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Decks: games > Naruto  
Deck "Gaaras pants!" Help
Deck "Gaaras pants!" - 40 Cards (extended format) show standard format
created by kcsuperman70 

Over 9K...my way baby!

 
Card list Group cards by  
Section: Ninja Cards (24 cards)
2 x Baki (CUS)
  • Card Number: CUSN-130
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 5
  • Hand Cost: 1
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 5/1
  • Injured Stats: 3/1
  • Card text:
    Sand / Jonin / Male
    [Cleaning Up]
    If this Ninja is sent out to Attack and remains in your Village at the end of the turn, your opponent selects and discards 1 of their in-play Ninjas.

    "There is only one rat to get rid of. No sweat."

    2 x Choji Akimichi (ER)
  • Card Number: ERN-US016
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Food
  • Healthy Stats: 2/0
  • Injured Stats: 0/0
  • Card text:
    [Formation]

    When this Ninja is sent out to Battle and opposed, you can give 1 Damage to 1 of your opponent's Ninjas Battling against this Ninja with 0 Entrance cost. In that case, give 1 Damage to this Ninja at the end of the turn.
    1 x Ebisu (CUS)
  • Card Number: CUSN-121
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 4/2
  • Injured Stats: 2/2
  • Card text:
    Leaf / Special Jonin / Male / Mental Power: 1
    [Repeated Defeat]
    When this Ninja is put in play, draw 1 card.
    Valid: This Ninja's Team cannot win any Battle Rewards if your opponent has a "Satoosa" or higher Rank Ninja in play.

    "Aaagh!"

    3 x Gaara of the Desert (BOD)
  • Card Number: BODN-295
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 4
  • Hand Cost: 0
  • Combat Attribute: Sand
  • Healthy Stats: 5/2
  • Injured Stats: 4/0
  • Card text:
    [Immense Power]

    When this Ninja is sent out to Battle, you can search for 1 Jutsu card with "Requirements: "Sand" Combat Attribute" in the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck and shuffle it.
    2 x Hisame (CUS)
  • Card Number: CUSN-135
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Water
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Ninjutsu
  • Healthy Stats: 2/2
  • Injured Stats: 1/1
  • Card text:
    Rain / Rogue Ninja / Female / Mental Power: 3
    [Smartest Ninja In The Hidden Rain Village]
    If this Ninja is the Head Ninja and Completely Defeated, you can select 1 of your Stand-By Ninjas and discard it to negate the Damage to this Ninja.

    "Hmmph. It's an old story ..."

    2 x Naruto Uzumaki (DL)
  • Card Number: DLN-187
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Lightning
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Oil
  • Healthy Stats: 0/0
  • Injured Stats: 0/0
  • Card text:
    [Legacy from the Fourth Hokage]

    When this Ninja is put in play, draw 1 card.

    Valid: Every "Akatsuki" Ninja in your opponent's hand gets -1 Entrance cost.
    3 x Sakura Haruno (ER)
  • Card Number: ERN-US006
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 0
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 0/1
  • Injured Stats: 0/1
  • Card text:
    [A Double Personality]

    During the Exchange of Jutsu, you can exchange all the cards in your hand with the same amount of cards from the top of your Deck.
    3 x Shikamaru Nara (ER)
  • Card Number: ERN-US015
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Earth
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Shadow
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
  • Card text:
    [Flexibility]

    While you have 5 or more cards in your hand, this Ninja's Team and your opponent's Team Battling against this Ninja perform a Mental Power Battle. While you have 4 or less cards in your hand, this Ninja's Team and your opponent's Team Battling against this Ninja cannot perform a Mental Power Battle.
    2 x Shizune (BOD)
  • Card Number: BODN-292
  • Rarity: Rare
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Medicine
  • Healthy Stats: 3/3
  • Injured Stats: 1/2
  • Card text:
    [Intensive Care]

    At the end of your turn, you can discard 2 of your Chakras with a "Wind" symbol. In that case, select and move 1 of the cards in your Discard Pile to the top of its original owner's Deck.
    1 x Temari (ER)
  • Card Number: ERN-US025
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 1
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 0/2
  • Injured Stats: 0/0
  • Card text:
    [Win Scythe]

    When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area.
    2 x Tsunade (QFP)
  • Card Number: QFPN-US049
  • Rarity: Uncommon
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 6
  • Hand Cost: 1
  • Combat Attribute: Medicine
  • Healthy Stats: 8/1
  • Injured Stats: 4/0
  • Card text:
    [The One Who Protects the Big Tree]

    Valid: When any of your Ninjas in this Ninja's Team is removed from play by the effects of your opponent's Ninjas or Jutsu cards, you can select and discard 1 of your opponent's Ninjas Battling against this Ninja.
    1 x Yashamaru (ER)
  • Card Number: ERN-180
  • Rarity: Common
  • Card Type: Ninja
  • Symbol: Wind
  • Entrance Cost: 2
  • Hand Cost: 0
  • Combat Attribute: Weapon
  • Healthy Stats: 3/2
  • Injured Stats: 1/1
  • Card text:
    [Sister's Memento]

    Valid: When your "Gaara of the Desert" receives any Damage, you can reduce that Damage by 1. In that case, give 1 Damage to this Ninja.
     
