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Deck "Orichimaru's Cursed Gang"

Deck "Orichimaru's Cursed Gang"
Format: Casual - 65 Cards
created by kurt_hyuga activity icon
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Card list Group cards by  
Section: Ninja Cards (33 cards)
2 x Anko Mitarashi (Childhood) Anko Mitarashi (Childhood) (FotS)
  • Card Number: FotSN-930
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 1/0
Card text:

Leaf | Genin | Female | Mental Power: 1 | Name: Anko Mitarashi | GROWTH
[SERPENT'S STUDENT]
Valid: When this Ninja is discarded due to the Showdown, move this Ninja to its owner's Chakra area instead. In that case, you can move 1 card from your Discard Pile to your Chakra area.

"You can't bring back the dead, can you?"

3 x Jirobo (State 1) Jirobo (State 1) (WW)
  • Card Number: WWN-1262
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 1/0
Card text:

Sound | Male | Name: Jirobo | The Found Sound Ninja
Errata:
Sound | Male | Name: Jirobo | The Four Sound Ninja
[Link]

"That's pretty good, kids."

1 x Jugo (State 1) Jugo (State 1) (POP)
  • Card Number: POPN-983
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Power
  • Hand Cost: 1
  • Entrance Cost: 3
  • Healthy Stats: 1/3
  • Injured Stats: 7/0
Card text:

Hebi | Male | Prisoner | Name: Jugo | GROWTH | SURGE
PRISONER OF THE NORTHERN HIDEOUT]
Valid: When your opponent puts a Ninja in play, if you have no cards in your hand, move 1 card from your Discard Pile to your Chakra area.

"I'm getting out of here. And whoever stands in my way … is dead!"

2 x Kabuto Yakushi Kabuto Yakushi (EA)
  • Card Number: EAN-615
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
Card text:

Leaf | Genin | Male | Medical | Mental Power: 2

[DATABASE]
When this Ninja is put in play, you can search for 1 Mission card with a "Water" Symbol in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck.

"Well, I can't promise my information is complete or perfect. But I've got something on just about everyone…"

2 x Karin Karin (WW)
  • Card Number: WWN-1245
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Medicine
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 0/2
  • Injured Stats: 0/1
Card text:

Akatsuki | Rogue Ninja | Taka | Female | Mental Power: 2 | Medical | AMBUSH
[ABSORPTION]
[Valid | EOJ | Mission] Move 1 card in your opponent's Discard Pile to their Chakra area: Heal 1 of your other Ninjas.

"What a flashy diversion."

2 x Kidomaru (State 1) Kidomaru (State 1) (TGS)
  • Card Number: TGSN-1075*
  • Rarity: Parallel
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 1
  • Healthy Stats: 1/2
  • Injured Stats: 0/1
Card text:

Sound | Male | Mental Power: 2 | Name: Kidomaru | The Four Sound Ninja
[GAME OF THE EAST GATE]
During your opponent's Mission Phase, you can discard 1 Water card. In that case, your opponent selects 1 of their Ninjas, that Ninja cannot be sent out to Battle during this turn.

"So from here on out, no more Mr. Nice Guy…"

2 x Kimimaro (Childhood) Kimimaro (Childhood) (FotS)
  • Card Number: FotSN-928
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone
  • Hand Cost: 1
  • Entrance Cost: 0
  • Healthy Stats: 4/0
  • Injured Stats: 0/0
Card text:

Sound | Male | Prisoner | Name: Kimimaro | GROWTH
[PIERCING RESISTANCE]
Valid: When this Ninja is injured due to the Showdown, injure another Ninja with a Printed Entrance cost of 0.

"If you go to Lord Orochimaru, you won't be alone anymore."

1 x Kimimaro (State 1) Kimimaro (State 1) (TGS)
  • Card Number: TGSN-1079
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone
  • Hand Cost: 1
  • Entrance Cost: 4
  • Healthy Stats: 6/3
  • Injured Stats: 5/0
Card text:

Sound | Male | Name: Kimimaro | Prisoner | AMBUSH
[CURSED SEAL OF EARTH]
During the Exchange of Jutsu, you can discard a Mission or Ninja card. In that case, give 1 Damage to an opposing Ninja with an Entrance cost less than or equal to the discarded card's Entrance cost.

"I will not be extinguished, for I am not alone."

