| Section: Ninja Cards (30 cards)
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Hotaru Katsuragi (AvW)
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- Card Number: AWN-1540
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind / Water
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 0/0
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Card text:
Tsuchigumo Clan | Female | Mental Power: 2 [TSUCHIGUMO'S HEIR] Flashpoint ([Attacker | Mission] 0 : Remove this Ninja from the game. At the start of your next turn, move this Ninja card to your Village.) When this Ninja is put in play, draw 1 card, then discard 1 card."Promise me that!"
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2
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Ino Yamanaka (Childhood) (AvW)
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- Card Number: AWN-1491
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Mind
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Leaf | Ninja Academy Student | Female | Mental Power: 2 | Name: Ino Yamanaka [ACADEMY TRAINING] Valid: At the start of your turn, if Ninjas you control have a combined Mental Power of 5 or more, you can discard the top 3 cards of your Deck, then draw 1 card."This stuff's a breeze."
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2
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Iruka Umino (WW)
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- Card Number: WWN-1235
- Rarity: Common
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Ninjutsu
- Hand Cost: 0
- Entrance Cost: 2
- Healthy Stats: 3/2
- Injured Stats: 2/1
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Card text:
Leaf | Chunin | Male | Mental Power: 1 [STRATEGIC PLACEMENT] Valid: When this Ninja is put in play, draw 1 card. When you deploy a Lightning Ninja, if this Ninja card is in your Discard Pile, you can pay 1 Lightning. In that case, move this Ninja card to your hand."Go get 'em"
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2
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Killer Bee (WW)
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- Card Number: WWN-1237
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Fang
- Hand Cost: 1
- Entrance Cost: 4
- Healthy Stats: 7/2
- Injured Stats: 9/0
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Card text:
Cloud | Male | Tailed Beast Form [DA EIGHTH] [Attacker | Mission] 0 : Move 1 card from your Discard Pile to your Chakra area. If you have 8 or more Chakra, when this Ninja wins any Battle Reward during this turn, you win 1 Battle Reward."Yo, first I'll squash y'all flat, splat-splat."
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2
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Kurenai Yuhi (AvW)
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- Card Number: AWN-1546
- Rarity: Uncommon
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Genjutsu
- Hand Cost: 0
- Entrance Cost: 4
- Healthy Stats: 4/3
- Injured Stats: 1/3
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Card text:
Leaf | Jonin | Female | Mental Power: 2 [DEMON ILLUSION] [Blocker | EOJ] Discard 1 card from your hand and put this Ninja card in play from your hand: Your opponent cannot win Battle Rewards during this turn. Then, if your Turn Marker is less than 4, remove this Ninja from the game."You're finished."
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2
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Naruto Uzumaki (PRO)
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- Card Number: PR-077
- Rarity: Promo
- Card Type: Ninja
- Symbol: Lightning / Wind
- Combat Attribute: Oil
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 3/0
- Injured Stats: 6/0
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Card text:
Rebirth Tin Promo (2011)
Leaf | Genin | Male | Clone Status [PERVY SAGE'S DICIPLE] When this Ninja is deployed, you can move a Lightning Jutsu card from your Discard Pile to your hand."My shinobi way... Is the same as pervy sage's!"
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3
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Rock Lee (TP1)
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- Card Number: TP1N-571
- Rarity: Common
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Taijutsu
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 3/0
- Injured Stats: 1/0
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Card text:
Leaf | Genin | Male | GROWTH [LOOPY FIST] Valid: During the Mission Phase, you can flip a coin. If it's heads, double the Printed Combat value (Healthy and Injured) of this NInja during this turn. If it's tails, the Printed Combat value (Healthy and Injured) of this Ninja becomes 0 during this turn."Here I cooooooome!!"
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Sai (WW)
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- Card Number: WWN-1236
- Rarity: Rare
- Card Type: Ninja
- Symbol: Lightning / Earth
- Combat Attribute: Brush
- Hand Cost: 0
- Entrance Cost: 3
- Healthy Stats: 4/3
- Injured Stats: 3/0
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Card text:
Leaf | The Foundation | Anbu | Male | Mental Power: 2 [INK CREATION] Valid: When this Ninja is put in play, you can pay 2 Lightning. In that case, place 1 Growth coin on this Ninja and move your Turn Marker up by 1. Valid: When this Ninja is put in play, you can pay 2 Earth. In that case, move 1 of your opponent's Battle Rewards to your hand."You're…pretty weak."
