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Deck "Corrupted Fire"

Deck "Corrupted Fire"
Format: OCG - 46 Cards
created by buthak08 activity icon
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Section: Main Deck (40 cards)
1 x Apocalypse Vise Apocalypse Vise (TCoUD)
  • Collector Number: 36
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Hisashi Momose
Card text:

Destroy any number of your opponent's creatures that have total power 8000 or less.
"I've invented a fun new weight-loss machine! It's guaranteed to make you thinner, or your money back!" -Rikabu, the Dismantler

1 x Balrun Shizou Balrun Shizou (DM-30)
  • Collector Number: 16
  • Rarity: Rare
  • Type: Creature
  • Race: Fire Bird/Samurai
  • Power: 3000
  • Cost: 5
  • Civilization: Fire
  • Artist: Yuri Shinjuro
Card text:

Instead of having this creature attack, you may tap it to use its {Tap} ability.)
{Tap}: Destroy this creature. Then, search your deck for 1[Bolbalzak "Sword Flash" Dragon] and put it into the battle zone. Then, shuffle your deck.

Majestic wings become a beacon which calls the sword dragon to the battlefield.

1 x Boiling Blade - Dual Stinger Boiling Blade - Dual Stinger (LoH)
  • Collector Number: 51
  • Rarity: Common
  • Type: Cross Gear
  • Race: Samurai
  • Power: 0
  • Cost: 2
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

Cross Gear
When the crossed creature attacks, destroy 1 of your opponent's creatures with "Blocker".

Smash through that wall, Dual Stinger!

1 x Bolbalzak "Sword Flash" Dragon Bolbalzak "Sword Flash" Dragon (DMC-56)
  • Collector Number: 9
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon/Samurai
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

Samurai Generation (When you put this creature into the battle zone, you may generate a cross gear from your hand without paying its cost.) Each turn, you may untap this creature the first time it is tapped. [Double Breaker]

1 x Bolmeteus Steel Dragon Bolmeteus Steel Dragon (SAToIW)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 7000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Shishizaru
Card text:

Double breaker (This creature breaks 2 shields.)
Whenever this creature would break a shield, your opponent puts that shield into his graveyard instead.
Part robot. Part Dragon. All robo-Dragon.

1 x Bolshack Dragon Bolshack Dragon (P-Y6)
  • Collector Number: P48-Y6
  • Rarity: Very Rare
  • Type: Creature
  • Race: Armored Dragon
  • Power: 6000+
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Ryoya Yuki
Card text:

*  While attacking, this creature gains +1000 power for each fire card in your graveyard.

*  Double breaker (This creature breaks 2 shields.)

The last city that offended it is now a ruin.

4 x Cocco Lupia Cocco Lupia (P-Y9)
  • Collector Number: P81-Y9
  • Rarity: Promotional
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Akifumi Yamamoto (
Card text:

*  Your creatures that have Dragon in their race each cost 2 less to summon. (Dragonoids don't count.) They can't cost less than 2.

Each Fire Bird is given a Dragon egg to take care of. After the Dragon hatches, the friendship lasts forever. (DM-06/DMC-09/DMC-61)
お前が馬鹿にした、こいつが勝利の鍵なのさ! ― Shobu Kirifuda (DMC-47)
竜達は信じている。(DMC-49)
龍と勝利を導くことが、生まれもってのサダメ。(DMC-62)
その翼が消えぬなら、その羽が龍を導く! (P36/Y7), 赤き翼でドラゴンを呼べ! (P35/Y7), ピーヒョロ、ピーヒョロ、戦じゃ、戦じゃ! (P3/Y9)

2 x Deadly Fighter Braid Claw Deadly Fighter Braid Claw (P-Y4)
  • Collector Number: P38-Y4
  • Rarity: Promotional
  • Type: Creature
  • Race: Dragonoid
  • Power: 1000
  • Mana Number: 1
  • Cost: 1
  • Civilization: Fire
  • Artist: â–  Yusaku Nakaaki
Card text:

*  This creature attacks each turn if able.

A Dragonoid's true home is the battlefield.

1 x Eternal Meteor Kaiser Eternal Meteor Kaiser (DMR-02)
  • Collector Number: S3
  • Rarity: Super Rare
  • Type: Creature
  • Race: Red Command Dragon/Hunter
  • Power: 8000
  • Cost: 8
  • Civilization: Fire
  • Artist: NINNIN
Card text:

*  All of your creatures gain "speed attacker".

*  Double breaker

*  Your opponent's creatures are put into the battle zone tapped.

*  When the ability of one of your opponent's creatures or spells would discard this creature from your hand, you may put it into the battle zone instead of putting it into the graveyard.

