| Card Type: Jutsu (11 cards)
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1
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x
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Cyclone Scythe Jutsu (BOD)
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- Card Number: BODJ-250
- Rarity: Common
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind 2
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Card text:
Requirements: "Temari" Target: 1 Ninja Battling against the user Effect: Return the target to its original owner's hand. If the target has a "Water" symbol, move it to the bottom of its original owner's Deck instead. "Cyclone Scythe Jutsu!!"
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2
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x
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Double Sand Blade (TC)
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- Card Number: TCJ-288
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind 1
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Card text:
Requirements: "Sand" Combat Attribute + "An Entrance cost of 4 or more" Target: 1 Ninja Effect: Flip a Ninja Blade coin. If it's heads, give 1 Damage to the target. If it's tails, give 2 Damage to it. "Sand Blade... Dual Attack!!"
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1
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x
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Giant Sand Burial (BOD)
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- Card Number: BODJ-269
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind 1
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Card text:
Requirements: "Sand" Combat Attribute + "An Entrance cost of 4 or more" Target: All of your opponent's injured Ninjas Effect: Discard the target. "It's not finished yet."
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1
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x
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Puppet Show, Secret Black Move, Iron Maiden (BOD)
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- Card Number: BODJ-249
- Rarity: Common
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind 1
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Card text:
Requirements: "Kankuro" Target: 1 Ninja Battling against the user Effect: If the user is in the same Team as both "Crow" and "Black Ant," give 2 Damage to the target. "The end."
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1
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x
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Regenerative Healing Jutsu (BOD)
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- Card Number: BODJ-266
- Rarity: Common
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind
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Card text:
Requirements: "Medical" Effect: Move X number of cards in your Discard Pile to the top of your Deck in any order you like. X = the number of your in-play Ninjas with "Medical". "Although we're using his hair as the medium, take extreme care to restore the right composition of cellsin the lost parts!"
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2
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x
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Sand Shuriken (ER)
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- Card Number: ERJ-166
- Rarity: Uncommon
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind
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Card text:
Requirements: "Sand" Combat Attribute Target: User Effect: Target gets +X/+0 during the turn. X = the value of the target's Entrance cost. "Sand Shuriken!"
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1
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x
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Sand Tomb (BOD)
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- Card Number: BODJ-270
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
Requirements: "Sand" Combat Attribute + "An Entrance cost of 4 or more" Target: 1 Ninja Effect: Move the target to the bottom of its original owner's Deck. "...This Jutsu buries and traps the enemy 650 feet below the ground level."
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2
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x
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Sand Tsunami (BOD)
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- Card Number: BODJ-268
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind Wind
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Card text:
Requirements: "Sand" Combat Attribute + "An Entrance cost of 4 or more" Target: Every Ninja in 1 of your opponent's Teams Effect: Change the target to injured status. "Sand Tsunami!!"
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| Card Type: Mission (5 cards)
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1
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x
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Disarmament (CUS)
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- Card Number: CUSM-128
- Rarity: Starter
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 4
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Card text:
Counter Effect: The player with the most in-play Ninjas moves 2 Ninjas to their original owner's hand. The player with less in-play Ninjas moves 1 Ninja to the original owner's hand. "Once the treaty was signed, the stupid lords of the Land of Wind pressed forward with disarmament of the Hidden Sand Village ..."
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2
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x
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Information Gathering (BOD)
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- Card Number: BODM-263
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: Flip a Ninja Blade coin 3 times. Draw 1 card for each heads you get during the flips. "In any country, young girls are charming!"
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2
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x
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Protean (BOD)
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- Card Number: BODM-262
- Rarity: Rare
- Card Type: Mission
- Symbol: Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Effect: You can search for 1 Jutsu or Mission card among the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck in any order you like. "Anything is possible ... with sand."
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| Card Type: Ninja (24 cards)
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1
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x
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Baki (CUS)
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- Card Number: CUSN-130
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/1
- Injured Stats: 3/1
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Card text:
Sand | Jonin | Male [CLEANING UP] If this Ninja is sent out to Attack and remains in your Village at the end of the turn, your opponent selects and discards 1 of their in-play Ninjas."There is only one rat to get rid of. No sweat."
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1
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x
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Black Ant (BOD)
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- Card Number: BODN-271
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 2/2
- Injured Stats: 2/2
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Card text:
Puppet [PUPPET FOR CAPTURE] Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a "Manipulation" Combat Attribute. At the beginning of the Exchange of Jutsu, you can select 1 of your opponent's Ninjas Battling against this Ninja. That Ninja cannot be sent out to Battle during the next turn."Creak"
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1
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x
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Crow (TC)
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- Card Number: TCN-171
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 2/2
- Injured Stats: 2/2
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Card text:
Puppet [TACTICAL PUPPET] When this Ninja is put in play, place a Ninja Blade coin symbolizing +1/+1 on it. Valid: This Ninja can only be sent out to Battle in the same Team as a Ninja with a "Manipulation" Combat Attribute."Creak"
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2
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x
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Gaara of the Desert (PRO)
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- Card Number: BODN-295
- Rarity: Promo
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/2
- Injured Stats: 4/0
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Card text:
Alternate Art Collector's Tin Promo Sand | Genin | Male [IMMENSE POWER] When this Ninja is sent out to Battle, you can search for 1 Jutsu card with "Requirements: "Sand" Combat Attribute" in the top 5 cards of your Deck, show it to your opponent, and place it in your hand. Then, return the rest to the top of your Deck and shuffle it."It's extremely simple for me to generate sand out of soil."
