main page of Trade Cards OnlineTrade Cards Online

The safest place to trade, buy, and sell cards

Deck "Living-Twin"

Deck "Living-Twin"
Format: Modern - 75 Cards
created by selfeisek LV29 activity icon envelope icon
Share |
 
Card list Group cards by  
Section: Lands (19 cards)
3 x Blackcleave Cliffs
Average price:
Blackcleave Cliffs (SOM)
  • Number: 224
  • Rarity: R
  • Type: Land
  • Color: Land
  • Artist: Dave Kendall
Card text:

Blackcleave Cliffs enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {B} or {R} to your mana pool.

1 x Blood Crypt
Average price:
Blood Crypt (DIS)
  • Number: 171
  • Rarity: R
  • Type: Land
  • Subtype: Swamp Mountain
  • Color: Land
  • Artist: Rob Alexander
Card text:

(T: Add B or R to your mana pool.)
As Blood Crypt comes into play, you may pay 2 life. If you don’t, Blood Crypt comes into play tapped instead.

3 x Copperline Gorge
Average price:
Copperline Gorge (SOM)
  • Number: 225
  • Rarity: R
  • Type: Land
  • Color: Land
  • Artist: Zoltan Boros & Gabor Szikszai
Card text:

Copperline Gorge enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {R} or {G} to your mana pool.

2 x Darkslick Shores
Average price:
Darkslick Shores (SOM)
  • Number: 226
  • Rarity: R
  • Type: Land
  • Color: Land
  • Artist: Charles Urbach
Card text:

Darkslick Shores enters the battlefield tapped unless you control two or fewer other lands. {T}: Add {U} or {B} to your mana pool.

1 x Forbidden Orchard
Average price:
Forbidden Orchard (CHK)
  • Number: 276
  • Rarity: R
  • Type: Land
  • Color: Land
Card text:

TAP: Add one mana of any color to your mana pool.
Target opponent puts a 1/1 colorless Spirit creature token into play.

1 x Forest
Average price:
Forest (ZEN)
  • Number: 248
  • Rarity: C
  • Type: Basic Land
  • Subtype: Forest
  • Color: Land
  • Artist: Veronique Meignaud
Card text:

{G}

1 x Shivan Reef
Average price:
Shivan Reef (10E)
  • Number: 357
  • Rarity: R
  • Type: Land
  • Color: Land
  • Artist: Rob Alexander
Card text:

{T}: Add {1} to your mana pool.Tap: Add {U} or {R} to your mana pool. Shivan Reef deals 1 damage to you.

1 x Stomping Ground
Average price:
Stomping Ground (GPT)
  • Number: 165
  • Rarity: R
  • Type: Land
  • Subtype: Mountain Forest
  • Color: Land
  • Artist: Rob Alexander
Card text:

As Stomping Ground comes into play, you may pay 2 life. If you don't, Stomping Ground comes into play tapped instead.

1 x Swamp
Average price:
Swamp (ZEN)
  • Number: 241
  • Rarity: C
  • Type: Basic Land
  • Subtype: Swamp
  • Color: Land
  • Artist: Vincent Proce
Card text:

{B}

4 x Verdant Catacombs
Average price:
Verdant Catacombs (ZEN)
  • Number: 229
  • Rarity: R
  • Type: Land
  • Color: Land
  • Artist: Vance Kovacs
Card text:

{T}, Pay 1 life, Sacrifice Verdant Catacombs: Search your library for a Swamp or Forest card and put it onto the battlefield. Then shuffle your library.

1 x Watery Grave
Average price:
Watery Grave (RAV)
  • Number: 286
  • Rarity: R
  • Type: Land
  • Subtype: Island Swamp
  • Color: Land
  • Artist: Rob Alexander
Card text:

(Tap: Add U or B to your mana pool.) As Watery Grave comes into play, you may pay 2 life. If you don’t, Watery Grave comes into play tapped instead.

