| Section: Main Deck (40 cards)
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Aeris, Flight Elemental (SCoBN)
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- Collector Number: 6
- Rarity: Rare
- Type: Creature
- Race: Angel Command
- Power: 9000
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Sansyu
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Card text:
This creature can't attack players. This creature can attack untapped darkness creatures. All armies, move out! It's time to make Photocide see the light!
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Alcadeias, Lord of Spirits (P-Y8)
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- Collector Number: P59-Y8
- Rarity: Very Rare
- Type: Evolution Creature
- Race: Angel Command
- Power: 12500
- Mana Number: 1
- Cost: 6
- Civilization: Light
- Artist: β Seki (
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Card text:
* Evolution - Put on one of your Angel Commands.
* Double breaker (This creature breaks 2 shields.) * Players can't cast spells other than light spells. "We have watched and we have waited. Now we act."
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Bajula's Soul (SoHG)
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- Collector Number: S4
- Rarity: Super Rare
- Type: Cross Gear
- Cost: 5
- Civilization: Fire
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Card text:
Crossgear The crossed creature gains Power +2000, and it breaks an extra Shield. When the crossed creature attack, choose up to two cards in opponent's Mana Zone and put them into owner's Graveyard.
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Bolbalzak "Sword Flash" Dragon (BG)
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- Collector Number: S8
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon/Samurai
- Power: 7000
- Cost: 7
- Civilization: Fire
- Artist: hippo
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Card text:
Samurai Generation (When you put this creature into the battle zone, you may generate a cross gear from your hand without paying its cost) Each turn, you may untap this creature the first time it is tapped. Double Breaker
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Bolshack NEX (DMC-67)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Creature
- Race: Armored Dragon
- Power: 6000+
- Cost: 6
- Civilization: Fire
- Artist: β Toshiaki Takayama (
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Card text:
* When you put this creature into the battle zone, search your deck. You may choose 1 card with "Lupia" in its name and put it into the battle zone. Then, shuffle your deck.
* This creature gets "Power attacker +1000" for each Fire Bird in your graveyard. * Double breaker
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Chitta Peloru (P-Y4)
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- Collector Number: P8-Y4
- Rarity: Uncommon
- Type: Creature
- Race: Fire Bird
- Power: 1000
- Mana Number: 1
- Cost: 2
- Civilization: Fire
- Artist: Haccan
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Card text:
* All creatures in the battle zone with Dragon in its race can attack untapped creatures. This little bird sees roads to victory no else can.
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Cocco Lupia (P-Y7)
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- Collector Number: P36-Y7
- Rarity: Promotional
- Type: Creature
- Race: Fire Bird
- Power: 1000
- Mana Number: 1
- Cost: 3
- Civilization: Fire
- Artist: Akifumi Yamamoto (
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Card text:
* Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2. Each Fire Bird is given a Dragon egg to take care of. After the Dragon hatches, the friendship lasts forever. (DM-06/DMC-09/DMC-61) ãåã馬鹿ã«ãããããã¤ãåå©ã®éµãªã®ã! â Shobu Kirifuda (DMC-47) ç«éã¯ä¿¡ãã¦ããã(DMC-49) é¾ã¨åå©ãå°ããã¨ããçã¾ããã£ã¦ã®ãµãã¡ã(DMC-62) ãã®ç¿¼ãæ¶ãã¬ãªãããã®ç¾½ãé¾ãå°ãï¼ (P36/Y7), 赤ã翼ã§ãã©ã´ã³ãå¼ã¹ï¼ (P35/Y7), ãã¼ãã§ãããã¼ãã§ããæ¦ãããæ¦ããï¼ (P3/Y9)
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Codename Orewaleo (DMD-06)
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- Collector Number: 1
- Rarity: Promotional
- Type: Creature
- Race: Angel Command/Unknown
- Power: 9500
- Mana Number: 1
- Cost: 7
- Civilization: Light
- Artist: Ishibashi Yosuke
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* Ignore any effects that would prevent your creatures with blocker from attacking your opponent. However, summoning sickness is not ignored. (Effects such as "This creature can't attack players", and "This creature can't attack" are ignored. However, this effect doesn't allow creatures that weren't able to attack creatures before to do so.) * Double breaker (This creature breaks 2 shields.)