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1
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x
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Gaara of the Desert (TC)
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- Card Number: TCN-US070
- Rarity: STSR
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Sand
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 5/2
- Injured Stats: 4/0
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Card text:
Sand | Genin | Male [SAND COFFIN] During your Mission Phase, you can discard 2 of your Chakras with a "Wind" symbol. In that case, select 1 of your opponent's Ninjas. The selected Ninja cannot Block this Ninja's Team this turn."Sand Coffin!!"
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1
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x
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Kankuro (BOD)
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- Card Number: BODN-269
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 2/2
- Injured Stats: 1/1
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Card text:
Sand | Genin | Male [MIMICRY] Valid: While this Ninja is in the same Team as 1 or more "Puppet" Ninjas, none of the Ninjas in this Ninja's Team, including this Ninja, can be the target of your opponent's Jutsu or Mission cards."Your Jutsu seems to have no effect on puppets."
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1
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x
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Kankuro (RAR)
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- Card Number: RARN-170
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Manipulation
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 1/1
- Injured Stats: 0/0
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Card text:
Sand | Genin | Male [FIRST-CLASS PUPPET MASTER] Valid: You can remove a Ninja Blade coin symbolizing +1/+1 from a "Puppet" Ninja in the same Team as this Ninja. In that case, give 1 Damage to 1 Ninja Battling against this Ninja."It's a simple thing for a first-class puppet master like me."
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1
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x
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Kazekage (RAR)
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- Card Number: RARN-169
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Ninjutsu
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 6/3
- Injured Stats: 4/2
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Card text:
Sand | Satoosa | Male | Mental Power: 2 [MASTERPIECE] At the end of your opponent's turn, you can discard 1 card from your hand to return 1 "Sand" Ninja in your Discard Pile to the top of its original owner's Deck."That's why I dispatched Gaara's team."
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2
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x
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Naruto Uzumaki (RAR)
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- Card Number: RARN-136
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/0
- Injured Stats: 3/0
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Card text:
Leaf | Genin | Male | Growth [CONTROL OF POWER] Valid: During the Exchange of Jutsu, you can discard the top 2 cards of your Deck to give this Ninja +1/+0 during this turn. This effect can be used up to 3 times per turn."Such a great amount of power .... It feels stronger than during the training!!"
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1
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x
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Sakura Haruno (TC)
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- Card Number: TCN-327
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 1/1
- Injured Stats: 0/1
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Card text:
Leaf | Genin | Female | Medical | Growth | Mental Power: 3 [PUPIL] While this Ninja is in the same Team as another Ninja with "Medicine" Combat Attribute, this Ninja gets the following effect text: At the end of your turn, you can discard 1 of your Chakras with a "Wind" symbol. In that case, heal 1 of your injured Ninjas."Please accept me as your pupil."
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2
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x
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Sakura Haruno (TC)
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- Card Number: TCN-US076
- Rarity: Starter
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/1
- Injured Stats: 0/1
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Card text:
Leaf | Genin | Female | Growth | Mental Power: 3 [TOUGHNESS] Valid: While this Ninja is Battling in injured status and receives any Damage, flip a Ninja Blade coin twice; if you get heads at least once, negate the Damage."I mean, a girl's gotta be tough if she's going to survive something like this!" "Cha!"
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1
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x
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Shino Aburame (BOD)
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- Card Number: BODN-US064
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Insect
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 2/1
- Injured Stats: 0/0
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Card text:
Leaf | Genin | Male | Growth | Mental Power: 1 [TRACKING BY INSECTS] During the Exchange of Jutsu, if this Ninja is a Stand-By Ninja, you can place this Ninja in any position of any of your Battling Teams."Shino?... How did you find us?" "I planted a beetle on you as you left the arena... A female beetle."
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2
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x
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Shizune (BOD)
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- Card Number: BODN-292
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/3
- Injured Stats: 1/2
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Card text:
Leaf | Special Jonin | Female | Mental Power: 1 [INTENSIVE CARE] At the end of your turn, you can discard 2 of your Chakras with a "Wind" symbol. In that case, select and move 1 of the cards in your Discard Pile to the top of its original owner's Deck."Control your Chakra with the utmost care!"
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2
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x
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Temari (ER)
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- Card Number: ERN-US025
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Sand | Genin | Female | Mental Power: 1 [WIND SCYTHE] When this Ninja is put in play, you can look at all the cards in your opponent's hand, select 1 Jutsu card of your choice if there is any, and send it to their Chakra area."No use in hiding!"
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1
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x
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Temari (QFP)
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- Card Number: QFPN-US052
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/0
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Card text:
Sand | Genin | Female | Mental Power: 1 [A SHUTOUT] Valid: Each of your opponent's Ninjas Battling against this Ninja cannot reduce or ignore teh Justsu cost when it become the user of Jutsu cards."Huh!.. It won't work, whatever it is."
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2
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x
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Tsunade (TC)
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- Card Number: TCN-US077
- Rarity: Starter
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 8/1
- Injured Stats: 4/0
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Card text:
Leaf | Sannin | Female | Medical | Mental Power: 3 [EXPERT OF MEDICAL NINJUTSU] At the beginning of your turn or at the end of your turn, you can discard 1 of your Chakras with a "Wind" symbol. In that case, heal 1 of your injured Ninjas."She combines unrivaled skills as a warrior, with the ability to heal others."
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2
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x
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Yashamaru (ER)
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- Card Number: ERN-180
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 3/2
- Injured Stats: 1/1
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Card text:
Sand | Chunin | Male | Medical [SISTER'S MEMENTO] Valid: When your "Gaara of the Desert" receives any Damage, you can reduce that Damage by 1. In that case, give 1 Damage to this Ninja."After all... you're special Gaara. I hold you very dear to me."
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