 
Section: Creatures (26 cards)
4 x Architects of Will
Average price:
Architects of Will (ARB)
  • Number: 17
  • Rarity: C
  • Power: 3
  • Toughness: 3
  • Type: Artifact Creature
  • Subtype: Human Wizard
  • Mana cost: 2UB
  • Color: Multicolor
  • Artist: Matt Stewart
Card text:

When Architects of Will comes into play, look at the top three cards of target player's library, then put them back in any order. Cycling (1xU/B) ((1xU/B), Discard this card: Draw a card.)

4 x Deadshot Minotaur
Average price:
Deadshot Minotaur (ARB)
  • Number: 52
  • Rarity: C
  • Power: 3
  • Toughness: 4
  • Type: Creature
  • Subtype: Minotaur
  • Mana cost: 3RG
  • Color: Multicolor
  • Artist: Jason Chan
Card text:

When Deadshot Minotaur comes into play, it deals 3 damage to target creature with flying. Cycling (1xRG) ((1xRG), Discard this card: Draw a card.)

4 x Deceiver Exarch
Average price:
Deceiver Exarch (NPH)
  • Number: 33
  • Rarity: U
  • Power: 1
  • Toughness: 4
  • Type: Creature
  • Subtype: Cleric
  • Mana cost: 2U
  • Color: Blue
  • Artist: Izzy
Card text:

Flash. When Deceiver Exarch enters the battlefield, choose one - Untap target permanent you control; or tap target permanent an opponent controls.

3 x Fulminator Mage
Average price:
Fulminator Mage (SHM)
  • Number: 188
  • Rarity: R
  • Power: 2
  • Toughness: 2
  • Type: Creature
  • Subtype: Elemental Shaman
  • Mana cost: 1(2xB/R)
  • Color: Hybrid
  • Artist: rk post
Card text:

Sacrifice Fulminator Mage: Destroy target nonbasic land.

1 x Jungle Weaver
Average price:
Jungle Weaver (ALA)
  • Number: 134
  • Rarity: C
  • Power: 5
  • Toughness: 6
  • Type: Creature
  • Subtype: Spider
  • Mana cost: 5GG
  • Color: Green
  • Artist: Trevor Hairsine
Card text:

Reach (This can block creatures with flying.) Cycling {2} ({2}, Discard this card: Draw a card.)

4 x Monstrous Carabid
Average price:
Monstrous Carabid (ARB)
  • Number: 43
  • Rarity: C
  • Power: 4
  • Toughness: 4
  • Type: Creature
  • Subtype: Insect
  • Mana cost: 3BR
  • Color: Multicolor
  • Artist: Pete Venters
Card text:

Monstrous Carabid attacks each turn if able. Cycling {B/R} ({B/R}, Discard this card: Draw a card.)

2 x Shriekmaw
Average price:
Shriekmaw (LRW)
  • Number: 139
  • Rarity: U
  • Power: 3
  • Toughness: 2
  • Type: Creature
  • Subtype: Elemental
  • Mana cost: 4B
  • Color: Black
  • Artist: Steve Prescott
Card text:

Fear. When Shriekmaw comes into play, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)

4 x Street Wraith
Average price:
Street Wraith (FUT)
  • Number: 90
  • Rarity: U
  • Power: 3
  • Toughness: 4
  • Type: Creature
  • Subtype: Wraith
  • Mana cost: 3BB
  • Color: Black
  • Artist: Cyril Van Der Haegen
Card text:

Swampwalk. Cycling - pay 2 life. (Pay 2 life, discard this card: Draw a card.)

 
Section: Other spells (15 cards)
1 x Beast Within
Average price:
Beast Within (NPH)
  • Number: 103
  • Rarity: U
  • Type: Instant
  • Mana cost: 2G
  • Color: Green
  • Artist: Dave Allsop
Card text:

Destroy target permanent. Its controller puts a 3/3 green Best creature token onto the battlefield.

2 x Demonic Dread
Average price:
Demonic Dread (ARB)
  • Number: 38
  • Rarity: C
  • Type: Sorcery
  • Mana cost: 1BR
  • Color: Multicolor
  • Artist: Thomas M. Baxa
Card text:

Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Target creature can't block this turn.