1 x Final Dragarmor Final Dragarmor (GG)
  • Collector Number: S8
  • Rarity: Super Rare
  • Type: Cross Gear
  • Cost: 3
  • Civilization: Fire
  • Artist: Shishizaru
Card text:

Crossgear: This card is put into the Battle Zone. To cross onto a creature, the cost of this card is paid.
When that creature leaves the Battle Zone, this card remains in the Battle Zone.
The crossed creature gains "Power Attacker +5000", breaks an extra Shield, and gains Race Armored Dragon.

1 x Fists of Forever Fists of Forever (FBoIR)
  • Collector Number: 38
  • Rarity: Uncommon
  • Type: Spell
  • Mana Number: 1
  • Cost: 1
  • Civilization: Fire
  • Artist: Taro Yamazaki
Card text:

Choose one of your creatures in the battle zone. Whenever that creature wins a battle this turn, untap it.

"The forces of Darkness conquered the Fiona Woods but never tamed it. Its twisted horrors of nature cost Ballom his life. Let me convince some friends to do a little gardening." -Chaotic Skyterror

1 x Hell`s Scrapper Hell's Scrapper (DMC-49)
  • Collector Number: 20
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Hisashi Momose
Card text:

Shield Trigger

Choose creatures that have a combined power of 5000 or less and destroy them.

1 x Hyperspatial Bolshack Hole Hyperspatial Bolshack Hole (DM-36)
  • Collector Number: 101
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 5
  • Civilization: Fire
  • Artist: MATSUMOTO EITO
Card text:

Destroy 1 of your opponent's creatures with 3000 power or less.
Choose and activate 1 of the following effects:
Choose Psychic creatures from your hyperspatial zone with a total cost of 5 or less and put them into the battle zone.
Choose 1 fire creature with a cost of 7 or less from your hyperspatial zone and put it into the battle zone.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Gaial Hole Hyperspatial Gaial Hole (DMR-01)
  • Collector Number: 34
  • Rarity: Rare
  • Type: Spell
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Patricia
Card text:

*  Put up to 2 fire psychic creatures with a total cost of 8 or less into the battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

1 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMC-67)
  • Collector Number: 14
  • Rarity: Uncommon
  • Type: Spell
  • Cost: 5
  • Civilization: Fire
  • Artist: Okera
Card text:

*  Destroy one of your opponent's creatures that has "blocker".

*  Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)

目覚めよ!新しきレジェンドよ! (Awaken! A new Legend!)

2 x Hyperspatial Shooting Hole Hyperspatial Shooting Hole (DMC-62)
  • Collector Number: 6
  • Rarity: Promotional
  • Type: Spell
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: -
Card text:

Destroy 1 of your opponent's creatures with "Blocker".
Put a fire psychic creature with a cost of 9 or less into your battle zone from your hyperspatial zone.

3 x Jack Raidou, Battle Dragon Jack Raidou, Battle Dragon (DMC-56)
  • Collector Number: 30
  • Rarity: Uncommon
  • Type: Creature
  • Race: Armored Dragon/Tyranno Drake/Samurai
  • Power: 5000
  • Mana Number: 1
  • Cost: 5
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

When you put this creature into the battle zone, search your deck. You may choose an evolution creature that shares a race with this creature and put it into your hand. Then, shuffle your deck.

2 x Kip Chippotto Kip Chippotto (SotM)
  • Collector Number: 42
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Imo Kajii
Card text:

When one of your Armored Dragons would be destroyed, you may destroy this creature instead.
Only the Dragons realize these cute little birds hold the secrets of immortality.

2 x Kooc Pollon Kooc Pollon (TCoUD)
  • Collector Number: 42
  • Rarity: Common
  • Type: Creature
  • Race: Fire Bird
  • Power: 1000
  • Mana Number: 1
  • Cost: 2
  • Civilization: Fire
  • Artist: Ryoya Yuki
Card text:

This creature can't be attacked.
To Fire Birds, a battlefield and a playground are one and the same.

2 x Magmadragon Jagalzor Magmadragon Jagalzor (EDoHC)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Creature
  • Race: Volcano Dragon
  • Power: 6000
  • Mana Number: 1
  • Cost: 6
  • Civilization: Fire
  • Artist: Naoki Saito
Card text:

Double breaker (This creature breaks 2 shields.)
Turbo rush (If any of your other creatures broke any shields this turn, this creature gets its Turbo Rush ability until the end of the turn.)
Turbo Rush Each of your creatures in the battle zone has "speed attacker." (A creature that has "speed attacker" doesn't get summoning sickness.)

1 x Phantom Dragon`s Flame Phantom Dragon's Flame (DM-18)
  • Collector Number: 129
  • Rarity: Common
  • Type: Spell
  • Power: 0
  • Cost: 3
  • Civilization: Fire
  • Artist: Norikatsu Miyoshi
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Destroy one of your opponent's creatures that has power 2000 or less.

