| Section: Pokemons (20 cards)
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2
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Blastoise (D&PSW)
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Rarity: Rare
Type: Water
Weakness: L+30
Number: 2
Subtype: Stage 2 Pokémon
Hit Points: 120 HP
Retreat Cost: CC
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Card text: Waterlog - Once during your turn (before your attack), you may attach as many W Energy cards from your hand to any of your Pokemon in any way you like. If you do, your turn ends. This power can't be used if Blastoise is affected by a Special Condition. (Poke-POWER)
  Hydro Pump 50+ Does 50 damage plus 20 damage for each W Energy attached to Blastoise but not used to pay for this attack's Energy cost. You can't add more than 40 damage in this way.
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2
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x
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Blaziken (D&PGE)
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Rarity: HF
Type: Fire
Weakness: W +30
Number: 1
Hit Points: 130
Retreat Cost: 1
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1
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x
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Combusken (EX-TK)
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Rarity: Common
Type: Fire
Weakness: W
Number: Latias-2
Subtype: Stage 1 Pokémon
Hit Points: 70 HP
Retreat Cost: C
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Card text:
Flare 20
  Double Kick 40x Flip 2 coins. This attack does 40 damage times the number of heads.
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1
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x
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Combusken (EX-CG)
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Rarity: Uncommon
Type: Fire
Weakness: W
Number: 31
Subtype: Stage 1 Pokémon
Hit Points: 80 HP
Retreat Cost: CC
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Card text:
Searing Flame 10 The Defending Pokémon is now Burned.
Firebreathing 30+ Flip a coin. If heads, this attack does 30 damage plus 20 more damage.
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1
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Dark Wartortle (Legendary)
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Rarity: Uncommon
Type: Water
Level: 21
Number: 39
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1
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Electrike (Emerald)
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Rarity: Common
Type: Lightning
Weakness: F
Poke#: 309
Number: 48
Subtype: Basic Pokémon
Resistance: M
Hit Points: 40
Retreat Cost: 1
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Card text:
Rear Kick 10
Skull Bash 30
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1
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x
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Electrike (EX-TK)
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Rarity: Common
Type: Lightning
Weakness: F
Number: Latios-1
Subtype: Basic Pokémon
Resistance: M
Hit Points: 50 HP
Retreat Cost: C
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Card text:
Headbutt 10
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1
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x
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Electrike (EX-CG)
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Rarity: Common
Type: Lightning
Weakness: Ft
Number: 52
Subtype: Basic Pokémon
Resistance: M
Hit Points: 50 HP
Retreat Cost: C
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Card text:
Sniff Out Put any 1 card from your discard pile into your hand.
Quick Blow 10+ Flip a coin. If heads, this attack does 10 damage plus 10 more damage.
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1
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x
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Manectric (EX-CG)
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Rarity: Rare Holo
Type: Lightning
Weakness: Ft
Number: 8
Subtype: Stage 1 Pokémon
Resistance: M
Hit Points: 80 HP
Retreat Cost: C
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Card text:
Kick Away 30 Your opponent switches the Defending Pokémon with 1 of his or her Benched Pokémon, if any.
Strong Current 50 If Manectric has a Pokémon Tool card attached to it, this attack does 20 damage to each of your opponent's Benched Pokémon-ex. (Don't apply Weakness and Resistance for Benched Pokémon.)
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1
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Manectric (EX HP)
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Rarity: Uncommon
Type: Lightning
Weakness: Ft
Number: 46
Subtype: Stage 1 Pokémon
Resistance: M
Hit Points: 80 HP
Retreat Cost: C
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Card text:
Plasma 20 Search your discard pile for a Energy card and attach it to Manectric.
Quick Blow 40+ Flip a coin. If heads, this attack does 40 damage plus 20 more damage.
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1
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x
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Pikachu (FR&GL)
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Rarity: Common
Type: Lightning
Weakness: Ft
Number: 74
Subtype: Basic Pokémon
Hit Points: 50 HP
Retreat Cost: C
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Card text: Plasma 10 Flip a coin. If heads, search your discard pile for a Lightning Energy card and attach it to Pikachu.
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2
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Squirtle (Legendary)
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Rarity: Common
Type: Water
Level: 8
Number: 95
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1
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Squirtle (EX-CG)
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Rarity: Common
Type: Water
Weakness: L
Number: 63
Subtype: Basic Pokémon
Hit Points: 50 HP
Retreat Cost: C
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Card text:
Bite 10
Skull Bash 30
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1
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x
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Torchic (EX-CG)
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Rarity: Common
Type: Fire
Weakness: W
Number: 65
Subtype: Basic Pokémon
Hit Points: 50 HP
Retreat Cost: C
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Card text:
Claw 20 Flip a coin. If tails, this attack does nothing.
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1
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x
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Torchic (EX HP)
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Rarity: Common
Type: Fire
Weakness: W
Number: 83
Subtype: Basic Pokémon
Hit Points: 40 HP
Retreat Cost: C
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Card text:
Peck 10
Flare 20
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1
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x
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Torchic (Emerald)
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Rarity: Common
Type: Fire
Weakness: W
Poke#: 255
Number: 69
Subtype: Basic Pokémon
Hit Points: 50
Retreat Cost: 1
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Card text:
Hypnotic Gaze - The Defending Pokemon is now Asleep.
