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Deck "amber alpha"

Deck "amber alpha"
Format: OCG - 66 Cards
created by solitude Premium Member LV48 activity icon envelope icon
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Card list Group cards by  
Section: Main Deck (50 cards)
1 x Amber Dragon, Dawn Amber Dragon, Dawn (VG-BT04)
  • Number: BT04-037
  • Rarity: R
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: none
Card text:

[AUTO]:When a card named "Amber Dragon, Daylight" rides this unit, search your deck for up to one card named "Amber Dragon, Dusk", reveal it to your opponent, put it into your hand, and shuffle your deck.

The possibilities are infinite. Dragons can fly anywhere.

4 x Amber Dragon, Daylight Amber Dragon, Daylight (VG-BT04)
  • Number: BT04-070
  • Rarity: C
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[CONT](VC):If you have a card named "Amber Dragon, Dawn" in your soul, this unit gets [Power]+2000.
[AUTO]:[Choose a grade 3 «Kagero» from your hand, and discard it] When this unit is placed on (RC), you may pay the cost. If you do, search your deck for up to one card named "Amber Dragon, Eclipse", reveal it to your opponent, put it into your hand, and shuffle your deck.

Who wants to be knocked out?

4 x Amber Dragon, Dusk Amber Dragon, Dusk (VG-BT04)
  • Number: BT04-018
  • Rarity: RR
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

[CONT](VC):If you have a card named "Amber Dragon, Daylight" in your soul, this unit gets [Power]+1000.
[AUTO](VC):When this unit attacks a vanguard, this unit gets [Power]+2000 until end of that battle.

Congratulations. You seem worthy for me to fight with my full strength.

3 x Amber Dragon, Eclipse Amber Dragon, Eclipse (VG-BT04)
  • Number: BT04-006
  • Rarity: RRR
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: none
Card text:

[CONT](VC):If you have a card named "Amber Dragon, Dusk" in your soul, this unit gets [Power]+1000.
[ACT](VC):[Counter Blast (2)] This unit gets "[AUTO](VC):When this unit's attack hits a vanguard, choose up to two of your opponent's rear-guards, and retire them." until end of turn.

Banish all light. Eternal Eclipse!

3 x Amber Dragon, Midnight Amber Dragon, Midnight (G-LD02)
  • Number: G-LD02-003
  • Rarity: Fixed
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO] Generation Break 1:[Counter Blast (1)] When this unit is placed on (VC) or (RC), you may pay the cost. If you do, choose up to one of your opponent's grade 1 or less rear-guards, and retire it.

Now, let’s light up the despair! Midnight Disbright!

4 x Bellicosity Dragon Bellicosity Dragon (EB01)
  • Number: EB01-012
  • Rarity: R
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

AUTO [V/R]: When this unit's attack hits a Vanguard, if you have a «Kagero» Vanguard, unflip 1 card in your Damage Zone.

4 x Dragon Dancer, Tara Dragon Dancer, Tara (G-BT13)
  • Number: G-BT13-018
  • Rarity: RR
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Human
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

[AUTO]:[Bind this card face up & Choose another card with "Heal" from your drop zone, and bind it face up] When this card is discarded from hand for the cost of calling a G guardian, you may pay the cost. If you do, Counter Charge (1) or Soul Charge (1).

2 x Dragon Knight, Shakur Dragon Knight, Shakur (G-BT11)
  • Number: G-BT11-065
  • Rarity: C
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Human
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):Blaze (At the beginning of each of your attacks, if you have more rear-guards than your opponent, your vanguard becomes blazing until end of turn)
[AUTO] Generation Break 1:[Counter Blast (1)] When this unit is placed on (RC), if the number of your rear-guards is less than your opponent's, you may pay the cost. If you do, choose one of your opponent's rear-guard, and retire it.
[CONT](RC) Generation Break 1:If your vanguard is blazing, this unit gets [Power]+2000.

4 x Dragon Knight, Taher Dragon Knight, Taher (G-BT11)
  • Number: G-BT11-068
  • Rarity: C
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Human
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
Card text:

[AUTO](VC/RC):Blaze (At the beginning of each of your attacks, if you have more rear-guards than your opponent, your vanguard becomes blazing until end of turn)
[AUTO] Generation Break 1:[Counter Blast (1)] When this unit is placed on (RC), if the number of your rear-guards is less than your opponent's, you may pay the cost. If you do, choose one of your opponent's rear-guard, and retire it.
[CONT](RC) Generation Break 1:If your vanguard is blazing, this unit gets [Power]+2000.

