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Deck "Hot Spring Kettle"

Deck "Hot Spring Kettle"
Format: OCG - 48 Cards
created by fulki activity icon
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*note: Aqua Slash's effect in TCO is incorrect. The correct effect: "When you put this creature into the battle zone, each player chooses a card in his hand and puts it on the top of his deck." ~Duel Masters Wiki (http://duelmasters.wikia.com/wiki/Aqua_Slash)

 
Card list Group cards by  
Cards without Section (40 cards)
3 x Aqua Slash Aqua Slash (DMR-02)
  • Collector Number: 39
  • Rarity: Common
  • Type: Creature
  • Race: Liquid People
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Water
  • Artist: Tanru
Card text:

*  When you put this creature into the battle zone, each player chooses a card in his hand and puts it on the top of his deck.

3 x Aqua Surfer Aqua Surfer (DMX-03)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Yoshio Sugiura
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's hand.

"Wave goodbye!"

2 x Cebu Algol, the Electrical Vanguard Cebu Algol, the Electrical Vanguard (DMR-01)
  • Collector Number: 48
  • Rarity: Uncommon
  • Type: Creature
  • Race: Earth Eater/Cyber Lord/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

*  When you put this creature into the battle zone, put a light, water, or darkness psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone.

2 x Come On Pippi Come On Pippi (DMR-03)
  • Collector Number: 26
  • Rarity: Uncommon
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 1000
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

*  When you put this creature into the battle zone, choose one of the following effects.

*º Put 2 Fire Bird psychic creatures with cost 3 or less into the battle zone from your hyperspatial zone.
*º Put a fire psychic creature with cost 6 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Corile Corile (ECoD)
  • Collector Number: 14
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Hikaru Ikusa
Card text:

When you put this creature into the battle zone, choose one of your opponent's creatures in the battle zone and put it on top of his deck.
When the cataclysm struck, all the science of the Cyber Lords couldn't prevent the collapse of their underwater city.

4 x Franz the 1st, the Ice Fang Franz the 1st, the Ice Fang (DMX-08)
  • Collector Number: 27
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Knight
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Mikio Masuda
Card text:

*  You may have your spells cost 1 less to cast. However, they can't cost less than 1.

3 x Hot Spring Crimson Meow Hot Spring Crimson Meow (DMR-03)
  • Collector Number: 51
  • Rarity: Common
  • Type: Creature
  • Race: Flame Monster/Blue Monster
  • Power: 1000
  • Cost: 2
  • Civilization: Water/Fire
  • Artist: MURAYAMA RYOTA
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, you may draw a card.

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-08)
  • Collector Number: 33
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Hyperspatial Energy Hole Hyperspatial Energy Hole (DMX-08)
  • Collector Number: 28
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Kano Akira
Card text:

*  Draw a card.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose a Water creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Illusionary Merfolk Illusionary Merfolk (BS)
  • Collector Number: 32
  • Rarity: Uncommon
  • Type: Creature
  • Race: Gel Fish
  • Power: 4000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
  • Artist: Kou1
Card text:

When you put this creature into the battle zone, if you have a Cyber Lord in the battle zone, draw up to 3 cards.
The Cyber Lords' devotion to beauty is so extreme, they even designed their warrior race to have a pleasant appearance.

3 x Qurian Qurian (DMX-03)
  • Collector Number: 28
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Matsumoto Eito (
Card text:

*  When you put this creature into the battle zone, you may draw a card.

In order to protect its frail body, it needed a beautiful set of watery steel armor. (Perfect Heaven)

3 x Rothus, the Traveler Rothus, the Traveler (BS)
  • Collector Number: 85
  • Rarity: Rare
  • Type: Creature
  • Race: Armorloid
  • Power: 4000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Seki
Card text:

When you put this creature into the battle zone, destroy 1 of your creatures. Then your opponent chooses 1 of his creatures and destroys it.
"Though battered and scarred, I march on through wars, storms, and strife. I march on."

3 x Super Flaming Hell`s Scrapper Super Flaming Hell's Scrapper (DMR-01)
  • Collector Number: 33
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy any number of your opponent's creatures that have total power 5000 or less.

踏んだら地獄どころじゃないですたい!スーパーキョウレツじゃよー!! This isn't your average hell! It's super explosive!! (DMR-01)

2 x Unicorn Fish Unicorn Fish (DMX-03)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Creature
  • Race: Fish
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Water
  • Artist: Hisanobu Kometani
Card text:

*  When you put this creature into the battle zone, you may choose 1 creature in the battle zone and return it to its owner's hand.

