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Decks: games > Pokemon  
Deck "Almighty" Help
Deck "Almighty" - 60 Cards (extended format) show standard format
created by neji277 
 
Card list Group cards by  
Section: Pokemons (20 cards)
2 x Blastoise (D&PSW)
  • Rarity: Rare
  • Type: Water
  • Weakness: L+30
  • Number: 2
  • Subtype: Stage 2 Pokémon
  • Hit Points: 120 HP
  • Retreat Cost: CC
  • Card text:
    Waterlog - Once during your turn (before your attack), you may attach as many W Energy cards from your hand to any of your Pokemon in any way you like. If you do, your turn ends. This power can't be used if Blastoise is affected by a Special Condition. (Poke-POWER)

    colorlesswaterwater Hydro Pump     50+
    Does 50 damage plus 20 damage for each W Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
    2 x Blaziken (D&PGE)
  • Rarity: HF
  • Type: Fire
  • Weakness: W +30
  • Number: 1
  • Hit Points: 130
  • Retreat Cost: 1
  • 1 x Combusken (EX-TK)
  • Rarity: Common
  • Type: Fire
  • Weakness: W
  • Number: Latias-2
  • Subtype: Stage 1 Pokémon
  • Hit Points: 70 HP
  • Retreat Cost: C
  • Card text:
    fire Flare     20


    colorlesscolorlesscolorless Double Kick     40x
    Flip 2 coins. This attack does 40 damage times the number of heads.
    1 x Combusken (EX-CG)
  • Rarity: Uncommon
  • Type: Fire
  • Weakness: W
  • Number: 31
  • Subtype: Stage 1 Pokémon
  • Hit Points: 80 HP
  • Retreat Cost: CC
  • Card text:
    colorless colorless Searing Flame       10  
    The Defending Pokémon is now Burned.

    colorless colorless fire Firebreathing       30+  
    Flip a coin. If heads, this attack does 30 damage plus 20 more damage.
    1 x Dark Wartortle (Legendary)
  • Rarity: Uncommon
  • Type: Water
  • Level: 21
  • Number: 39
  • 1 x Electrike (Emerald)
  • Rarity: Common
  • Type: Lightning
  • Weakness: F
  • Poke#: 309
  • Number: 48
  • Subtype: Basic Pokémon
  • Resistance: M
  • Hit Points: 40
  • Retreat Cost: 1
  • Card text:
    lightningRear Kick      10 

    lightningSkull Bash      30 
    1 x Electrike (EX-TK)
  • Rarity: Common
  • Type: Lightning
  • Weakness: F
  • Number: Latios-1
  • Subtype: Basic Pokémon
  • Resistance: M
  • Hit Points: 50 HP
  • Retreat Cost: C
  • Card text:
    colorless Headbutt     10
    1 x Electrike (EX-CG)
  • Rarity: Common
  • Type: Lightning
  • Weakness: Ft
  • Number: 52
  • Subtype: Basic Pokémon
  • Resistance: M
  • Hit Points: 50 HP
  • Retreat Cost: C
  • Card text:
    colorless Sniff Out        
    Put any 1 card from your discard pile into your hand.

    lightning Quick Blow       10+  
    Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
    1 x Manectric (EX-CG)
  • Rarity: Rare Holo
  • Type: Lightning
  • Weakness: Ft
  • Number: 8
  • Subtype: Stage 1 Pokémon
  • Resistance: M
  • Hit Points: 80 HP
  • Retreat Cost: C
  • Card text:
    colorless lightning Kick Away       30  
    Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.

    colorless lightning lightning Strong Current       50  
    If Manectric has a Pokémon Tool card attached to it, this attack does 20 damage to each of your opponent's Benched Pokémon-ex. (Don't apply Weakness and Resistance for Benched Pokémon.)
    1 x Manectric (EX HP)
  • Rarity: Uncommon
  • Type: Lightning
  • Weakness: Ft
  • Number: 46
  • Subtype: Stage 1 Pokémon
  • Resistance: M
  • Hit Points: 80 HP
  • Retreat Cost: C
  • Card text:
    colorless Plasma       20  
    Search your discard pile for a lightning Energy card and attach it to Manectric.


    colorless colorless lightning Quick Blow       40+  
    Flip a coin. If heads, this attack does 40 damage plus 20 more damage.

    1 x Pikachu (FR&GL)
  • Rarity: Common
  • Type: Lightning
  • Weakness: Ft
  • Number: 74
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
  • Card text:
    colorless Plasma     10 
    Flip a coin. If heads, search your discard pile for a Lightning Energy card and attach it to Pikachu.
    2 x Squirtle (Legendary)
  • Rarity: Common
  • Type: Water
  • Level: 8
  • Number: 95
  • 1 x Squirtle (EX-CG)
  • Rarity: Common
  • Type: Water
  • Weakness: L
  • Number: 63
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
  • Card text:
    colorless Bite       10  

    colorless colorless water Skull Bash       30  
    1 x Torchic (EX-CG)
  • Rarity: Common
  • Type: Fire
  • Weakness: W
  • Number: 65
  • Subtype: Basic Pokémon
  • Hit Points: 50 HP
  • Retreat Cost: C
  • Card text:
    colorless Claw       20  
    Flip a coin. If tails, this attack does nothing.
    1 x Torchic (EX HP)
  • Rarity: Common
  • Type: Fire
  • Weakness: W
  • Number: 83
  • Subtype: Basic Pokémon
  • Hit Points: 40 HP
  • Retreat Cost: C
  • Card text:
    colorless Peck       10  


