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Deck "FAeRIe INfERnO"

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Deck "FAeRIe INfERnO"
Format: OCG - 48 Cards
created by dawriterman LV11 activity icon envelope icon
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HOPE You all rate this deck.

 
Card list Group cards by  
Section: Main Deck (40 cards)
2 x Aldebaran, the Earth Breaker Aldebaran, the Earth Breaker (DMR-02)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Gaia Command/Alien
  • Power: 15000
  • Cost: 7
  • Civilization: Nature
Card text:

*  Evolution - Put on one of your nature creatures.

*  Triple breaker (This creature breaks 3 shields)

*  Space Charge: Nature (Whenever you put a Nature card into your mana zone, you may use this creature's Spacecharge.gif ability)


Spacecharge.gif Your opponent puts one of his creatures into his mana zone.

4 x Bolbalzak Ex Bolbalzak Ex (DMX-04)
  • Collector Number: S5
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Earth Dragon/Hunter
  • Power: 6000
  • Cost: 7
  • Civilization: Fire/Nature
  • Artist: Sansyu
Card text:

(This creature is put into your mana zone tapped.)

*  When you put this creature into the battle zone, untap all cards in your mana zone.

*  Speed attacker (This creature doesn't have summoning sickness.)

*  Double breaker (This creature breaks 2 shields.)

2 x Bolshack NEX Bolshack NEX (DM-32)
  • Collector Number: S8
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 6000+
  • Cost: 6
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

When you put this creature into the battle zone, search your deck. You may choose 1 card with "Lupia" in its name and put it into the battle zone. Then, shuffle your deck.
This creature gets "Power Attacker +1000" for each Fire Bird in your graveyard.
Double Breaker

2 x Cocco Gil Lupia Cocco Gil Lupia (DMX-05)
  • Collector Number: 15
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird/Alien
  • Power: 1000
  • Cost: 2
  • Civilization: Nature
Card text:

*  Your creatures that have Dragon in their race each cost 1 less to summon. (Dragonoids don't count.) They can't cost less than 1.

2 x Cocco Lupia Cocco Lupia (P-Y9)
  • Collector Number: P81-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Akifumi Yamamoto (
Card text:

*  Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2.

Each Fire Bird is given a Dragon egg to take care of. After the Dragon hatches, the friendship lasts forever. (DM-06/DMC-09/DMC-61)
ãåã馬鹿ã«ãããããã¤ãåå©ã®éµãªã®ã! â Shobu Kirifuda (DMC-47)
ç«éã¯ä¿¡ãã¦ããã(DMC-49)
é¾ã¨åå©ãå°ããã¨ããçã¾ããã£ã¦ã®ãµãã¡ã(DMC-62)
ãã®ç¿¼ãæ¶ãã¬ãªãããã®ç¾½ãé¾ãå°ãï¼ (P36/Y7), 赤ã翼ã§ãã©ã´ã³ãå¼ã¹ï¼ (P35/Y7), ãã¼ãã§ã­ããã¼ãã§ã­ãæ¦ãããæ¦ããï¼ (P3/Y9)

2 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

3 x Faerie Life Faerie Life (DMC-59)
  • Collector Number: 12
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 2
  • Civilization: Nature
  • Artist: Tomofumi Ogasawara
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Put the top card of your deck into your mana zone.

3 x Fairy Gift Fairy Gift (GG)
  • Collector Number: 69
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 1
  • Civilization: Nature
Card text:

During this turn, you can pay 3 less cost in the next creature you summon. But the cost cannot be less than 1.

3 x Geo Crashing Miranda, the Dimensional Force Geo Crashing Miranda, the Dimensional Force (DMX-06)
  • Collector Number: 18
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Alien
  • Power: 2000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Nature
  • Artist: Daisuke Izuka
Card text:

*  When you put this creature into the battle zone, put a light, fire, or nature psychic creature with a cost of 6 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hustle Castle Hustle Castle (DM-30)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Fortress
  • Power: 0
  • Cost: 5
  • Civilization: Nature
  • Artist: MATSUMOTO EITO
Card text:

Fortress: Choose one of your shields and attach this card to fortify that shield. When the fortified shield leaves the shield zone, put this card into the graveyard. (Use "Shield Trigger" abilities before putting this card into the graveyard.)
Whenever you put a creature into the battle zone, you may draw a card.
If the fortified shield isn't fortified by any other fortresses, whenever the fortified shield would be broken by your opponent's creatures, you may return 1 of your other shields to your hand instead.

3 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DMX-03)
  • Collector Number: 41
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

*  Destroy one of your opponent's creatures that has 3000 power or less.

*  Choose and activate one of the following effects.


*º Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.

