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Deck "Psquicooooooddd old"

Deck "Psquicooooooddd old"
Format: Unlimited - 60 Cards
created by madseason activity icon
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Card list Group cards by  
Section: Pokemons (16 cards)
3 x Cleffa Cleffa (N Genesis)
  • Rarity: Rare
  • Type: Colorless
  • Poke#: 173
  • Number: 20
  • Subtype: Baby Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Colorless   Eeeeeeek      
Shuffle your hand into your deck, then draw 7 cards.

3 x Dark Gengar Dark Gengar (N Destiny)
  • Rarity: Rare Holo
  • Type: Psychic
  • Number: 6
  • Subtype: Stage 2 Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Pokémon Power:
Deep Sleep

As long as any Dark Gengar are in play, a player flips 2 coins for each of his or her Pokémon that is Asleep at the end of each turn. If either of them is tails, that Pokémon is still Asleep. This power stops working if Dark Gengar is Asleep, Confused, or Paralyzed.

Psychic Psychic Psychic   Pull In      30
If your opponent has any Benched Pokémon, you may choose 1 of them and switch it with the Defending Pokémon (before doing damage or other effects of this attack). Either way, the Defending Pokémon is now Asleep.

3 x Gastly Gastly (Fossil)
  • Rarity: Uncommon
  • Type: Psychic
  • Poke#: 092
  • Number: 33
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Psychic   Lick      10
Flip a coin. If heads, the Defending Pokémon is now Paralyzed.

Psychic Psychic   Energy Conversion      
Put up to 2 Energy cards from your discard pile into your hand. Gastly does 10 damage to itself.

1 x Igglybuff Igglybuff (N Discovry)
  • Rarity: Uncommon
  • Type: Colorless
  • Poke#: 174
  • Number: 40
  • Subtype: Baby Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Pokémon Power:
Gaze

Once during your turn (before your attack), choose 1 of your opponent's Benched Pokémon that has a Pokémon Power. That power stops working until the end of this turn. This effect ends if that Pokémon leaves the Bench.

3 x Mewtwo (Lv 60) - WB Foil Stamp Mewtwo (Lv 60) - WB Foil Stamp (Blck Promo)
  • Rarity: Promo
  • Type: Psychic
  • Number: 3
  • Resistance: 0
  • Hit Points: 0
3 x Misdreavus Misdreavus (N Revelatn)
  • Rarity: Rare Holo
  • Type: Psychic
  • Poke#: 200
  • Number: 11
  • Subtype: Basic Pokémon
  • Resistance: 0
  • Hit Points: 0
Card text:

Psychic   Night Eyes      
The Defending Pokémon is now Asleep.

Psychic Psychic Psychic   Perish Song      
If the Defending Pokémon is Asleep and was attacked with Night Eyes during your last turn, it is Knocked Out.

 
Section: Energy (14 cards)
10 x Psychic Energy Psychic Energy (D&P)
  • Rarity: Common
  • Type: Basic Energy
  • Number: 127
  • Hit Points: 0 HP
4 x Psychic Energy Psychic Energy (EX R&S)
  • Type: Basic Energy
  • Number: 107
  • Subtype: Psychic
 
Section: Trainers (30 cards)
3 x Computer Search Computer Search (Base Set 2)
  • Rarity: Rare
  • Type: Trainer
  • Number: 101
  • Resistance: 0
  • Hit Points: 0
Card text:

Base Set print
Discard 2 of the other cards from your hand in order to search your deck for any card and put it into your hand. Shuffle your deck afterward.
Boundaries Crossed print
You can't have more than 1 ACE SPEC card in your deck.
Discard 2 cards from your hand. (If you can't discard 2 cards, you can't play this card). Search your deck for a card and put it into your hand. Shuffle your deck afterward.
You may play as many Item cards as you like during your turn (before your attack).

