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Deck "Hive Mind"

Deck "Hive Mind"
40 Cards
created by shuusei LV7 activity icon envelope icon
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Card Type: Brave (6 cards)
2 x Karmula One Karmula One (BS11)
  • Number: 53
  • Rarity: Common
  • Card Type: Brave
  • Color: Green
  • Spirit Type: Shell Insect
  • Cost: 4
  • Reduction: EED
Card text:

(Flash) High Speed If this spirit is in your hand, you can summon this spirit by paying the cost from your reserve.BRAVE FUSION: Cost 4 or more. (When this spirit brave attacks) When your opponent loses life due to this spirit's attack, move a core from your opponent's life to their reserve.

2 x Oodsutsunanafushi Oodsutsunanafushi (BS12)
  • Number: 53
  • Rarity: Common
  • Card Type: Brave
  • Color: Green
  • Spirit Type: Shell Insect
  • Cost: 3
  • Reduction: EE
Card text:

BRAVE FUSION: Cost 3 or more. [Lv1] (When this brave is summoned) You can send all the cards in your hand to your trash. If you do, draw cards from your deck until you have the same amount of cards in your hand as your opponent's. When your opponent draws a card from their deck, refresh this spirit.

2 x The FlyingBeetle Ittoukabuto The FlyingBeetle Ittoukabuto (Promos)
  • Number: 16e
  • Rarity: Promo Ex
  • Card Type: Brave
  • Color: Green
  • Spirit Type: Shell Insect
  • Cost: 4
  • Reduction: E
Card text:

[LV1] (When Summoned) Exhaust 1 opposing spirit. BRAVE FUSION: Cost 4 or higher.[When Braved] (When This Spirit Brave Attacks) If this is your first attack of this turn, refresh this spirit.

 
Card Type: Magic/Burst (4 cards)
1 x Burst Flame Burst Flame (SD06)
  • Number: 15
  • Rarity: Uncommon
  • Card Type: Magic/Burst
  • Color: Red
  • Cost: 6
  • Reduction: RRR
Card text:

[Burst(After the reduction of your life)] destroy three of your opponents spirits with 4000BP or lower, then then by paying the cost you can activate it's flash effect. (Flash) destroy one of your opponent's brave spirits.

2 x Burst Wall Burst Wall (SD06)
  • Number: 16
  • Rarity: Uncommon
  • Card Type: Magic/Burst
  • Color: White
  • Cost: 4
  • Reduction: D
Card text:

[BURST: (After the reduction of your life)] Move one core from the void to your life, then by paying the cost you can activate it's Flash effect. Flash Timing: At the end of this battle, end the attack step.

1 x Glacial Slash Glacial Slash (BS14)
  • Number: 105
  • Rarity: Rare
  • Card Type: Magic/Burst
  • Color: White
  • Cost: 4
  • Reduction: DDD
Card text:

[Burst(After Your Life is Decreased)] Send 1 opposing spirit back to the top of their deck. After that, by paying the cost, you can activate this card's flash effect. (Flash Step) Refresh all your spirits. The spirits refreshed with this effect can't attack on this turn.

 
Card Type: Nexus (5 cards)
1 x The Ancient Forest The Ancient Forest (BS14)
  • Number: 80
  • Rarity: Common
  • Card Type: Nexus
  • Color: Green
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

[Lv1-Lv2] (Your Attack Step) For each of your opponent's spirit, all your green spirits gain +1000BP. [Lv2] (Your End Step) Refresh all your green spirits.

1 x The Anthill of the Earth The Anthill of the Earth (BS08)
  • Number: 60
  • Rarity: Uncommon
  • Card Type: Nexus
  • Color: Green
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

During Your Opponent's Attack Phase (Lv. 1-2): When an opposing Spirit with 6000BP or less attacks, add one Core from the Void to one of your "Shell Insect" or "Shellman" Attribute Spirits. During Your End Phase (Lv. 2): Refresh all Spirits with the "Shell Insect" or "Shellman" Attribute on your Field.

