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Deck "Can you keep up?"

Deck "Can you keep up?"
Format: Hybrid - 47 Cards
created by animeman10 activity icon
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I'm fast.

 
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Cards without Section (40 cards)
1 x Braveheart Dragoon Braveheart Dragoon (DMC-32)
  • Collector Number: 3
  • Rarity: Promotional
  • Type: Creature
  • Race: Tyranno Drake
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Mikio Masuda
Card text:

* Speed attacker

* If you have 5 or more fire creatures in your graveyard, this creature can't be attacked

1 x Bring it to `em! Psychic Bring it to 'em! Psychic (DMX-06)
  • Collector Number: 17
  • Rarity: Common
  • Type: Spell
  • Cost: 2
  • Civilization: Fire
  • Artist: Koji Nishino
Card text:

Shieldtrigger.gif Shield trigger (When this creature is put into your hand from your shield zone, you may summon it immediately for no cost.)

*  Destroy one of your opponent's psychic creature's with power of 11000 or less.

1 x Cutthroat Skyterror Cutthroat Skyterror (SAToIW)
  • Collector Number: 80
  • Rarity: Uncommon
  • Type: Creature
  • Race: Armored Wyvern
  • Power: 5000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Takesi Kuno
Card text:

Speed attacker (This creature doesn't get summoning sickness.)
This creature can't attack players.
At the end of your turn, return this creature to your hand.
An infinite number of warriors in one.

4 x Hearty Cap`n Polligon Hearty Cap'n Polligon (P-Y3)
  • Collector Number: P15-Y3
  • Rarity: Promotional
  • Type: Creature
  • Race: Snow Faerie
  • Power: 2000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
  • Artist: Haccan
Card text:

*  At the end of each of your turns, if this creature broke any shields that turn, return it to your hand.

"I sail the frozen seas. I ride the glacial breeze. I sing yo-ho and a yo-ho-ho. Oh no-here come the trees!"

1 x Hyperspatial Kutt Hole Hyperspatial Kutt Hole (DM-37)
  • Collector Number: 49
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: hippo
Card text:

* Destroy one of your opponent's creatures that has "Blocker" and power 4000 or less.

* Choose and activate one of the following effects.


* Put a psychic creature with a cost of 2 or less into your battle zone from your hyperspatial zone.

* Put a fire or nature psychic creature with a cost of 4 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them in the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMC-62)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: -
Card text:

Destroy 1 of your opponent's creatures with "Blocker".
Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

1 x Magmadragon Gardos Magmadragon Gardos (P-Y4)
  • Collector Number: P26-Y4
  • Rarity: Promotional
  • Type: Creature
  • Race: Volcano Dragon
  • Power: 5000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Ittoku
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  This creature can't attack players.

*  At the end of your turn, return this creature to your hand.

犠牲を強いる勝利ほど虚しいものはない。 (DMC-20)

竜と呼ぶにはあまりにも俊敏で、竜と呼ぶにはあまりにも狡猾だった。 (DMC-36)

その竜、俊敏にして狡猾なり。 (DMC-49)

希望は砕けない。それが火文明の掟だ。 (Promotional)

4 x Mana Nexus Mana Nexus (RotSW)
  • Collector Number: 48
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Nature
  • Artist: Sansyu
Card text:

Shield Trigger Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Add a card from your mana zone to your shields face down.
They're all that's holding the planet's atmosphere together.

4 x Masato, the Marauding Captain Masato, the Marauding Captain (DM-38)
  • Collector Number: 50
  • Rarity: Common
  • Type: Creature
  • Race: Human
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: Imoku
Card text:

* Martial Touch (When you put this creature into the battle zone, you may return 1 of your other creatures in the battle zone to your hand. If you do, activate the following File:Martialtouch.jpg ability):

file:martialtouch.jpg This turn, this creature gets +3000 power and gains "Speed Attacker".
file:kungfusoul.gif Kung Fu Soul

2 x Mech Drive Mech Drive (VH)
  • Collector Number: 102
  • Rarity: Common
  • Type: Spell
  • Cost: 1
  • Civilization: Fire
  • Artist: Naoki Saito
Card text:

A creature you control in the Battle Zone gains "Speed Attacker" until end of turn.
Over Drive Nature x1 (When this spell is cast, you may tap an extra Nature card in your Mana Zone. If you do, it gains the following [OD] ability.)
[OD]: That creature also gains "Power Attacker +3000" until the end of turn.

2 x Muscle Charger Muscle Charger (EDoHC)
  • Collector Number: 50
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 3
  • Civilization: Nature
  • Artist: Syuichi Obata
Card text:

Each of your creatures in the battle zone gets +3000 power until the end of the turn.
Charger (After you cast this spell, put it into your mana zone instead of your graveyard.)

"Step 1: Prepare for adventures. Step 2: Have adventures. Wha-hai!!!" -Quixotic Hero Swine Snout

3 x Pyrofighter Magnus Pyrofighter Magnus (SAToIW)
  • Collector Number: 85
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Yarunoca
Card text:

Speed attacker (This creature doesn't get summoning sickness.)
At the end of your turn, return this creature to your hand.
At maximum speed, he reaches escape velocity and teleports to a whole new dimension . . . but which one?

1 x Rikabu, the Dismantler Rikabu, the Dismantler (SotM)
  • Collector Number: 43
  • Rarity: Common
  • Type: Creature
  • Race: Machine Eater
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Syuichi Obata
Card text:

Speed attacker (This creature doesn't get summoning sickness.)
"I'll have that ripped apart in no time!"

1 x Shooting Exedrive Shooting Exedrive (DMX-04)
  • Collector Number: 14
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid/Hunter
  • Power: 3000
  • Cost: 3
  • Civilization: Fire
  • Artist: Kare
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  At the end of your turn, return this creature to your hand.