*º Choose 1 Fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

2 x Hyperspatial Faerie Hole Hyperspatial Faerie Hole (DM-36)
  • Collector Number: 109
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Nature
  • Artist: Atsushi Kawasaki
Card text:

Put the top card of your deck into your mana zone.
Choose and activate 1 of the following effects:
Choose creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 nature creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

3 x Iron Arm Tribe [Mode Change] Iron Arm Tribe [Mode Change] (DMR-02)
  • Collector Number: 46m
  • Rarity: Common
  • Type: Creature
  • Race: Beast Folk/Hunter
  • Power: 1000
  • Cost: 4
  • Civilization: Nature
  • Artist: kometani
Card text:

*  When you put this creature into the battle zone, put the top card of your deck into your mana zone.

*  When this creature is destroyed, put it into your mana zone instead of your graveyard.

2 x Mach Lupia Mach Lupia (DM-34)
  • Collector Number: 49
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 2000
  • Cost: 4
  • Civilization: Fire
Card text:

You may reduce the summoning cost of creatures with "NEX" in their name by 1. They can't cost less than 1.
All of your Armored Dragons gain "Speed Attacker".
At the end of your turn, return all non-evolution Armored Dragons you put in the battle zone this turn to your hand.

3 x Shaman Broccoli Shaman Broccoli (P-Y5)
  • Collector Number: P32-Y5
  • Rarity: Promotional
  • Type: Creature
  • Race: Wild Veggies
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Nature
  • Artist: Sansyu
Card text:

*  When this creature would be destroyed, put it into your mana zone instead.

This respected elder of the woodlands is a source of deep and ancient wisdom, as well as a source of vitamin A, vitamin C, iron, potassium, and folic acid. It has few natural predators, as most creatures just don't want to eat it.

2 x Taiga, the Warrior Savage Taiga, the Warrior Savage (DMD-01)
  • Collector Number: 2
  • Rarity: Super Rare
  • Type: Creature
  • Race: Human/Beast Folk
  • Power: 2000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire/Nature
Card text:

(This creature is put into your mana zone tapped.)

*  Speed attacker (This creature doesn't get summoning sickness.)

ãããéãã¨ããã¸ã£ã³ã°ã«ã¸ã¨ããã ãæ!! -Taiga, the Warrior Savage

 
Section: Hyperspatial Zone (8 cards)
1 x Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader Jin, the Ogre Blade ~Crimson Rage~/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Beast Command/Hunter
  • Power: 7000/17000
  • Cost: 7/24
  • Civilization: Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  When one of your fire or nature Hunters win a battle, you may put a Hunter into the battle zone that costs less than that Hunter into the battle zone from your mana zone or hyperspatial zone.

*  Double breaker

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Kachikomi Tribe/Chopping Ruzou, Rude Mincing Gang Leader Kachikomi Tribe/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 11
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 2000+/1700
  • Cost: 3/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  Psychic Link - At the start of your turn, if you have Crimson Rage, the Imperial Ogre Blade and Quatro Fang, Soul Gang Leader, link them to this creature and flip it.

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader Quatro Fang, Soul Gang Leader/Chopping Ruzou, Rude Mincing Gang Leader (DMX-06)
  • Collector Number: 6
  • Rarity: Rare
  • Type: Psychic Super Creature
  • Race: Beast Folk/Hunter//Beast Command/Hunter
  • Power: 6000/17000
  • Cost: 6/24
  • Civilization: Nature//Fire/Nature
  • Artist: Daisuke Izuka
Card text:

*  At the start of your turn, you may put the top card of your deck into the mana zone.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature link awakens, you may put any number of Hunter creatures into the battle zone from your mana zone or hyperspatial zone.

*  Triple breaker (This creature breaks 3 shields)

1 x Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon Red ABYTHEN Kaiser/Shachihoko GOLDEN Dragon (DMX-05)
  • Collector Number: V1
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Alien//King Command Dragon/Alien
  • Power: 6000/390
  • Cost: 7/39
  • Civilization: Fire//Light/Darkness/Fire
Card text:

*  When your opponent chooses this creature, put all cards in your opponent's mana zone into the graveyard.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one.

*  When this creature attacks, you may return three spells from your graveyard to your hand. If you do, this turn, all other creatures in the battle zone get -9000 power. (A creature with power 0 or less is destroyed.)

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened Storm Genji Double Cross, the Super Temporal/Last Storm Double Cross, the Super Awakened (DM-39)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 24000/3500
  • Cost: 20/40
  • Civilization: Fire
  • Artist: Daisuke Izuka
Card text:

*  Super Infinite Evolution - Put this creature on any number of psychic creature(s) with a total cost of 20 or more.

*  Whenever you put psychic creatures into the battle zone or awaken them, you may put this creature into the battle zone from your hyperspatial zone.

*  Meteorburn Awaken - At the start of your turn, put all the cards under this creature into your graveyard and flip this creature.

*  Quadruple breaker (This creature breaks 4 shields.)


*  Whenever your opponent would choose a creature in the battle zone, they can't choose this one. (It can still be attacked and blocked.)

*  When this creature attacks, you may put any amount of psychic creature(s) with a cost of 10 or less from your hyperspatial zone into the battle zone.