2 x Jund Charm
Average price:
Jund Charm (ALA)
  • Number: 175
  • Rarity: U
  • Type: Instant
  • Mana cost: BRG
  • Color: Multicolor
  • Artist: Brandon Kitkouski
Card text:

Choose one - Remove target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.

2 x Living End
Average price:
Living End (TSP/TSB)
  • Number: 115
  • Rarity: R
  • Type: Sorcery
  • Color: Black
  • Artist: Greg Staples
Card text:

Living End is black. Suspend 3-2BB Each player removes all creature cards in his or her graveyard from the game, then sacrifices all creatures he or she controls, then puts into play all cards he or she removed this way.

4 x Splinter Twin
Average price:
Splinter Twin (ROE)
  • Number: 165
  • Rarity: R
  • Type: Enchantment
  • Subtype: Aura
  • Mana cost: 2RR
  • Color: Red
Card text:

Enchant creature. Enchanted creature has "{T}: Put a creature token which is a copy of this creature onto the battlefield. The token has haste. At the beginning of the next end step, exile it."

4 x Violent Outburst
Average price:
Violent Outburst (ARB)
  • Number: 63
  • Rarity: C
  • Type: Instant
  • Mana cost: 1RG
  • Color: Multicolor
  • Artist: Richard Whitters
Card text:

Cascade (When you play this spell, remove cards from the top of your library from the game until you remove a nonland card that costs less. You may play it without paying its mana cost. Put the removed cards on the bottom in a random order.) Creatures you control get +1/+0 until end of turn.

 
Section: Sideboard (15 cards)
1 x Avalanche Riders
Average price:
Avalanche Riders (TMS-S)
  • Number: 55
  • Rarity: U
  • Power: 2
  • Toughness: 2
  • Type: Creature
  • Subtype: Human Nomad
  • Mana cost: 3R
  • Color: Red
  • Artist: Edward P. Beard, Jr.
Card text:

Haste. Echo {3}{R} (At the beginning of your upkeep, if this came under your control since the beginning of your last upkeep, sacrifice it unless you pay its echo cost.) When Avalanche Riders comes into play, destroy target land.

1 x Beast Within
Average price:
Beast Within (NPH)
  • Number: 103
  • Rarity: U
  • Type: Instant
  • Mana cost: 2G
  • Color: Green
  • Artist: Dave Allsop
Card text:

Destroy target permanent. Its controller puts a 3/3 green Best creature token onto the battlefield.

2 x Brindle Boar
Average price:
Brindle Boar (M11)
  • Number: 166
  • Rarity: C
  • Power: 2
  • Toughness: 2
  • Type: Creature
  • Subtype: Boar
  • Mana cost: 2G
  • Color: Green
Card text:

Sacrifice Brindle Boar: You gain 4 life.

The war lasted for generations. The boars didn't need to hunt for food anymore. They fed on the fallen corpses, and the living fed off of them.

1 x Fulminator Mage
Average price:
Fulminator Mage (SHM)
  • Number: 188
  • Rarity: R
  • Power: 2
  • Toughness: 2
  • Type: Creature
  • Subtype: Elemental Shaman
  • Mana cost: 1(2xB/R)
  • Color: Hybrid
  • Artist: rk post
Card text:

Sacrifice Fulminator Mage: Destroy target nonbasic land.

3 x Ingot Chewer
Average price:
Ingot Chewer (LRW)
  • Number: 180
  • Rarity: C
  • Power: 3
  • Toughness: 3
  • Type: Creature
  • Subtype: Elemental
  • Mana cost: 4R
  • Color: Red
  • Artist: Kev Walker
Card text:

When Ingot Chewer comes into play, destroy target artifact. Evoke {R} (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)

1 x Jund Charm
Average price:
Jund Charm (ALA)
  • Number: 175
  • Rarity: U
  • Type: Instant
  • Mana cost: BRG
  • Color: Multicolor
  • Artist: Brandon Kitkouski
Card text:

Choose one - Remove target player's graveyard from the game; or Jund Charm deals 2 damage to each creature; or put two +1/+1 counters on target creature.

