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Deck "Hunter x Hunter"

Deck "Hunter x Hunter"
Format: OCG - 48 Cards
created by nerafim LV27 activity icon envelope icon
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At long last, I can't believe I get to perfectly name a deck like this, after what is perhaps one of the top 5 best mangas of all time and a very personal favorite of mine.

Oh and but how well it fits too, and it's also a RYG aggro which is ofc my favorite decktype ever.

I literally just realized how amazing it is that the Hunter's main, leader and strongest creature is actually called JIN! ;0

I've been meaning to start making these for quite some time, and I am glad they are so straightforward and powerful.

Ok, maybe I went a bit too thematic on this version, even Hunter aggros are better with combat cards other than just Hunters, and would still be needing some draw and perhaps more non-combat removal...but there's just so many awesome Hunters that I want to try them ALL at once Q.Q...

Honestly they can probably go just Fire/Nature and be SUPER defensive, if only Silver Glory wasn't so important and Joan so freaking awesome.

I think I just need to decide on which finisher type Hunter is best to add, and by that I mean using Leo Way as a better resource engine, but for now I'll just roll with it this way.

TWEAK UPDATE I: Took out the 1 Shiny Hole cause I wasn't really using high cost Light Psychics nor smaller ones and the tap was kind of superfluous on top of all my untap assault effects, so added one Green White instead to get even better mana bounce and some needed shield adding I noticed is important against Japanese assaults. Because of the extra mana bounce I took out Leo Way which was too much already and added the Go Hunting Kaiser I always wanted which makes my defenses skyrocket even more and it's great powerup for aggro and more needed Fire in the deck.

TWEAK EDIT II: Took out one Rhythm cause he kept clogging in all the wrong ways and added in one extra Samurai Hole for more all around Psychic Pwnage. Deck can draw really badly tbh, I am wondering if I can make a version with Hustle Castles, but that sort of conflicts with Silver Glory.

UPDATE I: Almost an entire set block went by since I was here <,<...Have to update this with new cards then, and also fix other amount issues. Buinbe takes the Blocker slot because even if its not as cheap and strong as Whatshisface it fixes my draw problems and I love his counter value and progression more. Upped the trigger count to compensate anyway since now I have the awesome Moel and an extra Bukkomi. Other than that deck was slightly too Spell and Psychic focused (and still is) which does not bode well for the new meta, so I cut down on some of those.

That does it for massive updating the deck in this version, I'd like to flirt with the idea of a more Petrova focused one from now on since that's where the future is at.

-Nera

 
Card list Group cards by  
Section: Main Deck (24 cards)
3 x Buinbe, Airspace Guardian Buinbe, Airspace Guardian (DMR-05)
  • Collector Number: 44
  • Rarity: Uncommon
  • Type: Creature
  • Race: Guardian/Hunter
  • Power: 2000+
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light
  • Artist: Okera
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When you put this creature into the battle zone, you may draw a card.

*  While your opponent has a psychic creature in the battle zone, this creature gets +15000 power.

*  When this creature battles a psychic creature, untap this creature.

3 x Bukkomi Hedgehog Bukkomi Hedgehog (DMD-03)
  • Collector Number: 5
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 5
  • Civilization: Nature
  • Artist: kawasumi
Card text:

Shieldtrigger.gif Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When one of your opponent's creatures attacks, you may destroy this creature. If you do, stop the attack.

1 x Go Hunting Kaiser Go Hunting Kaiser (DMX-06)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 6000+
  • Cost: 6
  • Civilization: Fire
  • Artist: MITSUAKI MATSUMOTO
Card text:

*  Whenever a creature attacks, that creature must attack a creature if able.

*  When your Hunters battle, unless that creature has "hunting", it gains "hunting". (During battle, a creature with "hunting" gets +1000 power for each of your Hunter creatures in the battle zone)

*  Double breaker (This creature breaks 2 shields.)

2 x Joan of Arc, Goddess of Victory Joan of Arc, Goddess of Victory (DMR-03)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Mecha Del Sol/Hunter
  • Power: 7500
  • Cost: 7
  • Civilization: Light
  • Artist: hippo
Card text:

Blockericon.jpg Blocker

*  When you put this creature into the battle zone, when this creature attacks, or when this creature blocks, choose two of your opponent's creatures and tap it.

*  Double breaker

*  When your opponent would choose a creature for the effect of a fire creature or spell, this creature can't be chosen.

3 x Moel, Lovely Ogre Sniper Moel, Lovely Ogre Sniper (DMR-06)
  • Collector Number: 29m
  • Rarity: Uncommon
  • Type: Creature
  • Race: Human/Hunter/Alien
  • Power: 1000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Tanru
Card text:

Shieldtrigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  When you put this creature or a creature with a cost of 7 or more into the battle zone, destroy one of your opponent's creatures with power 4000 or less.

