| Cards without Section (40 cards)
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Berlin, Bell Gravekeeper (DMX-06)
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- Collector Number: 13
- Rarity: Uncommon
- Type: Creature
- Race: Initiate/Hedrian/Hunter
- Power: 3000
- Cost: 2
- Civilization: Light/Darkness
- Artist: Katsuya
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Card text:
* (This creature is put into your mana zone tapped)
Blocker
* This creature can't attack players. * When your opponent would choose a creature by the effect of a spell, this creature can't be chosen. * When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.
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DNA Spark (DMR-02)
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- Collector Number: 6
- Rarity: Rare
- Type: Spell
- Cost: 6
- Civilization: Light
- Artist: Naoki Saito
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Tap all your opponent's creatures in the battle zone. * If you have two or less shields, add the top card of your deck to your shields face down.
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Galaxy Falcon, Counterattack Fortress (DMR-02)
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- Collector Number: 12
- Rarity: Rare
- Type: Fortress
- Cost: 1
- Civilization: Fire
- Artist: Ishibashi Yosuke
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Card text:
* Fortress - Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
* Your Hunters gain "speed attacker".
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Game On! Charger (DMR-03)
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- Collector Number: 13
- Rarity: Rare
- Type: Spell
- Cost: 3
- Civilization: Fire
- Artist: kawasumi
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Card text:
* This turn, one of your creatures can attack untapped creatures.
* Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
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Genji Boy (P-Y10)
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- Collector Number: P28-Y10
- Rarity: Uncommon
- Type: Creature
- Race: Human/Hunter
- Power: 1000
- Cost: 5
- Civilization: Fire
- Artist: Murakami Hasashi
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* This creature attacks each turn if able. * When your Hunters attack, destroy an opponents creatures with Blocker.
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Heehaw, Caterpillar Rider (DMR-01)
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- Collector Number: 27
- Rarity: Rare
- Type: Creature
- Race: Death Puppet/Parasite Worm/Hunter
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Darkness
- Artist: sarmat
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Card text:
* Slayer (When this creature loses a battle, destroy the other creature)
* When this creature is destroyed, you may return 1 Hunter creature from your graveyard to your hand. A weapon from a wound, who woulda thunk! With this I'll have my revenge, heehaw!!
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Hyperspatial Black Red Hole (DMR-02)
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- Collector Number: 33
- Rarity: Uncommon
- Type: Spell
- Cost: 4
- Civilization: Darkness/Fire
- Artist: MATSUMOTO EITO
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Card text:
* (This spell is put into your mana zone tapped.)
* Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. * If you put a darkness psychic creature into the battle zone in this way, choose one of your opponent's creatures. On your opponent's next turn, that creature must attack if able. * If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures.
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Hyperspatial Guard Hole (P-Y9)
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- Collector Number: P68-Y9
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Light/Darkness
- Artist: sansyu
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Card text:
* (This spell is put into your mana zone tapped.)
* Choose one of your opponent's non-evolution creatures in the battle zone and put it into their shield zone face down. * Choose a Light or Darkness creature that has command in its race with a cost of 10 or less in your hyperspatial zone and put it into the battle zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Surprise Hole (DMX-02)
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- Collector Number: 32
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 3
- Civilization: Light
- Artist: AMON
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 2 or less and put them into the battle zone.
- *º Choose 1 Light or Water creature with a cost of 4 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Joan of Arc, Goddess of Victory (DMR-03)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Mecha Del Sol/Hunter
- Power: 7500
- Cost: 7
- Civilization: Light
- Artist: hippo
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Card text:
Blocker
* When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it. * Double breaker * When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.
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No Questions! Ogre-maru Boy (P-Y10)
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- Collector Number: P48-Y10
- Rarity: Promotional
- Type: Creature
- Race: Human/Hunter
- Power: 2000
- Cost: 4
- Civilization: Fire
- Artist: hideki ishikawa
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* When you put this creature into the battle zone, choose any number of your opponent's psychic creatures with total power 8000 or less and destroy them.
