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Deck "Dimensional Swoop: Juu's Zeal."

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Deck "Dimensional Swoop: Juu's Zeal."
Format: OCG - 46 Cards
created by kaka LV21 activity icon envelope icon
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Cards without Section (20 cards)
3 x Cosmo Cebu Lambda, the Super Electromagnetic Cosmo Cebu Lambda, the Super Electromagnetic (DMR-03)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Cyber Command/Alien
  • Power: 7000
  • Cost: 5
  • Civilization: Water
  • Artist: Sansyu
Card text:

*  Evolution - Put on one of your fire or nature creatures.

*  Meteorburn - When this creature attacks, you may put a card under this creature into the graveyard. If you do, draw 3 cards.

*  Double breaker

*  At the start of your turn, you may put a non-evolution creature under this creature from your hand.

1 x Cyber N World Cyber N World (DMR-01)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Koji Nishino
Card text:

*  When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.

*  Double breaker (This creature breaks 2 shields.)

1 x GILL Supergalactic Dragon GILL Supergalactic Dragon (Y-12)
  • Collector Number: P19-Y12
  • Rarity: Promotional
  • Type: Creature
  • Race: Armored Dragon/Alien
  • Power: 9000
  • Mana Number: 1
  • Cost: 10
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

* When you put this creature into the battle zone, choose any number of your opponent's creatures with a total power of 9000 or less and destroy them. Then, choose one of your opponent's shields and put it in its owner's graveyard.

* Double breaker (This creature breaks 2 shields.)

3 x Geo Horn, the Lively Geo Horn, the Lively (DMX-12)
  • Collector Number: 35
  • Rarity: Common
  • Type: Creature
  • Race: Horned Beast/Alien
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Hayaken
Card text:

*  When you put this creature into the battle zone, search your deck. Choose an Alien from your deck, show it to your opponent, and add it to your hand. Then, shuffle your deck.

2 x Immediate Effect! Hot Springs Immediate Effect! Hot Springs (DMR-05)
  • Collector Number: 10
  • Rarity: Very Rare
  • Type: Creature
  • Race: Cyber Command/Flame Command/Alien
  • Power: 8000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water/Fire
  • Artist: Daisuke Izuka
Card text:

(This card is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw a card.

*  Speed attacker (This creature doesn't get summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

*  At the beginning of your turn, choose another creature in the battle zone. Return that creature and this creature to their owners hand.

3 x Intense Dimension! Crimson Juu Intense Dimension! Crimson Juu (DMR-04)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Creature
  • Race: Flame Monster/Blue Monster/Alien
  • Power: 5000
  • Cost: 6
  • Civilization: Water/Fire
  • Artist: MITSUAKI MATSUMOTO
Card text:

(This card is put into your mana zone tapped.)

*  Space Charge: Multicolored (Whenever you put a Multicolored card into your mana zone, you may use this creature's Spacecharge.gif ability)


Spacecharge.gif Put a multicolored Alien psychic creature with a cost less than or equal to the number of cards in your mana zone from your hyperspatial zone into the battle zone

3 x Jasmine, Mist Faerie (Mode Change) Jasmine, Mist Faerie (Mode Change) (DMR-01)
  • Collector Number: 109m
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

Coming home to the earth is my happiness. I hope something great will come out -Jasmine, Mist Faerie

1 x Mitsurugi Boost, Matchless Dragon Demon Mitsurugi Boost, Matchless Dragon Demon (DMD-07)
  • Collector Number: 7
  • Rarity: Common
  • Type: Creature
  • Race: Earth Dragon/Armored Dragon/Hunter
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire/Nature
  • Artist: MATSUMOTO EIGHT
Card text:

(This card is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may put this creature into the mana zone. If you do, destroy one of your opponent's creature's with power 6000 or less.

3 x Prometheus, Splash Axe Prometheus, Splash Axe (DMD-11)
  • Collector Number: 12
  • Rarity: No Rarity
  • Type: Creature
  • Race: Outrage
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water/Nature
  • Artist: nejita
Card text:

(This card is put into your mana zone tapped.)