1 x Orochimaru Orochimaru (I)
  • Card Number: IN-1318
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Snake
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 6/4
  • Injured Stats: 5/3
Card text:

Sound | Sannin | Male | Mental Power: 3
[THE WHITE SNAKE]
When a Ninja is discarded, you can place a +1/+1 coin on this Ninja.
[Attacker | Mission] 2, Remove a +1/+1 coin from this Ninja: Look at the top 3 cards of your Deck, move 1 of those cards to your hand, and return the rest in any order.

"Enough with the old folks' small talk."

1 x Orochimaru (Childhood) Orochimaru (Childhood) (BP)
  • Card Number: BPN-718
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water / Earth
  • Combat Attribute: Snake
  • Hand Cost: 1
  • Entrance Cost: 3
  • Healthy Stats: 5/3
  • Injured Stats: 1/2
Card text:

Leaf | Male | Genin | Mental Power: 2 | Name: Orochimaru
[SHOWN SIGNS OF THE LEGENDS]
When your opponent plays a Mission card, any Hand cost of that Mission card is discarded. When your opponent's non-Permanent Mission card's effect is applied, that Mission card is discarded. When your opponent's Permanent Mission cards are removed from play, those Mission cards are discarded.

"One of us will be tied to the log…"

2 x Sakon (State 1) Sakon (State 1) (ST)
  • Card Number: STN-1127
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 3
  • Healthy Stats: 4/3
  • Injured Stats: 0/1
Card text:

Sound | Male | Name: Sakon | The Four Sound Ninja | AMBUSH
[FIST OF THE LEFT]
When this Ninja is put in play, you can discard a card. In that case, search your Deck for a "The Four Sound Ninja" Ninja card, reveal it, and move it to your hand. Shuffle your deck afterwards.

"Feel the power?"

2 x Sasuke Uchiha Sasuke Uchiha (TP2)
  • Card Number: TP2N-1030
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water / Fire
  • Combat Attribute: Weapon
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 6/2
  • Injured Stats: 2/0
Card text:

Hebi | Rogue Ninja | Male | Sharingan Eye | AMBUSH | GROWTH
[INITIAL ATTACK]
Valid: When this Ninja is put in play, search your Deck for 2 cards and move them to your Chakra area. Then, shuffle your Deck.

"You'll be done for if you stay here."

1 x Sasuke Uchiha Sasuke Uchiha (WW)
  • Card Number: WWN-1250
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/3
  • Injured Stats: 3/0
Card text:

Akatsuki | Rouge Ninja | Taka | Male | Sharingan Eye | AMBUSH
[THE HAWK]
When your opponent plays a Jutsu, you can reveal the top card of your Deck. In that case, if the revealed card is a Jutsu or Mission card, negate and move the Jutsu your opponent played to their hand.

"I'll do it."

2 x Suigetsu Hozuki Suigetsu Hozuki (SL)
  • Card Number: SLN-1402
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Water
  • Hand Cost: 0
  • Entrance Cost: 2
  • Healthy Stats: 4/2
  • Injured Stats: 2/0
Card text:

Hebi | Rogue Ninja | Male | Prisoner
[DEHYDRATED]
[Attacker | Mission] 1 : Target Ninja's effect text is negated during this turn.

"Why are you dragging a team together?"

2 x Tayuya (State 1) Tayuya (State 1) (POP)
  • Card Number: POPN-981
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound/Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 2
  • Healthy Stats: 3/3
  • Injured Stats: 0/2
Card text:

Sound | Female | The Four Sound Ninja | Name: Tayuya | Mental Power: 2 | GROWTH
[SONG OF THE NORTH GATE]
When a Mission is played, you can discard the top card of your Deck. In that case, discard 1 of your opponent's Chakra.

"Bring it, punks."

2 x Ukon (State 1) Ukon (State 1) (ST)
  • Card Number: STN-1128
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 1/3
Card text:

Sound | Male | Mental Power: 2 | Name: Ukon | The Four Sound Ninja | AMBUSH
[FIST OF THE RIGHT]
When this Ninja is put in play, if you control another "The Four Sound Ninja" Ninja, you can put in play 1 "The Four Sound Ninja" Ninja card with an Entrance cost of 3 or less from your Chakra area.

"Two on two. Works for me."

3 x Utakata Utakata (TP4)
  • Card Number: TP4N-1353
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bubble
  • Hand Cost: 0
  • Entrance Cost: 0
  • Healthy Stats: 3/0
  • Injured Stats: 0/0
Card text:

Mist | Rogue Ninja | Male
[WATER TRAINING]
[Attacker | Mission | EOJ] 1 : Search your Deck for a non-"AMBUSH" card and move it to your Chakra area. Shuffle your Deck afterwards.