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2
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Sakura Haruno (Kimono) (WW)
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- Card Number: WWN-1252
- Rarity: Common
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Weapon
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Leaf | Genin | Female | Mental Power: 3 | Name: Sakura Haruno | GROWTH [KIMONO GIRLS] Valid: When this Ninja is put in play, flip a coin. Valid: When you flip a coin due to 1 of your effects, if the result is heads, draw 1 card. If tails, this Ninja becomes a 0/0 during this turn."Yes, milady?"
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Seven Tails (KS)
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- Card Number: KSN-1483
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind / Lightning
- Combat Attribute: Insect
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 8/1
- Injured Stats: 4/0
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Card text:
Animal | Tailed Beast [SEVEN TAILS] When a "Tailed Beast" Ninja you control wins any Victory, if it is in a Team by itself, you win 1 Battle Reward. [Valid | Attacker | Mission] 1 : You can play a Angering the Tailed Beast Mission card from your Chakra area as though it were in your hand. If you do, remove it from the game afterwards.
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3
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Shikamaru Nara (KS)
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- Card Number: KSN-1425
- Rarity: Common
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 0
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Leaf | Genin | Male | Mental Power: 4 [OUTWIT] [EOJ] Move 1 card from your hand to the bottom of your Deck: If this Ninja is in a Team by itself, this Ninja's Team and the Team opposing it perform a Mental Power Battle during this turn."Actually, things got a little complicated."
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Temari (KS)
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- Card Number: KSN-1484
- Rarity: Starter
- Card Type: Ninja
- Symbol: Wind / Lightning
- Combat Attribute: Weapon
- Hand Cost: 1
- Entrance Cost: 5
- Healthy Stats: 5/4
- Injured Stats: 0/3
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Card text:
Sand | Jonin | Female | Mental Power: 3 [SAND BODYGUARD] Valid: At the start of your turn, if you control another Lightning Ninja, you can move the top card of your Deck to your Chakra area. Valid: When you play a Mission, if you control another Wind Ninja, draw 1 card."What should we do?"
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Tsunade (Kimono) (WW)
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- Card Number: WWN-1261
- Rarity: Rare
- Card Type: Ninja
- Symbol: Wind
- Combat Attribute: Medicine
- Hand Cost: 1
- Entrance Cost: 6
- Healthy Stats: 8/3
- Injured Stats: 5/1
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Card text:
Leaf | Sannin | Female | Mental Power: 3 | Name: Tsunade | Medical [KIMONO GIRLS] [Attacker | Mission] 1 : Flip a coin. [Attacker | Mission] 0 : If you have 3 or more other "Female" Ninjas, move 1 Wind Jutsu card from your Discard Pile to your hand."Where do you think you're going?"
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Yoshino Nara (BP)
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- Card Number: BPN-724
- Rarity: Rare
- Card Type: Ninja
- Symbol: Earth
- Combat Attribute: Shadow
- Hand Cost: 0
- Entrance Cost: 1
- Healthy Stats: 0/2
- Injured Stats: 0/1
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Card text:
Leaf | Female | Chunin [AS A MOTHER] While you have another Ninja that has "Nara" in its name in play, this Ninja gets + 3 Mental Power. While this Ninja is Battling in the same Team with another Ninja that has "Nara" in its name, this Ninja's Team and the Team Battling against it perform a Mental Power Battle."Only one 'Yes' is enough!"
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| Section: Jutsu Cards (9 cards)
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Enhanced Shuriken (AvW)
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- Card Number: AWJ-966
- Rarity: Common
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind or 2
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Card text:
Effect: The user gets +2/+2 and the following effect during this turn: "Valid: Jutsu cards used by this Ninja cannot be negated."
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Gale Style: Laser Circus (KS)
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- Card Number: KSJ-932
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Lightning / Wind
- Jutsu Cost: Lightning X or Wind X
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Card text:
While X is 3 or more, this Jutsu cannot be targeted by your opponnet's effects. Requirements: Lightning + Entrance cost of 3 or more or Wind + Entrance cost of 3 or more Effect: Apply the following effects based on X: 1 + ) Give 1 Damage to 1 Ninja opposing the user 2 + ) Injure 1 Ninja "Gale Style! Laser Circus!"
