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Deck "Witches"

Deck "Witches"
Format: OCG - 66 Cards
created by frankie15 LV26 activity icon envelope icon
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Card list Group cards by  
Section: Main Deck (50 cards)
4 x Cultus Witch, Rias Cultus Witch, Rias (EB11)
  • Number: EB11-004
  • Rarity: RR
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC):Legion20000 "Inspection Witch, Deirdre" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[AUTO](VC):[Choose one of your rear-guards with "Witch" in its card name, and retire it] When this unit Legion, you may pay the cost. If you do, choose one of your opponent's vanguards, and that unit gets [Power]-5000 for each of your opponent's grade 0 rear-guards until end of turn.
[ACT](VC):[Counter Blast (2)] Choose one of your opponent's (RC) with a rear-guard, your opponent reveals five cards from the top of his or her deck, chooses a grade 0 card from among them, calls it to that (RC), and shuffles his or her deck.

Too bad! Looks like you need a serious punishment!

3 x Inspection Witch, Deirdre Inspection Witch, Deirdre (EB11)
  • Number: EB11-006
  • Rarity: RR
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO]:[Soul Blast (1)] When this unit is placed on (RC), if you have a vanguard with "Witch" in its card name, you may pay the cost. If you do, choose one of your opponent's occupied (RC), your opponent chooses one grade 0 card from his or her drop zone, and call it to that (RC).

Well, well, well, what should we do here? Looks like we have a problem.

4 x Little Skull Witch, Nemain Little Skull Witch, Nemain (G-LD01)
  • Number: G-LD01-010
  • Rarity: Fixed
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 6000
  • Shield: 0
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[CONT]: Sentinel (You may only have up to four cards with "[CONT]: Sentinel" in a deck)
[AUTO]:[Choose a card from your hand, and discard it] When this unit is placed on (GC) from hand, you may pay the cost. If you do, choose one of your vanguards that is being attacked, and that unit cannot be hit until end of that battle. Then, if you have a card named "Little Skull Witch, Nemain" in your drop zone, draw a card, choose a card from your hand, and discard it.

Ah, did it absorb too much?

4 x Lizard Witch, Aife Lizard Witch, Aife (EB11)
  • Number: EB11-031
  • Rarity: C
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Draw +5000 Power
Card text:

You shall have a kiss....... from this little fellow.

4 x Mesmerizing Witch, Fianna Mesmerizing Witch, Fianna (EB11)
  • Number: EB11-001
  • Rarity: RRR
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 11000
  • Grade / Skill: Grade 3 / Twin Drive!!
  • Trigger: None
Card text:

[ACT](VC):Legion20000 "Witch of Reality, Femme" (If your opponent's vanguard is grade 3 or greater, this unit may return four cards from your drop zone into your deck once, search your deck for the specified card, and Legion)
[ACT](VC):[Counter Blast (2)] If this unit is Legion, choose up to two of your opponent's (RC) with a rear-guard, your opponent reveals ten cards from the top of his or her deck, chooses grade 0 cards equal to the number of (RC) chosen from among them, calls those cards to those separate (RC), and shuffles his or her deck.
[ACT](VC):[Choose a rear-guard with the same card name as a unit on your (VC), and retire it] If the number of grade 0 rear-guards your opponent has is two or more, draw two cards. This ability cannot be used for the rest of that turn.

Yes......everything is but a mirage, an illusion.

3 x Witch of Attraction, Adora Witch of Attraction, Adora (Promos)
  • Number: PR-0209
  • Rarity: Promo
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](VC/RC):[Counter Blast (1)-card with "Witch" in its card name] When this unit's attack hits a vanguard, you may pay the cost. If you do, choose one of your opponent's occupied (RC), your opponent reveals five cards from the top of his or her deck, chooses one grade 0 card among them, calls it to that (RC), and shuffles his or her deck.

1 x Witch of Banquets, Lir Witch of Banquets, Lir (EB11)
  • Number: EB11-016
  • Rarity: R
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 5000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: None
Card text:

[AUTO]: Forerunner (When a unit of the same clan rides this unit, you may call this unit to (RC))
[AUTO](RC):[Put this unit into your soul] When an attack hits a vanguard during the battle that this unit boosted, if your vanguard is in Legion, you may pay the cost. If you do, search your deck for up to two grade 0 cards, call them to separate (RC) as [Rest], and shuffle your deck.

The direction of the broom? Hmm, it doesn't really matter.

4 x Witch of Black Doves, Goewin Witch of Black Doves, Goewin (G-BT03)
  • Number: G-BT03-053
  • Rarity: C
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Critical +5000 Power
Card text:

[CONT](RC):During your turn, if your vanguard with "Witch" in its card name is Legion, this unit gets "[ACT](RC):[Put this unit on the top of your deck] If the number of your opponent's grade 0 rear-guards is two or more, choose one of your opponent's vanguards, and it gets [Power]-5000 until end of turn. Shuffle your deck.".