4 x Taiga, the Warrior Savage Taiga, the Warrior Savage (DMD-01)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Human/Beast Folk
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
Card text:

(This creature is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

さぁ、闘いというジャングルへとくりだす時!! -Taiga, the Warrior Savage

4 x Tailspin Slash Tailspin Slash (DMX-08)
  • Collector Number: 34
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Fire
  • Artist: somen
Card text:

*  This turn, all of your creatures get "Speed Attacker".

2 x Thirst for the Hunt Thirst for the Hunt (SWotSR)
  • Collector Number: 94
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Nature
  • Artist: Akira Hamada
Card text:

Each of your creatures gets "power attacker +1000" until the end of the turn. (While attacking, a creature that has "power attacker +1000" gets +1000 power.)

Although illusionary moonbeam weapons are much lighter than stone or metal ones, the fact that they vanish in daylight is a bit of a drawback.

2 x Whirlwind Tailspin Whirlwind Tailspin (LoH)
  • Collector Number: 17
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Fire
  • Artist: hippo
Card text:

You may have the next creature you summon cost 1 less. It can't cost less than 1. When you put that creature into the battle zone it gains "Speed Attacker" until the end of the turn.

A strike that bares its owner's very soul! That is a true samurai's sword!

1 x Yuu, Passionate Duel Hero Yuu, Passionate Duel Hero (DMX-06)
  • Collector Number: 21
  • Rarity: Common
  • Type: Creature
  • Race: Human/Hero
  • Power: 3000
  • Cost: 3
  • Civilization: Fire/Nature
  • Artist: Murakami Hisashi
Card text:

(This creature is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

 
Section: Hyperspatial Zone (7 cards)
1 x Bishamon Kid / Explosive Dash! Masashi, Crimson Sabre Bishamon Kid / Explosive Dash! Masashi, Crimson Sabre (DMD-03)
  • Collector Number: 2
  • Rarity: Promotional
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Beast Folk/Hunter
  • Power: 3000/12000
  • Cost: 4 / 15
  • Civilization: Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

* Psychic Link—At the start of your turn, if you have Immortal Boost, Crimson Lord in the battle zone, link it to this creature and flip this creature.
* Hunting


* This creature can't be destroyed.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
* Triple breaker (This creature breaks 3 shields)
* Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter//King Command Dragon/Hunter
  • Power: 3000/250
  • Cost: 5/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 62
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 2000+/25
  • Cost: 3/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* Psychic Link?At the beginning of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature.

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord (Mode Change) Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord (Mode Change) (DMR-01)
  • Collector Number: 62m
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 2000+/25
  • Cost: 3/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* Psychic Link?At the beginning of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature.

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Immortal Boost, Crimson Lord / Explosive Dash! Masashi, Crimson Sabre Immortal Boost, Crimson Lord / Explosive Dash! Masashi, Crimson Sabre (DMD-03)
  • Collector Number: 1
  • Rarity: Promotional
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter
  • Power: 6000/12000
  • Cost: 7 / 15
  • Civilization: Nature//Darkness/Fire/Nature
  • Artist: Hisanobu Kometani / Ishib
Card text:

* This creature can't be destroyed.
* When this creature loses a battle, return it to your hyperspatial zone.
* Double breaker (This creature breaks 2 shields.)


* This creature can't be destroyed.
* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
* Triple breaker (This creature breaks 3 shields)

■ Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 27  57 %  
Fire/Nature bar 13 %  
Light/Water/Darkness/Fire/Nature bar 2 %  
Nature bar 12  26 %  
Nature//Darkness/Fire/Nature bar 2 %  
 

Distribution by Cost
1 bar 14  30 %  
2 bar 19 %  
3 bar 12  26 %  
3/24 bar 4 %  
4 bar 9 %  
4 / 15 bar 2 %  
5 bar 2 %  
5/24 bar 2 %  
7 / 15 bar 2 %  
7/30 bar 2 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 17  36 %  
- bar 4 %  
1000 bar 4 %  
2000 bar 12  26 %  
2000+/25 bar 4 %  
3000 bar 11 %  
3000/12000 bar 2 %  
3000/250 bar 2 %  
5000 bar 4 %  
5000/26000 bar 2 %  
6000/12000 bar 2 %  
6000/250 bar 2 %  
 

Distribution by Race
- bar 19  40 %  
Armored Wyvern bar 2 %  
Beast Folk/Hunter bar 2 %  
Dragonoid bar 6 %  
Dragonoid/Hunter bar 2 %  
Fire Bird/Hunter//King Command Dragon/Hunter bar 4 %  
Flame Monster/Hunter bar 2 %  
Flame Monster/Hunter//King Command Dragon/Hunter bar 2 %  
Human bar 9 %  
Human/Beast Folk bar 9 %  
Human/Hero bar 2 %  
Machine Eater bar 2 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 2 %  
Snow Faerie bar 9 %  
Tyranno Drake bar 2 %  
Volcano Dragon bar 2 %  
 

Distribution by Rarity
Common bar 20  43 %  
Promotional bar 19 %  
Super Rare bar 9 %  
Uncommon bar 12  26 %  
Victory Rare bar 4 %  
 

Distribution by Type
Creature bar 21  45 %  
Psychic Creature/Psychic Super Creature bar 11 %  
Psychic Super Creature bar 4 %  
Spell bar 19  40 %  
 



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Discussion about this Deck
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Author Message
dawriterman
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Member since
May 27, 2012
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Subject:    Posted: June 8, 2012 11:23 pm

add shield triggers and go for some unblockables
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animeman10
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Subject: Hi   Posted: June 8, 2013 08:40 pm

Its a grate deck very powerful blockers.
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