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Reverse Tetragram Sealing Jutsu (AvW)
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- Card Number: AWJ-969
- Rarity: Super Rare
- Card Type: Jutsu
- Symbol: Wind
- Jutsu Cost: Wind Wind
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Card text:
This Jutsu cannot be negated. Requirements: Entrance cost of 5 or more Effect: Remove the user from the game, then remove any number of your opponent's Ninjas from the game whose total Entrance cost is equal to or less than the user's. Expert [Danzo]: Draw 2 cards. "This is a reverse tetragram sealing jutsu!!"
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Seven Swords Dance (WW)
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- Card Number: WWJ-851
- Rarity: Rare
- Card Type: Jutsu
- Symbol: Lightning
- Jutsu Cost: Lightning Lightning
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Card text:
When tis Jutsu is played, move all Jutsu cards with the same name as this Jutsu ard from your Discard pile to the chain with the same user. Effect: The user gets +3/+0 during this turn. Expert [Killer Bee]: Give 1 Damage to 1 Ninja opposing the user. "I'll give ya a taste of my hook."
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| Section: Mission Cards (11 cards)
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A Rival's Challenge (AvW)
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- Card Number: AWM-923
- Rarity: Super Rare
- Card Type: Mission
- Symbol: Lightning
- Hand Cost: 1
- Entrance Cost: 4
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Card text:
Effect: Move 2 cards from your Discard Pile to your hand. If you moved 2 cards with the same type, your opponent draws 1 card. Then, remove this card from the game. "Why!?"
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Shikamaru's Decision (TP4)
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- Card Number: TP4M-848
- Rarity: Rare
- Card Type: Mission
- Symbol: Earth / Wind
- Hand Cost: 1
- Entrance Cost: 2
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Card text:
Target: 1 of your Ninjas Effect: Search your Deck for a Ninja card with an Entrance cost less than or equal to X, reveal it and move it to your hand. X = the target's Mental Power. If the target is Shikamaru Nara, search for any Ninja card instead. Then, draw 1 card if you searched for a "Female" Ninja. "Don't let what Asuma said get to you."
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The Sand Council (KS)
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- Card Number: KSM-910
- Rarity: Super Rare
- Card Type: Mission
- Symbol: Wind / Earth / Lightning
- Hand Cost: 1
- Entrance Cost: 3
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Card text:
Effect: Apply 1 of the following effects: 1) Search your Deck for 1 Ninja card with an Entrance cost equal to or lower than target Ninja you control. Put the searched Ninja into play and discard the target Ninja. 2) All opposed Teams perform a Mental Power Battle during this turn. 3) Move 1 Lightning card from your Discard Pile to your hand. "We're off."
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Wager (I)
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- Card Number: IM-834
- Rarity: Uncommon
- Card Type: Mission
- Symbol: Lightning
- Hand Cost: 1
- Entrance Cost: 1
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Card text:
Target: 1 of your Ninjas Effect: The target must be blocked this turn. If the target wins any Victory during this turn, you can draw 2 cards. IF the target gets any Defeat, discard 1 card. "Who do you think will win, boys?"
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| Section: Reinforcement Deck (3 cards)
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Naruto Uzumaki (Sage Mode) (PRO)
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- Card Number: PR-087
- Rarity: Promo
- Card Type: Ninja
- Symbol: Lightning
- Combat Attribute: Oil
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: 7/3
- Injured Stats: 8/3
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Card text:
Gencon 2012 Participation Promo
Leaf | Genin | Male | Name: Naruto Uzumaki | Clone Status | REINFORCEMENT [CHAMPION OF THE LEAF] Sacrifice: Naruto Uzumaki + Entrance cost of 3 or more Senjutsu This Ninja card gets -1 Entrance cost for each injured Ninja you control. When this Ninja is put in play, place a +1/+1 coin on this Ninja for each injured Ninja you control."My new jutsu will finish this in one try!!!"
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1
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Naruto Uzumaki (Sage Mode) (SL)
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- Card Number: SLN-1395
- Rarity: Super Rare
- Card Type: Ninja
- Symbol: Lightning / Wind
- Combat Attribute: Oil
- Hand Cost: 1
- Entrance Cost: 7
- Healthy Stats: 7/3
- Injured Stats: 8/2
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Card text:
Leaf | Genin | Male | Name: Naruto Uzumaki | Clone Status | MASTERY | REINFORCEMENT [ASCENDED] Sacrifice: Naruto Uzumaki + Entrance cost 3 or more Senjustu Valid: Your Discard Pile is considered to be in your Chakra area. When you play a Jutsu, move all Chakra used to pay for that Jutsu to the bottom of your Deck."This stops now!!!"
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