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Deck "Dem Aliens"

Deck "Dem Aliens"
Format: OCG - 48 Cards
created by dragonlord7 Premium Member LV5 activity icon envelope icon
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Type: Creature (22 cards)
3 x Cebu Algol, the Electrical Vanguard Cebu Algol, the Electrical Vanguard (DMR-01)
  • Collector Number: 48
  • Rarity: Uncommon
  • Type: Creature
  • Race: Earth Eater/Cyber Lord/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Water
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

*  When you put this creature into the battle zone, put a light, water, or darkness psychic creature with a cost of 5 or less into the battle zone from your hyperspatial zone.

3 x Cebu Aquman Jr. Cebu Aquman Jr. (DMX-05)
  • Collector Number: 11
  • Rarity: Common
  • Type: Creature
  • Race: Cyber Lord/Alien
  • Power: 2000
  • Cost: 4
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  When you put this creature into the battle zone, reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and put the rest of the revealed cards into the graveyard.

4 x Dark Zabi Glide Dark Zabi Glide (DMR-04)
  • Collector Number: 41
  • Rarity: Common
  • Type: Creature
  • Race: Dark Monster/Alien
  • Power: 1000
  • Cost: 2
  • Civilization: Darkness
  • Artist: Taro Yamazaki
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

*  When this creature is destroyed, your opponent discards a card at random from his hand.

4 x Maxval, Electro-Fuuma Maxval, Electro-Fuuma (DMX-03)
  • Collector Number: 25
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People/Grand Devil
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water/Darkness
  • Artist: Naoki Saito
Card text:

(This creature is put into your mana zone tapped.)

Blockericon.jpg Blocker

*  This creature can't attack.

*  You may reduce the summoning cost of your darkness creatures by 1. They can't cost less than 1.

ã“ã„ã¤ãŒãŠå‰ã‚’地ç„ã«å°Žã„ã¦ãれるãœ! —Kokujo (Heroes Cross Pack - Zakira)

3 x Zabi Barrel, Western Doll Zabi Barrel, Western Doll (DMD-04)
  • Collector Number: 3
  • Rarity: Promotional
  • Type: Creature
  • Race: Death Puppet/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Darkness
  • Artist: Taro Yamazaki
Card text:

Blockericon.jpg Blocker (Whenever an opponent's creature attacks, you may tap this creature to stop the attack. Then the 2 creatures battle.)

*  This creature can't attack.

*  When you put this creature into the battle zone, your opponent chooses a card in his hand and discards it.

3 x Zabi Fly, the Pillager Zabi Fly, the Pillager (DMD-04)
  • Collector Number: 4
  • Rarity: Promotional
  • Type: Creature
  • Race: Living Dead/Alien
  • Power: 1000
  • Cost: 2
  • Civilization: Darkness
  • Artist: IronPot
Card text:

*  When this creature is destroyed, choose a card in your opponent's hand without looking. Your opponent discards that card.

2 x Zabi Mira, the Reviving Shaman Zabi Mira, the Reviving Shaman (DMR-01)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Alien
  • Power: 9000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  When you put this creature into the battle zone, you may destroy any number of your other creatures. For each creature destroyed, you may put a psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

*  Double breaker (This creature breaks 2 shields.)

 
Type: Evolution Creature (5 cards)
2 x Emperor Cebu Marco X Emperor Cebu Marco X (DMX-05)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Cyber Lord/Alien
  • Power: 6000
  • Cost: 5
  • Civilization: Water
Card text:

*  Evolution - Put on one of your Aliens.

*  When you put this creature into the battle zone, you may draw up to 3 cards.

*  Double breaker (This creature breaks 2 shields.)

3 x Super Startdash Reviver, Crystalline Shadow Super Startdash Reviver, Crystalline Shadow (DMX-03)
  • Collector Number: 2
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Liquid People/Ghost/Alien
  • Power: 9000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Water/Darkness
  • Artist: YOICHI ITO
Card text:

(This creature is put into your mana zone tapped.)

*  Evolution - Put on a darkness or water creature.

*  When you put this creature into the battle zone, you may put up to 2 creatures with a cost of 3 or less from your graveyard into your battle zone.

*  Double breaker (This creature breaks 2 shields.)

 
Type: Psychic Creature/Psychic Super Creature (2 cards)
2 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Type: Psychic Super Creature (6 cards)
2 x Alien Father (Just 1 Song?)/Captivating Dancing Alien Alien Father (Just 1 Song?)/Captivating Dancing Alien (DMX-07)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Alien
  • Power: 4000/12
  • Cost: 4/20
  • Civilization: Darkness/Fire//Light/Water/Darkness
  • Artist: Hisanobu Kometani
Card text:

*  All Aliens in the battle zone gain "Slayer". (After a creature with "Slayer" battles, destroy the other creature.)

*  Psychic Link - At the start of your turn, if you have Mother Alien (Gladly) in the battle zone, link this creature and that creature and flip this creature.
(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

1 x Gallows Cebu Kaiser/Gallows Devil Dragon, Dead Sea Dragon Gallows Cebu Kaiser/Gallows Devil Dragon, Dead Sea Dragon (DMR-01)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Cyber Command/Alien//Devil Command Dragon/Alien
  • Power: 6000/120
  • Cost: 6/24
  • Civilization: Water//Water/Darkness/Fire
  • Artist: Adachi Yosuke
Card text:

*  When one of your opponent's creatures attacks, you may draw a card.