    Section: Ninja Platoons (1 cards)
    1 x Shikamaru Nara & Temari (BOD)
  • Card Number: BODN-264
  • Rarity: Super Rare
  • Card Type: Ninja
  • Symbol: Earth / Wind
  • Entrance Cost: 3
  • Hand Cost: 0
  • Combat Attribute: Shadow/W
  • Healthy Stats: 4/4
  • Injured Stats: 0/3
  • Card text:
    [Playing Ninja]

    During the Exchange of Jutsu, you can discard 2 of your Chakras. In that case, choose one of the following: This Ninja's Team and the Team Battling against this Ninja's Team perform a Mental Power Battle during the turn OR This Ninja's Team and your opponent's Team Battling against this Ninja's Team cannot perform a Mental Power Battle during the turn.
     
    Section: Jutsu Cards (8 cards)
    2 x Gigantic Fan (ER)
  • Card Number: ERJ-US015
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind
  • Card text:
    Target: 1 Jutsu card being played with 2 or more specific Symbols in its Jutsu cost

    Effect: Negate the target and discard it.
    2 x Sand Coffin (COS)
  • Card Number: COSJ-078
  • Rarity: Uncommon
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
  • Card text:
    Requirements:''Sand'' Combat Attribute
    Target:1 Ninja Battling against the user
    Injure the target, OR, the power of the target becomes 0/0 during this turn.
    3 x Sand Tomb (BOD)
  • Card Number: BODJ-270
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind Wind
  • Card text:
    Requirements: "Sand" Combat Attribute + "An Entrance cost of 4 or more"

    Target: 1 Ninja

    Effect: Move the target to the bottom of its original owner's Deck.
    1 x Wind Scythe Jutsu (COS)
  • Card Number: COSJ-054
  • Rarity: Rare
  • Card Type: Jutsu
  • Symbol: Wind
  • Jutsu Cost: Wind
  • Card text:
    Target:1 Jutsu card being played by your opponent.
    Negate the target and move it into your opponents chakra area. However, your opponent can negate this effect by discarding two cards in their chakra area.
     
    Section: Mission Cards (7 cards)
    1 x Announcement of the Pairing (BOD)
  • Card Number: BODM-US047
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Earth / Wind
  • Card text:
    Target: 1 of your Teams

    Effect: Your opponent can organize their Teams. If the target is sent out to Attack this turn, you select your opponent's Blocking Team for the target and send it out if possible.
    3 x Changes in Pairings (RAR)
  • Card Number: RARM-144
  • Rarity: Uncommon
  • Card Type: Mission
  • Symbol: Wind
  • Entrance Cost: 2
  • Hand Cost: 1
  • Card text:
    Target: 1 of your opponent's Ninjas

    Effect: The target's Team cannot be sent out to Battle during this turn.
    1 x Protean (BOD)
  • Card Number: BODM-262
  • Rarity: Rare
  • Card Type: Mission
  • Symbol: Wind
  • Card text:
    Effect: You can search for 1 Jutsu or Mission card among the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck in any order you like.
    2 x Sakura's Decision (COS)
  • Card Number: COSM-080
  • Rarity: Super Rare
  • Card Type: Mission
  • Symbol: Wind
  • Entrance Cost: 2
  • Hand Cost: 1
  • Card text:
    Target:1 of your healthy female ninjas.
    Effect: Injure the target, then darw the same amount of cards as the target's mental power.
     
     
    Deck Statistics
    Distribution by Card Type
    Jutsu 20 %  
    Mission 18 %  
    Ninja 25  63 %  
     

    Distribution by Combat Attribute
    - 35  88 %  
    Ninjutsu 13 %  
     

    Distribution by Entrance Cost
    - 30  75 %  
    2 18 %  
    3 3 %  
    5 5 %  
     

    Distribution by Hand Cost
    - 30  75 %  
    - 8 %  
    1 18 %  
     

    Distribution by Rarity
    Common 15 %  
    Rare 19  48 %  
    Super Rare 15 %  
    Uncommon 23 %  
     

    Distribution by Symbol
    - 27  68 %  
    Water 5 %  
    Wind 11  28 %  
     



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