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Decks: games > Naruto  
Deck "divine judgement" Help
Deck "divine judgement" - 40 Cards (extended format) show standard format
created by foxhole 
 
Card list Group cards by  
Section: Ninja Cards (25 cards)
1 x Baki (CUS)
  • Card Number: CUSN-130
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 5
  • Hand Cost: 1
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 5/1
  • Injured Stats: 3/1
  • Card text:
    Sand / Jonin / Male
    [Cleaning Up]
    If this Ninja is sent out to Attack and remains in your Village at the end of the turn, your opponent selects and discards 1 of their in-play Ninjas.

    "There is only one rat to get rid of. No sweat."

    2 x Choji Akimichi (ER)
  • Card Number: ERN-US016
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Food
  • Healthy Stats: 2/0
  • Injured Stats: 0/0
  • Card text:
    [Formation]

    When this Ninja is sent out to Battle and opposed, you can give 1 Damage to 1 of your opponent's Ninjas Battling against this Ninja with 0 Entrance cost. In that case, give 1 Damage to this Ninja at the end of the turn.
    1 x Ebisu (CUS)
  • Card Number: CUSN-121
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 4/2
  • Injured Stats: 2/2
  • Card text:
    Leaf / Special Jonin / Male / Mental Power: 1
    [Repeated Defeat]
    When this Ninja is put in play, draw 1 card.
    Valid: This Ninja's Team cannot win any Battle Rewards if your opponent has a "Satoosa" or higher Rank Ninja in play.

    "Aaagh!"

    2 x Gaara of the Desert (CUS)
  • Card Number: CUSN-117
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Sand
  • Healthy Stats: 4/0
  • Injured Stats: 2/0
  • Card text:
    Sand / Genin / Male
    [Sand Barrier]
    Valid: This Ninja is unaffected by the effects of your opponent's Ninjas.

    "Is that all you can do?"

    1 x Gaara of the Desert (CUS)
  • Card Number: CUSN-112
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Sand
  • Healthy Stats: 4/0
  • Injured Stats: 2/0
  • Card text:
    Sand / Genin / Male
    [Overflowing Madness]
    When this Ninja's Team wins a Victory or an Outstanding Victory, you can give 1 Damage to 1 of the other Ninjas in this Ninja's Team to win 1 additional Battle Reward.

    "Heh-heh ……"

    2 x Ibiki Morino (COS)
  • Card Number: COSN-052
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 3/2
  • Injured Stats: 2/1
  • Card text:
    Leaf / Special Jonin / Male / Proctor /Mental Power: 1

    [First Proctor]
    When this Ninja is Battling against the opponent as the Attacker, this Ninja's Team and the opponent's Team perform a Mental Power Battle.
    1 x Ino Nakayama (ER)
  • Card Number: ERN-US013
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Mind
  • Healthy Stats: 0/1
  • Injured Stats: 0/1
  • Card text:
    [Formation]

    During the Mission Phase, you can select 1 of your opponent's Ninjas. That selected Ninja can only be sent out to Battle as a Head Ninja during the turn.
    2 x Kurenai Yuhi (PTH)
  • Card Number: PTHN-038
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 4
  • Hand Cost: 0
  • Combat Attribute: Genjutsu
  • Healthy Stats: 4/3
  • Injured Stats: 2/3
  • Card text:
    Leaf / Jonin / Female



    2 x Sakura Haruno (QFP)
  • Card Number: QFPN-285
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 0/1
  • Injured Stats: 0/1
  • Card text:
    [Teamwork Between High IQ Ninjas]

    While this Ninja is Battling as the Blocker in the same Team as "Shikamaru Nara," this Ninja's Team and your opponent's Team Battling against This Ninja's Team perform a Mental Power Battle.
    1 x Sakura Haruno (PRO)
  • Card Number: PR-US010
  • Rarity: Promo
  • Card Type: Ninja
  • Card text:

    Redemption Promo

    [I Can Do It]

    During the Exchange of Jutsu, if this Ninja is opposed, you can change this Ninja to injured status. In that case, this Ninja's Team and your opponent's Team Battling against this Ninja's Team perform a Mental Power Battle.
    1 x Shikamaru Nara (RAR)
  • Card Number: RARN-138
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Shadow
  • Healthy Stats: 0/1
  • Injured Stats: 0/0
  • Card text:
    Leaf | Genin | Male | Growth | Mental Power: 4

    [IQ of 200 or higher]

    When this Ninja is sent out to Battle and opposed, you can discard 2 cards from your hand. In that case, this Ninja's Team and the Team Battling against it perform a Mental Power Battle during the turn.
    1 x Shikamaru Nara (CUS)
  • Card Number: CUSN-089
  • Rarity: Starter
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Shadow
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
  • Card text:
    Leaf / Genin / Male / Growth / Mental Power: X
    [Smarty Pants]
    Valid: The value of this Ninja's "Mental Power" is considered to be the same as the number of cards in your hand, +1.

    "Look at that thread you're holding. Don't you find it a little strange that it would even cast a shadow at this height?"

