      50
Discard all Lightning Energy cards attached to Dark Ampharos or this attack does nothing.

2 x Elekid Elekid (N Genesis)
  • Rarity: Rare
  • Type: Lightning
  • Poke#: 239
  • Number: 22
  • Subtype: Baby Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Pokémon Power:
Playful Punch

Once during your turn (before your attack), you may flip a coin. If heads, do 20 damage to your opponent's Active Pokémon. (Apply Weakness and Resistance.) Either way, this ends your turn. This power can't be used if Elekid is Asleep, Confused, or Paralyzed.

3 x Mareep Mareep (N Destiny)
  • Rarity: Common
  • Type: Lightning
  • Poke#: 179
  • Number: 75
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Colorless   Headbutt      10

3 x Mr. Mime Mr. Mime (Jungle)
  • Rarity: Rare
  • Type: Psychic
  • Poke#: 122
  • Number: 22
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Pokémon Power:
Invisible Wall

Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.

Psychic Colorless   Meditate      10+
Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.

2 x Raikou Raikou (N Revelatn)
  • Rarity: Rare Holo
  • Type: Lightning
  • Poke#: 243
  • Number: 13
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Pokémon Power:
Lightning Burst

Whenever you attach a Lightning Energy card from your hand to Raikou, if your opponent has any Benched Pokémon, he or she chooses 1 of them and switches it with the Defending Pokémon. This power stops working while Raikou is Asleep, Confused, or Paralyzed.

Lightning Lightning Lightning   Lightning Tackle      50
Flip a coin. If tails, Raikou does 20 damage to itself.

 
Section: Energy (13 cards)
8 x Lightning Energy Lightning Energy (Gym Chllng)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 130
  • Resistance: 0
  • Hit Points: 0
5 x Psychic Energy Psychic Energy (Gym Heroes)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 131
  • Resistance: 0
  • Hit Points: 0
 
Section: Trainers (31 cards)
3 x Berry Berry (N Genesis)
  • Rarity: Common
  • Type: Trainer
  • Number: 99
  • Resistance: 0
  • Hit Points: 0
3 x Computer Search Computer Search (Base Set 2)
  • Rarity: Rare
  • Type: Trainer
  • Number: 101
  • Resistance: 0
  • Hit Points: 0
Card text:

Base Set print
Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.
Boundaries Crossed print
You can't have more than 1 ACE SPEC card in your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card). Search your deck for a card and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).

2 x Energy Removal Energy Removal (Base Set 2)
  • Rarity: Common
  • Type: Trainer
  • Number: 119
  • Resistance: 0
  • Hit Points: 0
Card text:

Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.

2 x Gust of Wind Gust of Wind (Base Set 2)
  • Rarity: Common
  • Type: Trainer
  • Number: 120
  • Resistance: 0
  • Hit Points: 0
Card text:

Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.

3 x Item Finder Item Finder (Base Set 2)
  • Rarity: Rare
  • Type: Trainer
  • Number: 103
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.

2 x Nightly Garbage Run Nightly Garbage Run (Team Rockt)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 77
  • Resistance: 0
  • Hit Points: 0
2 x PlusPower PlusPower (Base Set 2)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 113
  • Resistance: 0
  • Hit Points: 0
Card text:

Base Set print
Attach PlusPower to your Active Pokémon. At the end of your turn, discard PlusPower. If this Pokémon's attack does damage to the Defending Pokémon (after applying Weakness and Resistance), the attack does 10 more damage to the Defending Pokémon.
Diamond & Pearl print
Attach PlusPower to 1 of your Pokémon. Discard this card at the end of your turn.If the Pokémon PlusPower is attached to attacks, the attack does 10 more damage to the Active Pokémon (before applying Weakness and Resistance).
Unleashed print
Attach PlusPower to 1 of your Pokémon. Discard this card at the end of your turn.If the Pokémon PlusPower is attached to attacks, the attack does 10 more damage to the Defending Pokémon (before applying Weakness and Resistance).
Black & White print
During this turn, your Pokémon's attacks do 10 more damage to the Active Pokémon (before applying Weakness and Resistance).
You may play as many Item cards as you like during your turn (before your attack).

3 x Pokémon Breeder Pokémon Breeder (Base Set 2)
  • Rarity: Rare
  • Type: Trainer
  • Number: 105
  • Resistance: 0
  • Hit Points: 0
Card text:

Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway.

1 x Professor Elm Professor Elm (N Genesis)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 96
  • Resistance: 0
  • Hit Points: 0
Card text:

Shuffle your hand into your deck. Then, draw 7 cards. You can't play any more Trainer cards this turn.

3 x Professor Oak Professor Oak (Base Set 2)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 116
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard your hand, then draw 7 cards.

2 x Super Energy Removal Super Energy Removal (Base Set 2)
  • Rarity: Rare
  • Type: Trainer
  • Number: 108
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.

3 x Switch Switch (Base Set 2)
  • Rarity: Common
  • Type: Trainer
  • Number: 123
  • Resistance: 0
  • Hit Points: 0
Card text:

Base Set print
Switch 1 of your Benched Pokémon with your Active Pokémon.
Expedition Base Set print
Switch your Active Pokémon with 1 of your Benched Pokémon.
EX Ruby & Sapphire print
Switch 1 of your Active Pokémon with 1 of your Benched Pokémon.
Black & White print
Switch your Active Pokémon with 1 of your Benched Pokémon.
You may play as many Item cards as you like during your turn (before your attack).

2 x The Rocket`s Gym (Stadium) The Rocket's Gym (Stadium) (Gym Heroes)
  • Rarity: Rare
  • Type: Trainer
  • Number: 104
  • Resistance: 0
  • Hit Points: 0
 
Deck Statistics
Distribution by Poke#
- bar 47  78 %  
122 bar 5 %  
173 bar 5 %  
179 bar 5 %  
239 bar 3 %  
243 bar 3 %  
 

Distribution by Rarity
Common bar 26  43 %  
Rare bar 21  35 %  
Rare Holo bar 8 %  
Uncommon bar 13 %  
 

Distribution by Subtype
- bar 60  100 %  
 

Distribution by Type
- bar 58  97 %  
Trainer bar 3 %  
 



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