| Section: Ninja Cards (24 cards)
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Baki (CUS)
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Card Number: CUSN-130
Rarity: Rare
Card Type: Ninja
Symbol: Wind
Entrance Cost: 5
Hand Cost: 1
Combat Attribute: Ninjutsu
Healthy Stats: 5/1
Injured Stats: 3/1
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Card text:
Sand / Jonin / Male [Cleaning Up] If this Ninja is sent out to Attack and remains in your Village at the end of the turn, your opponent selects and discards 1 of their in-play Ninjas."There is only one rat to get rid of. No sweat."
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2
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Choji Akimichi (ER)
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Card Number: ERN-US016
Rarity: Common
Card Type: Ninja
Symbol: Earth
Entrance Cost: 0
Hand Cost: 0
Combat Attribute: Food
Healthy Stats: 2/0
Injured Stats: 0/0
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Card text: [Formation]
When this Ninja is sent out to Battle and opposed, you can give 1 Damage to 1 of your opponent's Ninjas Battling against this Ninja with 0 Entrance cost. In that case, give 1 Damage to this Ninja at the end of the turn.
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Ebisu (CUS)
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Card Number: CUSN-121
Rarity: Rare
Card Type: Ninja
Symbol: Wind
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Ninjutsu
Healthy Stats: 4/2
Injured Stats: 2/2
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Card text:
Leaf / Special Jonin / Male / Mental Power: 1 [Repeated Defeat] When this Ninja is put in play, draw 1 card. Valid: This Ninja's Team cannot win any Battle Rewards if your opponent has a "Satoosa" or higher Rank Ninja in play."Aaagh!"
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3
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Gaara of the Desert (BOD)
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Card Number: BODN-295
Rarity: Rare
Card Type: Ninja
Symbol: Wind
Entrance Cost: 4
Hand Cost: 0
Combat Attribute: Sand
Healthy Stats: 5/2
Injured Stats: 4/0
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Card text: [Immense Power]
When this Ninja is sent out to Battle, you can search for 1 Jutsu card with "Requirements: "Sand" Combat Attribute" in the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck and shuffle it.
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2
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Hisame (CUS)
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Card Number: CUSN-135
Rarity: Common
Card Type: Ninja
Symbol: Water
Entrance Cost: 2
Hand Cost: 0
Combat Attribute: Ninjutsu
Healthy Stats: 2/2
Injured Stats: 1/1
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Card text:
Rain / Rogue Ninja / Female / Mental Power: 3 [Smartest Ninja In The Hidden Rain Village] If this Ninja is the Head Ninja and Completely Defeated, you can select 1 of your Stand-By Ninjas and discard it to negate the Damage to this Ninja."Hmmph. It's an old story ..."
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Naruto Uzumaki (DL)
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Card Number: DLN-187
Rarity: Uncommon
Card Type: Ninja
Symbol: Lightning
Entrance Cost: 0
Hand Cost: 0
Combat Attribute: Oil
Healthy Stats: 0/0
Injured Stats: 0/0
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Card text: [Legacy from the Fourth Hokage]
When this Ninja is put in play, draw 1 card.
Valid: Every "Akatsuki" Ninja in your opponent's hand gets -1 Entrance cost.
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3
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Sakura Haruno (ER)
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Card Number: ERN-US006
Rarity: Rare
Card Type: Ninja
Symbol: Wind
Entrance Cost: 0
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 0/1
Injured Stats: 0/1
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Card text: [A Double Personality]
During the Exchange of Jutsu, you can exchange all the cards in your hand with the same amount of cards from the top of your Deck.
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Shikamaru Nara (ER)
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Card Number: ERN-US015
Rarity: Super Rare
Card Type: Ninja
Symbol: Earth
Entrance Cost: 1
Hand Cost: 0
Combat Attribute: Shadow
Healthy Stats: 0/2
Injured Stats: 0/0
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Card text: [Flexibility]
While you have 5 or more cards in your hand, this Ninja's Team and your opponent's Team Battling against this Ninja perform a Mental Power Battle. While you have 4 or less cards in your hand, this Ninja's Team and your opponent's Team Battling against this Ninja cannot perform a Mental Power Battle.
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Shizune (BOD)
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Card Number: BODN-292
Rarity: Rare
Card Type: Ninja
Symbol: Wind
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Medicine
Healthy Stats: 3/3
Injured Stats: 1/2
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Card text: [Intensive Care]
At the end of your turn, you can discard 2 of your Chakras with a "Wind" symbol. In that case, select and move 1 of the cards in your Discard Pile to the top of its original owner's Deck.