1 x The Discovered World Tree The Discovered World Tree (BS11)
  • Number: 66
  • Rarity: Uncommon
  • Card Type: Nexus
  • Color: Green
  • Cost: 4
  • Reduction: EE
  • Gems: 1
Card text:

[Lv1-Lv2] When your green nexus is destroyed, you can move a core from this nexus to your trash and return the destroyed nexus to your field in the same condition. [Lv2] When your spirit is destroyed, you can move 3 cores from this nexus to your trash and return that spirit from your trash to your field exhausted.

1 x The Stumpcity of God Tree The Stumpcity of God Tree (BS14)
  • Number: 81
  • Rarity: Uncommon
  • Card Type: Nexus
  • Color: Green
  • Cost: 5
  • Reduction: EEEE
  • Gems: 2
Card text:

[LV1] (Your End Step) You can reveal the top card of your deck. If that card is a green spirit, you can summon it. If not, return it to the top of your deck.

1 x The Wooded Castle Tower The Wooded Castle Tower (BS12)
  • Number: 65
  • Rarity: Uncommon
  • Card Type: Nexus
  • Color: Green
  • Cost: 3
  • Reduction: EE
  • Gems: 1
Card text:

[Lv1-Lv2] (During opponent's turn) Cores on all your green spirits cannot go lower than the amount of cores needed to stay as level 1.[Lv2](During opponent's attack step) When an opponent's spirit attacks, you can reveal a card from the top of your deck. If the revealed card is a spirit card in the family "Parasite", "Shell Insect" or "Shellman", you can summon it without paying the cost. If you choose not to summon, or, if it's another type of card, place that card onto your trash.

 
Card Type: Spell (5 cards)
1 x Carry Cores Carry Cores (DotA)
  • Number: 169
  • Rarity: Common
  • Card Type: Spell
  • Color: Green
  • Cost: 3
  • Reduction: E
Card text:

[Main]:
[Flash]: (Flash Step)(Your Main Phase) Gain 1 core in your Reserve. Additionally, target spirit gets +1000BP until end of turn.

1 x Hand Reverse Hand Reverse (CC)
  • Number: 138
  • Rarity: Uncommon
  • Card Type: Spell
  • Color: Green
  • Cost: 5
  • Reduction: EE
Card text:

[Main]: (Your Main Phase) Discard your hand. Then, draw until you have the same number of cards in your hand as your opponent does in their hand.
[Flash]: (Flash Step)(Your Main Phase) Target spirit gets +3000BP until end of turn.

2 x Insect Aura Insect Aura (BS12)
  • Number: 77
  • Rarity: Common
  • Card Type: Spell
  • Color: Green
  • Cost: 3
  • Reduction: EE
Card text:

(Your Main Phase) During this turn, when your "Parasite", "Shell Insect" and "Shellman" spirits attack, add a core from the void to your reserve or that spirit. (Flash Step) During this turn, one of your spirits gets +2000BP.

1 x Life Charge Life Charge (BS10)
  • Number: 105
  • Rarity: Common
  • Card Type: Spell
  • Color: Green
  • Cost: 4
  • Reduction: EE
Card text:

Flash Timing: After destroying one of your own 3-Core-Cost-or-higher Spirits, add three Cores from the Void to your Reserve.

 
Card Type: Spirit (18 cards)
1 x BlackAmenborg BlackAmenborg (BS08)
  • Number: 21
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Parasite
  • Cost: 3
  • Reduction: E
  • Gems: 1
Card text:

During Your Main Phase (Lv. 1-2): When this Spirit is sacrificed for a Tribute Summon, you can instead exhaust this Spirit to bring the Tribute Summon Spirit to the Field without paying its Tribute Cost. During Your Opponent's Attack Phase (Lv. 2): When an opposing Spirit with 6000BP or less attacks, your opponent must exhaust one of his/her Spirits.

2 x Kacchumushi Kacchumushi (BS14)
  • Number: 23
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Shell Insect
  • Cost: 0
  • Gems: 1
2 x Kanshakukorogashi Kanshakukorogashi (BS12)
  • Number: 17
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Shell Insect
  • Cost: 1
  • Reduction: E
  • Gems: 1
Card text:

[LV1][LV2] All your "Parasite","Shell Insect" and "Shellman" spirits get +1000BP.