*  When you put this creature in the battle zone, put the top two cards of your deck into your mana zone tapped. Then, return a card from your mana zone to your hand.

 
Section: Main Deck (12 cards)
3 x Faerie Life Faerie Life (DMX-02)
  • Collector Number: 39
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)

3 x Intense Vacuuming Twist (Mode Change) Intense Vacuuming Twist (Mode Change) (DMR-03)
  • Collector Number: 9m
  • Rarity: Rare
  • Type: Spell
  • Cost: 4
  • Civilization: Water
  • Artist: Nottsuo
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Look at the top 5 cards of your deck. Reveal one of them and put it into your hand, then put the rest at the bottom of your deck in any order. If a fire or nature card was revealed in this way, choose a creature in the battle zone, and you may return that creature to its owner's hand.

1 x Natural Snare Natural Snare (DMX-02)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Nature
  • Artist: â–  Sansyu (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Choose one of your opponent's creatures in the battle zone and put it into his mana zone.

絡まり伸びるツタがやっと動きを止めると、そこには新たな丘ができていた。 (DMC-33)
罠にはまった者たちは、夜の森で生きる屍と化す。 (DMC-59/DMC-61/DMX-02)
大地が生み出す罠にかかった者は、大地に還る、それがサダメ…。 (DMD-01)

1 x Reap and Sow Reap and Sow (DMX-01)
  • Collector Number: 27
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire/Nature
  • Artist: Norikatsu Miyoshi
Card text:

(This spell is put into your mana zone tapped.)

*  Choose a card in your opponent's mana zone and put it into his graveyard. Then put the top card of your deck into your mana zone.

"Only those who don't understand call it chaos. The rest call it life." —Gonta, the Warrior Savage

3 x Seventh Tower Seventh Tower (DMX-06)
  • Collector Number: 20
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Taro Yamazaki
Card text:

*  Put the top card of your deck into your mana zone.

*  Metamorph (When your mana zone has 7 or more cards, this spell gains the following Metamorph.gif abilities.)


Metamorph.gif Instead of the top card of your deck, put the top 3 cards of your deck into your mana zone.

1 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMD-15)
  • Collector Number: 10
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)

* Destroy any number of your opponent's creatures that have total power 5000 or less.

 
Section: Side Deck (6 cards)
1 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DMX-08)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

*  Draw a card.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Gallows Hole Hyperspatial Gallows Hole (DMR-01)
  • Collector Number: 50
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Murakami Hisashi
Card text:

*  Choose 1 non-psychic creature in the battle zone and return it to its owner's hand.

*  Put a water or darkness psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

3 x Hyperspatial Red Green Hole Hyperspatial Red Green Hole (DMR-02)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Fire/Nature
  • Artist: MATSUMOTO EITO
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

 
Section: Hyperspatial Zone (8 cards)
1 x Alien Father (Just 1 Song?)/Captivating Dancing Alien Alien Father (Just 1 Song?)/Captivating Dancing Alien (DMX-07)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Alien
  • Power: 4000/12
  • Cost: 4/20
  • Civilization: Darkness/Fire//Light/Water/Darkness
  • Artist: Hisanobu Kometani
Card text:

*  All Aliens in the battle zone gain "Slayer". (After a creature with "Slayer" battles, destroy the other creature.)

*  Psychic Link - At the start of your turn, if you have Mother Alien (Gladly) in the battle zone, link this creature and that creature and flip this creature.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

1 x Black WILLOW Kaiser/Shachihoko GOLDEN Dragon Black WILLOW Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: 2
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Black Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Darkness//Light/Darkness/Fire
Card text:

*  When this creature attacks, choose one of your opponent's creatures. This turn, that creature gets -3000 power until end of turn. (A creature with 0 or less power is destroyed.)

*  Double breaker (This creature breaks 2 shields.)