1 x Petrova, Channeler of Suns Petrova, Channeler of Suns (FBoIR)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Creature
  • Race: Mecha Del Sol
  • Power: 3500
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: Toshiaki Takayama
Card text:

When you put this creature into the battle zone, choose a race other than Mecha Del Sol. Each creature of that race gets +4000 power.
Whenever your opponent would choose a creature in the battle zone, he can't choose this one. (It can still be attacked and blocked.)

"When I awoke, I thought it was noon. Then I realized the sun was still down . . . but Petrova was overhead." -Fear Fang

3 x Polligon Jones, Adventure Faerie Polligon Jones, Adventure Faerie (DMX-04)
  • Collector Number: 15
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie/Hunter
  • Power: 4000
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  At the end of each of your turns, if this creature broke any shields that turn, return it to your hand.

1 x Shrine of Rebirth Shrine of Rebirth (DM-36)
  • Collector Number: 69
  • Rarity: Uncommon
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Nature
  • Artist: kou1
Card text:

Put 2 cards in your graveyard into your mana zone.

A more peaceful rest comes!

2 x Silver Shovel Silver Shovel (DMD-03)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 3000
  • Cost: 4
  • Civilization: Nature
  • Artist: YOICHI ITO
Card text:

When you put this creature into the battle zone, choose one of your creatures in the battle zone and put it into your mana zone. Then your opponent chooses one of his creatures and puts it into its owner's mana zone.

1 x Terradragon Lightning Rhythm Terradragon Lightning Rhythm (DMR-01)
  • Collector Number: 36
  • Rarity: Rare
  • Type: Creature
  • Race: Earth Dragon/Hunter
  • Power: 6000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MITUAKI MATSUMOTO
Card text:

*  Double breaker (This creature breaks 2 shields.)

*  Whenever one of your Hunters would be destroyed, put it into your mana zone instead.

Our sacrifices shall sustain the Earth without fail. -Terradragon Lightning Rhythm

4 x Yattare Pippi Yattare Pippi (DMD-03)
  • Collector Number: 7
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird/Hunter
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
  • Artist: MITUAKI MATSUMOTO
Card text:

(This creature is put into your mana zone tapped.)

*  You may have your Hunters cost 1 less to summon. They can't cost less than 1.

 
Section: Side Deck (16 cards)
4 x Game On! Charger Game On! Charger (DMR-03)
  • Collector Number: 13
  • Rarity: Rare
  • Type: Spell
  • Cost: 3
  • Civilization: Fire
  • Artist: kawasumi
Card text:

*  This turn, one of your creatures can attack untapped creatures.

*  Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

3 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-08)
  • Collector Number: 35
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Green White Hole Hyperspatial Green White Hole (DMR-02)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Light/Nature
  • Artist: Hayaken
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a light psychic creature into the battle zone in this way, you may put a card from your hand into your shield zone face-down.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

3 x Hyperspatial Red Green Hole Hyperspatial Red Green Hole (DMR-02)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Fire/Nature
  • Artist: MATSUMOTO EITO
Card text:

(This spell is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a fire psychic creature into the battle zone in this way, this turn, one of your creatures can attack untapped creatures.

*  If you put a nature psychic creature into the battle zone in this way, you may return a card from your mana zone to your hand.

3 x Hyperspatial Samurai Hole Hyperspatial Samurai Hole (DMC-65)
  • Collector Number: 5
  • Rarity: Super Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: hippo
Card text:

* Destroy 1 of your opponent's creatures with a cost of 4 or less.

* Put 1 fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Silver Glory, Invincible Fortress Silver Glory, Invincible Fortress (DM-30)
  • Collector Number: 1
  • Rarity: Very Rare
  • Type: Fortress
  • Power: 0
  • Cost: 6
  • Civilization: Light
  • Artist: hippo
Card text:

Fortress: Choose one of your shields and attach this card to fortifythat shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
Your creatures win all battles.
If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.

 
Section: Hyperspatial Zone (8 cards)
1 x Bishamon Kid / Explosive Dash! Masashi, Crimson Sabre Bishamon Kid / Explosive Dash! Masashi, Crimson Sabre (DMD-03)
  • Collector Number: 2
  • Rarity: Promotional
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Beast Folk/Hunter
  • Power: 3000/12000
  • Cost: 4 / 15
  • Civilization: Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

* Psychic Link—At the start of your turn, if you have Immortal Boost, Crimson Lord in the battle zone, link it to this creature and flip this creature.
* Hunting


* This creature can't be destroyed.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
* Triple breaker (This creature breaks 3 shields)
* Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Game On! Kirifuda Family! / Katsuta Kirifuda, Curry Bread Master Game On! Kirifuda Family! / Katsuta Kirifuda, Curry Bread Master (P-Y10)
  • Collector Number: P36-Y10
  • Rarity: Promotional
  • Type: Psychic Creature
  • Race: Curry Bread/Hunter//Curry Bread/Red Command Dragon/Hunter
  • Power: 4000+/7000
  • Cost: 5/10
  • Civilization: Fire
  • Artist: Shigenobu Matsumoto
Card text:

*  When this creature battles, you may say "Now show me the curry bread!" If you do, this turn, this creature gets +2000 power.