3 x Fire Chase Dragon Fire Chase Dragon (G-BT13)
  • Number: G-BT13-077
  • Rarity: C
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[AUTO](RC) Generation Break 1:[Retire this unit] When your opponent's unit in the same column as this unit is retired during your turn, you may pay the cost. If you do, retire all of your opponent's rear-guards in the same column as this unit.

You should not even have call it!

3 x Gattling Claw Dragon Gattling Claw Dragon (EB09)
  • Number: EB09-034
  • Rarity: C
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

[ACT](RC): [Counter Blast (1) & Put this unit into your soul] If you have a «Kagerō» Vanguard, choose up to one of your opponent's grade 0 rear-guards, and retire it.

(BT02): Reload! Gattling Claw!!
(EB09): Gattling Claw's ammunition is seemingly infinite.

4 x Heatnail Salamander Heatnail Salamander (VG-BT04)
  • Number: BT04-007
  • Rarity: RRR
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Salamander
  • Power: 6000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO](RC):When an attack hits a vanguard during the battle that this unit boosted a «Kagero» , you may choose one of your opponent's grade 1 rear-guards, and retire it. If you do, at the beginning of the end phase of that turn, return this unit to your deck, and shuffle your deck.

A Kagero does not even leave a trace of ash.

2 x Lava Arm Dragon Lava Arm Dragon (VG-BT04)
  • Number: BT04-069
  • Rarity: C
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

[CONT](VC/RC):If you do not have a unit named "Amber Dragon, Eclipse" or a unit named "Amber Dragon, Dusk" on your (VC), this unit gets [Power]-5000.
[AUTO](VC/RC):When this unit attacks, this unit gets [Power]+2000 until end of that battle.

The dark skies best matches a river of molten lava.

3 x Magnum Shot Dracokid Magnum Shot Dracokid (G-BT01)
  • Number: G-BT01-076
  • Rarity: C
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

My magnum shoots fire!

3 x Protect Orb Dragon Protect Orb Dragon (G-BT01)
  • Number: G-BT01-016
  • Rarity: RR
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from your hand, you may pay the cost. If you do, choose one of your vanguard that is being attacked, and that unit cannot be hit until end of that battle, and if you have a card named "Protect Orb Dragon" in your drop zone, choose up to one card in your damage zone, and turn it face up.

3 x Treasure Hunt Dracokid Treasure Hunt Dracokid (BT15)
  • Number: BT15-065
  • Rarity: C
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

Found the treasure!

 
Section: G Units (16 cards)
1 x Air Element, Sebreeze Air Element, Sebreeze (G-FC03)
  • Number: G-FC03-049
  • Rarity: RR
  • Clan: Cray Elemental
  • Race: Elemental
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](G zone):[Counter Blast (2) & Choose a card from your hand, and discard it] If you have a grade 3 vanguard, the number of face up cards in your G zone is 0, your opponent's vanguard is grade 2, and no unit was placed on your opponent's (VC) during the ride phase of your opponent's preceding turn, Stride this card on your (VC) from face down.
[CONT]:This card is from all clans and nations.

Fortune, is carried upon the wind.

2 x Flame Emperor Dragon King, Asyl Orb Dragon Flame Emperor Dragon King, Asyl Orb Dragon (G-FC03)
  • Number: G-FC03-031
  • Rarity: RR
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a "HEAL" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:When this unit is placed on (GC), if the number of rear-guards your opponent has is four or less, this unit gets [Shield]+5000 until end of that battle.

Fortune will not come, to those who
make a move on a dragon's treasure.

2 x Flame Wing Steel Beast, Denial Griffin Flame Wing Steel Beast, Denial Griffin (G-BT07)
  • Number: G-BT07-016
  • Rarity: RR
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Chimera
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone if three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO]:[Counter Blast (1)] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your opponent's attacking rear-guards, and retire it.

Beast of flames, bring punishment upon those who curse the heavens

3 x Snow Element, Valancher Snow Element, Valancher (G-FC04)
  • Number: G-FC04-073
  • Rarity: RR
  • Clan: Cray Elemental
  • Nation: None
  • Race: Elemental
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1)] If you have a heart card with [Power] of 10000 or less, draw a card, and this unit gets [Power]+5000 until end of turn.
[AUTO](VC):When this unit's attack hits a vanguard, if you have a heart card with [Power] of 10000 or less, choose up to one heal trigger from your drop zone, and put it into your hand.
[CONT]:This card is from all clans and nations.