*  Double breaker (This creature breaks 2 shields.)


*  Your opponent can't cast spells or summon creatures without cost.

*  When this creature attacks, choose up to 2 creatures in the battle zone and return them to their owner's hands.

*  Triple breaker (This creature breaks 3 shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

2 x Mother Alien (Gladly)/Captivating Dancing Alien Mother Alien (Gladly)/Captivating Dancing Alien (DMX-07)
  • Collector Number: 8
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Alien
  • Power: 6000/12
  • Cost: 7/20
  • Civilization: Light/Water//Light/Water/Darkness
  • Artist: Hisanobu Kometani
Card text:

*  All of your Aliens gain "Saver: Alien". (When one of your Aliens would be destroyed, you may destroy a creature with "Saver: Alien" instead.

*  Double breaker

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, you may destroy any number of your Aliens. For each Alien destroyed in this way, choose one of your opponent's shields and put it into the graveyard.

*  Triple breaker (This creature breaks 3 shields)

1 x Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] Thunder Tiger/Volg Tiger, Thunder Beast [Mode Change] (DMR-02)
  • Collector Number: 24m
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 3000/110
  • Cost: 5/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. That creature gets -2000 power until end of turn.

*  Psychic Link - At the beginning of your turn, if you have Volg Thunder in the battle zone, link that creature to this creature and flip this creature.


*  Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Type: Spell (13 cards)
3 x Energy Stream Energy Stream (VA)
  • Collector Number: 26
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

Draw 2 cards.

2 x Hyperspatial Blue Black Hole Hyperspatial Blue Black Hole (DMR-02)
  • Collector Number: 32
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 4
  • Civilization: Water/Darkness
  • Artist: TUBAKI HALSAME
Card text:

(This card is put into your mana zone tapped.)

*  Put a psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

*  If you put a water psychic creature into the battle zone in this way, this turn, your creatures can't be blocked.

*  If you put a darkness psychic creature into the battle zone in this way, choose one of your opponent's creatures. On your opponent's next turn, that creature must attack if able.

3 x Hyperspatial Gallows Hole Hyperspatial Gallows Hole (DMR-01)
  • Collector Number: 50
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Murakami Hisashi
Card text:

*  Choose 1 non-psychic creature in the battle zone and return it to its owner's hand.

*  Put a water or darkness psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

2 x Hyperspatial Raiden Hole [Mode Change] Hyperspatial Raiden Hole [Mode Change] (DMR-02)
  • Collector Number: 43m
  • Rarity: Common
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  Put a darkness psychic creature with cost 6 or less into the battle zone from the hyperspatial zone.

*  You may destroy one of your non-psychic creature creatures. If you do, put a darkness psychic creature with cost 5 or less into the battle zone from your hyperspatial zone.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Terror Pit Terror Pit (DMC-44)
  • Collector Number: 26
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Darkness
  • Artist: Toshiaki Takayama
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Destroy 1 of your opponent's creatures.

 
Deck Statistics
Distribution by Civilization
Darkness bar 20  42 %  
Darkness/Fire//Light/Water/Darkness bar 4 %  
Light/Water//Light/Water/Darkness bar 4 %  
Water bar 14  29 %  
Water//Water/Darkness/Fire bar 2 %  
Water/Darkness bar 19 %  
 

Distribution by Cost
2 bar 15 %  
3 bar 10  21 %  
4 bar 10 %  
4/20 bar 4 %  
5 bar 10 %  
5/12 bar 2 %  
6 bar 17 %  
6/12 bar 4 %  
6/24 bar 2 %  
7 bar 6 %  
7/20 bar 4 %  
8 bar 4 %  
 

Distribution by Power
- bar 15 %  
- bar 13 %  
1000 bar 15 %  
2000 bar 13  27 %  
3000/110 bar 2 %  
4000/12 bar 4 %  
6000 bar 4 %  
6000/12 bar 4 %  
6000/120 bar 2 %  
7000/110 bar 4 %  
9000 bar 10 %  
 

Distribution by Race
- bar 13  27 %  
Alien bar 8 %  
Cyber Command/Alien//Devil Command Dragon/Alien bar 2 %  
Cyber Lord/Alien bar 10 %  
Dark Monster/Alien bar 8 %  
Death Puppet/Alien bar 6 %  
Demon Command/Alien bar 4 %  
Demon Command/Hunter bar 6 %  
Earth Eater/Cyber Lord/Alien bar 6 %  
Liquid People/Ghost/Alien bar 6 %  
Liquid People/Grand Devil bar 8 %  
Living Dead/Alien bar 6 %  
 

Distribution by Rarity
Common bar 13  27 %  
Promotional bar 19 %  
Rare bar 15 %  
Super Rare bar 8 %  
Uncommon bar 12  25 %  
Victory Rare bar 6 %  
 

Distribution by Type
Creature bar 22  46 %  
Evolution Creature bar 10 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 13 %  
Spell bar 13  27 %  
 



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