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Ogre Beater, Infinite Fist (DMD-05)
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- Collector Number: 1
- Rarity: Promotional
- Type: Evolution Creature
- Race: Human/Hunter/Alien
- Power: 7000+
- Mana Number: 1
- Cost: 6
- Civilization: Darkness/Fire
- Artist: TUBAKI HALSAME
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Card text:
* (This card is put into your mana zone tapped.)
* Evolution - Put on one of your Hunters. * While battling a light creature, this creature gets +2000 power. * When this creature wins a battle, untap this creature. * Double breaker (This creature breaks 2 shields.)
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Ogre Hell, Annihilator Fist (P-Y11)
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- Collector Number: P1-Y11
- Rarity: Promotional
- Type: Evolution Creature
- Race: Human/Hunter/Alien
- Power: 6000
- Mana Number: 1
- Cost: 4
- Civilization: Darkness
- Artist: TUBAKI HALSAME
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Card text:
* (This card is put into your mana zone tapped.)
* Evolution - Put on one of your Hunters. * When you put this creature into the battle zone, destroy one of your opponent's creatures with cost 5 or less. * Double breaker (This creature breaks 2 shields.)
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Ogre Kaiser "Destruction" (DMX-08)
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- Collector Number: S4
- Rarity: Super Rare
- Type: Creature
- Race: Red Command Dragon/Hunter/Alien
- Power: 7000
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: Hisashi Murakami
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* When this creature attacks, destroy one of your opponent's psychic creatures. * Double breaker (This creature breaks 2 shields.)
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Perfect Madonna, Light Weapon (DMX-08)
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- Collector Number: 6
- Rarity: Rare
- Type: Creature
- Race: Mecha Del Sol/Alien
- Power: 2500
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: boyaking
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* This creature can't attack players. * When this creature would leave the battle zone, if this creature's power is greater than 0, it stays in the battle zone instead of leaving the battle zone.
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Silver Glory, Invincible Fortress (DM-30)
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- Collector Number: 1
- Rarity: Very Rare
- Type: Fortress
- Power: 0
- Cost: 6
- Civilization: Light
- Artist: hippo
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Card text:
Fortress: Choose one of your shields and attach this card to fortifythat shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.) Your creatures win all battles. If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.
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Straight, Fighting Ogre (DMX-08)
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- Collector Number: 37
- Rarity: Common
- Type: Creature
- Race: Human/Hunter/Alien
- Power: 3000
- Mana Number: 1
- Cost: 3
- Civilization: Darkness/Fire
- Artist: hippo
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Card text:
* (This card is put into your mana zone tapped.)
* You may have your Human evolution creatures cost up to 2 less to summon. However, they can't cost less than 1.
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Super Infernal Gate Smash (DMD-05)
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- Collector Number: 7
- Rarity: Promotional
- Type: Spell
- Mana Number: 1
- Cost: 4
- Civilization: Darkness/Fire
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Card text:
* (When put into the mana zone, you tap this card.)
* Destroy one of your opponent's creatures.
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Terror Pit (DM-18)
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- Collector Number: 35
- Rarity: Rare
- Type: Spell
- Power: 0
- Cost: 6
- Civilization: Darkness
- Artist: Hisashi Momose
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Card text:
[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Destroy 1 of your opponent's creatures.
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Vorg, Brawler of Hell (DMD-05)
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- Collector Number: 6
- Rarity: Promotional
- Type: Creature
- Race: Human/Hunter/Alien
- Power: 4000
- Mana Number: 1
- Cost: 2
- Civilization: Darkness/Fire
- Artist: boyaking
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Card text:
* (This card is put into your mana zone tapped.)
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| Section: Hyperspatial Zone (8 cards)
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Alien Father (Just 1 Song?)/Captivating Dancing Alien (DMX-07)
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- Collector Number: 6
- Rarity: Rare
- Type: Psychic Super Creature
- Race: Alien
- Power: 4000/12
- Cost: 4/20
- Civilization: Darkness/Fire//Light/Water/Darkness
- Artist: Hisanobu Kometani
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Card text:
* All Aliens in the battle zone gain "Slayer". (After a creature with "Slayer" battles, destroy the other creature.)
* Psychic Link - At the start of your turn, if you have Mother Alien (Gladly) in the battle zone, link this creature and that creature and flip this creature. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.