1 x Mushamega Mushamega (BS14)
  • Number: 25
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Parasite/Shell Insect
  • Cost: 2
  • Reduction: E
  • Gems: 1
Card text:

High Speed (Flash Step) This spirit card may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and the cores to be put on this spirit must be paid or moved from your reserve. [LV1][LV2] (When Summoned) During this turn, all your spirits get +1000BP.

1 x The ArmoredBushin Girafa-Rando The ArmoredBushin Girafa-Rando (Promos)
  • Number: 8X
  • Rarity: Promo X
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Shellman
  • Cost: 7
  • Reduction: EEDD
  • Gems: 1
Card text:

[LV1][LV2] Ice Wall: Purple, White, Blue (During Your Opponent's Turn) When your opponent uses a Spell Card of the Gem Colors specified, exhaust this Spirit to negate its effect. [LV1][LV2] (During Opponent's Attack Step) This spirit can block opposing spirits while exhausted. [LV2] (When Attacks) If only the opposing spirit is destroyed by comparing BP, refresh this spirit and exhaust one opposing spirit.

1 x The GreatKing Blacktaurus The GreatKing Blacktaurus (BS08)
  • Number: x31
  • Rarity: X Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Shell Insect/Blade Beast
  • Cost: 8
  • Reduction: EEEE
  • Gems: 1
Card text:

TRIBUTE SUMMON: 3+ Core Cost —> Void After paying the traditional Summoning Core Cost, you must move all the Cores of a Spirit that meets these aspects to the location specified in order to Summon this Spirit. When This Spirit Attacks (Lv. 1-2-3): When this Spirit destroys only an opposing Spirit based on Battle Point difference, send one Core from your opponent's Life to his/her Reserve. When This Spirit Attacks (Lv. 2-3): When your opponent loses a Life Core, you can refresh this Spirit by sending to of its Cores to the Void.

1 x The HornetKing Fong-Need The HornetKing Fong-Need (Promos)
  • Number: 15X
  • Rarity: Promo X
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Shellman,Parasite
  • Cost: 7
  • Reduction: EEEE
  • Gems: 1
Card text:

[LV1][LV2] (When Summoned) Place 3 cores from the void onto this spirit. [LV1][LV2] (When Attacks) Exhaust as many opposing spirits as you like with a combined BP of 10000. [LV2] (When Attacks) When the opponent's life is decreased, by sending 3 cores from this spirit to your trash, refresh this spirit.

1 x The MonoeyeBushin Mantics-Masamune The MonoeyeBushin Mantics-Masamune (BS12)
  • Number: x3
  • Rarity: X Rare
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Shellman
  • Cost: 7
  • Reduction: EEE
  • Gems: 1
Card text:

[LV1][LV2] (Each Player's Attack Step) The core on each spirit can't become less than their level 1 cost. [LV1][LV2] (When Attacks) Move 2 core from the void to your reserve or this spirit. [When Braved][LV2] (Your Attack Step) When your "Parasite", "Shell Insect"" or "Shellman" spirits defeat only the opposing spirit by comparing BP, send one of your opponent's lives to their reserve.

3 x The Soldier Ant The Soldier Ant (RA)
  • Number: 30
  • Rarity: Uncommon
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Shellman
  • Cost: 3
  • Reduction: EE
  • Gems: 1
Card text:

1LV1
1000
2LV2
4000

[LV1][LV2] High Speed (Flash Step) This spirit card may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and cores to be put on this spirit must be paid or moved from your Reserve.
[LV2] (When Destroyed) You may summon any number of "Parasite" spirit cards from your hand. In that case, (When Summoned) effects of those spirits are negated when they are summoned.

2 x The Worker Antman The Worker Antman (DotA)
  • Number: 81
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Shellman Parasite
  • Cost: 3
  • Reduction: EE
  • Gems: 1
Card text:

1LV1
3000
2LV2
4000

[LV2] (When Attacks) Gain 1 core in your Reserve.