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Galaxy Cross Aini, Sky Lord Dragonmech (P-Y9)
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- Collector Number: P56-Y9
- Rarity: Promotional
- Type: Evolution Creature
- Race: Armored Dragon/Fire Bird
- Power: 6000
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: Yoichi Ito
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Card text:
* Evolution - Put on one of your Armored Dragons or Fire Birds.
* When this creature attacks, put the top card of your deck into your graveyard. If that card is a fire spell with "Hyperspatial" in its name, you may cast it from your graveyard without cost. (Then, put it back into your graveyard.) * Double breaker (This creature breaks 2 shields.)
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Genji Double Cross, Blastdragon (DM-38)
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- Collector Number: 3
- Rarity: Very Rare
- Type: Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 7000
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: Toshiaki Takayama
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* When this creature attacks, you may choose 1 of your opponent's creatures with "Blocker" and destroy it. * Double breaker (This creature breaks 2 shields.)
Kung Fu Soul
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Holy Awe (BS)
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- Collector Number: 6
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Light
- Artist: Naoki Saito
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.) Tap all your opponent's creatures in the battle zone. The sky was scorched by Dragons' fire, and the earth gouged by elementals' rays. The battle raged for seven nights and seven days.
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Hyperspatial Bolshack Hole (DMD-03)
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- Collector Number: 14
- Rarity: Promotional
- Type: Spell
- Cost: 5
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
* Destroy one of your opponent's creatures that has 3000 power or less.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Storm Hole (DM-38)
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- Collector Number: 51
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 7
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Destroy 1 of your opponent's creatures with 5000 power or less.
* Put 1 fire psychic creature with a cost of 10 or less into the battle zone from your hyperspatial zone.
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La Ura Giga, Sky Guardian (BG)
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- Collector Number: 76
- Rarity: Common
- Type: Creature
- Race: Guardian
- Power: 2000
- Cost: 1
- Civilization: Light
- Artist: Patricia
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Card text:
[Blocker] Blocker This creature can't attack players.
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Super Flaming Hell's Scrapper (DMR-01)
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- Collector Number: 33
- Rarity: Rare
- Type: Spell
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: MATSUMOTO EITO
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Card text:
Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)
* Destroy any number of your opponent's creatures that have total power 5000 or less. è¸ãã ãå°çã©ãããããªãã§ãããï¼ã¹ã¼ãã¼ãã§ã¦ã¬ããããã¼!! This isn't your average hell! It's super explosive!! (DMR-01)
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Valkyrie "Windbreaker" Dragon (P-Y7)
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- Collector Number: P12-Y7
- Rarity: Promotional
- Type: Creature
- Race: Armored Dragon/Samurai
- Power: 6000
- Mana Number: 1
- Cost: 6
- Civilization: Fire
- Artist: hippo
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Card text:
* Whenever one of your Dragon attacks, you may discard an Angel Command from your hand. If you do, search your deck for a Dragon or Cross Gear and reveal it to your opponent. Then, put that card into your hand and shuffle your deck.
* When your Bolbalzak "Sword Flash" Dragon would be destroyed, you may destroy this creature instead. * Double breaker (This creature breaks 2 shields.) LOVE DUEL! - Shori (Heroes Cross Pack - Shobu)
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| Section: Hyperspatial Zone (8 cards)
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Bolmeteus "Young Samurai" Dragon, Temporal Samurai (DMX-02)
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- Collector Number: 1
- Rarity: Promotional
- Type: Psychic Creature
- Race: Armored Dragon/Samurai
- Power: 5000
- Cost: 7
- Civilization: Fire
- Artist: hippo
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Card text:
* When this creature attacks, destroy one of your opponents power 3000 or less creatures.