1 x Krosan Grip
Average price:
Krosan Grip (TSP/TSB)
  • Number: 202
  • Rarity: U
  • Type: Instant
  • Mana cost: 2G
  • Color: Green
  • Artist: Zoltan Boros & Gabor Szikszai
Card text:

Split second (As long as this spell is on the stack, players can't play spells or activated abilities that aren't mana abilities.) Destroy target artifact or enchantment.

2 x Mindbreak Trap
Average price:
Mindbreak Trap (ZEN)
  • Number: 57
  • Rarity: M
  • Type: Instant
  • Subtype: Trap
  • Mana cost: 2UU
  • Color: Blue
  • Artist: Christopher Moeller
Card text:

If an opponent cast three or more spells this turn, you may pay 0 rather than pay Mindbreak Trap's mana cost. Exile any number of target spells.

2 x Ricochet Trap
Average price:
Ricochet Trap (WWK)
  • Number: 87
  • Rarity: U
  • Type: Instant
  • Mana cost: 3R
  • Color: Red
  • Artist: Jaime Jones
Card text:

If an opponent cast a blue spell this turn, you may pay {R} rather than pay Ricochet Trap’s mana cost. Change the target of target spell with a single target.

1 x Shriekmaw
Average price:
Shriekmaw (LRW)
  • Number: 139
  • Rarity: U
  • Power: 3
  • Toughness: 2
  • Type: Creature
  • Subtype: Elemental
  • Mana cost: 4B
  • Color: Black
  • Artist: Steve Prescott
Card text:

Fear. When Shriekmaw comes into play, destroy target nonartifact, nonblack creature. Evoke {1}{B} (You may play this spell for its evoke cost. If you do, it’s sacrificed when it comes into play.)

 
Total price for the deck:
Deck Statistics
Distribution by Color
Black bar 12 %  
Blue bar 8 %  
Green bar 8 %  
Hybrid bar 5 %  
Land bar 19  25 %  
Multicolor bar 21  28 %  
Red bar 10  13 %  
 

Distribution by Power
- bar 41  55 %  
1 bar 5 %  
2 bar 9 %  
3 bar 18  24 %  
4 bar 5 %  
5 bar 1 %  
 

Distribution by Rarity
C bar 26  35 %  
M bar 3 %  
R bar 27  36 %  
U bar 20  27 %  
 

Distribution by Subtype
- bar 32  43 %  
Aura bar 5 %  
Boar bar 3 %  
Cleric bar 5 %  
Elemental bar 8 %  
Elemental Shaman bar 5 %  
Human Nomad bar 1 %  
Human Wizard bar 5 %  
Insect bar 5 %  
Island Swamp bar 1 %  
Minotaur bar 5 %  
Mountain Forest bar 1 %  
Spider bar 1 %  
Swamp Mountain bar 1 %  
Trap bar 3 %  
Wraith bar 5 %  
 

Distribution by Toughness
- bar 41  55 %  
2 bar 10  13 %  
3 bar 9 %  
4 bar 16  21 %  
6 bar 1 %  
 

Distribution by Type
Artifact Creature bar 5 %  
Basic Land bar 3 %  
Creature bar 30  40 %  
Enchantment bar 5 %  
Instant bar 14  19 %  
Land bar 17  23 %  
Sorcery bar 5 %  
 



Rating
Current score for this Deck, based on 6 votes:

bar 4.00
scale
You can rate this Deck: how good you think it is?
Enter a comment and choose your rating:

 


Discussion about this Deck
Add your comments
Author Message
modern_22
Spain activity icon

Avatar for modern_22
Reply with quote Report content icon
Subject:    Posted: March 4, 2013 03:16 pm

CONJURO
Un conjuro representa un sortilegio mágico. Puedes lanzar un conjuro sólo durante una fase principal de uno de
tus propios turnos. No puedes lanzarlo mientras otro hechizo esté en la pila . (Aprenderás sobre las fases y la pila
en breve.) Un conjuro realiza su efecto (en otras palabras, sigues las instrucciones en la carta) y luego lo colocas
en tu cementerio , que es el nombre del juego para tu montón de descarte





mirate esto y veras k con la cascada no puedes lanzar conjuros en el turno del otro
Back to top  
selfeisek
LV29 Spain activity icon envelope icon