    1 x Shikamaru Nara (ER)
  • Card Number: ERN-US015
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Shadow
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
  • Card text:
    [Flexibility]

    While you have 5 or more cards in your hand, this Ninja's Team and your opponent's Team Battling against this Ninja perform a Mental Power Battle. While you have 4 or less cards in your hand, this Ninja's Team and your opponent's Team Battling against this Ninja cannot perform a Mental Power Battle.
    2 x Shino Aburame (PTH)
  • Card Number: PTHN-029
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Insect
  • Healthy Stats: 2/1
  • Injured Stats: 0/0
  • Card text:
    Leaf / Genin / Male



    1 x Suzume (CUS)
  • Card Number: CUSN-097
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Genjutsu
  • Healthy Stats: 0/0
  • Injured Stats: 0/0
  • Card text:
    Leaf / Chunin / Female / Mental Power: 1
    [Kunoichi Education]
    While this Ninja is Battling as the Blocker, this Ninja's Team and the Team Battling against it perform a Mental Power Battle.

    "Today's class is flower arranging."

    2 x Temari (ER)
  • Card Number: ERN-US025
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
  • Card text:
    [Win Scythe]

    When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area.
    2 x Tsunade (ER)
  • Card Number: ERN-US029
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 6
  • Hand Cost: 1
  • Combat Attribute: Medicine
  • Healthy Stats: 8/1
  • Injured Stats: 4/0
  • Card text:
    [A Three-Cornered Battle]

    When your opponent's Ninja becomes the user of a Jutsu with a "Water" or "Earth" Symbol, in addition to the Jutsu cost, your opponent must discard 1 Chakra (any Symbol).
     
    Section: Jutsu Cards (8 cards)
    2 x Disguise Jutsu (COS)
  • Card Number: COSJ-066
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Earth
  • Jutsu Cost: Earth 1
  • Card text:
    Target:Every Ninja in the user's Team
    The target cannot be the target of your opponent's Jutsu cards during this turn.
    1 x Giant Shuriken (COS)
  • Card Number: COSJ-064
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind 1
  • Card text:
    Target:(1) User's Team. (2) Every Back Ninja Battling against the user.
    If target (1) wins a Victory (excluding an Outstanding Victory) during this turn, give 1 damage to target (2).
    1 x Sand Burial (CUS)
  • Card Number: CUSJ-100
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Hand Cost: 0
  • Jutsu Cost: Wind Wind
  • Card text:
    Requirements: "Sand" Combat Attribute
    Target: 1 injured Ninja
    Effect: Discard the target.

    "There wasn't any pain. I crushed him with more force than necessary, so it was over quickly."

    2 x Sand Coffin (COS)
  • Card Number: COSJ-078
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
  • Card text:
    Requirements:''Sand'' Combat Attribute
    Target:1 Ninja Battling against the user
    Injure the target, OR, the power of the target becomes 0/0 during this turn.
    2 x Wind Blade (CUS)
  • Card Number: CUSJ-123
  • Rarity: Starter
  • Card Type: Jutsu
  • Symbol: Wind
  • Hand Cost: 0
  • Jutsu Cost: Wind Wind Wind
  • Card text:
    Target: 1 Ninja
    Effect: Give 1 Damage to the target. This Jutsu card cannot be negated.

    "No one can stop my wind blade ..."

     
    Section: Mission Cards (5 cards)
    2 x First Chunin Exam (COS)
  • Card Number: COSM-059
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth
  • Entrance Cost: 3
  • Hand Cost: 1
  • Card text:
    Permanent (2)
    Effect: All teams perform a Mental Power Battle.
    2 x One Morning (PTH)
  • Card Number: PTHM-018
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Entrance Cost: 4
  • Hand Cost: 1
  • Card text:
    Draw 2 Cards
    1 x Optimum Formation (QFP)
  • Card Number: QFPM-235
  • Rarity: Starter
  • Card Type: Mission
  • Symbol: Earth
  • Card text:
    CEffect: During this turn, each of your Teams gets +1 Team Mental Power. In addition, every Team performs a Mental Power Battle.
     
    Section: Client Cards (2 cards)
    2 x Lord of the Land of Wind (CUS)
  • Card Number: CUSC-014
  • Rarity: Starter
  • Card Type: Client
  • Symbol: Wind / Earth
  • Entrance Cost: 3
  • Hand Cost: 0
  • Card text:
    Land of Wind / Lord / Male
    Effect: Every "Sand" Ninja in your hand gets "Growth.

    "Sure. Go ahead with our idea."

     
     
    Deck Statistics
    Distribution by Card Type
    Client 5 %  
    Jutsu 20 %  
    Mission 13 %  
    Ninja 25  63 %  
     

    Distribution by Combat Attribute
    - 26  65 %  
    Genjutsu 8 %  
    Insect 5 %  
    Ninjutsu 10 %  
    Sand 8 %  
    Shadow 5 %  
     

    Distribution by Entrance Cost
    - 20  50 %  
    - 8 %  
    1 3 %  
    2 10 %  
    3 18 %  
    4 10 %  
    5 3 %  
     

    Distribution by Hand Cost
    - 17  43 %  
    - 18  45 %  
    1 13 %  
     

    Distribution by Rarity
    Common 18 %  
    Promo 3 %  
    Rare 12  30 %  
    Starter 20 %  
    Super Rare 5 %  
    Uncommon 10  25 %  
     

    Distribution by Symbol
    - 12  30 %  
    Earth 20 %  
    Wind 18  45 %  
    Wind / Earth 5 %  
     



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