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Deck "Tsuki.No.Me II"

Deck "Tsuki.No.Me II"
Format: OCG - 48 Cards
created by titaniaerza activity icon
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Cards without Section (40 cards)
4 x Berlin, Bell Gravekeeper Berlin, Bell Gravekeeper (DMX-06)
  • Collector Number: 13
  • Rarity: Uncommon
  • Type: Creature
  • Race: Initiate/Hedrian/Hunter
  • Power: 3000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: Katsuya
Card text:

(This creature is put into your mana zone tapped)

Blockericon.jpg Blocker

*  This creature can't attack players.

*  When your opponent would choose a creature by the effect of a spell, this creature can't be chosen.

*  When a card is discarded from your hand by the ability of your opponent's creature or spell, you may return up to two cards from your graveyard to your hand.

4 x Bloody Shadow, Mystic Light Death Knight Bloody Shadow, Mystic Light Death Knight (DMC-46)
  • Collector Number: 12
  • Rarity: Super Rare
  • Type: Creature
  • Race: Initiate/Ghost/Knight
  • Power: 4500
  • Cost: 2
  • Civilization: Light/Darkness
  • Artist: hippo
Card text:

This card is put into the mana zone tapped.
[Blocker] Blocker
Gravity Zero: If you have cast a spell this turn, you may summon this creature without cost.
This creature can't attack.
Destroy this creature after it battles.

2 x Bronze-Arm Tribe Bronze-Arm Tribe (DMD-01)
  • Collector Number: 11
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: â–  Yusaku Nakaaki
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into the mana zone.

They're bringing some friends to the party.

2 x DNA Spark DNA Spark (DMR-02)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Light
  • Artist: Naoki Saito
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Tap all your opponent's creatures in the battle zone.

*  If you have two or less shields, add the top card of your deck to your shields face down.

2 x Death Gate, Gate of Hell Death Gate, Gate of Hell (P-Y10)
  • Collector Number: P26-Y10
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Destroy one of your opponent's untapped creatures. You may put a non-evolution creature with a cost less than the destroyed creature into the battle zone from your graveyard.

3 x Faerie Life Faerie Life (DMX-02)
  • Collector Number: 39
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: â–  Tomofumi Ogasawara (
Card text:

Shieldtrigger.gif Shield trigger (When this spell is put into your hand from your shield zone, you may cast it for no cost.)

*  Put the top card of your deck into your mana zone.

The Faeries took the shattered rainbow in stride. To them, magic is magic. (Shockwaves of the Shattered Rainbow)

3 x Hustle Castle Hustle Castle (DM-30)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Fortress
  • Power: 0
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
Whenever you put a creature into the battle zone, you may draw a card.
If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.

3 x Hyperspatial Emperor Hole Hyperspatial Emperor Hole (DMC-63)
  • Collector Number: 4
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: -
Card text:

Choose 1 of your opponent's creatures. This turn, that creature gets -2000 power.
Put a darkness psychic creature with a cost of 9 or less into the battle zone from your hyperspatial zone

2 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DMX-02)
  • Collector Number: 37
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

*  Put the top card of your deck into your mana zone.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Revive Hole Hyperspatial Revive Hole (DMX-08)
  • Collector Number: 29
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Darkness
  • Artist: 500siki
Card text:

*  Return a creature from your graveyard to your hand.

*  Choose and activate one of the following effects.


*º Choose any number of creatures in your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
*º Choose 1 Darkness creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

4 x Jasmine, Mist Faerie Jasmine, Mist Faerie (DMD-03)
  • Collector Number: 9
  • Rarity: Common
  • Type: Creature
  • Race: Snow Faerie
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Tanru
Card text:

*  When you put this creature into your battle zone, you may destroy this creature. If you do, put the top card of your deck into the mana zone.

3 x Jenny, the Dismantling Puppet Jenny, the Dismantling Puppet (DMX-01)
  • Collector Number: 33
  • Rarity: Common
  • Type: Creature
  • Race: Death Puppet
  • Power: 1000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Darkness
  • Artist: Syuichi Obata
Card text:

*  When you put this creature into the battle zone, look at your opponent's hand and choose a card from it. Your opponent discards that card.

"So Cutty, what shall we take apart next?" "Uke, ukekekekekee" - Jenny, the Dismantling Puppet

「ねえカットちゃん、次は何をバラそうかしら?」「ウケ、ウケケケケケー」 -解体人形ジェニー

1 x Lost Soul Lost Soul (ECoD)
  • Collector Number: 31
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Darkness
  • Artist: Tomofumi Ogasawara
Card text:

Your opponent discards all cards from his hand.
"Looks like you're getting forgetful."

1 x Triple Revival Resurrection Triple Revival Resurrection (DMX-07)
  • Collector Number: 5
  • Rarity: Rare
  • Type: Spell
  • Cost: 6
  • Civilization: Darkness
  • Artist: Sansyu
Card text:

*  Put up to 3 non-evolution creatures with cost 3 or less into the battle zone from your graveyard.

4 x Zabi Mira, the Reviving Shaman Zabi Mira, the Reviving Shaman (DMR-01)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Creature
  • Race: Demon Command/Alien
  • Power: 9000
  • Mana Number: 1
  • Cost: 8
  • Civilization: Darkness
  • Artist: Hokuyu
Card text:

*  When you put this creature into the battle zone, you may destroy any number of your other creatures. For each creature destroyed, you may put a psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

*  Double breaker (This creature breaks 2 shields.)