* Triple breaker (This creature breaks 3 shields)
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Deepsea Yanus, Temporal Warpanther/Crimson Lord Yanus, Temporal Warpanther (DM-38)
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- Collector Number: 22
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Blue Monster//Flame Monster
- Power: 4000/4000+
- Cost: 4
- Civilization: Water//Fire
- Artist: MATSOMOTO EITO
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Card text:
* When this creature is awakened, draw 1 card.
* Loop AwakenâWhen you put a fire creature into the battle zone during your turn, flip this creature.
Magic Soul
Kung Fu Soul
* When this creature is awakened, choose 1 creature in your battle zone. That creature gets "Power attacker +2000 and "Speed attacker" this turn.
* Loop AwakenâWhen you put a water creature into the battle zone during your turn, flip this creature.
Magic Soul
Kung Fu Soul
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Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Psychic Creature
- Race: World Command
- Power: 9000/23000
- Cost: 10/20
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Sansyu
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Card text:
Blocker * This creature can't attack. * Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen. * Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evil Soul
* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures. * Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.) * Quadruple breaker (This creature breaks 4 shields.)
Evil Soul
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Five Star, Temporal Luck/Lightning Five Star, Heavenly Luck Awakened (DM-39)
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- Collector Number: 1
- Rarity: Very Rare
- Type: Psychic Creature
- Race: Angel Command
- Power: 5500/10500
- Cost: 6/9
- Civilization: Light
- Artist: TUBAKI HALSAME
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Card text:
* Awaken - At the start of your turn, if you have 3 or more creatures in your battle zone with "500" as the last 3 digits of their power, flip this creature.
* This creature can't be attacked by fire creatures.
Holy Soul
* All of your other creatures win all battles.
* Double breaker (This creature breaks 2 shields.)
Holy Soul
ãããæå¾ã®æ±ºæ¦ï¼ã¯ã«ãããè¡ã!! ãã¡ã¤ãã¹ã¿ã¼ã»ãã©ã¹ã¿ã¼!!! ï¼å¤©éã®è¦éè
ã©ã¤ããã³ã°ã»ãã¡ã¤ãã¹ã¿ã¼ . This is the final battle! Go Tulk!! Five Star Blaster!!! -Lightning Five Star, Heavenly Luck Awakened
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Gaga Packun, Io Enforcer/Tearing Packunga, the Greedy (DMR-01)
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- Collector Number: 41
- Rarity: Uncommon
- Type: Psychic Creature/Psychic Super Creature
- Race: Berserker/Alien//Berserker/Gaia Command/Alien
- Power: 3000/105
- Cost: 4/15
- Civilization: Light//Light/Nature
- Artist: Eel
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Card text:
* Your opponent's spells cost 1 more to cast. * Psychic Link: At the beginning of your turn, if you have Geo the Man, Earth Titan in the battle zone, link it to this creature and flip this creature (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When one of your opponent's creatures attacks, untap this creature.
* When one of your opponent's creatures attacks, this creature gains "Blocker". * Double breaker (This creature breaks 2 shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)
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Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
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- Collector Number: 55
- Rarity: Common
- Type: Psychic Super Creature
- Race: Flame Command/Alien//Rainbow Command Dragon/Alien
- Power: 5000/17000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
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Card text:
* Each of your other creatures gets +1000 power for each civilization it has.
* Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.
* Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Kutt, Temporal Brawler/Severance, the Awakened Giant (DM-37)
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- Collector Number: 30
- Rarity: Uncommon
- Type: Psychic Creature
- Race: Human//Giant
- Power: 1000/5000+
- Mana Number: 1
- Cost: 2/7
- Civilization: Fire//Nature
- Artist: hippo
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Card text:
* During your opponent's turn, if any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
* AwakenâAt the start of your turn, if you have a creature in your battle zone with 6000 power or more, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Power attacker +2000
* Double breaker (This creature breaks 2 shields.) * If any of your psychic creatures would be returned to your hand by an opponent's spell or the ability of one of your opponent's creatures in the battle zone, that creature stays in the battle zone instead of being returned to your hand.
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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