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Deck "DE Mill"

Deck "DE Mill"
51 Cards
created by pollus activity icon
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Card list Group cards by  
Cards without Section (1 cards)
1 x Capital Board - Dark Elf Capital Board - Dark Elf (AoU)
  • Card Number: CB6
  • Rarity: F
  • Card Type: Capital Board
 
Section: Draw Deck (50 cards)
3 x Agent of Malekith Agent of Malekith (FoP)
  • Card Number: 33
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 1
  • Hit Points: 2
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Rogue.
  • Unique: No
Card text:

Action: When this unit enters or leaves play, remove 1 resource token from target card.

3 x Barbed Snares Barbed Snares (CoW)
  • Card Number: 86
  • Rarity: F
  • Card Type: Tactic
  • Race: Dark Elf
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Card text:

Action: Discard the top 2 cards of target opponent's deck. Then, you may put this card on top of your deck.

Not your average snare. Not your average prey.

3 x Bathe in the Cauldron Bathe in the Cauldron (FD)
  • Card Number: 117
  • Rarity: F
  • Card Type: Tactic
  • Race: Dark Elf
  • Cost: 3
  • Hit Points: 0
  • Loyalty Icons: 3
  • Power Icons: 0
  • Unique: No
Card text:

Action: Choose a target player. That player discards the top 5 cards of his deck. Draw a card for each unit discarded this way.

3 x Contested Village Contested Village (Core)
  • Card Number: 111
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Card text:

Limited (you cannot play more than one limited card per turn).

There is no peace here. There is only wdr.

3 x Court of the Witch King Court of the Witch King (CoW)
  • Card Number: 94
  • Rarity: F
  • Card Type: Support
  • Race: Dark Elf
  • Cost: 4
  • Hit Points: 0
  • Loyalty Icons: 5
  • Power Icons: 3
  • Traits: Capital Center.
  • Unique: Yes
Card text:

This card enters play with 4 resource tokens on it.
Action: At the beginning of your turn, remove a resource token from this card. Then, if there are no resource tokens on this card, discard the top 10 cards of target opponent's deck.

3 x Frenzied Witch Elf Frenzied Witch Elf (TCM)
  • Card Number: 35
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 1
  • Power Icons: 1
  • Traits: Witch Elf.
  • Unique: No
Card text:

Action: When this unit attacks, discard the top 2 cards of target player's deck.

Witch Elves dedicate themselves to Khaine, the god of murder and war. They enjoy their work.

3 x Hate Hate (Core)
  • Card Number: 110
  • Rarity: F
  • Card Type: Tactic
  • Race: Dark Elf
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 1
  • Power Icons: 0
  • Unique: No
Card text:

Action: Take 1 resource from each opponent and add it to your available resources.

Were it possible, my hatred would strike you down with Khaine's own thunder!

3 x Maranith Maranith (RD)
  • Card Number: 14
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Commander. Raider.
  • Unique: Yes
Card text:

Action: Remove 1 resource token from a Black Ark card support card you control to discard the top card of an opponent's deck. If the discarded card is a unit, gain 2 resources.

That's 'Commander Maranith' to you, slave.

3 x Offering to Hekarti Offering to Hekarti (TFW)
  • Card Number: 97
  • Rarity: F
  • Card Type: Quest
  • Race: Dark Elf
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Unique: No
Card text:

Quest. Action: Discard X resource tokens from this card to give target unit -X hit points until the end of the turn.
Quest. Forced: After a unit is put into target opponent's discard pile from play, put a resource token on this card if a unit is questing here.

2 x Promenade of Malice Promenade of Malice (CoW)
  • Card Number: 92
  • Rarity: F
  • Card Type: Support
  • Race: Dark Elf
  • Cost: 3
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Location.
  • Unique: Yes
Card text:

Action: When a card enters a discard pile, corrupt a unit you control to put another target copy of the discarded card on the bottom of its owner's deck.

3 x Sacrifice to Khaine Sacrifice to Khaine (TCM)
  • Card Number: 37
  • Rarity: F
  • Card Type: Tactic
  • Race: Dark Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Spell.
  • Unique: No
Card text:

Action: Each opponent must sacrifice a unit he controls.

