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Deck "Lord of Chaos"

Deck "Lord of Chaos"
Format: OCG - 48 Cards
created by standupza activity icon
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Section: Main Deck (40 cards)
3 x Aqua Surfer Aqua Surfer (SotM)
  • Collector Number: 16
  • Rarity: Uncommon
  • Type: Creature
  • Race: Liquid People
  • Power: 2000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Yoshio Sugiura
Card text:

Shield Trigger Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)
When you put this creature into the battle zone, you may choose a creature in the battle zone and return it to its owner's han
"Wave goodbye!"

4 x Aquan Jr.`s Delivery Aquan Jr.'s Delivery (DMR-01)
  • Collector Number: 52
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Water
  • Artist: Katsuya
Card text:

*  Reveal the top 3 cards of your deck. Put all revealed light and darkness cards into your hand and the rest into your graveyard.

Should I call his first delivery a slim success perhaps? -Aquan

4 x Ashliger, Holy Dark Beast Ashliger, Holy Dark Beast (DM-38)
  • Collector Number: 34
  • Rarity: Uncommon
  • Type: Creature
  • Race: Shine Monster/Dark Monster
  • Power: 4500
  • Mana Number: 1
  • Cost: 4
  • Civilization: Light/Darkness
  • Artist: Hisanobu Kometani
Card text:

* (This creature is put into the mana zone tapped.)

* Your Angel Commands and Demon Commands cost 2 less to summon. They can't cost less than 1.


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

2 x Ballcadeias, Overlord of Demons Ballcadeias, Overlord of Demons (DM-38)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Angel Command/Demon Command
  • Power: 14500
  • Mana Number: 1
  • Cost: 10
  • Civilization: Light/Darkness
  • Artist: NINNIN
Card text:

* (This creature is put into the mana zone tapped)

* Evolution—Put on one of your Angel Commands or Demon Commands.

* When you put this creature into the battle zone, destroy all other creatures.

* Your opponent can't cast spells.

* Triple breaker (This creature breaks 3 shields)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

4 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (DMC-64)
  • Collector Number: 4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

* (This creature is put into the mana zone tapped.)

file:blockericon.jpg Blocker

* G-Zero: If you have cast a spell this turn, you may summon this creature without cost.

* This creature can't attack.

* Destroy this creature after it battles.

1 x Cyber N World Cyber N World (DMR-01)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Cyber Command
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Water
  • Artist: Koji Nishino
Card text:

*  When you put this creature into the battle zone, each player shuffles their hand and graveyard into their deck and shuffles it. Then each player draws 5 cards.

*  Double breaker (This creature breaks 2 shields.)

4 x Ghost Touch Ghost Touch (BS)
  • Collector Number: 54
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Darkness
  • Artist: Soushi Hirose
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Your opponent discards a card at random from his hand.
Part chopper, part chomper.

1 x Hyperspatial Dravita Hole Hyperspatial Dravita Hole (DM-37)
  • Collector Number: 23
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: TUBAKI HALSAME
Card text:

* Return a spell with a cost of 3 or less from your graveyard to your hand.

* Choose and activate one of the following effects.


* Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

* Choose a Light Psychic creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Hyperspatial Vice Hole Hyperspatial Vice Hole (DM-37)
  • Collector Number: 29
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

* Look at your opponent's hand and choose a Spell from it. Your opponent discards that Spell.

* Choose and activate one of the following effects.


* Choose up to 2 creatures from your hyperspatial zone with a total cost of 6 or less and put them into the battle zone.

* Choose a Darkness creature with a cost of 10 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Peru Pere, Viral Guardian Peru Pere, Viral Guardian (DW)
  • Collector Number: 37
  • Rarity: Common
  • Type: Creature
  • Race: Guardian/Cyber Virus
  • Power: 2500
  • Cost: 5
  • Civilization: Light/Water
  • Artist: Okera
Card text:

This card is put into the mana zone tapped.
[Shield trigger] Shield Trigger
[Blocker] Blocker
This creature can't attack players.
When this creature is destroyed, you may return it to your hand instead.

3 x Queen Alcadeias, Holy Gaia Queen Alcadeias, Holy Gaia (DMC-46)
  • Collector Number: 25
  • Rarity: Very Rare
  • Type: Evolution Creature
  • Race: Lost Crusader/Angel Command
  • Power: 9000
  • Cost: 6
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
Evolution: Put on one of your multicolored creatures.
Your opponent can't cast spells other than multicolored spells.
Double Breaker

3 x Super Spark Super Spark (DMX-02)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Light
  • Artist: â–  Toshiaki Takayama (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

より強き光が、世界を染め上げる。 (DM-25)
天空を照らすまばゆき光。人、それを奇跡と呼ぶ! (DMC-50/DMC-61/DMX-02)
目を閉じても、この聖なる光からは逃げられない。 (DMC-62)

4 x Terror Pit Terror Pit (BS)
  • Collector Number: 63
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yusaku Nakaaki
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Destroy 1 of your opponent's creatures.
"Start all over from your previous life!" -Crystal Lancer

 
Section: Hyperspatial Zone (8 cards)
1 x Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened Chakra, Temporal Thunder Dragon / Great Chakra, the Storm Awakened (DMX-08)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Apollonia Dragon
  • Power: 5500/13500
  • Cost: 7/14
  • Civilization: Light
  • Artist: sansyu
Card text:

Blockericon.jpg Blocker

*  This creature can't attack players.

*  Holy Field (If your opponent doesn't have more shields than you, this creature has its Holyfield.gif ability.)


Holyfield.gif Awaken - At the start of your turn, flip this card.

