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Deck "garra rape" Help
Deck "garra rape" - 40 Cards (extended format) show standard format
created by nimblemomonga 

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Card list Group cards by  
Card Type: Jutsu (8 cards)
1 x Cyclone Scythe Jutsu (BOD)
  • Card Number: BODJ-250
  • Rarity: Common
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind 2
  • Card text:
    Requirements: "Temari"

    Target: 1 Ninja Battling against the user

    Effect: Return the target to its original owner's hand. If the target has a "Water" symbol, move it to the bottom of its original owner's Deck instead.
    2 x Sand Clone (RAR)
  • Card Number: RARJ-139
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind 1
  • Card text:
    Requirements: "Sand" Combat Attribute

    Effect: Place this card in any position in the user's Team as a Ninja with "Power: 4/2." Move this card to your Chakra area at the end of this turn, or when it receives any Damage.
    2 x Sand Coffin (COS)
  • Card Number: COSJ-078
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
  • Card text:
    Requirements:''Sand'' Combat Attribute
    Target:1 Ninja Battling against the user
    Injure the target, OR, the power of the target becomes 0/0 during this turn.
    1 x Sand Tomb (BOD)
  • Card Number: BODJ-270
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
  • Card text:
    Requirements: "Sand" Combat Attribute + "An Entrance cost of 4 or more"

    Target: 1 Ninja

    Effect: Move the target to the bottom of its original owner's Deck.
    2 x Sand Tsunami (BOD)
  • Card Number: BODJ-268
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind Wind
  • Card text:
    Requirements: "Sand" Combat Attribute + "An Entrance cost of 4 or more"

    Target: Every Ninja in 1 of your opponent's Teams

    Effect: Change the target to injured status.
     
    Card Type: Mission (7 cards)
    3 x One Morning (PTH)
  • Card Number: PTHM-018
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Entrance Cost: 4
  • Hand Cost: 1
  • Card text:
    Draw 2 Cards
    3 x Pass Permit (COS)
  • Card Number: COSM-056
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Entrance Cost: 4
  • Hand Cost: 1
  • Card text:
    Target:1 of your Ninjas
    Effect: The target's Team cannot be blocked by a Team which includes a Ninja with the symbol different from the target.
    1 x Protean (BOD)
  • Card Number: BODM-262
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Card text:
    Effect: You can search for 1 Jutsu or Mission card among the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck in any order you like.
     
    Card Type: Ninja (25 cards)
    3 x Choji Akimichi (ER)
  • Card Number: ERN-US016
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Food
  • Healthy Stats: 2/0
  • Injured Stats: 0/0
  • Card text:
    [Formation]

    When this Ninja is sent out to Battle and opposed, you can give 1 Damage to 1 of your opponent's Ninjas Battling against this Ninja with 0 Entrance cost. In that case, give 1 Damage to this Ninja at the end of the turn.
    2 x Dosu Kinuta (COS)
  • Card Number: COSN-055
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Sound
  • Healthy Stats: 1/1
  • Injured Stats: 3/2
  • Card text:
    Sound / Genin / Male

    [Sonic Impact]
    When this Ninja is the Head Ninja, Your opponent's Head Ninja Battling against this Ninja receives 1 Damage after the Showdown.
    2 x Ebisu (CUS)
  • Card Number: CUSN-121
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 4/2
  • Injured Stats: 2/2
  • Card text:
    Leaf / Special Jonin / Male / Mental Power: 1
    [Repeated Defeat]
    When this Ninja is put in play, draw 1 card.
    Valid: This Ninja's Team cannot win any Battle Rewards if your opponent has a "Satoosa" or higher Rank Ninja in play.

    "Aaagh!"

