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Deck "my main deck"

Deck "my main deck"
Format: OCG - 48 Cards
created by exelast activity icon
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Section: Main Deck (40 cards)
4 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

2 x Bolmeteus Steel Dragon Bolmeteus Steel Dragon (SAToIW)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Shishizaru
Card text:

Double breaker (This creature breaks 2 shields.)
Whenever this creature would break a shield, your opponent puts that shield into his graveyard instead.
Part robot. Part Dragon. All robo-Dragon.

2 x Bolshack NEX Bolshack NEX (DMC-62)
  • Collector Number: 10
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 6000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

When you put this creature into the battle zone, search your deck. You may choose 1 card with "Lupia" in its name and put it into the battle zone. Then, shuffle your deck.
This creature gets "Power Attacker +1000" for each Fire Bird in your graveyard.
[Double Breaker]

2 x Cocco Gil Lupia Cocco Gil Lupia (DMX-05)
  • Collector Number: 15
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird/Alien
  • Power: 1000
  • Cost: 2
  • Civilization: Nature
Card text:

*  Your creatures that have Dragon in their race each cost 1 less to summon. (Dragonoids don't count.) They can't cost less than 1.

4 x Cocco Lupia Cocco Lupia (DMC-62)
  • Collector Number: 16
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: -
Card text:

Your creatures that have Dragon in their race each cost 2 less to summon. They can't cost less than 2.

3 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

4 x Faerie Life Faerie Life (SWotSR)
  • Collector Number: 83
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Put the top card of your deck into your mana zone.

3 x Genji Double Cross, Blastdragon Genji Double Cross, Blastdragon (DM-38)
  • Collector Number: 3
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

* Speed attacker (This creature doesn't get summoning sickness.)

* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it.

* Double breaker (This creature breaks 2 shields.)


file:kungfusoul.gif Kung Fu Soul

4 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-03)
  • Collector Number: 41
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Hyperspatial Storm Hole Hyperspatial Storm Hole (DM-38)
  • Collector Number: 51
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

* Destroy 1 of your opponent's creatures with 5000 power or less.

* Put 1 fire psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.

3 x Natural Snare Natural Snare (DMC-47-8)
  • Collector Number: 18
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Nature
  • Artist: Sansyu
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Choose 1 of your opponent's creatures in the battle zone and put it into his mana zone.

3 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

3 x Terradragon Balgazarmas Terradragon Balgazarmas (P-Y6)
  • Collector Number: P39-Y6
  • Rarity: Promotional
  • Type: Creature
  • Race: Earth Dragon
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: â–  Kazuo Matsushima
Card text:

*  Whenever one of your creatures that has Dragon in its race attacks, you may reveal the top card of your deck. If that card is a Dragon, add it to your hand. If it isn't a Dragon, put it into your mana zone.

強大な敵が現れるたびに、竜は自らの身体を成長させていく。- Each time a mighty foe confronts this dragon, it takes on it's true form. (Perfect Heaven)
龍の雄叫びで竜は栄え、大地は潤いを取り戻す。- The roar of this dragon spreads pride and glory to dragons all over the planet, in spades. (Force of Dragon)

 
Section: Hyperspatial Zone (8 cards)
1 x Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened (DM-36)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon
  • Power: 6000+/1200
  • Cost: 7/14
  • Civilization: Fire
  • Artist: NINNIN
Card text:

While attacking, this creature gets +1000 power for each fire card in your graveyard.
Double Breaker
Awaken: When this creature wins a battle, flip it.


When this creature attacks, you may put 1 of your shields into your graveyard. If you do, destroy 1 of your opponent's creatures with 6000 power or less.
Each turn, untap this creature the first time you tap it.
While attacking, this creature gets +1000 power for each fire card in your graveyard.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)

1 x Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: World Command
  • Power: 9000/23000
  • Cost: 10/20
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Sansyu
Card text:

Blockericon.jpg Blocker
* This creature can't attack.
* Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen.
* Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evilsoul.gif Evil Soul


* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures.
* Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.)
* Quadruple breaker (This creature breaks 4 shields.)
Evilsoul.gif Evil Soul

1 x Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened (DM-39)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000/11000
  • Cost: 7/14
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

*  Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all creatures with "Blocker".

