| Section: Pokemons (22 cards)
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Bisharp (BWNV)
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- Rarity: Uncommon
- Type: Darkness
- Weakness: Ftx2
- Poke#: 625
- Number: 76
- Subtype: Stage 1 Pokémon
- Resistance: P-20
- Hit Points: 90
- Retreat Cost: 1
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Card text:
Finishing Blow 20+ If the Defending Pokemon already has any damage counters on it, this attack does 50 more damage.
 Night Slash 30 Switch this Pokemon with 1 of your Benched Pokemon.
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Cleffa (HG&SS)
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- Rarity: Rare
- Type: Colorless
- Poke#: 173
- Number: 17
- Subtype: Basic Pokémon
- Hit Points: 30 HP
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Card text:
Sweet Sleeping Face - As long as Cleffa is Asleep, prevent all damage done to Cleffa by attacks. (Poke-BODY)
0 Eeeeeeek Shuffle your hand into your deck, then draw 6 cards. Cleffa is now Asleep.
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Larvitar (TRR)
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- Rarity: Common
- Type: Fighting
- Weakness: G
- Poke#: 246
- Number: 62
- Subtype: Basic Pokémon
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Fury Attack 10x Flip 3 coins. This attack does 10 damage times the number of heads.
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Mandibuzz (B&W)
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- Rarity: Rare
- Type: Darkness
- Weakness: Lx2
- Poke#: 630
- Number: 73
- Subtype: Stage 1 Pokémon
- Resistance: Ft-20
- Hit Points: 90
- Retreat Cost: 1
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Card text:
Blindside Does 50 damage to one of your opponent's Pokémon that has any damage counters on it. (Don't apply Weakness and Resistance for Benched Pokémon.)
  Punishment 40+ If the Defending Pokémon is a Stage 2 Pokémon, this attack does 60 more damage.
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Pawniard (BWNV)
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- Rarity: Common
- Type: Darkness
- Weakness: Ftx2
- Poke#: 624
- Number: 75
- Subtype: Basic Pokémon
- Resistance: P-20
- Hit Points: 60
- Retreat Cost: 1
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Card text:
Iron Head 10x Flip a coin until you get tails. This attack does 10 damage times the number of heads.
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Pupitar (HSU)
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- Rarity: Uncommon
- Type: Fighting
- Weakness: Wx2
- Poke#: 247
- Number: 38
- Subtype: Stage 1 Pokémon
- Resistance: L-20
- Hit Points: 70 HP
- Retreat Cost: C
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Card text:
 Rage 20+ Does 20 damage plus 10 more damage for each damage counter on Pupitar.
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Tyranitar (HSU)
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- Rarity: Rare Prime
- Type: Darkness
- Weakness: Ftx2
- Poke#: 248
- Number: 88
- Subtype: Stage 2 Pokémon
- Resistance: P-20
- Hit Points: 160 HP
- Retreat Cost: CCC
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Card text:
Darkness Howl This attack does 20 damage to each Pokémon in play (both yours and your opponent's) (excluding any Darkness Pokémon). (Don't apply Weakness and Resistance for Benched Pokémon.)
  Power Claw 60 This attack's damage isn't affected by Poké-Powers, Poké-Bodies, or any other effects on the Defending Pokémon.
   Megaton Tail 120 Discard the top 3 cards of your deck.
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Vullaby (BWEP)
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- Rarity: Common
- Type: Darkness
- Weakness: Lx2
- Number: 68
- Subtype: Basic Pokémon
- Resistance: F-20
- Hit Points: 50 HP
- Retreat Cost: C
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Card text:
Rear Guard During your opponent's next turn, any damage done to this Pokemon by attacks is reduced by 30 (after applying Weakness and Resistance).
 Gust 20
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| Section: Energy (14 cards)
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Darkness Energy (Emerald)
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- Rarity: Rare
- Type: Energy
- Number: 86
- Subtype: Special Energy
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Card text:
If the Pokemon Darkness Energy is attached to attacks, the attack does 10 more damage to the Active Pokemon (before applying Weakness and Resistance). Ignore this effect unless the Attacking Pokemon is D or has Dark in its name. Darkness Energy provides D energy. (Doesn't count as a basic Energy card.)
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Darkness Energy (D&P)
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- Rarity: Common
- Type: Energy
- Number: 129
- Hit Points: 0 HP
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| Section: Trainers (24 cards)
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Copycat (CoL)
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- Rarity: Uncommon
- Type: Trainer
- Number: 77
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw a number of cards equal to the number of cards in your opponent's hand.
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Heavy Ball (B&WND)
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- Rarity: Uncommon
- Type: Trainer
- Number: 88
- Subtype: Item
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Card text:
Search your deck for a Pokémon with a Retreat Cost of 3 or more, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack).
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Level Ball (B&WND)
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- Rarity: Uncommon
- Type: Trainer
- Number: 89
- Subtype: Item
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Card text:
Search your deck for a Pokémon with 90 HP or less, reveal it, and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack).
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PlusPower (B&W)
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- Rarity: Uncommon
- Type: Trainer
- Number: 96
- Subtype: Item
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Card text:
During thisturn, your Pokémon's attaacks do 10 more damage to the Active Pokémon (before applying Weakness and Resistance).
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Pokemon Catcher (BWEP)
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- Rarity: Uncommon
- Type: Trainer
- Number: 95
- Subtype: Item
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Card text:
You may play as many Item cards as you like during your turn (before your attack).
Switch your opponent's Active Pokemon with 1 of his or her Benched Pokemon.
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Pokémon Communication (B&W)
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- Rarity: Uncommon
- Type: Trainer
- Number: 99
- Subtype: Item
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Card text:
Reveal a Pokémon in your hand and put it on top of your deck. If you do, search your deck for a Pokémon, reveal it, and put it into your hand. Shuffle your deck aftwerward.
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Professor Oak's New Theory (CoL)
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- Rarity: Uncommon
- Type: Trainer
- Number: 83
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Shuffle your hand into your deck. Then, draw 6 cards.
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Rare Candy (HSU)
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- Rarity: Uncommon
- Type: Trainer
- Number: 82
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Card text:
Choose 1 of your Basic Pokémon in play. If you have a Stage 1 or Stage 2 card that evolves from that Pokémon in your hand, put that card on the Basic Pokémon. (This counts as evolving that Pokémon.) (If you choose a Stage 2 Pokémon in your hand, put that Pokémon on the Basic Pokémon instead of on a Stage 1 Pokémon.)
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Switch (D&PSF)
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- Rarity: Common
- Type: Trainer
- Number: 93
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Card text:
Switch 1 of your Active Pokémon with 1 of your Benched Pokémon.
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Twins (HSTrium)
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- Rarity: Uncommon
- Type: Trainer
- Number: 89
- Subtype: Supporter
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Card text:
You can play only one Supporter each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
You may use this card only if you have more Prize cards left than your opponent. Search your deck for any 2 cards and put them into your hand. Shuffle your deck afterward.
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