main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

Deck "Alakazam"

TIP This is a community-driven website, so please consider contributing to it and make it grow. You can let us know about sets or cards we are missing, report inappropriate content, contribute in the forums, write card reviews, etc, etc.
Deck "Alakazam"
Format: Unlimited - 60 Cards
created by ochentero activity icon
Share |
 
Card list Group cards by  
Section: Pokemons (16 cards)
4 x Abra Abra (Team Rockt)
  • Rarity: Common
  • Type: Psychic
  • Poke#: 063
  • Number: 49
  • Resistance: 0
  • Hit Points: 0
3 x Alakazam Alakazam (Base Set)
  • Rarity: Rare Holo
  • Type: Psychic
  • Poke#: 065
  • Number: 1
  • Subtype: Stage 2 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Pokémon Power:
Damage Swap

As often as you like during your turn (before your attack), you may move 1 damage counter from 1 of your Pokémon to another as long as you don't Knock Out that Pokémon. This power can't be used if Alakazam is Asleep, Confused, or Paralyzed.

Psychic Psychic Psychic   Confuse Ray      30
Flip a coin. If heads, the Defending Pokémon is now Confused.

3 x Chansey Chansey (Base Set)
  • Rarity: Rare Holo
  • Type: Colorless
  • Poke#: 113
  • Number: 3
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Attacks Colorless Colorless   Scrunch      
Flip a coin. If heads, prevent all damage done to Chansey during your opponent's next turn. (Any other effects of attacks still happen.)

Colorless Colorless Colorless Colorless   Double-edge      80
Chansey does 80 damage to itself.

2 x Erika`s Dratini Erika's Dratini (Gym Heroes)
  • Rarity: Uncommon
  • Type: Colorless
  • Number: 42
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Pokémon Power:
Strange Barrier

Whenever an attack by a Basic Pokémon (including your own) does 20 or more damage to Erika's Dratini (after applying Weakness and Resistance), reduce that damage to 10. (Any other effects of attacks still happen.) This power stops working while Erika's Dratini is Asleep, Confused, or Paralyzed.

Colorless Colorless   Tail Strike      10+
Flip a coin. If heads, this attack does 10 damage plus 20 more damage; if tails, this attack does 10 damage.

2 x Kadabra Kadabra (Base Set)
  • Rarity: Uncommon
  • Type: Psychic
  • Poke#: 064
  • Number: 32
  • Subtype: Stage 1 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Psychic Psychic   Recover      
Discard 1 Psychic Energy card attached to Kadabra in order to use this attack. Remove all damage counters from Kadabra.

Psychic Psychic Colorless   Super Psy      50

2 x Mr. Mime Mr. Mime (Jungle)
  • Rarity: Rare Holo
  • Type: Psychic
  • Poke#: 122
  • Number: 6
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Pokémon Power:
Invisible Wall

Whenever an attack (including your own) does 30 or more damage to Mr. Mime (after applying Weakness and Resistance), prevent that damage. (Any other effects of attacks still happen.) This power can't be used if Mr. Mime is Asleep, Confused, or Paralyzed.

Psychic Colorless   Meditate      10+
Does 10 damage plus 10 more damage for each damage counter on the Defending Pokémon.

 
Section: Energy (11 cards)
3 x Double Colorless Energy Double Colorless Energy (Base Set)
  • Rarity: Uncommon
  • Type: Special Energy
  • Number: 96
  • Resistance: 0
  • Hit Points: 0
8 x Psychic Energy Psychic Energy (N Genesis)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 110
  • Resistance: 0
  • Hit Points: 0
 
Section: Trainers (33 cards)
3 x Bill Bill (Base Set)
  • Rarity: Common
  • Type: Trainer
  • Number: 91
  • Resistance: 0
  • Hit Points: 0
Card text:

Draw 2 cards.

3 x Computer Search Computer Search (Base Set)
  • Rarity: Rare
  • Type: Trainer
  • Number: 71
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.

4 x Energy Removal Energy Removal (Base Set)
  • Rarity: Common
  • Type: Trainer
  • Number: 92
  • Resistance: 0
  • Hit Points: 0
Card text:

Choose 1 Energy card attached to 1 of your opponent's Pokémon and discard it.

2 x Gust of Wind Gust of Wind (Base Set)
  • Rarity: Common
  • Type: Trainer
  • Number: 93
  • Resistance: 0
  • Hit Points: 0
Card text:

Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.

3 x Item Finder Item Finder (Base Set)
  • Rarity: Rare
  • Type: Trainer
  • Number: 74
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.

2 x Nightly Garbage Run Nightly Garbage Run (Team Rockt)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 77
  • Resistance: 0
  • Hit Points: 0
2 x Pokémon Breeder Pokémon Breeder (Base Set)
  • Rarity: Rare
  • Type: Trainer
  • Number: 76
  • Resistance: 0
  • Hit Points: 0
Card text:

Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway.

3 x Pokémon Center Pokémon Center (Base Set)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 85
  • Resistance: 0
  • Hit Points: 0
Card text:

Remove all damage counters from all of your own Pokémon with damage counters on them, then discard all Energy cards attached to those Pokémon.

2 x Pokémon Trader Pokémon Trader (Base Set)
  • Rarity: Rare
  • Type: Trainer
  • Number: 77
  • Resistance: 0
  • Hit Points: 0
Card text:

Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward.

2 x Professor Oak Professor Oak (Base Set)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 88
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard your hand, then draw 7 cards.

3 x Scoop Up Scoop Up (Base Set)
  • Rarity: Rare
  • Type: Trainer
  • Number: 78
  • Resistance: 0
  • Hit Points: 0
Card text:

Choose 1 of your Pokémon in play and return its Basic Pokémon card to your hand. (Discard all cards attached to that card.)

2 x Super Energy Removal Super Energy Removal (Base Set)
  • Rarity: Rare
  • Type: Trainer
  • Number: 79
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.

2 x Switch Switch (Base Set)
  • Rarity: Common
  • Type: Trainer
  • Number: 95
  • Resistance: 0
  • Hit Points: 0
Card text:

Switch 1 of your Benched Pokémon with your Active Pokémon.

 
Deck Statistics
Distribution by Poke#
- bar 46  77 %  
063 bar 7 %  
064 bar 3 %  
065 bar 5 %  
113 bar 5 %  
122 bar 3 %  
 

Distribution by Rarity
Common bar 23  38 %  
Rare bar 15  25 %  
Rare Holo bar 13 %  
Uncommon bar 14  23 %  
 

Distribution by Subtype
- bar 60  100 %  
 

Distribution by Type
- bar 54  90 %  
Psychic bar 7 %  
Trainer bar 3 %  
 



Rating
There are no votes yet.
You can rate this Deck: how good you think it is?
Enter a comment and choose your rating:

 


Discussion about this Deck
Add your comments
No discussion about this Deck yet.
Subscribe to this discussion


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help