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Deck "humans soulbond"

Deck "humans soulbond"
Format: Standard - 60 Cards
created by mago_necromante activity icon
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Section: Lands (20 cards)
4 x Cavern of Souls Cavern of Souls (AVR)
  • Number: 226
  • Rarity: R
  • Type: Land
  • Color: Land
Card text:

As Cavern of Souls enters the battlefield, choose a creature type.
{Tap}: Add {1} to your mana pool.
{Tap}: Add one mana of any color to your mana pool. Spend this mana only to cast a creature spell of the chosen type, and that spell can't be countered.

5 x Forest Forest (ZEN)
  • Number: 249
  • Rarity: C
  • Type: Basic Land
  • Subtype: Forest
  • Color: Land
  • Artist: Vincent Proce
Card text:

{G}

3 x Halimar Depths Halimar Depths (WWK)
  • Number: 137
  • Rarity: C
  • Type: Land
  • Color: Land
  • Artist: Volkan Baga
Card text:

Halimar Depths enters the battlefield tapped. {T}: Add {U} to your mana pool. When Halimar Depths enters the battlefield, look at top three cards of your library and put them back in any order.

4 x Mountain Mountain (ZEN)
  • Number: 242
  • Rarity: C
  • Type: Basic Land
  • Subtype: Mountain
  • Color: Land
  • Artist: John Avon
Card text:

{M}

4 x Plains Plains (ZEN)
  • Number: 231
  • Rarity: C
  • Type: Basic Land
  • Subtype: Plains
  • Color: Land
  • Artist: Jung Park
Card text:

{W}

 
Section: Creatures (30 cards)
4 x Alchemist`s Apprentice Alchemist's Apprentice (AVR)
  • Number: 42
  • Rarity: C
  • Power: 1
  • Toughness: 1
  • Type: Creature
  • Subtype: Human Wizard
  • Mana cost: 1U
  • Color: Blue
Card text:

Sacrifice Alchemist's Apprentice: Draw a card.

Side effects may include foul odors, scalding steam, and spontaneous nonexistence.

3 x Champion of Lambholt Champion of Lambholt (AVR)
  • Number: 171
  • Rarity: R
  • Power: 1
  • Toughness: 1
  • Type: Creature
  • Subtype: Human Warrior
  • Mana cost: 1GG
  • Color: Green
Card text:

Creatures with power less than Champion of Lambholt's power can't block creatures you control.
Whenever another creature enters the battlefield under your control, put a +1/+1 counter on Champion of Lambholt.

3 x Elgaud Shieldmate Elgaud Shieldmate (AVR)
  • Number: 50
  • Rarity: C
  • Power: 2
  • Toughness: 3
  • Type: Creature
  • Subtype: Human Soldier
  • Mana cost: 3U
  • Color: Blue
Card text:

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Elgaud Shieldmate is paired with another creature, both creatures have hexproof. (They can't be the targets of spells or abilities your opponents control.)

4 x Kessig Malcontents Kessig Malcontents (AVR)
  • Number: 142
  • Rarity: U
  • Power: 3
  • Toughness: 1
  • Type: Creature
  • Subtype: Human Warrior
  • Mana cost: 2R
  • Color: Red
Card text:

When Kessig Malcontents enters the battlefield, it deals damage to target player equal to the number of Humans you control.

Discontent is a powerful weapon in the hands of a mob.

3 x Nearheath Pilgrim Nearheath Pilgrim (AVR)
  • Number: 31
  • Rarity: U
  • Power: 2
  • Toughness: 1
  • Type: Creature
  • Subtype: Human Cleric
  • Mana cost: 1W
  • Color: White
Card text:

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nearheath Pilgrim is paired with another creature, both creatures have lifelink.

3 x Nightshade Peddler Nightshade Peddler (AVR)
  • Number: 187
  • Rarity: C
  • Power: 1
  • Toughness: 1
  • Type: Creature
  • Subtype: Human Druid
  • Mana cost: 1G
  • Color: Green
Card text:

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Nightshade Peddler is paired with another creature, both creatures have deathtouch.

3 x Silverblade Paladin Silverblade Paladin (AVR)
  • Number: 36
  • Rarity: R
  • Power: 2
  • Toughness: 2
  • Type: Creature
  • Subtype: Human Knight
  • Mana cost: 1WW
  • Color: White
Card text:

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Silverblade Paladin is paired with another creature, both creatures have double strike.

4 x Somberwald Sage Somberwald Sage (AVR)
  • Number: 194
  • Rarity: R
  • Power: 0
  • Toughness: 1
  • Type: Creature
  • Subtype: Human Druid
  • Mana cost: 2G
  • Color: Green
Card text:

{Tap}: Add three mana of any one color to your mana pool. Spend this mana only to cast creature spells.

"You can face any danger when all of nature is on your side."

3 x Wolfir Silverheart Wolfir Silverheart (AVR)
  • Number: 206
  • Rarity: R
  • Power: 4
  • Toughness: 4
  • Type: Creature
  • Subtype: Wolf Warrior
  • Mana cost: 3GG
  • Color: Green
Card text:

Soulbond (You may pair this creature with another unpaired creature when either enters the battlefield. They remain paired for as long as you control both of them.)
As long as Wolfir Silverheart is paired with another creature, each of those creatures gets +4/+4.

 
Section: Other spells (10 cards)
4 x Gather the Townsfolk Gather the Townsfolk (DKA)
  • Number: 8
  • Rarity: C
  • Type: Sorcery
  • Mana cost: 1W
  • Color: White
  • Artist: Dan Scott
Card text:

Put two 1/1 white Human creature tokens onto the battlefield. Fateful hour - If you have 5 or less life, put five of those tokens onto the battlefield instead.

4 x Thatcher Revolt Thatcher Revolt (AVR)
  • Number: 158
  • Rarity: C
  • Type: Sorcery
  • Mana cost: 2R
  • Color: Red
Card text:

Put three 1/1 red Human creature tokens with haste onto the battlefield. Sacrifice those tokens at the beginning of the next end step.

The dark times left the peasantry ready to fight with whatever weapons were at hand.

2 x Vigilante Justice Vigilante Justice (AVR)
  • Number: 165
  • Rarity: U
  • Type: Enchantment
  • Mana cost: 3R
  • Color: Red
Card text:

Whenever a Human enters the battlefield under your control, Vigilante Justice deals 1 damage to target creature or player.

It begins as a whisper and ends with the red roar of fire.

 
Deck Statistics
Distribution by Color
Blue bar 12 %  
Green bar 13  22 %  
Land bar 20  33 %  
Red bar 10  17 %  
White bar 10  17 %  
 

Distribution by Power
- bar 30  50 %  
- bar 7 %  
1 bar 10  17 %  
2 bar 15 %  
3 bar 7 %  
4 bar 5 %  
 

Distribution by Rarity
C bar 34  57 %  
R bar 17  28 %  
U bar 15 %  
 

Distribution by Subtype
- bar 30  50 %  
Human Cleric bar 5 %  
Human Druid bar 12 %  
Human Knight bar 5 %  
Human Soldier bar 5 %  
Human Warrior bar 12 %  
Human Wizard bar 7 %  
Wolf Warrior bar 5 %  
 

Distribution by Toughness
- bar 30  50 %  
1 bar 21  35 %  
2 bar 5 %  
3 bar 5 %  
4 bar 5 %  
 

Distribution by Type
Basic Land bar 13  22 %  
Creature bar 30  50 %  
Enchantment bar 3 %  
Land bar 12 %  
Sorcery bar 13 %  
 



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