| Card Type: Jutsu (8 cards)
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1
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x
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Cyclone Scythe Jutsu (BOD)
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Card Number: BODJ-250
Rarity: Common
Card Type: Jutsu
Symbol: Wind
Jutsu Cost: Wind 2
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Card text: Requirements: "Temari"
Target: 1 Ninja Battling against the user
Effect: Return the target to its original owner's hand. If the target has a "Water" symbol, move it to the bottom of its original owner's Deck instead.
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2
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x
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Sand Clone (RAR)
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Card Number: RARJ-139
Rarity: Uncommon
Card Type: Jutsu
Symbol: Wind
Jutsu Cost: Wind 1
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Card text: Requirements: "Sand" Combat Attribute
Effect: Place this card in any position in the user's Team as a Ninja with "Power: 4/2." Move this card to your Chakra area at the end of this turn, or when it receives any Damage.
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2
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x
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Sand Coffin (COS)
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Card Number: COSJ-078
Rarity: Uncommon
Card Type: Jutsu
Symbol: Wind
Jutsu Cost: Wind Wind
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Card text: Requirements:''Sand'' Combat Attribute Target:1 Ninja Battling against the user Injure the target, OR, the power of the target becomes 0/0 during this turn.
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1
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x
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Sand Tomb (BOD)
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Card Number: BODJ-270
Rarity: Rare
Card Type: Jutsu
Symbol: Wind
Jutsu Cost: Wind Wind
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Card text: Requirements: "Sand" Combat Attribute + "An Entrance cost of 4 or more"
Target: 1 Ninja
Effect: Move the target to the bottom of its original owner's Deck.
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2
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x
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Sand Tsunami (BOD)
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Card Number: BODJ-268
Rarity: Rare
Card Type: Jutsu
Symbol: Wind
Jutsu Cost: Wind Wind Wind
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Card text: Requirements: "Sand" Combat Attribute + "An Entrance cost of 4 or more"
Target: Every Ninja in 1 of your opponent's Teams
Effect: Change the target to injured status.
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| Card Type: Mission (7 cards)
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3
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x
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One Morning (PTH)
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Card Number: PTHM-018
Rarity: Rare
Card Type: Mission
Symbol: Wind
Entrance Cost: 4
Hand Cost: 1
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Card text: Draw 2 Cards
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3
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x
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Pass Permit (COS)
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Card Number: COSM-056
Rarity: Uncommon
Card Type: Mission
Symbol: Wind
Entrance Cost: 4
Hand Cost: 1
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Card text: Target:1 of your Ninjas Effect: The target's Team cannot be blocked by a Team which includes a Ninja with the symbol different from the target.
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1
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x
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Protean (BOD)
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Card Number: BODM-262
Rarity: Rare
Card Type: Mission
Symbol: Wind
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Card text: Effect: You can search for 1 Jutsu or Mission card among the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck in any order you like.
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| Card Type: Ninja (25 cards)
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3
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x
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Choji Akimichi (ER)
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Card Number: ERN-US016
Rarity: Common
Card Type: Ninja
Symbol: Earth
Entrance Cost: 0
Hand Cost: 0
Combat Attribute: Food
Healthy Stats: 2/0
Injured Stats: 0/0
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Card text: [Formation]
When this Ninja is sent out to Battle and opposed, you can give 1 Damage to 1 of your opponent's Ninjas Battling against this Ninja with 0 Entrance cost. In that case, give 1 Damage to this Ninja at the end of the turn.
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2
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x
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Dosu Kinuta (COS)
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Card Number: COSN-055
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 1
Hand Cost: 0
Combat Attribute: Sound
Healthy Stats: 1/1
Injured Stats: 3/2
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Card text:
Sound / Genin / Male [Sonic Impact] When this Ninja is the Head Ninja, Your opponent's Head Ninja Battling against this Ninja receives 1 Damage after the Showdown.
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2
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x
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Ebisu (CUS)
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Card Number: CUSN-121
Rarity: Rare
Card Type: Ninja
Symbol: Wind
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Ninjutsu
Healthy Stats: 4/2
Injured Stats: 2/2
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Card text:
Leaf / Special Jonin / Male / Mental Power: 1 [Repeated Defeat] When this Ninja is put in play, draw 1 card. Valid: This Ninja's Team cannot win any Battle Rewards if your opponent has a "Satoosa" or higher Rank Ninja in play."Aaagh!"
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2
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x
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Gaara of the Desert (BOD)
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Card Number: BODN-295
Rarity: Rare
Card Type: Ninja
Symbol: Wind
Entrance Cost: 4
Hand Cost: 0
Combat Attribute: Sand
Healthy Stats: 5/2
Injured Stats: 4/0
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Card text: [Immense Power]
When this Ninja is sent out to Battle, you can search for 1 Jutsu card with "Requirements: "Sand" Combat Attribute" in the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck and shuffle it.