3 x Seasoned Corsair Seasoned Corsair (MotD)
  • Card Number: 26
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 3
  • Hit Points: 3
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Warrior.
  • Unique: No
Card text:

Action: When this unit enters play, target unit gets -2 hit points until the end of the turn.

Slaves and plunder are well enough, but the real thrill is the killing...

3 x Slave Pen Slave Pen (MotD)
  • Card Number: 29
  • Rarity: F
  • Card Type: Support
  • Race: Dark Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Building.
  • Unique: No
Card text:

This card gains [Power] for each resource token on it.
Action: Sacrifice a unit to put a resource token on this card (limit once per turn).

3 x Tower of Oblivion Tower of Oblivion (RD)
  • Card Number: 15
  • Rarity: F
  • Card Type: Support
  • Race: Dark Elf
  • Cost: 2
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 1
  • Traits: Black Ark.
  • Unique: Yes
Card text:

Quest. Action: Discard the top card of your deck to have target unit lose [Power] until the end of the turn. Then, put 1 resource token on this card. (Limit once per turn).

3 x Walking Sacrifice Walking Sacrifice (AoU)
  • Card Number: 23
  • Rarity: F
  • Card Type: Unit
  • Race: Dark Elf
  • Cost: 0
  • Hit Points: 1
  • Loyalty Icons: 1
  • Power Icons: 0
  • Traits: Martyr.
  • Unique: No
Card text:

Forced: When this unit leaves play, draw a card.

Slaves often serve more purpose in death.

3 x Warpstone Excavation Warpstone Excavation (Core)
  • Card Number: 116
  • Rarity: F
  • Card Type: Support
  • Race: Neutral
  • Cost: 0
  • Hit Points: 0
  • Loyalty Icons: 0
  • Power Icons: 1
  • Traits: Warpstone.
  • Unique: No
Card text:

Your units enter this zone corrupted.

3 x Withering Hex Withering Hex (RoaM)
  • Card Number: 77
  • Rarity: F
  • Card Type: Support
  • Race: Dark Elf
  • Cost: 1
  • Hit Points: 0
  • Loyalty Icons: 2
  • Power Icons: 0
  • Traits: Attachment. Hex.
  • Unique: No
Card text:

Attach to a target Building support card.
Attached support card loses [Power].

Let the world crumble to dust.

 
Deck Statistics
Distribution by Card Type
Capital Board bar 2 %  
Quest bar 6 %  
Support bar 20  39 %  
Tactic bar 12  24 %  
Unit bar 15  29 %  
 

Distribution by Cost
- bar 2 %  
- bar 12  24 %  
1 bar 12  24 %  
2 bar 18 %  
3 bar 14  27 %  
4 bar 6 %  
 

Distribution by Hit Points
- bar 2 %  
- bar 35  69 %  
1 bar 6 %  
2 bar 6 %  
3 bar 18 %  
 

Distribution by Loyalty Icons
- bar 2 %  
- bar 12 %  
1 bar 18 %  
2 bar 29  57 %  
3 bar 6 %  
5 bar 6 %  
 

Distribution by Power Icons
- bar 2 %  
- bar 24  47 %  
1 bar 23  45 %  
3 bar 6 %  
 

Distribution by Race
- bar 2 %  
Dark Elf bar 44  86 %  
Neutral bar 12 %  
 

Distribution by Rarity
F bar 51  100 %  
 

Distribution by Traits
- bar 13  25 %  
Attachment. Hex. bar 6 %  
Black Ark. bar 6 %  
Building. bar 12 %  
Capital Center. bar 6 %  
Commander. Raider. bar 6 %  
Location. bar 4 %  
Martyr. bar 6 %  
Rogue. bar 6 %  
Spell. bar 6 %  
Warpstone. bar 6 %  
Warrior. bar 6 %  
Witch Elf. bar 6 %  
 

Distribution by Unique
- bar 2 %  
No bar 39  76 %  
Yes bar 11  22 %  
 



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