| Section: Main Deck (24 cards)
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Buinbe, Airspace Guardian (DMR-05)
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- Collector Number: 44
- Rarity: Uncommon
- Type: Creature
- Race: Guardian/Hunter
- Power: 2000+
- Mana Number: 1
- Cost: 4
- Civilization: Light
- Artist: Okera
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Card text:
Blocker
* This creature can't attack players. * When you put this creature into the battle zone, you may draw a card. * While your opponent has a psychic creature in the battle zone, this creature gets +15000 power. * When this creature battles a psychic creature, untap this creature.
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Bukkomi Hedgehog (DMD-03)
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- Collector Number: 5
- Rarity: Promotional
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 3000
- Cost: 5
- Civilization: Nature
- Artist: kawasumi
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* When one of your opponent's creatures attacks, you may destroy this creature. If you do, stop the attack.
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Go Hunting Kaiser (DMX-06)
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- Collector Number: 5
- Rarity: Rare
- Type: Creature
- Race: Red Command Dragon/Hunter
- Power: 6000+
- Cost: 6
- Civilization: Fire
- Artist: MITSUAKI MATSUMOTO
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Card text:
* Whenever a creature attacks, that creature must attack a creature if able.
* When your Hunters battle, unless that creature has "hunting", it gains "hunting". (During battle, a creature with "hunting" gets +1000 power for each of your Hunter creatures in the battle zone) * Double breaker (This creature breaks 2 shields.)
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Joan of Arc, Goddess of Victory (DMR-03)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Mecha Del Sol/Hunter
- Power: 7500
- Cost: 7
- Civilization: Light
- Artist: hippo
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Card text:
Blocker
* When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it. * Double breaker * When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.
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Moel, Lovely Ogre Sniper (DMR-06)
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- Collector Number: 29m
- Rarity: Uncommon
- Type: Creature
- Race: Human/Hunter/Alien
- Power: 1000
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: Tanru
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Card text:
Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
* When you put this creature or a creature with a cost of 7 or more into the battle zone, destroy one of your opponent's creatures with power 4000 or less.
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Petrova, Channeler of Suns (FBoIR)
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- Collector Number: S1
- Rarity: Super Rare
- Type: Creature
- Race: Mecha Del Sol
- Power: 3500
- Mana Number: 1
- Cost: 5
- Civilization: Light
- Artist: Toshiaki Takayama
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Card text:
When you put this creature into the battle zone, choose a race other than Mecha Del Sol. Each creature of that race gets +4000 power. Whenever your opponent would choose a creature in the battle zone, he can't choose this one. (It can still be attacked and blocked.) "When I awoke, I thought it was noon. Then I realized the sun was still down . . . but Petrova was overhead." -Fear Fang
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Polligon Jones, Adventure Faerie (DMX-04)
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- Collector Number: 15
- Rarity: Common
- Type: Creature
- Race: Snow Faerie/Hunter
- Power: 4000
- Cost: 2
- Civilization: Nature
- Artist: Tanru
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Card text:
* At the end of each of your turns, if this creature broke any shields that turn, return it to your hand.
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Shrine of Rebirth (DM-36)
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- Collector Number: 69
- Rarity: Uncommon
- Type: Spell
- Power: 0
- Cost: 3
- Civilization: Nature
- Artist: kou1
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Card text:
Put 2 cards in your graveyard into your mana zone. A more peaceful rest comes!
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Silver Shovel (DMD-03)
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- Collector Number: 6
- Rarity: Promotional
- Type: Creature
- Race: Beast Folk/Hunter
- Power: 3000
- Cost: 4
- Civilization: Nature
- Artist: YOICHI ITO
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Card text:
When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.
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Terradragon Lightning Rhythm (DMR-01)
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- Collector Number: 36
- Rarity: Rare
- Type: Creature
- Race: Earth Dragon/Hunter
- Power: 6000
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MITUAKI MATSUMOTO
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Card text:
* Double breaker (This creature breaks 2 shields.)
* Whenever one of your Hunters would be destroyed, put it into your mana zone instead. Our sacrifices shall sustain the Earth without fail. -Terradragon Lightning Rhythm
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Yattare Pippi (DMD-03)
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- Collector Number: 7
- Rarity: Promotional
- Type: Creature
- Race: Fire Bird/Hunter
- Power: 2000
- Mana Number: 1
- Cost: 2
- Civilization: Fire/Nature
- Artist: MITUAKI MATSUMOTO
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Card text:
* (This creature is put into your mana zone tapped.)
* You may have your Hunters cost 1 less to summon. They can't cost less than 1.
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| Section: Side Deck (16 cards)
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Game On! Charger (DMR-03)
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- Collector Number: 13
- Rarity: Rare
- Type: Spell
- Cost: 3
- Civilization: Fire
- Artist: kawasumi
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Card text:
* This turn, one of your creatures can attack untapped creatures.
* Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)
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Hyperspatial Faerie Hole (DMX-08)
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- Collector Number: 35
- Rarity: Common
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Nature
- Artist: MATSUMOTO EITO
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Card text:
* Put the top card of your deck into your mana zone.
* Choose and activate one of the following effects.