* Awaken - At the beginning of your turn, if your opponent has 2 shields or less, flip this creature.
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Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened (DM-36)
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- Collector Number: S7
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon
- Power: 6000+/1200
- Cost: 7/14
- Civilization: Fire
- Artist: NINNIN
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Card text:
While attacking, this creature gets +1000 power for each fire card in your graveyard. Double Breaker Awaken: When this creature wins a battle, flip it.
When this creature attacks, you may put 1 of your shields into your graveyard. If you do, destroy 1 of your opponent's creatures with 6000 power or less. Each turn, untap this creature the first time you tap it. While attacking, this creature gets +1000 power for each fire card in your graveyard. Triple Breaker Release (Whenever this creature would leave the battle zone, flip it instead.)
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Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DM-36)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Apollonia Dragon
- Power: 5500/13500
- Cost: 7/14
- Civilization: Light
- Artist: sansyu
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Card text:
[Blocker] Blocker This creature can't attack players. Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability): {HF}: Awaken: At the start of your turn, flip this card.
[Blocker] Blocker Holy Field (If your opponent doesn't have more shields than you, this creature gains the following {HF} ability): {HF}: All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.) Triple Breaker Release (Whenever this creature would leave the battle zone, flip it instead.) Holy Soul
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Diabolos Zeta, Temporal Ruler/Devil Diabolos Zeta, Evil Awakened (DM-39)
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- Collector Number: S5
- Rarity: Super Rare
- Type: Psychic Creature
- Race: World Command
- Power: 9000/23000
- Cost: 10/20
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Sansyu
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Card text:
Blocker * This creature can't attack. * Whenever your opponent would choose a creature due to the ability of a creature, this creature can't be chosen. * Awaken?At the start of your turn, you may choose 3 cards from either your battle zone and/or your mana zone, return them to your deck, and then shuffle it. If you do, flip this creature.
Evil Soul
* When this creature attacks, you may destroy one of your opponent's Light creatures, Water creatures, Darkness creatures, Fire creatures, and Nature creatures. * Release (When this creature would leave the battle zone, you may flip this card and leave it in the battle zone instead.) * Quadruple breaker (This creature breaks 4 shields.)
Evil Soul
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Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened (DM-39)
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- Collector Number: 4
- Rarity: Very Rare
- Type: Psychic Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 7000/11000
- Cost: 7/14
- Civilization: Fire
- Artist: Toshiaki Takayama
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Card text:
* Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.
* Double breaker (This creature breaks 2 shields.) (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, destroy all creatures with "Blocker".
* Double breaker * Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.
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Raging Apache Lizard (DMR-01)
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- Collector Number: 95
- Rarity: Common
- Type: Creature
- Race: Melt Warrior/Hunter
- Power: 5000
- Mana Number: 1
- Cost: 7
- Civilization: Fire
- Artist: Kano Akira
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Card text:
* When you put this creature into the battle zone, put a fire or nature psychic creature with a cost of 8 or less into the battle zone from your hyperspatial zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon/Flame Command/Samurai
- Power: 24000/3500
- Cost: 20/40
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.
* Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone. * Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature. * Quadruple breaker (This creature breaks 4 shields.)
* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)
* When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone. * World breaker (This creature breaks all your opponent's shields)
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Storm Kaiser Double Cross, Temporal Kamikaze/Final Storm Double Cross NEX, the Awakened Miracle (DM-38)
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- Collector Number: S3
- Rarity: Super Rare
- Type: Psychic Creature
- Race: Armored Dragon/Flame Command
- Power: 12000/2300
- Cost: 10/20
- Civilization: Fire
- Artist: Daisuke Izuka
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Card text:
* Triple breaker (This creature breaks 3 shields)
* Awaken - At the beginning of your turn, reveal the top card of your deck. If it is a Dragon, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature attacks, reveal the top card of your deck. If that card is a Dragon, take an extra turn after this one. (Put the revealed card back on top of your deck afterwards.)
* Quadruple breaker (This creature breaks 4 shields)
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