| Card Type: Jutsu (8 cards)
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2
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x
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Cyclone Scythe Jutsu (BOD)
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Card Number: BODJ-250
Rarity: Common
Card Type: Jutsu
Symbol: Wind
Jutsu Cost: Wind 2
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Card text: Requirements: "Temari"
Target: 1 Ninja Battling against the user
Effect: Return the target to its original owner's hand. If the target has a "Water" symbol, move it to the bottom of its original owner's Deck instead.
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3
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x
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Gigantic Fan (ER)
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Card Number: ERJ-US015
Rarity: Rare
Card Type: Jutsu
Symbol: Wind
Jutsu Cost: Wind
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Card text: Target: 1 Jutsu card being played with 2 or more specific Symbols in its Jutsu cost
Effect: Negate the target and discard it.
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3
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x
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Water Style: Liquid Bullets (ER)
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Card Number: ERJ-165
Rarity: Rare
Card Type: Jutsu
Symbol: Lightning
Jutsu Cost: Lightning Lightning
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Card text: Requirements: "Gamabunta"
Target: 1 Ninja
Effect: Give 2 Damage to the target.
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| Card Type: Mission (7 cards)
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3
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x
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One Morning (PTH)
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Card Number: PTHM-018
Rarity: Rare
Card Type: Mission
Symbol: Wind
Entrance Cost: 4
Hand Cost: 1
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Card text: Draw 2 Cards
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2
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x
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Reunion with the Former Teacher (QFP)
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Card Number: QFPM-209
Rarity: Uncommon
Card Type: Mission
Symbol: Lightning
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Card text: Permanent
Effect: At the beginning of your turn, if you have 2 or less cards in your hand, draw card(s) until you have 3 cards in your hand.
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2
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x
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Sakura's Decision (COS)
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Card Number: COSM-080
Rarity: Super Rare
Card Type: Mission
Symbol: Wind
Entrance Cost: 2
Hand Cost: 1
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Card text: Target:1 of your healthy female ninjas. Effect: Injure the target, then darw the same amount of cards as the target's mental power.
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| Card Type: Ninja (25 cards)
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1
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x
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Aoi Rokusho (QFP)
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Card Number: QFPN-249
Rarity: Uncommon
Card Type: Ninja
Symbol: Water
Entrance Cost: 4
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 5/2
Injured Stats: 3/0
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Card text: [Impeder]
When this Ninja's Team wins a Victory or an Outstanding Victory, move 1 of your opponent's Battle Rewards, if they have any, to its original owner's Chakra area.
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2
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x
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Baki (CUS)
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Card Number: CUSN-130
Rarity: Rare
Card Type: Ninja
Symbol: Wind
Entrance Cost: 5
Hand Cost: 1
Combat Attribute: Ninjutsu
Healthy Stats: 5/1
Injured Stats: 3/1
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Card text:
Sand / Jonin / Male [Cleaning Up] If this Ninja is sent out to Attack and remains in your Village at the end of the turn, your opponent selects and discards 1 of their in-play Ninjas."There is only one rat to get rid of. No sweat."
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1
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x
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Gaara of the Desert (COS)
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Card Number: COSN-058
Rarity: Super Rare
Card Type: Ninja
Symbol: Wind
Entrance Cost: 2
Hand Cost: 0
Combat Attribute: Sand
Healthy Stats: 4/0
Injured Stats: 0/0
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Card text:
Sand / Genin / Male [Auto Guard] Valid: If this Ninja receives Damage, reduce the Damage by 1. Then, discard 1 of your in-play Ninjas (except this Ninja).
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1
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x
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Iruka Umino (COS)
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Card Number: COSN-063
Rarity: Rare
Card Type: Ninja
Symbol: Lightning
Entrance Cost: 2
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 3/1
Injured Stats: 0/1
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Card text:
Leaf / Chunnin / Male / Mental Power: 1 [Reward] When this Ninja put in play, heal 1 of play injured Ninjas.
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1
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x
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Kurenai Yuhi (PTH)
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Card Number: PTHN-038
Rarity: Uncommon
Card Type: Ninja
Symbol: Wind
Entrance Cost: 4
Hand Cost: 0
Combat Attribute: Genjutsu
Healthy Stats: 4/3
Injured Stats: 2/3
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Card text:
Leaf / Jonin / Female
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1
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x
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Might Guy (ER)
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Card Number: ERN-US022
Rarity: Super Rare
Card Type: Ninja
Symbol: Lightning
Entrance Cost: 5
Hand Cost: 1
Combat Attribute: Taijutsu
Healthy Stats: 6/0
Injured Stats: 5/0
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Card text: [Backup]
While this Ninja is in your hand an your opponent has 1 or more Ninjas with a "Fire" or "Water" Symbol in play, this Ninja's Entrance cost and Hand cost gets -1.