3 x Gold Berry Gold Berry (N Genesis)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 93
  • Resistance: 0
  • Hit Points: 0
2 x Gust of Wind Gust of Wind (Base Set)
  • Rarity: Common
  • Type: Trainer
  • Number: 93
  • Resistance: 0
  • Hit Points: 0
Card text:

Choose 1 of your opponent's Benched Pokémon and switch it with his or her Active Pokémon.

3 x Item Finder Item Finder (Base Set 2)
  • Rarity: Rare
  • Type: Trainer
  • Number: 103
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard 2 of the other cards from your hand in order to put a Trainer card from your discard pile into your hand.

3 x Pokémon Breeder Pokémon Breeder (Base Set 2)
  • Rarity: Rare
  • Type: Trainer
  • Number: 105
  • Resistance: 0
  • Hit Points: 0
Card text:

Put a Stage 2 Evolution card from your hand on the matching Basic Pokémon. You can only play this card when you would be allowed to evolve that Pokémon anyway.

2 x Pokémon Trader Pokémon Trader (Base Set 2)
  • Rarity: Rare
  • Type: Trainer
  • Number: 106
  • Resistance: 0
  • Hit Points: 0
Card text:

Trade 1 of the Basic Pokémon or Evolution cards in your hand for 1 of the Basic Pokémon or Evolution cards from your deck. Show both cards to your opponent. Shuffle your deck afterward.

1 x Professor Elm Professor Elm (N Genesis)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 96
  • Resistance: 0
  • Hit Points: 0
Card text:

Shuffle your hand into your deck. Then, draw 7 cards. You can't play any more Trainer cards this turn.

3 x Professor Oak Professor Oak (Base Set)
  • Rarity: Uncommon
  • Type: Trainer
  • Number: 88
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard your hand, then draw 7 cards.

2 x Resistance Gym Resistance Gym (Gym Chllng)
  • Rarity: Rare
  • Type: Trainer
  • Number: 109
  • Resistance: 0
  • Hit Points: 0
Card text:

This card stays in play after being played. Discard this card if another Stadium card comes into play.
Each Pokémon's Resistance is reduced by 20. (If a Pokémon's Resistance is -30, it becomes -10.)

2 x Scoop Up Scoop Up (Base Set 2)
  • Rarity: Rare
  • Type: Trainer
  • Number: 107
  • Resistance: 0
  • Hit Points: 0
Card text:

Choose 1 of your Pokémon in play and return its Basic Pokémon card to your hand. (Discard all cards attached to that card.)

3 x Super Energy Removal Super Energy Removal (Base Set 2)
  • Rarity: Rare
  • Type: Trainer
  • Number: 108
  • Resistance: 0
  • Hit Points: 0
Card text:

Discard 1 Energy card attached to 1 of your own Pokémon in order to choose 1 of your opponent's Pokémon and up to 2 Energy cards attached to it. Discard those Energy cards.

1 x Super Energy Retrieval Super Energy Retrieval (N Genesis)
  • Rarity: Rare
  • Type: Trainer
  • Number: 89
  • Resistance: 0
  • Hit Points: 0
Card text:

Trade 2 of the other cards in your hand for 4 basic Energy cards from your discard pile. If you have fewer than 4 basic Energy cards there, take all of them.

2 x Switch Switch (VS)
  • Rarity: Common
  • Type: Trainer
  • Number: 134
Card text:

Switch 1 of your Benched Pokemon with your Active Pokemon.

 
Deck Statistics
Distribution by Poke#
- bar 50  83 %  
092 bar 5 %  
173 bar 5 %  
174 bar 2 %  
200 bar 5 %  
 

Distribution by Rarity
- bar 7 %  
Common bar 14  23 %  
Promo bar 5 %  
Rare bar 22  37 %  
Rare Holo bar 10 %  
Uncommon bar 11  18 %  
 

Distribution by Subtype
- bar 56  93 %  
Psychic bar 7 %  
 

Distribution by Type
- bar 41  68 %  
Basic Energy bar 7 %  
Energy bar 10  17 %  
Psychic bar 5 %  
Trainer bar 3 %  
 



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