| Section: Pokemons (20 cards)
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3
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Baltoy (D&PGE)
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Rarity: Common
Type: Fighting
Weakness: G +10
Number: 60
Hit Points: 50
Retreat Cost: 1
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3
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x
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Claydol (D&PGE)
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Rarity: Rare
Type: Fighting
Weakness: G +20
Number: 15
Hit Points: 80
Retreat Cost: 2
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3
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Cresselia (D&PGE)
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Rarity: HF
Type: Psychic
Weakness: P +20
Number: 2
Hit Points: 80
Retreat Cost: 1
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1
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x
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Cresselia Lv. X (D&PGE)
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Rarity: Ultra Rare
Type: Psychic
Weakness: P x2
Number: 103
Hit Points: 100
Retreat Cost: 1
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4
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Gallade (D&PSW)
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Rarity: Rare
Type: Fighting
Weakness: P+30
Number: 6
Subtype: Stage 2 Pokémon
Hit Points: 130 HP
Retreat Cost: CC
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Card text:
 Sonic Blade Put Damage counters on the Defending Pokemon until it is 50 HP away from being Knocked Out. If you do, your opponent switches the Defending Pokemon with 1 of his or her Benched Pokemon.
  Psychic Cut 60+ You may choose as many of your face-down Prize cards as you like and put them face up. If you do, this attack does 60 damage plus 20 more damage for each Prize card you choose. (These cards remain face up for the rest of the game.)
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2
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Kirlia (D&PSW)
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Rarity: Uncommon
Type: Psychic
Weakness: P+20
Number: 53
Subtype: Stage 1 Pokémon
Hit Points: 80 HP
Retreat Cost: C
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Card text:
Psychic Research Search your discard pile for a Supporter card and use the effect of that card as the effect of this attack. (The Supporter card remains in your discard pile.)
  Telekinesis Choose 1 of your opponent's Pokemon. This attack does 40 damage to that Pokemon. This attack's damage isn't affected by Weakness or Resistance.
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4
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Ralts (D&PSW)
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Rarity: Common
Type: Psychic
Weakness: P+10
Number: 102
Subtype: Basic Pokémon
Hit Points: 60 HP
Retreat Cost: C
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Card text:
Smack 10
Confuse Ray Flip a coin. If heads, the Defending Pokemon is now Confused.
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| Section: Energy (17 cards)
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4
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Double Rainbow Energy (EX-CG)
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Rarity: Rare
Type: Energy
Number: 88
Subtype: Special Energy
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Card text: Double Rainbow Energy can be attached only to an Evolved Pokémon (excluding Pokémon-ex). While in play, Double Rainbow Energy provides every type of Energy but provides 2 Energy at a time. (Has no effect other than providing Energy.) Damage done to your opponent's Pokémon by the Pokémon Double Rainbow Energy is attached to is reduced by 10 (before applying Weakness and Resistance). When the Pokémon Double Rainbow Energy is attached to is no longer an Evolved Pokémon, discard Double Rainbow Energy.
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3
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Fighting Energy (D&P)
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Rarity: Common
Type: Energy
Number: 128
Hit Points: 0 HP
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10
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Psychic Energy (D&P)
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Rarity: Common
Type: Energy
Number: 127
Hit Points: 0 HP
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| Section: Trainers (23 cards)
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4
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Castaway (EX-CG)
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Rarity: Uncommon
Type: Trainer
Number: 72
Subtype: Supporter
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Card text: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Search your deck for a Supporter card, a Pokémon Tool card, and a basic Energy card. Show them to your opponent, and put them into your hand. Shuffle your deck afterward.
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3
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Celio's Network (EX-CG)
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Rarity: Uncommon
Type: Trainer
Number: 73
Subtype: Supporter
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Card text: You can play only one Supporter card each turn. When you play this card, put it next to your Active Pokémon. When your turn ends, discard this card.
Search your deck for a Basic Pokémon or Evolution card (excluding Pokémon-ex), show it to your opponent, and put it into your hand. Shuffle your deck afterward.
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Phoebe's Stadium (EX-PK)
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Rarity: Uncommon
Type: Trainer
Number: 79
Subtype: Stadium
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Card text: This card stays in play when you play it. Discard this card if another Stadium card comes into play. If another card with the same name is in play, you can't play this card.
Each player pays  less to retreat his or her Pokémon.
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4
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Pokedex Handy910 (D&P)
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Rarity: Uncommon
Type: Trainer
Number: 111
Hit Points: 0 HP
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Card text: Look at the top 2 cards of your deck, choose 1 of them, and put it into your hand. Put the other card on the bottom of your deck.
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4
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Quick Ball (D&PMD)
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Rarity: Uncommon
Type: Trainer
Number: 86
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Card text: Reveal cards from your deck until you reveal a Pokemon. Show that Pokemon to your opponent and put it into your hand. Shuffle the other revealed cards back into your deck. (If you don't reveal a Pokemon, shuffle all the revealed cards back into your deck.)
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2
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Time-Space Distortion (EX-DPMT)
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Rarity: Rare
Type: Trainer
Number: 124
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Card text: Flip 3 coins. For each heads, search your discard pile for a Pokémon, show it to your opponent, and put it into your hand.
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3
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Warp Point (D&P)
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Rarity: Uncommon
Type: Trainer
Number: 116
Hit Points: 0 HP
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Card text: Your opponent switches 1 of his or her Defending Pokemon with 1 of his or her Benched Pokemon, if any. You switch 1 of your Active Pokemon with 1 of your Benched Pokemon, if any.
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