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3
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x
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Naruto Uzumaki (DL)
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Card Number: DLN-187
Rarity: Uncommon
Card Type: Ninja
Symbol: Lightning
Entrance Cost: 0
Hand Cost: 0
Combat Attribute: Oil
Healthy Stats: 0/0
Injured Stats: 0/0
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Card text: [Legacy from the Fourth Hokage]
When this Ninja is put in play, draw 1 card.
Valid: Every "Akatsuki" Ninja in your opponent's hand gets -1 Entrance cost.
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2
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x
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Naruto Uzumaki & Gamabunta (ER)
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Card Number: ERN-US039
Rarity: Super Rare
Card Type: Ninja
Symbol: Lightning / Water
Entrance Cost: 6
Hand Cost: 1
Combat Attribute: Ninjutsu
Healthy Stats: 9/0
Injured Stats: 8/0
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Card text: [Reversed Relationship]
Valid: While you have no other Ninjas with an "Oil" Combat Attribute besides this Ninja, you must discard 1 Chakra to send out this Ninja to Battle.
Valid: This Ninja cannot be removed from play by the effects of your opponent's Jutsu or Mission cards.
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1
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x
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Rock Lee (BOD)
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Card Number: BODN-258
Rarity: Super Rare
Card Type: Ninja
Symbol: Lightning
Entrance Cost: 1
Hand Cost: 0
Combat Attribute: Taijutsu
Healthy Stats: 3/0
Injured Stats: 0/0
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Card text: [Berserk]
At the beginning of each of your turns, you can place a Ninja Blade coin (symbolizing a Potion coin) on this Ninja.
Valid: Each Potion coin on this Ninja is treated as a Ninja Blade coin symbolizing +1/+1 during your turns and -1/-1 during your opponent's turns.
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3
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x
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Sakura Haruno (ER)
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Card Number: ERN-US006
Rarity: Rare
Card Type: Ninja
Symbol: Wind
Entrance Cost: 0
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 0/1
Injured Stats: 0/1
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Card text: [A Double Personality]
During the Exchange of Jutsu, you can exchange all the cards in your hand with the same amount of cards from the top of your Deck.
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1
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x
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Shikamaru Nara (ER)
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Card Number: ERN-US014
Rarity: Common
Card Type: Ninja
Symbol: Earth
Entrance Cost: 1
Hand Cost: 0
Combat Attribute: Shadow
Healthy Stats: 0/2
Injured Stats: 0/0
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Card text: [Formation]
While this Ninja is Battling, the Entrance cost of the Head Ninja Battling against this Ninja's Team becomes 0 and it's effect text is negated.
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2
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x
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Shikamaru Nara & Temari (BOD)
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Card Number: BODN-264
Rarity: Super Rare
Card Type: Ninja
Symbol: Earth / Wind
Entrance Cost: 3
Hand Cost: 0
Combat Attribute: Shadow/W
Healthy Stats: 4/4
Injured Stats: 0/3
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Card text: [Playing Ninja]
During the Exchange of Jutsu, you can discard 2 of your Chakras. In that case, choose one of the following: This Ninja's Team and the Team Battling against this Ninja's Team perform a Mental Power Battle during the turn OR This Ninja's Team and your opponent's Team Battling against this Ninja's Team cannot perform a Mental Power Battle during the turn.
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3
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x
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Temari (ER)
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Card Number: ERN-US025
Rarity: Common
Card Type: Ninja
Symbol: Wind
Entrance Cost: 1
Hand Cost: 0
Combat Attribute: Weapon
Healthy Stats: 0/2
Injured Stats: 0/0
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Card text: [Win Scythe]
When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area.
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1
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x
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The Fourth Hokage (CUS)
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Card Number: CUSN-129
Rarity: Super Rare
Card Type: Ninja
Symbol: Lightning
Entrance Cost: 6
Hand Cost: 1
Combat Attribute: Oil
Healthy Stats: 5/3
Injured Stats: 6/5
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Card text:
Leaf / Satoosa / Male / Mental Power: 2 [Hero Of The Village] Valid: At the beginning of your turn, you can give 1 Damage to this Ninja to heal all of your injured Ninjas except this Ninja.
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2
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x
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Tsunade (BOD)
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Card Number: BODN-US059
Rarity: Super Rare
Card Type: Ninja
Symbol: Wind
Entrance Cost: 6
Hand Cost: 1
Combat Attribute: Medicine
Healthy Stats: 8/1
Injured Stats: 4/0
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Card text: [TASTELESS AND ODORLESS DRUG]
When this Ninja is opposed, you can place 2 Ninja Blade coins (symbolizing a Drug coin) on 1 of your opponent's Ninjas Battling against this Ninja.
Valid: A Ninja with a Drug coin cannot be sent out to Battle. A player who controls 1 or more Ninjas with Drug coin(s) on them can remove a Drug coin from each of them at the beginning of their turn.
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