1 x Xscissors Xscissors (RA)
  • Number: 28
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Parasite
  • Cost: 2
  • Reduction: E
  • Gems: 1
Card text:

1LV1
2000
3LV2
5000
5LV3
7000

[LV1][LV2][LV3] (Your Start Step) The number of cores on target nexus you control is treated as the same as the number of cores on this spirit until end of turn.

2 x Yang-Ogre Yang-Ogre (BS13)
  • Number: 22
  • Rarity: Common
  • Card Type: Spirit
  • Color: Green
  • Spirit Type: Shellman
  • Cost: 4
  • Reduction: EEAA
  • Gems: 1
Card text:

[LV1] (When Destroyed) Add 1 core from the void to your reserve. [LV2] (When Destroyed) Add 2 cores from the void to your reserve. [LV3] (When Destroyed) Add 3 cores from the void to your reserve.

 
Card Type: Spirit/Burst (2 cards)
1 x Grant-Benkei Grant-Benkei (BS14)
  • Number: 30
  • Rarity: Master Rare
  • Card Type: Spirit/Burst
  • Color: Green
  • Spirit Type: Supreme Hero/Shell Insect
  • Cost: 5
  • Reduction: EE
  • Gems: 1
Card text:

[Burst (When Your Life is Decreased)] Your opponent discards 1 card from their hand. After that, return this spirit to your hand. [LV1][LV2] (When Summoned) Your opponent discards 1 card from their hand. [LV2] (Each Player's Attack Step) When your "Shell Insect" spirits battle a spirit with 7000 BP or less, they're refreshed.

1 x The WindHero Dorcus-Ushiwaka The WindHero Dorcus-Ushiwaka (BS14)
  • Number: x03
  • Rarity: X Rare
  • Card Type: Spirit/Burst
  • Color: Green
  • Spirit Type: Supreme Hero/Shell Insect
  • Cost: 5
  • Reduction: EEE
  • Gems: 1
Card text:

[BURST: (After the opponent destroys your spirit)] Exhaust 2 opposing spirits. After that, if you have at least 8 cores total in your field, reserve and trash, you can summon this spirit. High Speed (Flash) This spirit card may be summoned from your hand during the Flash Step. In that case, the cost of this spirit and the cores to be put on this spirit must be paid or moved from your reserve.[LV1][LV2][LV3] (When Battles) After the battle, by returning this spirit to your hand, during this turn, add 3000 BP to one of your spirits.

 
Deck Statistics
Distribution by Card Type
Brave bar 15 %  
Magic/Burst bar 10 %  
Nexus bar 13 %  
Spell bar 13 %  
Spirit bar 18  45 %  
Spirit/Burst bar 5 %  
 

Distribution by Color
Green bar 36  90 %  
Red bar 3 %  
White bar 8 %  
 

Distribution by Cost
- bar 5 %  
1 bar 5 %  
2 bar 5 %  
3 bar 12  30 %  
4 bar 13  33 %  
5 bar 10 %  
6 bar 3 %  
7 bar 8 %  
8 bar 3 %  
 

Distribution by Gems
- bar 15  38 %  
1 bar 24  60 %  
2 bar 3 %  
 

Distribution by Rarity
Common bar 20  50 %  
Master Rare bar 3 %  
Promo Ex bar 5 %  
Promo X bar 5 %  
Rare bar 3 %  
Uncommon bar 11  28 %  
X Rare bar 8 %  
 

Distribution by Reduction
- bar 5 %  
D bar 5 %  
DDD bar 3 %  
E bar 20 %  
EE bar 16  40 %  
EEAA bar 5 %  
EED bar 5 %  
EEDD bar 3 %  
EEE bar 5 %  
EEEE bar 8 %  
RRR bar 3 %  
 

Distribution by Spirit Type
- bar 14  35 %  
Parasite bar 5 %  
Parasite/Shell Insect bar 3 %  
Shell Insect bar 10  25 %  
Shell Insect/Blade Beast bar 3 %  
Shellman bar 18 %  
Shellman Parasite bar 5 %  
Shellman,Parasite bar 3 %  
Supreme Hero/Shell Insect bar 5 %  
 



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