- *º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
- *º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Hyperspatial Green White Hole (DMR-02)
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- Collector Number: 31
- Rarity: Uncommon
- Type: Spell
- Cost: 4
- Civilization: Light/Nature
- Artist: Hayaken
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Card text:
* (This spell is put into your mana zone tapped.)
* Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. * If you put a light psychic creature into the battle zone in this way, you may put a card from your hand into your shield zone face-down. * If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.
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Hyperspatial Red Green Hole (DMR-02)
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- Collector Number: 34
- Rarity: Uncommon
- Type: Spell
- Cost: 4
- Civilization: Fire/Nature
- Artist: MATSUMOTO EITO
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Card text:
* (This spell is put into your mana zone tapped.)
* Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone. * If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures. * If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.
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Hyperspatial Samurai Hole (DMC-65)
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- Collector Number: 5
- Rarity: Super Rare
- Type: Spell
- Mana Number: 1
- Cost: 5
- Civilization: Fire
- Artist: hippo
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Card text:
* Destroy 1 of your opponent's creatures with a cost of 4 or less.
* Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
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Silver Glory, Invincible Fortress (DM-30)
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- Collector Number: 1
- Rarity: Very Rare
- Type: Fortress
- Power: 0
- Cost: 6
- Civilization: Light
- Artist: hippo
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Card text:
Fortress: Choose one of your shields and attach this card to fortifythat shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.) Your creatures win all battles. If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.
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| Section: Hyperspatial Zone (8 cards)
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Bishamon Kid / Explosive Dash! Masashi, Crimson Sabre (DMD-03)
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- Collector Number: 2
- Rarity: Promotional
- Type: Psychic Creature/Psychic Super Creature
- Race: Beast Folk/Hunter
- Power: 3000/12000
- Cost: 4 / 15
- Civilization: Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Psychic Link—At the start of your turn, if you have Immortal Boost, Crimson Lord in the battle zone, link it to this creature and flip this creature. * Hunting * This creature can't be destroyed. * Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * Triple breaker (This creature breaks 3 shields) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Game On! Kirifuda Family! / Katsuta Kirifuda, Curry Bread Master (P-Y10)
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- Collector Number: P36-Y10
- Rarity: Promotional
- Type: Psychic Creature
- Race: Curry Bread/Hunter//Curry Bread/Red Command Dragon/Hunter
- Power: 4000+/7000
- Cost: 5/10
- Civilization: Fire
- Artist: Shigenobu Matsumoto
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Card text:
* When this creature battles, you may say "Now show me the curry bread!" If you do, this turn, this creature gets +2000 power. * Awaken - When this creature wins a battle, flip it. * Creatures with cost 6 or less gain the Curry Bread race.
* This creature gets +1000 power for each other Curry Bread creature in he battle zone. * At the start of your turn, you may say "Curry bread, chow time!" If you do, this turn, this creature can attack untapped Curry Bread creatures. * Double breaker (This creature breaks 2 shields.)
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Immortal Boost, Crimson Lord / Explosive Dash! Masashi, Crimson Sabre (DMD-03)
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- Collector Number: 1
- Rarity: Promotional
- Type: Psychic Creature/Psychic Super Creature
- Race: Flame Monster/Hunter
- Power: 6000/12000
- Cost: 7 / 15
- Civilization: Nature//Darkness/Fire/Nature
- Artist: Hisanobu Kometani / Ishib
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Card text:
* This creature can't be destroyed. * When this creature loses a battle, return it to your hyperspatial zone. * Double breaker (This creature breaks 2 shields.) * This creature can't be destroyed. * Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * Triple breaker (This creature breaks 3 shields)
■ Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Beast Command/Hunter
- Power: 7000/17000
- Cost: 7/24
- Civilization: Fire/Nature
- Artist: Daisuke Izuka
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Card text:
* When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.
* Double breaker (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.
* Triple breaker (This creature breaks 3 shields)
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Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
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- Collector Number: V1
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
- Power: 5500/195
- Cost: 6/39
- Civilization: Light
- Artist: Ishibashi Yosuke
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Card text:
Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)
* While blocking, this creature gets +2000 power. At the end of your turn, untap all of your Hunter creatures in the battle zone. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
Blocker
* Quadruple breaker (This creature breaks 4 shields.) * At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down. * When this creature leaves the battle zone, you may discard a card instead. * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V3
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 5000/26000
- Cost: 7/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* Speed attacker (This creature doesn't get summoning sickness.)
* During the turn this creature was put into the battle zone, this creature can attack untapped creatures. (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: V2
- Rarity: Victory Rare
- Type: Psychic Super Creature
- Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
- Power: 6000/26000
- Cost: 6/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When your opponent puts a card into his mana zone, it is put into the mana zone tapped.
* Double breaker (This creature breaks 2 shields.) (At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
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- Collector Number: 51
- Rarity: Common
- Type: Psychic Super Creature
- Race: Hunter/Alien//Rainbow Command Dragon/Hunter
- Power: 4000/26000
- Cost: 5/30
- Civilization: Light/Water/Darkness/Fire/Nature
- Artist: Ishibashi Yosuke
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Card text:
* When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.
* Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them. (At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)
* Speed attacker (This creature doesn't get summoning sickness.)
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone) * When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand. * World breaker (This creature breaks all of your opponent's shields.) * Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)
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