    2 x Gaara of the Desert (BOD)
  • Card Number: BODN-295
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 4
  • Hand Cost: 0
  • Combat Attribute: Sand
  • Healthy Stats: 5/2
  • Injured Stats: 4/0
  • Card text:
    [Immense Power]

    When this Ninja is sent out to Battle, you can search for 1 Jutsu card with "Requirements: "Sand" Combat Attribute" in the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck and shuffle it.
    1 x Gaara of the Desert (ER)
  • Card Number: ERN-US024
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Sand
  • Healthy Stats: 4/0
  • Injured Stats: 2/0
  • Card text:
    [Power of Shukaku]

    Each time the effect of a Jutsu that includes the "Requirements: 'Sand' Combat Attribute" is applied, you can move 1 card with a "Wind" Symbol in your Discard Pile to your Chakra area if there is any.
    2 x Hinata Hyuga (ER)
  • Card Number: ERN-US012
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Taijutsu
  • Healthy Stats: 0/1
  • Injured Stats: 1/1
  • Card text:
    [Ointment]

    At the end of your turn, if this Ninja was not moved to the Battlefield during that turn, you can heal 1 of your injured "Genin" Ninjas without "Platoon".
    1 x Kabuto Yakushi (COS)
  • Card Number: COSN-045
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 1/1
  • Injured Stats: 0/0
  • Card text:
    Leaf / Genin / Male / Mental Power: 2

    [Information Collection]
    When this Ninja is put into play, look at the top of your Deck and return it to the top or bottom of your deck.
    2 x Naruto Uzumaki (RAR)
  • Card Number: RARN-136
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Lightning
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 0/0
  • Injured Stats: 3/0
  • Card text:
    Leaf | Genin | Male | Growth

    [Control of Power]

    Valid: During the Exchange of Jutsu, you can discard the top 2 cards of your Deck to give this Ninja +1/+0 during this turn. This effect can be used up to 3 times per turn.
    1 x Naruto Uzumaki & Shikamaru Nara (BOD)
  • Card Number: BODN-278
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Earth / Lightning
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Oil/Shad
  • Healthy Stats: 1/3
  • Injured Stats: 4/3
  • Card text:
    [Reasonable Choice]

    Valid: During your opponent's Organization Phase, you can return this in-play Ninja to its original owner's hand. In that case, you can put up to 1 of each "Naruto Uzumaki" and "Shikamaru Nara" in your Discard Pile in play.
    3 x Sakura Haruno (ER)
  • Card Number: ERN-US006
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 0/1
  • Injured Stats: 0/1
  • Card text:
    [A Double Personality]

    During the Exchange of Jutsu, you can exchange all the cards in your hand with the same amount of cards from the top of your Deck.
    2 x Shikamaru Nara (ER)
  • Card Number: ERN-US014
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Shadow
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
  • Card text:
    [Formation]

    While this Ninja is Battling, the Entrance cost of the Head Ninja Battling against this Ninja's Team becomes 0 and it's effect text is negated.
    1 x Shino Aburame (PTH)
  • Card Number: PTHN-029
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Insect
  • Healthy Stats: 2/1
  • Injured Stats: 0/0
  • Card text:
    Leaf / Genin / Male



    2 x Temari (ER)
  • Card Number: ERN-US025
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
  • Card text:
    [Win Scythe]

    When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area.
    1 x Temari (BOD)
  • Card Number: BODN-270
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 4/3
  • Injured Stats: 0/1
  • Card text:
    [Wind Pressure]

    When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Mission card of your choice if there is any, and discard it.
     
     
    Deck Statistics
    Distribution by Card Type
    Jutsu 20 %  
    Mission 18 %  
    Ninja 25  63 %  
     

    Distribution by Combat Attribute
    - 32  80 %  
    Insect 3 %  
    Ninjutsu 13 %  
    Sound 5 %  
     

    Distribution by Entrance Cost
    - 26  65 %  
    - 8 %  
    1 8 %  
    3 5 %  
    4 15 %  
     

    Distribution by Hand Cost
    - 26  65 %  
    - 20 %  
    1 15 %  
     

    Distribution by Rarity
    Common 11  28 %  
    Rare 18  45 %  
    Super Rare 3 %  
    Uncommon 10  25 %  
     

    Distribution by Symbol
    - 22  55 %  
    Lightning 5 %  
    Water 8 %  
    Wind 13  33 %  
     



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