Avatar for selfeisek
Member since
April 2, 2012
Reply with quote Report content icon
Subject:    Posted: March 4, 2013 03:20 pm

Como te dije, ahi hace referencia a lanzarlo "tu" no incluye el efecto de la cascada.
Back to top  
pistolas Premium Member
LV150 Spain activity icon envelope icon

Avatar for pistolas
Member since
June 16, 2009
Reply with quote Report content icon
Subject:    Posted: March 5, 2013 01:13 am


quote from modern_22:

CONJURO
Un conjuro representa un sortilegio mágico. Puedes lanzar un conjuro sólo durante una fase principal de uno de
tus propios turnos. No puedes lanzarlo mientras otro hechizo esté en la pila . (Aprenderás sobre las fases y la pila
en breve.) Un conjuro realiza su efecto (en otras palabras, sigues las instrucciones en la carta) y luego lo colocas
en tu cementerio , que es el nombre del juego para tu montón de descarte





mirate esto y veras k con la cascada no puedes lanzar conjuros en el turno del otro


Si puedes lanzar el conjuro con cascada por diversas razones:

1º La habilidad de cascada te permite hacerlo, una de las reglas de magic es que las normas estan para cumplirse y seguirse pero si una carta contradice con su efecto o con alguna cosa las reglas, manda la carta no la regla. Un ejemplo muy claro se ve aquí:

- En magic si un jugador tiene 0 vidas o 10 contadores de veneno pierde automaticamente la partida.

El angel de platino ( carta ) dice que tu no puedes perder la partida con lo cual si esta esa carta en juego y estas a -10 vidas y con 20 contadores de veneno, sigues jugando puesto que no puedes perder la partida, asi como si te quedas sin mazo seguiras vivo y jugando la partida aunque no puedas robar, el angel de platino esta mandando sobre las reglas. Ya que en caso de colision de reglas las cartas mandan sobre las reglas escritas.

2º La habilidad de cascada alta antes siempre que el hechizo lanzado con lo cual, si juegas un conjuro con la cascada lo primero que va a la pila es la cascada y luego la carta lanzada, pero despues de lanzarse salta la cascada ,es decir, antes de que el instantaneo lanzado llegue a la pila se esta resolviendo la cascada debido al sistema L.I.F.O. del juego de magic ( es decir, last in first out o dicho en la lengua de cervantes : ultimo en jugarse primero en salir, primero se lanza y despues salta cascada asi que la cascada llega a la pila se resuelve y despues llega el otro hechizo) con lo cual la pila estaba vacia.

La cascada permite jugar lo que sea siemrpe de coste menor, ya sea conjuro, criatura, caminante, instantaneo, artefacto, conjuro.
Back to top Modified on March 5, 2013 01:14 am 
selfeisek
LV29 Spain activity icon envelope icon

Avatar for selfeisek
Member since
April 2, 2012
Reply with quote Report content icon
Subject: pesado   Posted: March 5, 2013 05:00 pm

Tío, ahí también pone que no puedo lanzarlo mientras otro hechizo esta en pila, estonces con cascada no podría lanzarlo en ningun momento, además no se pueden lanzar hechizos sin coste, como te he dicho la cascada es independiente a mi y rompe esos conceptos pero no te quieres enterar por que te crees que lo sabes todo, en fin.
Back to top  
bogardan Premium Member
LV16 Argentina activity icon envelope icon

Avatar for bogardan
Member since
December 2, 2012
Reply with quote Report content icon
Subject: .   Posted: March 5, 2013 07:34 pm

si no se puede jugar conjuros en el turno del oponente por efecto de otra carta, para que salio esta? "QUICKEN"
Back to top  
Add your comments
Page 1 of 1  
Subscribe to this discussion


search for a card | cards you have | cards you want | look for trades
your messages | references | card reviews | dream cards | forums
affiliates | links | advertise with us | help