*  Awaken - When this creature wins a battle, flip it.


* Creatures with cost 6 or less gain the Curry Bread race.

* This creature gets +1000 power for each other Curry Bread creature in he battle zone.

* At the start of your turn, you may say "Curry bread, chow time!" If you do, this turn, this creature can attack untapped Curry Bread creatures.

* Double breaker (This creature breaks 2 shields.)

1 x Immortal Boost, Crimson Lord / Explosive Dash! Masashi, Crimson Sabre Immortal Boost, Crimson Lord / Explosive Dash! Masashi, Crimson Sabre (DMD-03)
  • Collector Number: 1
  • Rarity: Promotional
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter
  • Power: 6000/12000
  • Cost: 7 / 15
  • Civilization: Nature//Darkness/Fire/Nature
  • Artist: Hisanobu Kometani / Ishib
Card text:

* This creature can't be destroyed.
* When this creature loses a battle, return it to your hyperspatial zone.
* Double breaker (This creature breaks 2 shields.)


* This creature can't be destroyed.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
* Triple breaker (This creature breaks 3 shields)

■ Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Beast Command/Hunter
  • Power: 7000/17000
  • Cost: 7/24
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie Saint Ave Maria, Light Weapon/Crazy Carnival! Saint Chan-Merrie (DMX-04)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Mecha Del Sol/Hunter//Shining Command Dragon/Hunter
  • Power: 5500/195
  • Cost: 6/39
  • Civilization: Light
  • Artist: Ishibashi Yosuke
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  While blocking, this creature gets +2000 power.
At the end of your turn, untap all of your Hunter creatures in the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


Blockericon.jpg Blocker

*  Quadruple breaker (This creature breaks 4 shields.)

*  At the end of your turn, untap all of your Hunter creatures in the battle zone. For each light Hunter creature untapped in this way, you may put the top card of your deck into your shield zone face-down.

*  When this creature leaves the battle zone, you may discard a card instead.

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 12  25 %  
Fire/Nature bar 19 %  
Light bar 19 %  
Light/Nature bar 2 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 13  27 %  
Nature//Darkness/Fire/Nature bar 2 %  
 

Distribution by Cost
2 bar 15 %  
3 bar 10 %  
4 bar 19 %  
4 / 15 bar 2 %  
5 bar 14  29 %  
5/10 bar 2 %  
5/30 bar 2 %  
6 bar 6 %  
6/30 bar 2 %  
6/39 bar 2 %  
7 bar 4 %  
7 / 15 bar 2 %  
7/24 bar 2 %  
7/30 bar 2 %  
 

Distribution by Power
- bar 14  29 %  
- bar 6 %  
1000 bar 6 %  
2000 bar 8 %  
2000+ bar 6 %  
3000 bar 10 %  
3000/12000 bar 2 %  
3500 bar 2 %  
4000 bar 6 %  
4000+/7000 bar 2 %  
4000/26000 bar 2 %  
5000/26000 bar 2 %  
5500/195 bar 2 %  
6000 bar 2 %  
6000+ bar 2 %  
6000/12000 bar 2 %  
6000/26000 bar 2 %  
7000/17000 bar 2 %  
7500 bar 4 %  
 

Distribution by Race
- bar 17  35 %  
Beast Command/Hunter bar 2 %  
Beast Folk/Hunter bar 13 %  
Curry Bread/Hunter//Curry Bread/Red Command Dragon/Hunter bar 2 %  
Earth Dragon/Hunter bar 2 %  
Fire Bird/Hunter bar 8 %  
Flame Monster/Hunter bar 2 %  
Guardian/Hunter bar 6 %  
Human/Hunter/Alien bar 6 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Mecha Del Sol bar 2 %  
Mecha Del Sol/Hunter bar 4 %  
Mecha Del Sol/Hunter//Shining Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Snow Faerie/Hunter bar 6 %  
 

Distribution by Rarity
Common bar 15 %  
Promotional bar 12  25 %  
Rare bar 13 %  
Super Rare bar 13 %  
Uncommon bar 11  23 %  
Very Rare bar 4 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 23  48 %  
Fortress bar 4 %  
Psychic Creature bar 2 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 10 %  
Spell bar 15  31 %  
 



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