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Temari (ER)
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Card Number: ERN-US025
Rarity: Common
Card Type: Ninja
Symbol: Wind
Entrance Cost: 1
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 0/2
Injured Stats: 0/0
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Card text: [Win Scythe]
When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area.
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Tsunade (QFP)
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Card Number: QFPN-US049
Rarity: Uncommon
Card Type: Ninja
Symbol: Wind
Entrance Cost: 6
Hand Cost: 1
Combat Attribute: Medicine
Healthy Stats: 8/1
Injured Stats: 4/0
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Card text: [The One Who Protects the Big Tree]
Valid: When any of your Ninjas in this Ninja's Team is removed from play by the effects of your opponent's Ninjas or Jutsu cards, you can select and discard 1 of your opponent's Ninjas Battling against this Ninja.
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Yashamaru (ER)
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Card Number: ERN-180
Rarity: Common
Card Type: Ninja
Symbol: Wind
Entrance Cost: 2
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 3/2
Injured Stats: 1/1
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Card text: [Sister's Memento]
Valid: When your "Gaara of the Desert" receives any Damage, you can reduce that Damage by 1. In that case, give 1 Damage to this Ninja.
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| Section: Ninja Platoons (1 cards)
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Shikamaru Nara & Temari (BOD)
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Card Number: BODN-264
Rarity: Super Rare
Card Type: Ninja
Symbol: Earth / Wind
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Shadow/W
Healthy Stats: 4/4
Injured Stats: 0/3
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Card text: [Playing Ninja]
During the Exchange of Jutsu, you can discard 2 of your Chakras. In that case, choose one of the following: This Ninja's Team and the Team Battling against this Ninja's Team perform a Mental Power Battle during the turn OR This Ninja's Team and your opponent's Team Battling against this Ninja's Team cannot perform a Mental Power Battle during the turn.
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| Section: Jutsu Cards (8 cards)
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Gigantic Fan (ER)
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Card Number: ERJ-US015
Rarity: Rare
Card Type: Jutsu
Symbol: Wind
Jutsu Cost: Wind
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Card text: Target: 1 Jutsu card being played with 2 or more specific Symbols in its Jutsu cost
Effect: Negate the target and discard it.
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Sand Coffin (COS)
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Card Number: COSJ-078
Rarity: Uncommon
Card Type: Jutsu
Symbol: Wind
Jutsu Cost: Wind Wind
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Card text: Requirements:''Sand'' Combat Attribute Target:1 Ninja Battling against the user Injure the target, OR, the power of the target becomes 0/0 during this turn.
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Sand Tomb (BOD)
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Card Number: BODJ-270
Rarity: Rare
Card Type: Jutsu
Symbol: Wind
Jutsu Cost: Wind Wind
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Card text: Requirements: "Sand" Combat Attribute + "An Entrance cost of 4 or more"
Target: 1 Ninja
Effect: Move the target to the bottom of its original owner's Deck.
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Wind Scythe Jutsu (COS)
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Card Number: COSJ-054
Rarity: Rare
Card Type: Jutsu
Symbol: Wind
Jutsu Cost: Wind
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Card text: Target:1 Jutsu card being played by your opponent. Negate the target and move it into your opponents chakra area. However, your opponent can negate this effect by discarding two cards in their chakra area.
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| Section: Mission Cards (7 cards)
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Announcement of the Pairing (BOD)
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Card Number: BODM-US047
Rarity: Rare
Card Type: Mission
Symbol: Earth / Wind
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Card text: Target: 1 of your Teams
Effect: Your opponent can organize their Teams. If the target is sent out to Attack this turn, you select your opponent's Blocking Team for the target and send it out if possible.
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Changes in Pairings (RAR)
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Card Number: RARM-144
Rarity: Uncommon
Card Type: Mission
Symbol: Wind
Entrance Cost: 2
Hand Cost: 1
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Card text: Target: 1 of your opponent's Ninjas
Effect: The target's Team cannot be sent out to Battle during this turn.
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Protean (BOD)
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Card Number: BODM-262
Rarity: Rare
Card Type: Mission
Symbol: Wind
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Card text: Effect: You can search for 1 Jutsu or Mission card among the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck in any order you like.
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Sakura's Decision (COS)
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Card Number: COSM-080
Rarity: Super Rare
Card Type: Mission
Symbol: Wind
Entrance Cost: 2
Hand Cost: 1
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Card text: Target:1 of your healthy female ninjas. Effect: Injure the target, then darw the same amount of cards as the target's mental power.
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