*  Psychic Link - At the beginning of your turn, if you have Red ABYTHEN Kaiser and White TENMTH Kaiser in the battle zone, link them to this creature and flip this creature.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Geo the Man, Earth Titan/Tearing Packunga, the Greedy Geo the Man, Earth Titan/Tearing Packunga, the Greedy (DMR-01)
  • Collector Number: 65
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Gaia Command/Alien//Berserker/Gaia Command/Alien
  • Power: 5000/105
  • Cost: 6/15
  • Civilization: Nature//Light/Nature
  • Artist: Eel
Card text:

* At the end of your turn, you may return a card from your mana zone to your hand.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When one of your opponent's creatures attacks, untap this creature.

*  When one of your opponent's creatures attacks, this creature gains "Blocker".

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

1 x Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 55
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Flame Command/Alien//Rainbow Command Dragon/Alien
  • Power: 5000/17000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Each of your other creatures gets +1000 power for each civilization it has.

*  Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Mother Alien (Gladly)/Captivating Dancing Alien Mother Alien (Gladly)/Captivating Dancing Alien (DMX-07)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Alien
  • Power: 6000/12
  • Cost: 7/20
  • Civilization: Light/Water//Light/Water/Darkness
  • Artist: Hisanobu Kometani
Card text:

*  All of your Aliens gain "Saver: Alien". (When one of your Aliens would be destroyed, you may destroy a creature with "Saver: Alien" instead.

*  Double breaker

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

1 x Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Fire//Light/Darkness/Fire
Card text:

*  When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x White TENMTH Kaiser/Shachihoko GOLDEN Dragon White TENMTH Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: 1
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: White Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Light//Light/Darkness/Fire
Card text:

*  When this creature attacks, you may return 1 spell from your graveyard to your hand.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Darkness//Light/Darkness/Fire bar 2 %  
Darkness/Fire//Light/Water/Darkness bar 2 %  
Fire bar 4 %  
Fire//Light/Darkness/Fire bar 2 %  
Fire/Nature bar 11 %  
Light//Light/Darkness/Fire bar 2 %  
Light/Water//Light/Water/Darkness bar 2 %  
Light/Water/Darkness/Fire/Nature bar 4 %  
Nature bar 13  28 %  
Nature//Light/Nature bar 2 %  
Water bar 10  22 %  
Water/Fire bar 11 %  
Water/Nature bar 7 %  
 

Distribution by Cost
10 bar 2 %  
2 bar 13 %  
3 bar 7 %  
4 bar 20 %  
4/20 bar 2 %  
5 bar 20 %  
5/30 bar 4 %  
6 bar 17 %  
6/15 bar 2 %  
7 bar 4 %  
7/20 bar 2 %  
7/39 bar 7 %  
 

Distribution by Power
- bar 18  39 %  
1000 bar 20 %  
4000/12 bar 2 %  
4000/26000 bar 2 %  
5000 bar 9 %  
5000/105 bar 2 %  
5000/17000 bar 2 %  
6000 bar 2 %  
6000/12 bar 2 %  
6000/390 bar 7 %  
7000 bar 7 %  
8000 bar 4 %  
9000 bar 2 %  
 

Distribution by Race
- bar 18  39 %  
Alien bar 4 %  
Armored Dragon/Alien bar 2 %  
Black Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
Cyber Command bar 2 %  
Cyber Command/Alien bar 7 %  
Cyber Command/Flame Command/Alien bar 4 %  
Earth Dragon/Armored Dragon/Hunter bar 2 %  
Flame Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Flame Monster/Blue Monster/Alien bar 7 %  
Gaia Command/Alien//Berserker/Gaia Command/Alien bar 2 %  
Horned Beast/Alien bar 7 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Outrage bar 7 %  
Red Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
Snow Faerie bar 7 %  
White Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
 

Distribution by Rarity
Common bar 17  37 %  
No Rarity bar 7 %  
Promotional bar 2 %  
Rare bar 17 %  
Super Rare bar 2 %  
Uncommon bar 10  22 %  
Very Rare bar 11 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 17  37 %  
Evolution Creature bar 7 %  
Psychic Creature/Psychic Super Creature bar 2 %  
Psychic Super Creature bar 15 %  
Spell bar 18  39 %  
 



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threather
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Subject: Hybrid   Posted: May 16, 2012 05:13 am

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