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Deck "Dimensional Swoop: Juu's Zeal."

Deck "Dimensional Swoop: Juu's Zeal."
Format: OCG - 48 Cards
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Cards without Section (36 cards)
1 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

1 x Cebu Algol, the Electrical Vanguard Cebu Algol, the Electrical Vanguard (DMR-01)
  • Collector Number: 48
  • Rarity: Uncommon
  • Type: Creature
  • Race: Earth Eater/Cyber Lord/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

*  When you put this creature into the battle zone, put a light, water, or darkness psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone.

1 x Child Festival of Faerie Fire Child Festival of Faerie Fire (DMX-14)
  • Collector Number: 81
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  Look at the top two cards of your deck. Put one of them into your mana zone, and put the other one on the bottom of your deck. If you put a fire card into your mana zone in this way, return this spell to your hand after casting it instead of putting it into your graveyard.

2 x Codename Sorge Codename Sorge (DMR-03)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Unknown
  • Power: 8000
  • Cost: 8
  • Civilization: Water/Fire/Nature
  • Artist: Filip Burburan
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature or another creature into the battle zone, you may choose another creature in the battle zone. If you do, those two creatures battle.

*  Double breaker (This creature breaks 2 shields.)

1 x Colorful Dance Colorful Dance (DMC-55)
  • Collector Number: 63
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Yuri Shinjuro
Card text:

Put the top 5 cards from your deck into your mana zone. Then, put 5 cards from your mana zone into your graveyard.

2 x Cyber N World Cyber N World (DMR-01)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Koji Nishino
Card text:

*  When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.

*  Double breaker (This creature breaks 2 shields.)

4 x Faerie Life Faerie Life (DMX-02)
  • Collector Number: 39
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)

1 x Falconer, Lightfang Ninja Falconer, Lightfang Ninja (DMX-12)
  • Collector Number: 94-b
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Light
  • Artist: Shin "JASON" Nagasawa
Card text:

*  Ninja Strike 4 (Whenever one of your opponent's creatures attacks or blocks, if you have 4 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  When you put this creature into the battle zone, until the start of your next turn, one of your creatures gets "Blocker".

1 x GILL Supergalactic Dragon GILL Supergalactic Dragon (DMX-05)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Alien
  • Power: 9000
  • Cost: 10
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, choose any number of your opponent's creatures with a total power of 9000 or less and destroy them. Then choose 1 of your opponent's shields and put it in its owner's graveyard.

*  Double breaker (This creature breaks 2 shields.)

3 x Intense Dimension! Crimson Juu Intense Dimension! Crimson Juu (DMR-04)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Creature
  • Race: Flame Monster/Blue Monster/Alien
  • Power: 5000
  • Cost: 6
  • Civilization: Water/Fire
  • Artist: MITSUAKI MATSUMOTO
Card text:

(This card is put into your mana zone tapped.)

*  Space Charge: Multicolored (Whenever you put a Multicolored card into your mana zone, you may use this creature's Spacecharge.gif ability)


Spacecharge.gif Put a multicolored Alien psychic creature with a cost less than or equal to the number of cards in your mana zone from your hyperspatial zone into the battle zone

3 x Intense Vacuuming Twist (Mode Change) Intense Vacuuming Twist (Mode Change) (DMR-03)
  • Collector Number: 9m
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

4 x Jasmine, Mist Faerie (Mode Change) Jasmine, Mist Faerie (Mode Change) (DMR-01)
  • Collector Number: 109m
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie

1 x Lifeplan Charger Lifeplan Charger (DMR-06)
  • Collector Number: 55m
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

*  Look at the top 5 cards of your deck. Take a creature from those cards, reveal it your opponent, and add it to your hand. Then, put the rest on the bottom of your deck in any order.

*  Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

3 x Mitsurugi Boost, Matchless Dragon Demon Mitsurugi Boost, Matchless Dragon Demon (DMD-07)
  • Collector Number: 7
  • Rarity: Common
  • Type: Creature
  • Race: Earth Dragon/Armored Dragon/Hunter
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire/Nature
  • Artist: MATSUMOTO EIGHT
Card text:

(This card is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may put this creature into the mana zone. If you do, destroy one of your opponent's creature's with power 6000 or less.

1 x Moel, Lovely Ogre Sniper Moel, Lovely Ogre Sniper (DMR-06)
  • Collector Number: 29m
  • Rarity: Uncommon
  • Type: Creature
  • Race: Human/Hunter/Alien
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When you put this creature or a creature with a cost of 7 or more into the battle zone, destroy one of your opponent's creatures with power 4000 or less.

1 x Orochi, of the Hidden Blade Orochi, of the Hidden Blade (DMX-12)
  • Collector Number: 48-b
  • Rarity: Very Rare
  • Type: Creature
  • Race: Cyber Lord/Shinobi
  • Power: 3000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Okera
Card text:

*  Ninja Strike 7

*  When you put this creature into the battle zone, choose 1 other creature in the battle zone and put it on the bottom of its owner's deck. That creature's owner reveals cards from the top of their deck until they reach a non-evolution creature, puts that creature into the battle zone, and then puts the rest of the revealed cards on the bottom of their deck in any order.

4 x Prometheus, Splash Axe Prometheus, Splash Axe (DMD-11)
  • Collector Number: 12
  • Rarity: No Rarity
  • Type: Creature
  • Race: Outrage
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water/Nature
  • Artist: nejita
Card text:

(This card is put into your mana zone tapped.)

*  When you put this creature in the battle zone, put the top two cards of your deck into your mana zone tapped. Then, return a card from your mana zone to your hand.

1 x Seventh Tower Seventh Tower (DMX-06)
  • Collector Number: 20
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

*  Put the top card of your deck into your mana zone.