"If you can't even do this, you can't be my student."

2 x Zabuza Momochi Zabuza Momochi (WW)
  • Card Number: WWN-1249
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Weapon
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 7/2
  • Injured Stats: 5/1
Card text:

Mist | Rogue Ninja | Jonin | Male | AMBUSH
[DEMON OF THE MIST]
[Valid | Attacker | EOJ] 0 : When this Ninja wins any Victory during this turn, move 1 of your opponent's Stand-By Ninjas to its owners hand.

"The next time you see me…it will still be the end."

 
Section: Jutsu Cards (10 cards)
2 x Chidori Chidori (Plat)
  • Card Number: J-764
  • Rarity: Promo
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1 or 3
Card text:

Target: 1 Ninja Battling against the user
Effect: Injure the target. If the user is "Sasuke Uchiha", the target's Power becomes 0/0 during this turn. While you have no cards in your hand, this Jutsu card can be played from your Chakra area.

"Seems you've use up all your chakra… Your reaction time is slow."

2 x Chidori Sword Chidori Sword (FotS)
  • Card Number: FotSJ-734
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1
Card text:

Target: 1 Ninja Battling against the user
Effect: Injure the target. Then, if the user has an Entrance cost of 4 or more, you can move the top 2 cards of your Deck to your Chakra area.

"It's over … that was too quick."

2 x Fear By Genjutsu Fear By Genjutsu (BP)
  • Card Number: BPJ-640
  • Rarity: Super Rare
  • Card Type: Jutsu
  • Symbol: Fire / Wind
  • Jutsu Cost: 3
Card text:

Target: Every Ninja Battling against the user
Effect: The target becomes a Stand-By Ninja. Additionally, if the user has a "Genjutsu" Combat Attribute, give 1 Damage to the target.

"Nooooooooo!!"

2 x Power of the Cursed Mark Power of the Cursed Mark (AW)
  • Card Number: AWJ-379
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1
Card text:

Target: User
Effect: Flip a Ninja Blade coin 3 times. The user gets +2/+2 for each heads during the turn. If you get heads only once or no times, give 1 Damage to the user at the end of the turn.

"Come 'n try it…"

2 x Water Prison Jutsu Water Prison Jutsu (TP1)
  • Card Number: TP1J-703
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Water
  • Jutsu Cost: Water 1 or 3
Card text:

Target: 1 Back Ninja Battling against the user
Effect: The target's Power and Mental Power cannot be added to its Team during the Showdown of this turn. This Jutsu card can be used while it is in your Chakra area.

"I can't move…" "I can't breathe…"

 
Section: Mission Cards (11 cards)
1 x Anko`s Memory Anko's Memory (TGS)
  • Card Number: TGSM-738
  • Rarity: Common
  • Card Type: Mission
  • Symbol: Water / Lightning
  • Hand Cost: 1
  • Entrance Cost: 3
Card text:

Effect: Move up to 3 cards from your Chakra area to your hand.

"Seems you prepared before you came."

2 x Dehydration Dehydration (TP1)
  • Card Number: TP1M-668
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water / Earth
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Counter Permanent (3)
target: 1 Ninja
Effect: Attach this card to the target. The effect text of the target is negated.
Effect: When your opponent draws 1 or more cards due to an effect, draw 1 card.

Errata:
Counter Permanent (3)
Target: 1 Ninja
Effect: Attach this card to the target. The effect text of the target is negated.
Effect: When your opponent draws 1 or more cards due to an effect, you can draw 1 card. [Link]

"Say, can we rest a bit?"

2 x Friendship from Sorrow Friendship from Sorrow (FotS)
  • Card Number: FotSM-690
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Look at the top 3 cards of your Deck, move 1 to your hand, 1 to your Chakra area, and 1 to your Discard Pile.
During your Mission Phase, if this card is in your Chakra area, you can remove this card and another card in your Chakra area from the game. In that case, discard 1 in-play non-Ninja card.

"It's all right. We're best friends."

2 x Monster Research Monster Research (TGS)
  • Card Number: TGSM-740
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water / Lightning
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Effect: Reveal the top 4 cards of your Deck. Then, your opponent separates the revealed cards into 2 piles. Move 1 of the piles into your hand and move the other to your Discard Pile.

