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Deck "Pale Moon Arise"

Deck "Pale Moon Arise"
Format: OCG - 50 Cards
created by diaochan21 LV7 activity icon envelope icon
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Nation: Dark-Zone (46 cards)
3 x Barking Cerberus Barking Cerberus (VG-BT03)
  • Number: BT03-027
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Chimera
  • Power: 10000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

The fiercest beast is the one best trained.

3 x Dark Metal Bicorn Dark Metal Bicorn (VG-BT03)
  • Number: BT03-050
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: High Beast
  • Power: 8000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

It is said that many unexplained deaths and incidents occur in countries where the Pale Moon shows are held.

4 x Dynamite Juggler Dynamite Juggler (VG-BT03)
  • Number: BT03-051
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Goblin
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

Kaboom! Grand explosion!

4 x Elephant Juggler Elephant Juggler (VG-BT03)
  • Number: BT03-048
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Giant
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

AUTO[V]: When another of your «Pale Moon» is placed on Rear-guard Circle, you may Soul Charge (1).

See, elephants are bite size.

3 x Hades Hypnotist Hades Hypnotist (VG-BT03)
  • Number: BT03-016
  • Rarity: RR
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Demon
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[CONT]:Sentinel (You may only have up to four cards with "[CONT]:Sentinel" in a deck.)
[AUTO]:[Choose a «Pale Moon» from your hand, and discard it] When this unit is placed on (GC), you may pay the cost. If you do, choose one of your «Pale Moon» that is being attacked, and that unit cannot be hit until end of that battle.

When sleeping, even the bravest of the brave is no different from a mere child.

1 x Hades Ringmaster Hades Ringmaster (VG-BT03)
  • Number: BT03-031
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Demon
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: none
Card text:

AUTO[V]: When another «Pale Moon» rides this unit, you may Soul Charge (1).

Night has fallen! Welcome to Pale Moon Circus!

3 x Jumping Glenn Jumping Glenn (BT07)
  • Number: BT07-070
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Elf
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

AUTO: When this unit is placed on Rear-guard Circle from your soul, if you have a «Pale Moon» vanguard, this unit gets Power +3000 until end of turn.

Hop! Step! Fly!!!

2 x Jumping Jill Jumping Jill (EB01)
  • Number: EB01-021
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Workerloid
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Auto: When this unit is called to a Rearguard Circle from the Soul, and you have a [Pale Moon] Vanguard, this unit gains +3000 Power for that turn.

"Jumping freely in the air...... she is totally in control of gravity"

4 x Nightmare Doll, Amy Nightmare Doll, Amy (BT07)
  • Number: BT07-066
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Workerloid
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

AUTO[V]: At the beginning of your main phase, Soul Charge (1), and this unit gets Power +2000 until end of turn.
AUTO[V]: [Counter Blast (5) & Soul Blast (8)] When this unit's attack hits a vanguard, you may pay the cost. If you do, put all of your «Pale Moon» rear-guards into your soul, choose up to five «Pale Moon» from your soul, and call them to separate Rear-guard Circles.

It's a very cute doll, in a surprisingly beautiful toy box!

4 x Nitro Juggler Nitro Juggler (EB01)
  • Number: EB01-022
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Workerloid
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: none
Card text:

Auto: When this unit is called to the Vanguard or Rearguard Circle and you have a [Pale Moon] Vanguard, you may Soul Charge(1).

4 x Poison Juggler Poison Juggler (BT07)
  • Number: BT07-079
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Goblin
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

ACT[R]: [Put this unit into your soul] Choose up to one of your «Pale Moon», and that unit gets Power +3000 until end of turn.

Would you like to try some? You'll have a great complexion like me!

4 x Popcorn Boy Popcorn Boy (BT07)
  • Number: BT07-078
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Human
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)

It's yummy! Have some and you will be full of energy!

4 x Rainbow Magician Rainbow Magician (VG-BT03)
  • Number: BT03-054
  • Rarity: C
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Power: 4000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

AUTO[R]: When an attack hits during the battle that this unit boosted, you may Soul Charge (1). If you do, return this unit to your deck, and shuffle your deck.

C'mon, draw a card.

3 x Skull Juggler Skull Juggler (VG-BT03)
  • Number: BT03-028
  • Rarity: R
  • Nation: Dark-Zone
  • Clan: Pale Moon
  • Race: Demon
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: none
Card text:

[AUTO]:When this unit is placed on (VC) or (RC), if you have a «Pale Moon» vanguard, you may Soul Charge (1).

Bones for throwing? You can find them all over the place!

 
Nation: Star Gate (4 cards)
4 x Mr. Invincible Mr. Invincible (EB04)
  • Number: EB04-016
  • Rarity: C
  • Nation: Star Gate
  • Clan: Nova Grappler
  • Race: Alien
  • Power: 10000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[AUTO] (VC): At the beginning of your main phase, Soul Charge (1), choose a card from your damage zone, and turn it face up.
[AUTO] (VC/RC): [Soul Blast (8) & Counter Blast (5)] When this unit's attack hits, you may pay the cost. If you do, [Stand] all of your units.

Evil will never prevail! Reward the good and punish the evil! The death blow, Hellstand!

 
Deck Statistics
Distribution by Clan
Nova Grappler bar 8 %  
Pale Moon bar 46  92 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  34 %  
Grade 1 / Boost bar 12  24 %  
Grade 2 / Intercept bar 13  26 %  
Grade 3 / Twin Drive!! bar 16 %  
 

Distribution by Nation
Dark-Zone bar 46  92 %  
Star Gate bar 8 %  
 

Distribution by Power
10000 bar 11  22 %  
4000 bar 16 %  
5000 bar 18 %  
6000 bar 6 %  
7000 bar 12 %  
8000 bar 6 %  
9000 bar 10  20 %  
 

Distribution by Race
- bar 8 %  
Alien bar 8 %  
Chimera bar 6 %  
Demon bar 14 %  
Elf bar 6 %  
Giant bar 8 %  
Goblin bar 16 %  
High Beast bar 6 %  
Human bar 8 %  
Workerloid bar 10  20 %  
 

Distribution by Rarity
C bar 40  80 %  
R bar 14 %  
RR bar 6 %  
 

Distribution by Shield
- bar 16 %  
- bar 6 %  
10000 bar 13  26 %  
5000 bar 26  52 %  
 

Distribution by Trigger
Critical +5000 Power bar 26 %  
none bar 23  74 %  
 



Rating
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Discussion about this Deck
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Author Message
vayupurana
LV9 United States activity icon envelope icon

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Member since
January 19, 2012
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Subject:    Posted: August 6, 2012 09:59 pm

I think Golden Beast Tamer is too high maintenance and shouldn't be used but other then that the other 47 cards are great
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diaochan21
LV7 United States activity icon envelope icon

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Member since
April 30, 2012
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Subject:    Posted: August 6, 2012 10:06 pm

then wat do you think i shuld replace golden beast tamer with?
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