*  Double breaker

*  Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

1 x Master Lupia Temporal Wing / Psychic Nex, the Aawakened Blue Flame Master Lupia Temporal Wing / Psychic Nex, the Aawakened Blue Flame (DMC-62)
  • Collector Number: 1
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Fire Bird//Armored Dragon
  • Power: 3000/22000
  • Cost: 7/14
  • Civilization: Fire
  • Artist: -
Card text:

You may reduce the cost of Dragons you summon by 1 for each creature with "Lupia" in your battle zone.
However, they can't cost less than 1.
Awaken: At the start of your turn, if you have 3 or more Dragons in your battle zone, flip this creature.


Whenever your opponent would choose your creatures, they can't choose creatures with "Lupia" in in their name. (However, they can be attacked or blocked.)
Your Dragons break an additional shield for each creature in your battle zone with "Lupia" in its name.
Quatro Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)

1 x Raging Apache Lizard Raging Apache Lizard (P-Y10)
  • Collector Number: P4-Y10
  • Rarity: Promotional
  • Type: Creature
  • Race: Melt Warrior/Hunter
  • Power: 5000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Kano Akira
Card text:

*  When you put this creature into the battle zone, put a fire or nature psychic creature with a cost of 8 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Storm Double Cross, Temporal Storm/Storm Kaiser Double Cross, the Awakened Kamikaze Storm Double Cross, Temporal Storm/Storm Kaiser Double Cross, the Awakened Kamikaze (DMC-65)
  • Collector Number: 1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command
  • Power: 7000/15000
  • Cost: 7/14
  • Civilization: Darkness/Fire//Fire
  • Artist: Daisuke Izuka
Card text:

* This creature can't attack.

* At the beginning of your turn, put the top 3 cards of your deck into your graveyard.

* Awaken—At the beginning of your turn, you may shuffle 5 Fire Birds in your graveyard into your deck. If you do, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* When you awaken this creature, destroy 2 of your opponent's creatures.

* Triple breaker (This creature breaks 3 shields)

1 x Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 24000/3500
  • Cost: 20/40
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

*  Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

*  Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

*  Quadruple breaker (This creature breaks 4 shields.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

*  World breaker (This creature breaks all your opponent's shields)

1 x Storm Kaiser Double Cross, Temporal Kamikaze/Final Storm Double Cross NEX, the Awakened Miracle Storm Kaiser Double Cross, Temporal Kamikaze/Final Storm Double Cross NEX, the Awakened Miracle (DM-38)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command
  • Power: 12000/2300
  • Cost: 10/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

* Triple breaker (This creature breaks 3 shields)

* Awaken - At the beginning of your turn, reveal the top card of your deck. If it is a Dragon, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* When this creature attacks, reveal the top card of your deck. If that card is a Dragon, take an extra turn after this one. (Put the revealed card back on top of your deck afterwards.)

* Quadruple breaker (This creature breaks 4 shields)

 
Deck Statistics
Distribution by Civilization
Darkness/Fire//Fire bar 2 %  
Fire bar 30  63 %  
Fire/Nature bar 8 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Nature bar 12  25 %  
 

Distribution by Cost
10/20 bar 4 %  
2 bar 13 %  
20/40 bar 2 %  
3 bar 8 %  
5 bar 15 %  
6 bar 11  23 %  
7 bar 10  21 %  
7/14 bar 8 %  
8 bar 6 %  
 

Distribution by Power
- bar 14  29 %  
- bar 6 %  
1000 bar 13 %  
12000/23 bar 2 %  
24000/35 bar 2 %  
3000 / 2 bar 2 %  
5000 bar 8 %  
6000 bar 8 %  
6000+ bar 4 %  
6000/120 bar 2 %  
7000 bar 10 %  
7000/110 bar 2 %  
7000/150 bar 2 %  
8000 bar 6 %  
9000/230 bar 2 %  
 

Distribution by Race
- bar 17  35 %  
Armored Dragon bar 10 %  
Armored Dragon/Earth Dragon/Hunter bar 8 %  
Armored Dragon/Flame Command bar 4 %  
Armored Dragon/Flame Command/Samurai bar 10 %  
Earth Dragon bar 6 %  
Fire Bird bar 8 %  
Fire Bird//Armored Dragon bar 2 %  
Fire Bird/Alien bar 4 %  
Melt Warrior/Hunter bar 2 %  
Red Command Dragon/Hunter bar 6 %  
World Command bar 2 %  
 

Distribution by Rarity
Common bar 13  27 %  
Promotional bar 11  23 %  
Rare bar 13 %  
Super Rare bar 14  29 %  
Very Rare bar 8 %  
 

Distribution by Type
Creature bar 24  50 %  
Psychic Creature bar 15 %  
Spell bar 17  35 %  
 



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