4 x Pyrofighter Magnus Pyrofighter Magnus (SAToIW)
  • Collector Number: 85
  • Rarity: Common
  • Type: Creature
  • Race: Dragonoid
  • Power: 3000
  • Mana Number: 1
  • Cost: 3
  • Civilization: Fire
  • Artist: Yarunoca
Card text:

Speed attacker (This creature doesn't get summoning sickness.)
At the end of your turn, return this creature to your hand.
At maximum speed, he reaches escape velocity and teleports to a whole new dimension . . . but which one?

1 x Rumble Gate Rumble Gate (DMC-27)
  • Collector Number: 51
  • Rarity: Common
  • Type: Spell
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Kou 1
Card text:

Each of your creatures in the battle zone gets +1000 power until the end of the turn.
Each of your creatures in the battle zone that can attack creatures can attack untapped creatures this turn.

2 x Terror Pit Terror Pit (DMC-55)
  • Collector Number: 38
  • Rarity: Rare
  • Type: Spell
  • Power: 0
  • Cost: 6
  • Civilization: Darkness
  • Artist: Yusaku Nakaaki
Card text:

[Shield trigger] Shield trigger (When this spell is put into your hand from your shield zone, you may cast it immediately for no cost.)
Destroy 1 of your opponent's creatures.

1 x Ãœberdragon Baham Ãœberdragon Baham (P-Y3)
  • Collector Number: P34-Y3
  • Rarity: Promotional
  • Type: Evolution Creature
  • Race: Armored Dragon
  • Power: 11000
  • Mana Number: 1
  • Cost: 4
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

*  Evolution - Put on 1 of your Armored Dragon.

*  Whenever this creature attacks your opponent's shields, this creature breaks an additional shield for each Dragonoid in your battle zone.

1 x Überdragon Bajula Überdragon Bajula (EDoHC)
  • Collector Number: S4
  • Rarity: Super Rare
  • Type: Evolution Creature
  • Race: Armored Dragon
  • Power: 13000
  • Mana Number: 1
  • Cost: 7
  • Civilization: Fire
  • Artist: Seki
Card text:

Evolution-Put on one of your creatures that has Dragon in its race.
Whenever this creature attacks, choose up to 2 cards in your opponent's mana zone. Your opponent puts those cards into his graveyard.
Triple breaker (This creature breaks 3 shields.)

 
Section: Hyperspatial Zone (6 cards)
1 x Aqua Cutlass, Temporal Swordsman/ Aqua Excalibur, the Awakened Indigo Swordsman Aqua Cutlass, Temporal Swordsman/ Aqua Excalibur, the Awakened Indigo Swordsman (DMX-03)
  • Collector Number: 15
  • Rarity: Uncommon
  • Type: Psychic Creature
  • Race: Liquid People
  • Power: 5000/8000
  • Cost: 5/10
  • Civilization: Water
  • Artist: okera
Card text:

Awaken: When this creature attacks your opponent and isn't blocked, draw 1 card. Then, flip this creature after the attack.
(At the start of your game, seperate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


When this creature attacks, draw 1 card.
Double Breaker

At long last it gained the secret of awakening.

At last, awakening has been achieved! The hope of the water forces has come at last.

1 x Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened Bolshack Dragon, the Temporal Blaze / Bolshack Mobius, Victory Awakened (DM-36)
  • Collector Number: S7
  • Rarity: Super Rare
  • Type: Psychic Creature
  • Race: Armored Dragon
  • Power: 6000+/1200
  • Cost: 7/14
  • Civilization: Fire
  • Artist: NINNIN
Card text:

While attacking, this creature gets +1000 power for each fire card in your graveyard.
Double Breaker
Awaken: When this creature wins a battle, flip it.


When this creature attacks, you may put 1 of your shields into your graveyard. If you do, destroy 1 of your opponent's creatures with 6000 power or less.
Each turn, untap this creature the first time you tap it.
While attacking, this creature gets +1000 power for each fire card in your graveyard.
Triple Breaker
Release (Whenever this creature would leave the battle zone, flip it instead.)

1 x Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord Boost, Crimson Lord/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 60
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Flame Monster/Hunter//King Command Dragon/Hunter
  • Power: 3000/250
  • Cost: 5/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* When you put this creature into the battle zone, destroy one of your opponent's creatures with less power than this creature.


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord Dragonic Pippi/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: 62
  • Rarity: Uncommon
  • Type: Psychic Creature/Psychic Super Creature
  • Race: Fire Bird/Hunter//King Command Dragon/Hunter
  • Power: 2000+/25
  • Cost: 3/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

* Psychic Link?At the beginning of your turn, if you have Gaial Kaiser and Boost, Crimson Lord in the battle zone, link them to this creature and flip this creature.