Hm? A frog would be good? I'll do it next time then.

4 x Witch of Goats, Medb Witch of Goats, Medb (EB11)
  • Number: EB11-035
  • Rarity: C
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Stand +5000 Power
Card text:

[AUTO]:When this unit is placed on (RC), if you have a vanguard with "Witch" in its card name, and the number of grade 0 rear-guards your opponent has is two or more, Soul Charge (1), choose a card from your damage zone, and turn it face up.

Take a rest if you are tired. There, don't you feel better now?

4 x Witch of Heresy, Jeliddo Witch of Heresy, Jeliddo (G-FC04)
  • Number: G-FC04-052
  • Rarity: RR
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 4000
  • Shield: 10000
  • Grade / Skill: Grade 0 / Boost
  • Trigger: Heal +5000 Power
Card text:

(You may only have up to four cards with "HEAL" in a deck.)
[AUTO]:[Choose a grade 1 or less card from your hand, and discard it] When this card is discarded from your hand for a cost to call "Witch Queen of Iniquity, Jeliddo" from your G zone, you may pay the cost. If you do, draw a card.

Dying people depend on contraindication.

3 x Witch of Nostrum, Arianrhod Witch of Nostrum, Arianrhod (EB11)
  • Number: EB11-025
  • Rarity: C
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[ACT](VC/RC): [Rest this unit & Choose a card from your hand, and discard it] Draw a card.

As long as you have the desire to change, it will be fine. You definitely will.

4 x Witch of Precious Stones, Dana Witch of Precious Stones, Dana (EB11)
  • Number: EB11-014
  • Rarity: R
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 7000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Soul Blast (1)] When this unit is placed on (RC), if you have a vanguard with "Witch" in its card name, you may pay the cost. If you do, choose one of your opponent's occupied (RC), your opponent chooses one grade 0 card from his or her drop zone, and call it to that (RC).

What do you see? A drop of water or a jewel?

3 x Witch of Reality, Femme Witch of Reality, Femme (EB11)
  • Number: EB11-011
  • Rarity: R
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[AUTO](RC):When this unit attacks, if you have a vanguard with "Witch" in its card name, this unit gets [Power]+3000 until end of that battle.

What you are looking at, is it really? Or could it be......

3 x Witch of Secret Books, Adra Witch of Secret Books, Adra (G-BT04)
  • Number: G-BT04-064
  • Rarity: C
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 9000
  • Shield: 5000
  • Grade / Skill: Grade 2 / Intercept
  • Trigger: None
Card text:

[CONT](RC):During your turn, if you have a vanguard with "Witch" in its card name, and the number of grade 0 rear-guards your opponent has is two or more, this unit gets [Power]+2000, and "[AUTO](RC):When this unit's attack hits a vanguard, Counter Charge (1)/Soul Charge (1).".

Ah, a maiden has her secrets.

2 x Witch`s Familiar, Kuroma Witch's Familiar, Kuroma (G-BT04)
  • Number: G-BT04-066
  • Rarity: C
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Workeroid
  • Power: 5000
  • Shield: 5000
  • Grade / Skill: Grade 1 / Boost
  • Trigger: None
Card text:

[AUTO]:[Choose a card with "Witch" in its card name from your hand, and discard it] When this unit is placed on (RC), if you have a vanguard with "Witch" in its card name, and your opponent has two or more grade 0 rear-guards, you may pay the cost. If you do, draw two cards.

Snicker Snicker......

 
Section: G Units (16 cards)
1 x Air Element, Sebreeze Air Element, Sebreeze (G-FC03)
  • Number: G-FC03-049
  • Rarity: RR
  • Clan: Cray Elemental
  • Race: Elemental
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](G zone):[Counter Blast (2) & Choose a card from your hand, and discard it] If you have a grade 3 vanguard, the number of face up cards in your G zone is 0, your opponent's vanguard is grade 2, and no unit was placed on your opponent's (VC) during the ride phase of your opponent's preceding turn, Stride this card on your (VC) from face down.
[CONT]:This card is from all clans and nations.

Fortune, is carried upon the wind.

1 x Dark Dragon, Plotmaker Dragon Dark Dragon, Plotmaker Dragon (G-BT09)
  • Number: G-BT09-013
  • Rarity: RR
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Abyss Dragon
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[CONT](GC) Ritual 3 (Active if there are three or more grade 1 cards in your drop zone):This unit gets [Shield]+10000.

The black shield, will be sustenance for the grieving life.

1 x Dark Knight, Irgahn Vert Dark Knight, Irgahn Vert (G-FC04)
  • Number: G-FC04-004
  • Rarity: GR
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Human
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn] Generation Break 8:[Counter Blast (1)] Choose up to five of your rear-guards, and retire them. Search your deck for up to the same number of grade 1 or less cards as the number of unis that were retired, call them to separate (RC), and they get [Power]+15000 until end of turn. Choose up to the same number of your opponent's rear-guards as the number of units that were called, and retire them. Shuffle your deck.