The surface or the undersurface, which one do you desire?

3 x Supreme Heavenly Emperor Dragon, Accend Grave Dragon Supreme Heavenly Emperor Dragon, Accend Grave Dragon (G-BT13)
  • Number: G-BT13-036
  • Rarity: R
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):Blaze (At the beginning of each of your attacks, if you have more rear-guards than your opponent, your vanguard becomes blazing until end of turn)
[ACT](VC)[1/Turn]:[Counter Blast (1) & Choose a face down card from your G zone, and turn it face up] Until end of turn, this unit gets "[AUTO](VC):When this blazing unit attacks, draw a card, choose one of your opponent's rear-guards, and retire it.".

4 x Supreme Heavenly Emperor Dragon, Vortex Desire Supreme Heavenly Emperor Dragon, Vortex Desire (G-LD02)
  • Number: G-LD02-002
  • Rarity: Fixed
  • Clan: Kagerō
  • Nation: Dragon Empire
  • Race: Flame Dragon
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO](VC):[Choose a face down card from your G zone, and turn it face up] When this unit attacks a vanguard, you may pay the cost. If you do, until end of that battle, this unit gets "[AUTO](VC):When this unit's attack hits, choose one of your opponent's grade 2 or less rear-guards for each <Flame Dragon> on your (VC), and retire them.".

The hell-fires of purgatory, will scorch the earth endlessly.

1 x Zeroth Dragon of Inferno, Drachma Zeroth Dragon of Inferno, Drachma (G-BT13)
  • Number: G-BT13-001
  • Rarity: ZR
  • Clan: Dragon Empire
  • Nation: Dragon Empire
  • Race: Zeroth Dragon
  • Power: 25000+
  • Grade / Skill: Grade 4 / Triple Drive!!
Card text:

[Ultimate Stride] (Released when the number of face up cards in your G zone is three or more! When it would return to your G zone, exclude your G zone!)-Stride Step-[Choose a card with the same card name as your vanguard, and discard it] Stride this card on your (VC) from face down.
[AUTO]:[Counter Blast (2)] When this unit is placed on (VC), you may pay the cost. If you do, retire all of your opponent's units, bind them face up, your opponent chooses three cards from his or her hand, discards two cards from among them, and rides a card from among them on (VC) as [Stand]. (The vanguard is retired as well, he or she rides a card from the soul if there are no cards in the hand. He or she loses the game if it is not possible to do anything)

 
Deck Statistics
Distribution by Clan
Cray Elemental bar 6 %  
Dragon Empire bar 2 %  
Kager? bar 61  92 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  26 %  
Grade 1 / Boost bar 15  23 %  
Grade 2 / Intercept bar 12  18 %  
Grade 3 / Twin Drive!! bar 9 %  
Grade 4 / None bar 6 %  
Grade 4 / Triple Drive!! bar 12  18 %  
 

Distribution by Nation
- bar 2 %  
Dragon Empire bar 62  94 %  
None bar 5 %  
 

Distribution by Power
- bar 6 %  
10000 bar 8 %  
11000 bar 5 %  
15000+ bar 11  17 %  
25000+ bar 2 %  
4000 bar 10  15 %  
5000 bar 11 %  
6000 bar 11  17 %  
7000 bar 6 %  
9000 bar 10  15 %  
 

Distribution by Race
Chimera bar 3 %  
Elemental bar 6 %  
Flame Dragon bar 45  68 %  
Human bar 10  15 %  
Salamander bar 6 %  
Zeroth Dragon bar 2 %  
 

Distribution by Rarity
C bar 24  36 %  
Fixed bar 11 %  
R bar 12 %  
RR bar 19  29 %  
RRR bar 11 %  
ZR bar 2 %  
 

Distribution by Shield
- bar 18  27 %  
- bar 5 %  
10000 bar 11  17 %  
15000 bar 6 %  
5000 bar 30  45 %  
 

Distribution by Trigger
none bar 22  100 %  
 



Rating
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Discussion about this Deck
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Author Message
atrejakram
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Member since
August 28, 2012
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Subject:    Posted: September 4, 2012 11:58 pm

having too many g3 can backfire... focus on your main dragon and stick with it, all g3 are powerful however they can be much powerful if the unit around them are centered to them ^^
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theowl
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Subject:    Posted: April 26, 2013 10:53 am

A very good deck, but I'd add 1 or 2 berserker dragons just in case. They take up a lot of cb, but activating their skill is not mandatory.
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