* Hunting (During battle, this creature gets +1000 power for each of your Hunter creatures in the battle zone)
(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord Gaial Kaiser/Gaial King Dragon, Raging Dragon Lord (DMR-01)
  • Collector Number: V2
  • Rarity: Victory Rare
  • Type: Psychic Super Creature
  • Race: Red Command Dragon/Hunter//King Command Dragon/Hunter
  • Power: 6000/250
  • Cost: 8/24
  • Civilization: Fire
  • Artist: Hisanobu Kometani
Card text:

*  Speed attacker (This creature doesn't get summoning sickness)

*  When your shields break, view that shield. You may put it into your graveyard instead of your hand. If you do, you may put a Hunter psychic creature with the same cost of the card you put into the graveyard from your hyperspatial zone into the battle zone.

*  Double breaker (This creature breaks 2 shields.)


*  When this creature attacks, destroy all of your opponent's creatures with less power than this creature.

*  World breaker (This creature breaks all your opponent's shields)

*  Link Release (When this creature would leave the battle zone, return 1 psychic cell to your hyperspatial zone and flip the other cards instead.)

1 x Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened Genji Double Cross, Temporal Swordsman/Crimson Genji Double Cross, the Swordmaster Awakened (DM-39)
  • Collector Number: 4
  • Rarity: Very Rare
  • Type: Psychic Creature
  • Race: Armored Dragon/Flame Command/Samurai
  • Power: 7000/11000
  • Cost: 7/14
  • Civilization: Fire
  • Artist: Toshiaki Takayama
Card text:

*  Awaken - At the end of your turn, if all of your creatures in the battle zone are tapped, flip this creature.

*  Double breaker (This creature breaks 2 shields.)

(At the start of your game, separate your psychic creatures from your deck and put them into the hyperspatial zone. If a psychic creature would leave the battle zone, return it to the hyperspatial zone instead.)


*  When this creature attacks, destroy all creatures with "Blocker".

*  Double breaker

*  Whenever this creature would leave the battle zone, put the top card of your deck into your graveyard. If that card is a Fire Bird this creature stays in the battle zone and you may put a fire psychic creature with a cost of 7 or less into the battle zone from your hyperspatial zone.

 
Deck Statistics
Distribution by Civilization
Darkness bar 4 %  
Fire bar 43  93 %  
Water bar 2 %  
 

Distribution by Cost
1 bar 7 %  
2 bar 7 %  
3 bar 12  26 %  
3/24 bar 2 %  
4 bar 4 %  
5 bar 20 %  
5/24 bar 2 %  
6 bar 13 %  
7 bar 11 %  
7/14 bar 4 %  
8 bar 2 %  
8/24 bar 2 %  
 

Distribution by Power
- bar 20 %  
- bar 11 %  
1000 bar 10  22 %  
11000 bar 2 %  
13000 bar 2 %  
2000+/25 bar 2 %  
3000 bar 11 %  
3000/250 bar 2 %  
5000 bar 9 %  
6000 bar 4 %  
6000+ bar 2 %  
6000+/1200 bar 2 %  
6000/250 bar 2 %  
7000 bar 4 %  
7000/11000 bar 2 %  
8000 bar 2 %  
 

Distribution by Race
- bar 13  28 %  
Armored Dragon bar 11 %  
Armored Dragon/Flame Command/Samurai bar 2 %  
Armored Dragon/Samurai bar 2 %  
Armored Dragon/Tyranno Drake/Samurai bar 7 %  
Dragonoid bar 13 %  
Fire Bird bar 17 %  
Fire Bird/Hunter//King Command Dragon/Hunter bar 2 %  
Fire Bird/Samurai bar 2 %  
Flame Monster/Hunter//King Command Dragon/Hunter bar 2 %  
Liquid People bar 2 %  
Red Command Dragon/Hunter bar 2 %  
Red Command Dragon/Hunter//King Command Dragon/Hunter bar 2 %  
Samurai bar 2 %  
Volcano Dragon bar 4 %  
 

Distribution by Rarity
Common bar 12  26 %  
Promotional bar 20 %  
Rare bar 13 %  
Super Rare bar 13 %  
Uncommon bar 17 %  
Very Rare bar 9 %  
Victory Rare bar 2 %  
 

Distribution by Type
Creature bar 24  52 %  
Cross Gear bar 4 %  
Evolution Creature bar 4 %  
Psychic Creature bar 7 %  
Psychic Creature/Psychic Super Creature bar 4 %  
Psychic Super Creature bar 2 %  
Spell bar 12  26 %  
 



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