*  World breaker (This creature breaks all your opponent's shields)

1 x Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory Victorious Gaial Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V3
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 5000/26000
  • Cost: 7/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  Speed attacker (This creature doesn't get summoning sickness.)

*  During the turn this creature was put into the battle zone, this creature can attack untapped creatures.

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory Victorious Meteor Kaiser/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter
  • Power: 6000/26000
  • Cost: 6/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When your opponent puts a card into his mana zone, it is put into the mana zone tapped.

*  Double breaker (This creature breaks 2 shields.)

(At the start of the game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory Victorious Pudding Pudding/Gaial Ore Dragon, the Vainglory (DMR-04)
  • Collector Number: 51
  • Rarity: Common
  • Type: Psychic Super Creature
  • Race: Hunter/Alien//Rainbow Command Dragon/Hunter
  • Power: 4000/26000
  • Cost: 5/30
  • Civilization: Light/Water/Darkness/Fire/Nature
  • Artist: Ishibashi Yosuke
Card text:

*  When you put this creature into the battle zone, choose one of your opponent's creatures. Until the start of your next turn, that creature can't attack or block.

*  Victory Psychic Link - If you have Victory Meteor Kaiser and Victory Gaial Kaiser in the battle zone, link this creature and those creatures and flip them.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  Speed attacker (This creature doesn't get summoning sickness.)

*  Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)

*  When this creature wins a battle, untap this creature, then choose two of your opponent's shields. Add those shields to your opponent's hand.

*  World breaker (This creature breaks all of your opponent's shields.)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

 
Deck Statistics
Distribution by Civilization
Fire bar 12  25 %  
Fire//Light/Darkness/Fire bar 2 %  
Fire/Nature bar 15 %  
Light/Water/Darkness/Fire/Nature bar 6 %  
Nature bar 23  48 %  
Nature//Fire/Nature bar 4 %  
 

Distribution by Cost
1 bar 6 %  
2 bar 10  21 %  
20/40 bar 2 %  
3 bar 4 %  
3/24 bar 2 %  
4 bar 10 %  
5 bar 10  21 %  
5/30 bar 2 %  
6 bar 4 %  
6/24 bar 2 %  
6/30 bar 2 %  
7 bar 13 %  
7/24 bar 2 %  
7/30 bar 2 %  
7/39 bar 2 %  
8 bar 4 %  
 

Distribution by Power
- bar 13 %  
- bar 15 %  
1000 bar 10  21 %  
15000 bar 4 %  
2000 bar 15 %  
2000+/1700 bar 2 %  
24000/35 bar 2 %  
4000/26000 bar 2 %  
5000/26000 bar 2 %  
6000 bar 8 %  
6000+ bar 4 %  
6000/17000 bar 2 %  
6000/26000 bar 2 %  
6000/390 bar 2 %  
7000/17000 bar 2 %  
8000 bar 4 %  
 

Distribution by Race
- bar 13  27 %  
Armored Dragon bar 4 %  
Armored Dragon/Earth Dragon/Hunter bar 8 %  
Armored Dragon/Flame Command/Samurai bar 2 %  
Beast Command/Hunter bar 2 %  
Beast Folk/Alien bar 6 %  
Beast Folk/Hunter bar 6 %  
Beast Folk/Hunter//Beast Command/Hunter bar 4 %  
Fire Bird bar 8 %  
Fire Bird/Alien bar 4 %  
Gaia Command/Alien bar 4 %  
Human/Beast Folk bar 4 %  
Hunter/Alien//Rainbow Command Dragon/Hunter bar 2 %  
Red Command Dragon/Alien//King Command Dragon/Alien bar 2 %  
Red Command Dragon/Hunter bar 4 %  
Red Command Dragon/Hunter//Rainbow Command Dragon/Hunter bar 4 %  
Wild Veggies bar 6 %  
 

Distribution by Rarity
Common bar 20  42 %  
Promotional bar 10 %  
Rare bar 6 %  
Super Rare bar 13  27 %  
Uncommon bar 6 %  
Victory Rare bar 8 %  
 

Distribution by Type
Creature bar 25  52 %  
Evolution Creature bar 4 %  
Fortress bar 4 %  
Psychic Creature bar 2 %  
Psychic Super Creature bar 15 %  
Spell bar 11  23 %  
 



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Discussion about this Deck
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Author Message
dawriterman
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May 27, 2012
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Subject: thANKs   Posted: June 11, 2012 10:59 pm

Thanks Mrinal for rating.

I included most of the nature mana boosters as well as cost reducers included gil lupia for aldebaran
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monkidrufi
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Subject: Consider   Posted: June 13, 2012 02:07 am

Consider Mach Lupia and Bolshack Nex.

You can do many amazing things using Mach Lupia together with Bolbalzak X, Bolshack Nex, and Hustle Castle
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dawriterman
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Subject: correct   Posted: June 13, 2012 03:43 am

You are right monkidrufi have made the corrections
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