1 x Rain Element, Madew Rain Element, Madew (G-CMB01)
  • Number: G-CMB01-026
  • Rarity: R
  • Clan: Cray Elemental
  • Race: Elemental
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[AUTO]:When this unit is placed on (VC), if you have a heart card with original [Power] of 10000 or less, choose a grade 3 card from your drop zone, and put it into your hand.
[CONT]:This card is also of all clans and nations.

That is the blessed rain, that falls upon the parched earth.

4 x Snow Element, Valancher Snow Element, Valancher (G-FC04)
  • Number: G-FC04-073
  • Rarity: RR
  • Clan: Cray Elemental
  • Nation: None
  • Race: Elemental
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride] (Released when both players' vanguards are grade 3 or greater!)-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1)] If you have a heart card with [Power] of 10000 or less, draw a card, and this unit gets [Power]+5000 until end of turn.
[AUTO](VC):When this unit's attack hits a vanguard, if you have a heart card with [Power] of 10000 or less, choose up to one heal trigger from your drop zone, and put it into your hand.
[CONT]:This card is from all clans and nations.

The surface or the undersurface, which one do you desire?

4 x Witch Queen of Iniquity, Jeliddo Witch Queen of Iniquity, Jeliddo (G-FC04)
  • Number: G-FC04-028
  • Rarity: RRR
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Shield: 15000
  • Grade / Skill: Grade 4 / None
  • Trigger: None
Card text:

[G guardian] (Usable when both fighters' vanguards are grade 3 or greater, and the number of face up G guardians in your G zone is three or less)-Opponent Turn's Guard Step-[Choose a card with "Heal" from your hand, and discard it] Call this card to your (GC) from face down.
[AUTO] Generation Break 1:[Choose a face down G guardian from your G zone, and turn it face up] When this unit is placed on (GC), you may pay the cost. If you do, choose up to two of your grade 1 or less rear-guards, and move them to (GC). If you move two units, draw one card.

To be useful to me, you should feel honored.

4 x Witch Queen of Transfiguration, Sinclair Witch Queen of Transfiguration, Sinclair (G-FC02)
  • Number: G-FC02-011
  • Rarity: RRR
  • Clan: Shadow Paladin
  • Nation: United Sanctuary
  • Race: Elf
  • Power: 15000+
  • Grade / Skill: Grade 4 / Triple Drive!!
  • Trigger: None
Card text:

[Stride]-Stride Step-[Choose one or more cards with the sum of their grades being 3 or greater from your hand, and discard them] Stride this card on your (VC) from face down.
[ACT](VC)[1/Turn]:[Counter Blast (1)] If you have a heart card with "Witch" in its card name, and your opponent has two or more grade 0 rear-guards, your opponent reveals ten cards from the top of his or her deck, chooses a grade 0 card from among them, rides it as [Stand], shuffles his or her deck, and until end of turn, that unit gets "[AUTO](VC):[Counter Blast (1)] At the beginning of the guard step of the battle that your unit was attacked, you may pay the cost. If you do, choose any number of cards from your hand, and call them to (GC) as [Rest]." and "[AUTO](VC):At the end of the turn, choose up to one card from your soul, and ride it as [Stand].".

Won't you tell me? What do you want to be?

 
Deck Statistics
Distribution by Clan
Cray Elemental bar 9 %  
Shadow Paladin bar 60  91 %  
 

Distribution by Grade / Skill
Grade 0 / Boost bar 17  26 %  
Grade 1 / Boost bar 13  20 %  
Grade 2 / Intercept bar 12  18 %  
Grade 3 / Twin Drive!! bar 12 %  
Grade 4 / None bar 8 %  
Grade 4 / Triple Drive!! bar 11  17 %  
 

Distribution by Nation
- bar 3 %  
None bar 6 %  
United Sanctuary bar 60  91 %  
 

Distribution by Power
- bar 8 %  
11000 bar 12 %  
15000+ bar 11  17 %  
4000 bar 12  18 %  
5000 bar 11 %  
6000 bar 6 %  
7000 bar 11 %  
9000 bar 12  18 %  
 

Distribution by Race
Abyss Dragon bar 2 %  
Elemental bar 9 %  
Elf bar 56  85 %  
Human bar 2 %  
Workeroid bar 3 %  
 

Distribution by Rarity
C bar 20  30 %  
Fixed bar 6 %  
GR bar 2 %  
Promo bar 5 %  
R bar 14 %  
RR bar 17  26 %  
RRR bar 12  18 %  
 

Distribution by Shield
- bar 19  29 %  
- bar 6 %  
10000 bar 13  20 %  
15000 bar 8 %  
5000 bar 25  38 %  
 

Distribution by Trigger
Critical +5000 Power bar 6 %  
Draw +5000 Power bar 6 %  
Heal +5000 Power bar 6 %  
None bar 50  76 %  
Stand +5000 Power bar 6 %  
 



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