    colorless fire Flare       20  


    1 x Torchic (Emerald)
  • Rarity: Common
  • Type: Fire
  • Weakness: W
  • Poke#: 255
  • Number: 69
  • Subtype: Basic Pokémon
  • Hit Points: 50
  • Retreat Cost: 1
  • Card text:
    fireHypnotic Gaze - The Defending Pokemon is now Asleep.      
    1 x Wartortle (FR&GL)
  • Rarity: Uncommon
  • Type: Water
  • Weakness: L
  • Number: 50
  • Subtype: Stage 1 Pokémon
  • Hit Points: 80 HP
  • Retreat Cost: CC
  • Card text:
    water Water Gun     20+ 
    Does 20 damage plus 10 more damage for each Water Energy attached to Wartortle but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.
    colorlesscolorlesswater Smash Turn     40 
    After your attack, you may switch Wartortle with 1 of your Benched Pokémon.
     
    Section: Energy (30 cards)
    10 x Delta Species Rainbow Energy (POP5)
  • Rarity: Uncommon
  • Type: Energy
  • Number: 9
  • Subtype: Special Energy
  • Hit Points: 0 HP
  • Card text:
    Delta Species Rainbow Energy provides C Energy. While attached to a Pokemon that has Delta Species on its card, Delta Species Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.)
    10 x Double Rainbow Energy (EX-CG)
  • Rarity: Rare
  • Type: Energy
  • Number: 88
  • Subtype: Special Energy
  • Card text:
    Double Rainbow Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Has no effect other than providing Energy.) Damage done to your opponent's Pokémon by the Pokémon Double Rainbow Energy is attached to is reduced by 10 (before applying Weakness and Resistance). When the Pokémon Double Rainbow Energy is attached to is no longer an Evolved Pokémon, discard Double Rainbow Energy.
    10 x Rainbow Energy (EX R&S)
  • Rarity: Rare
  • Type: Colorless
  • Number: 95
  • Subtype: Special Energy
  • Card text:

    Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, put 1 damage counter on that Pokémon.
     
    Section: Trainers (10 cards)
    1 x Ancient Technical Machine (Steel) (HL)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 86
  • Subtype: Pokémon Tool
  • Card text:

    Attach this card to 1 of your Evolved Pokémon (excluding Pokémon-ex and Pokémon that has an owner in its name) in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Ancient Technical Machine (Steel).
    colorlesscolorless Steel Generator      
    If the Defending Pokémon has a Poké-Power or Poké-Body, choose up to 2 basic Energy cards attached to 1 of your opponent's Pokémon and attach them to the Defending Pokémon.
    1 x Archie (TMvsTA)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 71
  • Subtype: Supporter
  • Card text:

    Search your deck for a Pokémon with Team Aqua in its name and put it onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokémon as a Basic Pokémon. If it is a Stage 2 Pokémon, put 2 damage counters on that Pokémon.

    You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
    1 x Balloon Berry (EX Dragon)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 82
  • Subtype: Pokémon Tool
  • Card text:

    When the Pokémon Balloon Berry is attached to retreats, discard Balloon Berry instead of discarding Energy cards.

    Attach Balloon Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
    1 x Bebe's Search (D&PSW)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 119
  • Subtype: Supporter
  • Hit Points: 0 HP
  • Card text:
    You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.

    Choose a card from your hand and put it on top of your deck. Search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)
    1 x Buffer Piece (EX-DF)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 72
  • Subtype: Pokémon Tool
  • Card text:
    Attach Buffer Piece to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.


    Damage done to the Pokémon Buffer Piece is attached to by an opponent's attack is reduced by 20 (after applying Weakness and Resistance). At the end of your opponent's turn after you played Buffer Piece, discard Buffer Piece.

    1 x Crystal Beach (EX-CG)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 75
  • Subtype: Stadium
  • Card text:
    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.

    Each Special Energy card that provides 2 or more Energy (both yours and your opponent's) now provides only 1 colorless Energy. This isn't affected by any Poké-Powers or Poké-Bodies.
    1 x Cursed Stone (EX LM)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 72
  • Subtype: Stadium
  • Card text:


    This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.




    At any time between turns, each player puts 1 damage counter on his or her Pokémon that has a Poké-Power.

    2 x Double Full Heal (D&P)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 105
  • Hit Points: 0 HP
  • Card text:
    Remove all Special Conditions from each of your Active Pokemon.
    1 x Double Full Heal (EX SS)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 86
  • Card text:
    Remove all Special Conditions from each of your Active Pokémon.
     
     
    Deck Statistics
    Distribution by Rarity
    Common 11  18 %  
    HF 3 %  
    Rare 22  37 %  
    Rare Holo 2 %  
    Uncommon 24  40 %  
     

    Distribution by Subtype
    - 13 %  
    Basic Pokémon 13 %  
    Pokémon Tool 5 %  
    Special Energy 30  50 %  
    Stadium 3 %  
    Stage 1 Pokémon 8 %  
    Stage 2 Pokémon 3 %  
    Supporter 3 %  
     

    Distribution by Type
    Colorless 10  17 %  
    Energy 20  33 %  
    Fire 12 %  
    Lightning 10 %  
    Trainer 10  17 %  
    Water 12 %  
     



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