| Section: Pokemons (18 cards)
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Blastoise (Base Set)
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- Rarity: Rare Holo
- Type: Water
- Poke#: 009
- Number: 2
- Subtype: Stage 2 Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Pokémon Power: Rain Dance As often as you like during your turn (before your attack), you may attach 1 Energy card to 1 of your Pokémon. (This doesn't use up your 1 energy card attachment for the turn.) This power can't be used if Blastoise is Asleep, Confused, or Paralyzed. Hydro Pump 40+ Does 40 damage plus 10 more damage for each Energy attached to Blastoise but not used to pay for this attack's Energy cost. Extra Energy after the 2nd doesn't count.
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4
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Cleffa (N Genesis)
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- Rarity: Rare
- Type: Colorless
- Poke#: 173
- Number: 20
- Subtype: Baby Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Eeeeeeek Shuffle your hand into your deck, then draw 7 cards.
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Dark Croconaw (N Destiny)
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- Rarity: Uncommon
- Type: Water
- Number: 32
- Subtype: Stage 1 Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Clamping Jaw 20 The Defending Pokémon can't retreat during your opponent's next turn. If the Defending Pokémon tries to attack during your opponent's next turn, your opponent flips a coin. If tails, that attack does nothing. (Benching either Pokémon ends this effect.)
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Dark Feraligtr (N Destiny)
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- Rarity: Rare Holo
- Type: Water
- Number: 5
- Subtype: Stage 2 Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Pokémon Power: Scare As long as Dark Feraligatr is your Active Pokémon, all of your opponent's Baby Pokémon Powers stop working and your opponent's Baby Pokémon can't attack. This power stops working while Dark Feraligatr is Asleep, Confused, or Paralyzed. Crushing Blow 50 If the Defending Pokémon has any Energy cards attached to it, flip a coin. If heads, choose 1 of those cards and discard it.
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Igglybuff (N Discovry)
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- Rarity: Uncommon
- Type: Colorless
- Poke#: 174
- Number: 40
- Subtype: Baby Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Pokémon Power: Gaze Once during your turn (before your attack), choose 1 of your opponent's Benched Pokémon that has a Pokémon Power. That power stops working until the end of this turn. This effect ends if that Pokémon leaves the Bench.
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Squirtle (Team Rockt)
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- Rarity: Common
- Type: Water
- Poke#: 007
- Number: 68
- Resistance: 0
- Hit Points: 0
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Totodile (N Destiny)
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- Rarity: Common
- Type: Water
- Poke#: 158
- Number: 85
- Subtype: Basic Pokémon
- Resistance: 0
- Hit Points: 0
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Card text:
Water Gun 10+ Does 10 damage plus 10 more damage for each Energy attached to Totodile but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
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| Section: Energy (15 cards)
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Darkness Energy (N Genesis)
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- Rarity: Rare
- Type: Basic Energy
- Number: 104
- Resistance: 0
- Hit Points: 0
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10
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Water Energy (Base Set)
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- Rarity: Common
- Type: Basic Energy
- Number: 102
- Resistance: 0
- Hit Points: 0
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3
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Water Energy (Gym Chllng)
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- Rarity: Common
- Type: Basic Energy
- Number: 132
- Resistance: 0
- Hit Points: 0
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| Section: Trainers (27 cards)
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Chaos Gym (Gym Chllng)
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- Rarity: Rare
- Type: Trainer
- Number: 102
- Resistance: 0
- Hit Points: 0
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Card text:
This card stays in play after being played. Discard this card if another Stadium card comes into play. Whenever a player plays a Trainer card other than a Stadium card, he or she flips a coin. If heads, that player plays that card normally. If tails, the player can't play that card. If the card isn't put into play, the player's opponent may use that card instead, if he or she does everything required in order to play that card (like discarding cards). Either way, the card goes to its owner's discard pile.
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Computer Search (Base Set 2)
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- Rarity: Rare
- Type: Trainer
- Number: 101
- Resistance: 0
- Hit Points: 0
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Card text:
Base Set print Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward. Boundaries Crossed print You can't have more than 1 ACE SPEC card in your deck. Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card). Search your deck for a card and put it into your hand. Shuffle your deck afterward. You may play as many Item cards as you like during your turn (before your attack).
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Gold Berry (N Genesis)
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- Rarity: Uncommon
- Type: Trainer
- Number: 93
- Resistance: 0
- Hit Points: 0
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Item Finder (Base Set)
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- Rarity: Rare
- Type: Trainer
- Number: 74
- Resistance: 0
- Hit Points: 0
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Card text:
Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.
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Lass (Base Set)
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- Rarity: Rare
- Type: Trainer
- Number: 75
- Resistance: 0
- Hit Points: 0
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Card text:
You and your opponent show each other your hands, then shuffle all the Trainer cards from your hands into your decks.
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Nightly Garbage Run (Team Rockt)
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- Rarity: Uncommon
- Type: Trainer
- Number: 77
- Resistance: 0
- Hit Points: 0
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Pokémon Breeder (Base Set)
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- Rarity: Rare
- Type: Trainer
- Number: 76
- Resistance: 0
- Hit Points: 0
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Card text:
Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway.
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Professor Elm (N Genesis)
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- Rarity: Uncommon
- Type: Trainer
- Number: 96
- Resistance: 0
- Hit Points: 0
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Card text:
Shuffle your hand into your deck. Then, draw 7 cards. You can't play any more Trainer cards this turn.
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Professor Oak (Base Set)
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- Rarity: Uncommon
- Type: Trainer
- Number: 88
- Resistance: 0
- Hit Points: 0
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Card text:
Discard your hand, then draw 7 cards.
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1
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Rocket's Hideout (N Revelatn)
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- Rarity: Uncommon
- Type: Trainer
- Number: 63
- Resistance: 0
- Hit Points: 0
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2
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The Boss's Way (Team Rockt)
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- Rarity: Uncommon
- Type: Trainer
- Number: 73
- Resistance: 0
- Hit Points: 0
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