Holysoul.gif Holy Soul
Blocker
* Holy Field (If your opponent doesn't have more shields than you, this creature has its ability.) All of your creatures with "Blocker" have their attack prevention effects negated. (However, this effect doesn't negate summoning sickness.)
* Triple breaker (This creature breaks 3 shields)
* Release (Whenever this creature would leave the battle zone, flip it instead.)
Holy Soul

1 x Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened Dias Zeta, the Temporal Suppressor/Diabolos Zeta, Annihilation Awakened (DMC-68)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Demon Command/Zombie Dragon//Demon Command
  • Power: 7000/18000
  • Cost: 8/16
  • Civilization: Darkness
  • Artist: Yuichi Maekawa
Card text:

*  Annihilating Soul Recall 4 (When this creature attacks, you may choose 4 cards from either your opponent's graveyard, your graveyard, or 4 cards from both graveyards. Put the chosen cards on the bottom of their owner's deck. For every 4 cards chosen, you may activate the following Soulrecall.gif effect.)

Soulrecall.gif Your opponent chooses a card in their hand or battle zone and puts it on the bottom of their deck.

*  Double breaker

*  Awaken - At the end of your turn, if 3 or more of your opponent's creatures left the battle zone this turn, flip this creature.


Evilsoul.gif Evil Soul

*  Each of your opponent's creatures in the battle zone gets -5000 power.

*  Each of your other creatures in the battle zone gets +5000 power.

*  Quadruple breaker (This creature breaks 4 shields.)

*  Release (Whenever this creature would leave the battle zone, flip it instead.)


Evilsoul.gif Evil Soul

1 x Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon Dravita, Temporal Pressure Spirit/Vermillion Dravita, the Awakened Pressure Dragon (DM-37)
  • Collector Number: S1
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Angel Command//Angel Command/Armored Dragon
  • Power: 5500/12000
  • Cost: 7/14
  • Civilization: Light//Light/Fire
  • Artist: TUBAKI HALSAME
Card text:

* Whenever your opponent casts a spell, you may choose one of your opponent's creatures in the battle zone and tap it.

* Whenever this creature wins a battle, you may untap it.

* Awaken—At the start of your turn, if you have 2 or more Flame Commands or creatures that have "NEX" in their name in the battle zone, flip this creature.


* Your opponent can't cast spells.

* This creature can attack untaped creatures.

* Triple breaker (This creature breaks 3 shields)

* Release (Whenever this creature would leave the battle zone, flip it instead.)

2 x Romanoff Zeta, Temporal Demonic Eye/Romanoff Zeta Wizard, the Demon Awakened Romanoff Zeta, Temporal Demonic Eye/Romanoff Zeta Wizard, the Demon Awakened (DM-38)
  • Collector Number: S2
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Zombie Dragon/Demon Command/Knight
  • Power: 7000/14000
  • Cost: 10/20
  • Civilization: Darkness
  • Artist: sansyu
Card text:

* At the start of your turn, put the top card of your deck into your graveyard.

* Awaken—If there are more then 10 spells in your graveyard, return all cards in your graveyard to your deck and shuffle, then flip this creature.

* Double breaker

(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* When this creature attacks, put the top 2 cards of your deck into your graveyard. Then, you may cast a darkness spell in your graveyard without cost. If you do, put that spell on the bottom of your deck.

* Triple breaker (This creature breaks 3 shields)

1 x Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 24000/3500
  • Cost: 20/40
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

*  Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

*  Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

*  Quadruple breaker (This creature breaks 4 shields.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

*  World breaker (This creature breaks all your opponent's shields)

2 x Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean Untouchable, Temporal Hero/Untouchable Powered, the Awakened Protean (DMX-03)
  • Collector Number: 14
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Machine Hero
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light
  • Artist: AMON
Card text:

*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  Awaken - At the end of each turn, if another of your Psychic Creatures awakened that turn, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

* This creature can't be blocked.

* Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 15  31 %  
Fire bar 2 %  
Light bar 15 %  
Light//Light/Fire bar 2 %  
Light/Darkness bar 13  27 %  
Light/Water bar 6 %  
Water bar 17 %  
 

Distribution by Cost
10 bar 4 %  
10/20 bar 4 %  
2 bar 10  21 %  
20/40 bar 2 %  
3 bar 8 %  
4 bar 8 %  
5 bar 15 %  
6 bar 15  31 %  
7/14 bar 4 %  
8/16 bar 2 %  
 

Distribution by Power
- bar 20  42 %  
1000 bar 4 %  
14500 bar 4 %  
2000 bar 6 %  
24000/35 bar 2 %  
2500 bar 6 %  
4500 bar 17 %  
5500/120 bar 2 %  
5500/13500 bar 2 %  
6000 bar 2 %  
7000/140 bar 4 %  
7000/180 bar 2 %  
9000 bar 6 %  
 

Distribution by Race
- bar 20  42 %  
Angel Command//Angel Command/Armored Dragon bar 2 %  
Angel Command/Demon Command bar 4 %  
Apollonia Dragon bar 2 %  
Armored Dragon/Flame Command/Samurai bar 2 %  
Cyber Command bar 2 %  
Demon Command/Zombie Dragon//Demon Command bar 2 %  
Guardian/Cyber Virus bar 6 %  
Initiate/Ghost/Knight bar 8 %  
Liquid People bar 6 %  
Lost Crusader/Angel Command bar 6 %  
Machine Hero bar 4 %  
Shine Monster/Dark Monster bar 8 %  
Zombie Dragon/Demon Command/Knight bar 4 %  
 

Distribution by Rarity
Common bar 15 %  
Rare bar 15 %  
Super Rare bar 13  27 %  
Uncommon bar 18  38 %  
Very Rare bar 6 %  
 

Distribution by Type
Creature bar 15  31 %  
Evolution Creature bar 10 %  
Psychic Creature bar 17 %  
Spell bar 20  42 %  
 



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