"Master Orochimaru… This is…?"

1 x Power of State 2 Power of State 2 (POP)
  • Card Number: POPM-715
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 0
Card text:

Permanent
Effect: All your "The Four Sound Ninja", "Kimimaro", and "Hebi" Ninjas and Ninja cards gets "Ambush" and "State 2".

"But you're quit the guy to be able to do a Partial Transformation."

1 x Threat of the State 2 Threat of the State 2 (FP)
  • Card Number: FPM-548
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 1
  • Entrance Cost: 2
Card text:

Permanent
Effect: While this card is in play, the name of this card is considered to be "Power of State 2". When this Mission's effect is applied, if you have another in-play "Power of State 2" Mission card, you can search for 1 "State 2" Ninja card in your Deck, show it to your opponent and place it in your hand. Then, shuffle your Deck. When you put in play a "State 2" Ninja card, draw 1 card.

"Sasuke…you…"

2 x World of Water World of Water (ST)
  • Card Number: STM-768
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Water
  • Hand Cost: 0
  • Entrance Cost: 0
Card text:

Permanent
Effect: When you put in play a Water Ninja, place 1 coin on this Mission.
[Attacker | Mission] Remove any number of coins from this Mission: Apply 1 of the following effects according to the number of coins removed:
1) Move 1 Ninja card from your Discard Pile to your Chakra area.
5) Discard all of each Player's Chakra.
This Mission cannot be affected by your opponent's Mission cards.

 
Section: Reinforcement Deck (11 cards)
2 x Jirobo (State 2) Jirobo (State 2) (I)
  • Card Number: IN-1314
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Taijutsu
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 8/1
  • Injured Stats: 6/0
Card text:

Sound | Male | The Four Sound Ninja | Name: Jirobo | State 2 | REINFORCEMENT
[SUPER DRAIN]
Sacrifice: Jirobo (State 1)
Valid: When this Ninja Attacks, discard 1 of your opponent's Chakra and place a "Drain" coin on this Ninja.
[Mission | EOJ] Remove a "Drain" coin from this Ninja: Move 1 card from the top of your Deck to your Chakra area.
Errata:
This Ninja is now Entrance cost 6. [Link]

"So much chakra. I feel like a kid in a candy store."

2 x Kidomaru (State 2) Kidomaru (State 2) (TGS)
  • Card Number: TGSN-1084
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 0
  • Entrance Cost: 4
  • Healthy Stats: 5/3
  • Injured Stats: 2/2
Card text:

Sound | Male | Mental Power: 3 | Name: Kidomaru | State 2 | The Four Sound Ninja | MASTERY | REINFORCEMENT
[GAME OF DEATH]
Sacrifice: "Kidomaru (State 1)"
During the Mission Phase, you can discard 1 card from your hand. In that case, your opponent selects 1 of their Ninjas. Then apply 1 of the following effects:
1) The selected Ninja cannot be sent out to Battle this turn.
2) The selected Ninja most be sent out to Battle this turn.

"But either way you're gonna die!"

2 x Kimimaro (State 2) Kimimaro (State 2) (SL)
  • Card Number: SLN-1405
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Bone
  • Hand Cost: 1
  • Entrance Cost: 6
  • Healthy Stats: 7/3
  • Injured Stats: 6/2
Card text:

Sound | Male | Name: Kimimaro | State 2 | REINFORCEMENT
[AUGMENTATION]
Sacrifice: Kimimaro + Entrance cost of 4 or more
[Valid | EOJ] 0 : Switch the positions of a Back Ninja and a Head Ninja opposing this Ninja.

"You know nothing!!"

1 x Sakon & Ukon (State 2) Sakon & Ukon (State 2) (ST)
  • Card Number: STN-1131
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound
  • Hand Cost: 1
  • Entrance Cost: 5
  • Healthy Stats: 6/5
  • Injured Stats: 4/4
Card text:

Sound | Male | Mental Power: 3 | State 2 | The Four Sound Ninja | MASTERY | REINFORCEMENT
[TROUBLE DOUBLED] Sacrifice: Sakon (State 1) & Ukon (State 1)
[Attacker | Mission] Water | Water, select 1 of your opponent's Ninjas and 1 of your "The Four Sound Ninja" Ninjas: Remove the selected Ninjas from their Teams. Those Ninjas must be sent out to Battle by themselves and must oppose each other during this turn.
Errata:
Sound | Male | Mental Power: 3 | State 2 | The Four Sound Ninja | Name: Sakon | Name: Ukon | MASTERY | REINFORCEMENT
[Link]

"Alpha!"
"Omega!"