It attacks anything that enters its territory, even Leviathans.

 
Section: Hyperspatial Zone (8 cards)
1 x Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack Aqua Attack (BAGOOON Panzer)/Fused Dreadnought! Jet Cascade Attack (DMX-07)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Liquid People/Hunter
  • Power: 6000/17000
  • Cost: 7/24
  • Civilization: Light/Water
  • Artist: Taro Yamazaki
Card text:

*  At the start of your turn, you may draw a card.

*  Your water Hunters can't be attacked.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Your Hunters can't be attacked or blocked.

*  When this creature attacks, draw up to 3 cards. Then, reveal any number of cards in your hand. For each card revealed, choose one of your opponent's creatures with a cost less than that revealed card's and return it to your opponent's hand.

*  Triple breaker (This creature breaks 3 shields)

1 x Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King Forever Meteor Kaiser/Gaial Meteor Dragon, Star Dragon King (DMR-03)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/19000
  • Cost: 6/20
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Your opponent's psychic creatures can't attack players.

*  Double breaker (This creature breaks 2 shields.)


*  Your creatures gain speed attacker.

*  Your opponent's psychic creatures can't attack or block.

*  When this creature attacks, you may put up to two cards from the top of your deck into the graveyard. For each card put into the graveyard in this way, put a psychic creature with that card's cost or less into the battle zone from your hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair Intense Boiling! Hot Spring Gallows/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Cyber Command/Alien//Rainbow Command Dragon/Alien
  • Power: 6000/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  During your turn, when you summon a non-evolution water or fire creature, you may put that creature on the top of your deck face-up. If you do, put that creature into the battle zone from the top of your deck.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair Intense Sumo! Thrust Wrestler/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 55
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Flame Command/Alien//Rainbow Command Dragon/Alien
  • Power: 5000/17000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  Each of your other creatures gets +1000 power for each civilization it has.

*  Psychic Link - At the start of your turn, if you have Intense World! Shachihoko Kaiser and Intense Boiling! Hot Spring Gallows in the battle zone, link this creature and those creatures and flip them.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair Intense World! Shachihoko Kaiser/Gallows Extreme Dragon, Brink of Despair (DMR-04)
  • Collector Number: 49
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Rainbow Command Dragon/Alien
  • Power: 5500/17000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
Card text:

*  At the start of your turn, put a creature with cost 3 or less into the battle zone from your graveyard.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, your opponent puts all but the bottom two cards of his deck into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 12  25 %  
Light/Water bar 2 %  
Light/Water/Darkness/Fire/Nature bar 13 %  
Water bar 26  54 %  
Water/Fire bar 6 %  
 

Distribution by Cost
2 bar 13 %  
3 bar 15 %  
4 bar 10 %  
5 bar 16  33 %  
5/30 bar 4 %  
6 bar 13 %  
6/20 bar 2 %  
6/30 bar 2 %  
7/24 bar 2 %  
7/30 bar 6 %  
 

Distribution by Power
- bar 10  21 %  
1000 bar 10  21 %  
2000 bar 15  31 %  
4000 bar 10 %  
4000/26000 bar 2 %  
5000/17000 bar 2 %  
5000/26000 bar 2 %  
5500/17000 bar 2 %  
6000/17000 bar 4 %  
6000/19000 bar 2 %  
6000/26000 bar 2 %  
 

Distribution by Race
- bar 10  21 %  
Armorloid bar 6 %  
Cyber Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Cyber Lord bar 13 %  
Cyber Lord/Knight bar 8 %  
Earth Eater/Cyber Lord/Alien bar 4 %  
Fire Bird/Hunter bar 4 %  
Fish bar 4 %  
Flame Command/Alien//Rainbow Command Dragon/Alien bar 2 %  
Flame Monster/Blue Monster bar 6 %  
Gel Fish bar 4 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Liquid People bar 13 %  
Liquid People/Hunter bar 2 %  
Rainbow Command Dragon/Alien bar 2 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
 

Distribution by Rarity
Common bar 26  54 %  
Rare bar 11  23 %  
Uncommon bar 13 %  
Victory Rare bar 10 %  
 

Distribution by Type
Creature bar 30  63 %  
Psychic Super Creature bar 17 %  
Spell bar 10  21 %  
 



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