 
Section: Hyperspatial Zone (8 cards)
1 x Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened Black Ganveet, Temporal Soldier/Darkness Ganveet, the Assassin Awakened (DM-39)
  • Collector Number: 11
  • Rarity: Rare
  • Type: Psychic Creature
  • Race: Demon Command
  • Power: 5000/9000
  • Cost: 7/13
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, destroy 1 of your opponent's tapped creatures.

*  Awaken - At the end of your opponent's turn, if your opponent has no cards in their hand, flip this creature.


Bloodysoul.gif Bloody Soul

*  When this creature attacks, your opponent chooses 1 card in their hand and discards it, then chooses 1 of their creatures and destroys it.

*  Double breaker (This creature breaks 2 shields.)

Bloodysoul.gif Bloody Soul

I won't allow you to have everything your way! -Darkness Ganveet, the Assassin Awakened

1 x Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit Cheval, Temporal Demon Spirit/Cheuxvelt, the Awakened Demon Spirit (DM-38)
  • Collector Number: 33
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Angel Command/Demon Command
  • Power: 4500/6500
  • Cost: 5/12
  • Civilization: Light/Darkness
  • Artist: Yoichi Ito
Card text:

* Awaken—At the start of each player's turn, if you have 2 Angel Commands or Demon Commands with a cost of 6 or more in your battle zone, flip this creature.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

* Whenever your opponent puts a creature into their battle zone, you may put the top card of your deck into your shields face down.

* Whenever your opponent casts a spell, this creature breaks 1 of your opponent's shields.

* Double breaker (This creature breaks 2 shields.)


file:holysoul.gif Holy Soul
file:evilsoul.gif Evil Soul

1 x Koshirou, Temporal Young Demon/Danjoul, the Awakened War Demon Koshirou, Temporal Young Demon/Danjoul, the Awakened War Demon (DM-38)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Beast Folk//Gaia Command
  • Power: 4000/8000
  • Cost: 6/12
  • Civilization: Nature
  • Artist: hippo
Card text:

* Awaken: At the start of your turn, if you have 8 or more cards in your mana zone, flip this creature. (At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

file:wildsoul.gif Wild Soul

* When this creature attacks, you may put a non-evolution creature with a cost of 8 or less into the battle zone from your mana zone.

* Double breaker (This creature breaks 2 shields.)


file:wildsoul.gif Wild Soul

The more we dance, the more beautiful the show.

1 x Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 24000/3500
  • Cost: 20/40
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

*  Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

*  Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

*  Quadruple breaker (This creature breaks 4 shields.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

*  World breaker (This creature breaks all your opponent's shields)

4 x Volg Thunder/Volg Tiger, Thunder Beast Volg Thunder/Volg Tiger, Thunder Beast (DMR-02)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Demon Command/Hunter
  • Power: 7000/110
  • Cost: 6/12
  • Civilization: Darkness
  • Artist: RUI MARUYAMA
Card text:

*  When you put this creature into the battle zone, choose a player. That player puts cards from the top of his deck into the graveyard until 2 creatures have been put into the graveyard in this way.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


* Whenever this creature attacks, your opponent discards a card at random from his hand. Then, choose a creature with a cost less than the discarded card in your graveyard and put it into the battle zone.

*  Double breaker (This creature breaks 2 shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other card instead.)

 
Deck Statistics
Distribution by Civilization
Darkness bar 21  44 %  
Fire bar 2 %  
Light bar 4 %  
Light/Darkness bar 19 %  
Nature bar 15  31 %  
 

Distribution by Cost
2 bar 15  31 %  
20/40 bar 2 %  
3 bar 4 %  
4 bar 6 %  
5 bar 10  21 %  
5/12 bar 2 %  
6 bar 10 %  
6/12 bar 10 %  
7 bar 2 %  
7/13 bar 2 %  
8 bar 8 %  
 

Distribution by Power
- bar 16  33 %  
- bar 6 %  
1000 bar 19 %  
24000/35 bar 2 %  
3000 bar 8 %  
4000/800 bar 2 %  
4500 bar 8 %  
4500/650 bar 2 %  
5000/900 bar 2 %  
7000/110 bar 8 %  
9000 bar 8 %  
 

Distribution by Race
- bar 19  40 %  
Angel Command/Demon Command bar 2 %  
Armored Dragon/Flame Command/Samurai bar 2 %  
Beast Folk bar 4 %  
Beast Folk//Gaia Command bar 2 %  
Death Puppet bar 6 %  
Demon Command bar 2 %  
Demon Command/Alien bar 8 %  
Demon Command/Hunter bar 8 %  
Initiate/Ghost/Knight bar 8 %  
Initiate/Hedrian/Hunter bar 8 %  
Snow Faerie bar 8 %  
 

Distribution by Rarity
Common bar 16  33 %  
Promotional bar 6 %  
Rare bar 19 %  
Super Rare bar 19 %  
Uncommon bar 15 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 21  44 %  
Fortress bar 6 %  
Psychic Creature bar 8 %  
Psychic Creature/Psychic Super Creature bar 8 %  
Spell bar 16  33 %  
 



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Discussion about this Deck
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Author Message
dawriterman
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Avatar for dawriterman
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Subject: improve   Posted: June 10, 2012 02:50 am

I think u could add rose castle and ballacedias if u want u can add iron arm tribe and shaman broccoli for mana
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