2 x Sasuke Uchiha (State 2) Sasuke Uchiha (State 2) (TP3)
  • Card Number: TP3N-1194
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Fire / Water
  • Combat Attribute: Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 7
  • Healthy Stats: 8/4
  • Injured Stats: 6/2
Card text:

Sound | Rogue Ninja | Hebi | Male | Name: Sasuke Uchiha | Sharingan Eye | State 2 | MASTERY | REINFORCEMENT
[STATE 2]
Sacrifice: Sasuke Uchiha + Entrance cost of 4 or more
When this Ninja uses a Water Jutsu, discard 2 of your opponent's Chakra.
When this Ninja uses a Fire Jutsu, give 1 Damage to target opposing Ninja.

"The snake is prey because that bird is a hawk…"

2 x Tayuya (State 2) Tayuya (State 2) (POP)
  • Card Number: POPN-988
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Water
  • Combat Attribute: Sound/Genjutsu
  • Hand Cost: 1
  • Entrance Cost: 4
  • Healthy Stats: 4/4
  • Injured Stats: 1/3
Card text:

Sound | Female | The Four Sound Ninja | Name: Tayuya | State 2 | Mental Power: 2 | MASTERY | REINFORCEMENT
[SONG OF SILENCE]
Sacrifice: "Tayuya (State 1)"
Valid: While you have no cards in your hand, your opponent's activated Ninja effects cost an additional 1 to use.

"Never thought I'd use second state here."

 
Deck Statistics
Distribution by Card Type
Jutsu bar 10  15 %  
Mission bar 11  17 %  
Ninja bar 44  68 %  
 

Distribution by Combat Attribute
- bar 21  32 %  
Bone bar 8 %  
Bubble bar 5 %  
Genjutsu bar 5 %  
Medicine bar 6 %  
Power bar 2 %  
Snake bar 3 %  
Sound bar 12  18 %  
Sound/Genjutsu bar 6 %  
Taijutsu bar 3 %  
Water bar 3 %  
Weapon bar 9 %  
 

Distribution by Entrance Cost
- bar 10  15 %  
- bar 13  20 %  
1 bar 9 %  
2 bar 11  17 %  
3 bar 8 %  
4 bar 14 %  
5 bar 6 %  
6 bar 8 %  
7 bar 3 %  
 

Distribution by Hand Cost
- bar 10  15 %  
- bar 26  40 %  
1 bar 29  45 %  
 

Distribution by Healthy Stats
- bar 21  32 %  
0/2 bar 6 %  
1/2 bar 3 %  
1/3 bar 2 %  
3/0 bar 8 %  
3/3 bar 3 %  
4/0 bar 8 %  
4/2 bar 3 %  
4/3 bar 3 %  
4/4 bar 3 %  
5/3 bar 8 %  
6/2 bar 3 %  
6/3 bar 2 %  
6/4 bar 2 %  
6/5 bar 2 %  
7/2 bar 3 %  
7/3 bar 5 %  
8/1 bar 3 %  
8/4 bar 3 %  
 

Distribution by Injured Stats
- bar 21  32 %  
0/0 bar 11 %  
0/1 bar 9 %  
0/2 bar 3 %  
1/0 bar 8 %  
1/2 bar 2 %  
1/3 bar 6 %  
2/0 bar 6 %  
2/2 bar 3 %  
3/0 bar 2 %  
4/4 bar 2 %  
5/0 bar 2 %  
5/1 bar 3 %  
5/3 bar 2 %  
6/0 bar 3 %  
6/2 bar 6 %  
7/0 bar 2 %  
 

Distribution by Jutsu Cost
- bar 55  85 %  
3 bar 3 %  
Water 1 bar 6 %  
Water 1 or 3 bar 6 %  
 

Distribution by Rarity
Common bar 20  31 %  
Parallel bar 3 %  
Promo bar 3 %  
Rare bar 22  34 %  
Super Rare bar 11 %  
Uncommon bar 12  18 %  
 

Distribution by Symbol
Fire / Water bar 3 %  
Fire / Wind bar 3 %  
Water bar 53  82 %  
Water / Earth bar 5 %  
Water / Fire bar 3 %  
Water / Lightning bar 5 %  
 



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