*  Metamorph (When your mana zone has 7 or more cards, this spell gains the following Metamorph.gif abilities.)


Metamorph.gif Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone.

1 x Zerokage, Lightfang Lord Zerokage, Lightfang Lord (DMX-08)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Creature
  • Race: Initiate/Shinobi
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Light
  • Artist: kurokurokuro
Card text:

Blockericon.jpg Blocker

*  Ninja Strike 7 (Whenever one of your opponent's creatures attacks or blocks, if you have 7 or more cards in your mana zone and if during that attack you did not use a "Ninja Strike" ability, you may summon this Shinobi without paying its cost. At the end of that turn, put this Shinobi at the bottom of your deck.)

*  This creature can't attack players.

 
Section: Side Deck (4 cards)
1 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DMX-08)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

*  Draw a card.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Red Green Hole Hyperspatial Red Green Hole (DMR-02)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Fire/Nature
  • Artist: MATSUMOTO EITO
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

 
Section: Hyperspatial Zone (8 cards)
1 x Alien Father (Just 1 Song?)/Captivating Dancing Alien Alien Father (Just 1 Song?)/Captivating Dancing Alien (DMX-07)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Alien
  • Power: 4000/12
  • Cost: 4/20
  • Civilization: Darkness/Fire//Light/Water/Darkness
  • Artist: Hisanobu Kometani
Card text:

*  All Aliens in the battle zone gain "Slayer". (After a creature with "Slayer" battles, destroy the other creature.)

*  Psychic Link - At the start of your turn, if you have Mother Alien (Gladly) in the battle zone, link this creature and that creature and flip this creature.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

1 x Black WILLOW Kaiser/Shachihoko GOLDEN Dragon Black WILLOW Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: 2
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Black Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Darkness//Light/Darkness/Fire
Card text:

*  When this creature attacks, choose one of your opponent's creatures. This turn, that creature gets -3000 power until end of turn. (A creature with 0 or less power is destroyed.)

*  Double breaker (This creature breaks 2 shields.)

*  Psychic Link - At the beginning of your turn, if you have Red ABYTHEN Kaiser and White TENMTH Kaiser in the battle zone, link them to this creature and flip this creature.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 55
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Flame Command/Alien//Rainbow Command Dragon/Alien
  • Power: 5000/17000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Each of your other creatures gets +1000 power for each civilization it has.

*  Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Mother Alien (Gladly)/Captivating Dancing Alien Mother Alien (Gladly)/Captivating Dancing Alien (DMX-07)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Alien
  • Power: 6000/12
  • Cost: 7/20
  • Civilization: Light/Water//Light/Water/Darkness
  • Artist: Hisanobu Kometani
Card text:

*  All of your Aliens gain "Saver: Alien". (When one of your Aliens would be destroyed, you may destroy a creature with "Saver: Alien" instead.

*  Double breaker

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

1 x Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Fire//Light/Darkness/Fire
Card text:

*  When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x White TENMTH Kaiser/Shachihoko GOLDEN Dragon White TENMTH Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: 1
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: White Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Light//Light/Darkness/Fire
Card text:

*  When this creature attacks, you may return 1 spell from your graveyard to your hand.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness//Light/Darkness/Fire bar 2 %  
Darkness/Fire//Light/Water/Darkness bar 2 %  
Fire bar 4 %  
Fire//Light/Darkness/Fire bar 2 %  
Fire/Nature bar 15 %  
Light bar 4 %  
Light//Light/Darkness/Fire bar 2 %  
Light/Water//Light/Water/Darkness bar 2 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Nature bar 12  25 %  
Nature//Light/Nature bar 2 %  
Water bar 17 %  
Water/Fire bar 6 %  
Water/Fire/Nature bar 4 %  
Water/Nature bar 8 %  
 

Distribution by Cost
10 bar 2 %  
2 bar 17 %  
3 bar 6 %  
4 bar 17 %  
4/20 bar 2 %  
5 bar 10  21 %  
5/30 bar 4 %  
6 bar 13 %  
6/15 bar 2 %  
7 bar 4 %  
7/20 bar 2 %  
7/39 bar 6 %  
8 bar 4 %  
 

Distribution by Power
- bar 14  29 %  
- bar 2 %  
1000 bar 19 %  
2000 bar 2 %  
3000 bar 4 %  
4000/12 bar 2 %  
4000/26000 bar 2 %  
5000 bar 13 %  
5000/105 bar 2 %  
5000/17000 bar 2 %  
6000 bar 6 %  
6000/12 bar 2 %  
6000/390 bar 6 %  
7000 bar 2 %  
8000 bar 4 %  
9000 bar 2 %  
 

Distribution by Race
- bar 15  31 %  
Alien bar 4 %  
Armored Dragon/Alien bar 2 %  
Armored Dragon/Earth Dragon/Hunter bar 2 %  
Black Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
Cyber Command bar 4 %  
Cyber Lord/Shinobi bar 2 %  
Earth Dragon/Armored Dragon/Hunter bar 6 %  
Earth Eater/Cyber Lord/Alien bar 2 %  
Flame Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Flame Monster/Blue Monster/Alien bar 6 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Guardian/Shinobi bar 2 %  
Human/Hunter/Alien bar 2 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Initiate/Shinobi bar 2 %  
Outrage bar 8 %  
Red Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
Snow Faerie bar 8 %  
Unknown bar 4 %  
White Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
 

Distribution by Rarity
Common bar 18  38 %  
No Rarity bar 8 %  
Rare bar 17 %  
Super Rare bar 10 %  
Uncommon bar 10  21 %  
Very Rare bar 4 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 25  52 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 15 %  
Spell bar 15  31 %  
 



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threather
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Subject: Hybrid   Posted: May 16, 2012 05:13 am

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