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1
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x
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Gaara of the Desert (ER)
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Card Number: ERN-US024
Rarity: Rare
Card Type: Ninja
Symbol: Wind
Entrance Cost: 2
Hand Cost: 0
Combat Attribute: Sand
Healthy Stats: 4/0
Injured Stats: 2/0
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Card text: [Power of Shukaku]
Each time the effect of a Jutsu that includes the "Requirements: 'Sand' Combat Attribute" is applied, you can move 1 card with a "Wind" Symbol in your Discard Pile to your Chakra area if there is any.
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2
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x
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Hinata Hyuga (ER)
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Card Number: ERN-US012
Rarity: Common
Card Type: Ninja
Symbol: Earth
Entrance Cost: 1
Hand Cost: 0
Combat Attribute: Taijutsu
Healthy Stats: 0/1
Injured Stats: 1/1
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Card text: [Ointment]
At the end of your turn, if this Ninja was not moved to the Battlefield during that turn, you can heal 1 of your injured "Genin" Ninjas without "Platoon".
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1
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x
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Kabuto Yakushi (COS)
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Card Number: COSN-045
Rarity: Rare
Card Type: Ninja
Symbol: Water
Entrance Cost: 1
Hand Cost: 0
Combat Attribute: Ninjutsu
Healthy Stats: 1/1
Injured Stats: 0/0
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Card text:
Leaf / Genin / Male / Mental Power: 2 [Information Collection] When this Ninja is put into play, look at the top of your Deck and return it to the top or bottom of your deck.
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2
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x
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Naruto Uzumaki (RAR)
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Card Number: RARN-136
Rarity: Uncommon
Card Type: Ninja
Symbol: Lightning
Entrance Cost: 0
Hand Cost: 0
Combat Attribute: Ninjutsu
Healthy Stats: 0/0
Injured Stats: 3/0
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Card text:
Leaf | Genin | Male | Growth [Control of Power]
Valid: During the Exchange of Jutsu, you can discard the top 2 cards of your Deck to give this Ninja +1/+0 during this turn. This effect can be used up to 3 times per turn.
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1
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x
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Naruto Uzumaki & Shikamaru Nara (BOD)
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Card Number: BODN-278
Rarity: Super Rare
Card Type: Ninja
Symbol: Earth / Lightning
Entrance Cost: 2
Hand Cost: 0
Combat Attribute: Oil/Shad
Healthy Stats: 1/3
Injured Stats: 4/3
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Card text: [Reasonable Choice]
Valid: During your opponent's Organization Phase, you can return this in-play Ninja to its original owner's hand. In that case, you can put up to 1 of each "Naruto Uzumaki" and "Shikamaru Nara" in your Discard Pile in play.
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3
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x
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Sakura Haruno (ER)
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Card Number: ERN-US006
Rarity: Rare
Card Type: Ninja
Symbol: Wind
Entrance Cost: 0
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 0/1
Injured Stats: 0/1
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Card text: [A Double Personality]
During the Exchange of Jutsu, you can exchange all the cards in your hand with the same amount of cards from the top of your Deck.
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2
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x
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Shikamaru Nara (ER)
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Card Number: ERN-US014
Rarity: Common
Card Type: Ninja
Symbol: Earth
Entrance Cost: 1
Hand Cost: 0
Combat Attribute: Shadow
Healthy Stats: 0/2
Injured Stats: 0/0
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Card text: [Formation]
While this Ninja is Battling, the Entrance cost of the Head Ninja Battling against this Ninja's Team becomes 0 and it's effect text is negated.
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1
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x
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Shino Aburame (PTH)
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Card Number: PTHN-029
Rarity: Common
Card Type: Ninja
Symbol: Wind
Entrance Cost: 0
Hand Cost: 0
Combat Attribute: Insect
Healthy Stats: 2/1
Injured Stats: 0/0
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Card text:
Leaf / Genin / Male
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2
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x
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Temari (ER)
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Card Number: ERN-US025
Rarity: Common
Card Type: Ninja
Symbol: Wind
Entrance Cost: 1
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 0/2
Injured Stats: 0/0
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Card text: [Win Scythe]
When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area.
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1
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x
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Temari (BOD)
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Card Number: BODN-270
Rarity: Uncommon
Card Type: Ninja
Symbol: Wind
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 4/3
Injured Stats: 0/1
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Card text: [Wind Pressure]
When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Mission card of your choice if there is any, and discard it.
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