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1
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x
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Wartortle (FR&GL)
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Rarity: Uncommon
Type: Water
Weakness: L
Number: 50
Subtype: Stage 1 Pokémon
Hit Points: 80 HP
Retreat Cost: CC
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Card text: Water Gun 20+ Does 20 damage plus 10 more damage for each Water Energy attached to Wartortle but not used to pay for this attack's Energy cost. You can't add more than 20 damage in this way.   Smash Turn 40 After your attack, you may switch Wartortle with 1 of your Benched Pokémon.
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| Section: Energy (30 cards)
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10
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x
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Delta Species Rainbow Energy (POP5)
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Rarity: Uncommon
Type: Energy
Number: 9
Subtype: Special Energy
Hit Points: 0 HP
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Card text: Delta Species Rainbow Energy provides C Energy. While attached to a Pokemon that has Delta Species on its card, Delta Species Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Has no effect other than providing Energy.)
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10
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Double Rainbow Energy (EX-CG)
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Rarity: Rare
Type: Energy
Number: 88
Subtype: Special Energy
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Card text: Double Rainbow Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Has no effect other than providing Energy.) Damage done to your opponent's Pokémon by the Pokémon Double Rainbow Energy is attached to is reduced by 10 (before applying Weakness and Resistance). When the Pokémon Double Rainbow Energy is attached to is no longer an Evolved Pokémon, discard Double Rainbow Energy.
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10
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Rainbow Energy (EX R&S)
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Rarity: Rare
Type: Colorless
Number: 95
Subtype: Special Energy
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Card text: Attach Rainbow Energy to 1 of your Pokémon. While in play, Rainbow Energy provides every type of Energy but provides only 1 Energy at a time. (Doesn't count as a basic Energy card when not in play.) When you attach this card from your hand to 1 of your Pokémon, put 1 damage counter on that Pokémon.
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| Section: Trainers (10 cards)
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1
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Ancient Technical Machine (Steel) (HL)
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Rarity: Uncommon
Type: Trainer
Number: 86
Subtype: Pokémon Tool
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Card text: Attach this card to 1 of your Evolved Pokémon (excluding Pokémon-ex and Pokémon that has an owner in its name) in play. That Pokémon may use this card's attack instead of its own. At the end of your turn, discard Ancient Technical Machine (Steel).  Steel Generator If the Defending Pokémon has a Poké-Power or Poké-Body, choose up to 2 basic Energy cards attached to 1 of your opponent's Pokémon and attach them to the Defending Pokémon.
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1
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Archie (TMvsTA)
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Rarity: Uncommon
Type: Trainer
Number: 71
Subtype: Supporter
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Card text: Search your deck for a Pokémon with Team Aqua in its name and put it onto your Bench. Shuffle your deck afterward. Treat the new Benched Pokémon as a Basic Pokémon. If it is a Stage 2 Pokémon, put 2 damage counters on that Pokémon. You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
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1
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Balloon Berry (EX Dragon)
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Rarity: Uncommon
Type: Trainer
Number: 82
Subtype: Pokémon Tool
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Card text: When the Pokémon Balloon Berry is attached to retreats, discard Balloon Berry instead of discarding Energy cards. Attach Balloon Berry to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
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1
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Bebe's Search (D&PSW)
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Rarity: Uncommon
Type: Trainer
Number: 119
Subtype: Supporter
Hit Points: 0 HP
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Card text: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokemon. When your turn ends, discard this card.
Choose a card from your hand and put it on top of your deck. Search your deck for a Pokemon, show it to your opponent, and put it into your hand. Shuffle your deck afterward. (If this is the only card in your hand, you can't play this card.)
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1
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Buffer Piece (EX-DF)
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Rarity: Uncommon
Type: Trainer
Number: 72
Subtype: Pokémon Tool
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Card text: Attach Buffer Piece to 1 of your Pokémon that doesn't already have a Pokémon Tool attached to it. If that Pokémon is Knocked Out, discard this card.
Damage done to the Pokémon Buffer Piece is attached to by an opponent's attack is reduced by 20 (after applying Weakness and Resistance). At the end of your opponent's turn after you played Buffer Piece, discard Buffer Piece.
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1
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Crystal Beach (EX-CG)
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Rarity: Uncommon
Type: Trainer
Number: 75
Subtype: Stadium
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Card text: This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Each Special Energy card that provides 2 or more Energy (both yours and your opponent's) now provides only 1 Energy. This isn't affected by any Poké-Powers or Poké-Bodies.
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1
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Cursed Stone (EX LM)
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Rarity: Uncommon
Type: Trainer
Number: 72
Subtype: Stadium
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Card text:
This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card. At any time between turns, each player puts 1 damage counter on his or her Pokémon that has a Poké-Power.
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2
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Double Full Heal (D&P)
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Rarity: Uncommon
Type: Trainer
Number: 105
Hit Points: 0 HP
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Card text: Remove all Special Conditions from each of your Active Pokemon.
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1
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Double Full Heal (EX SS)
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Rarity: Uncommon
Type: Trainer
Number: 86
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Card text: Remove all Special Conditions from each of your Active Pokémon.
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