| Cards without Section (1 cards)
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Capital Board - Dark Elf (AoU)
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- Card Number: CB6
- Rarity: F
- Card Type: Capital Board
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| Section: Draw Deck (50 cards)
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3
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Agent of Malekith (FoP)
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- Card Number: 33
- Rarity: F
- Card Type: Unit
- Race: Dark Elf
- Cost: 1
- Hit Points: 2
- Loyalty Icons: 2
- Power Icons: 0
- Traits: Rogue.
- Unique: No
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Card text:
Action: When this unit enters or leaves play, remove 1 resource token from target card.
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3
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Barbed Snares (CoW)
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- Card Number: 86
- Rarity: F
- Card Type: Tactic
- Race: Dark Elf
- Cost: 1
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 0
- Unique: No
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Card text:
Action: Discard the top 2 cards of target opponent's deck. Then, you may put this card on top of your deck. Not your average snare. Not your average prey.
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3
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Bathe in the Cauldron (FD)
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- Card Number: 117
- Rarity: F
- Card Type: Tactic
- Race: Dark Elf
- Cost: 3
- Hit Points: 0
- Loyalty Icons: 3
- Power Icons: 0
- Unique: No
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Card text:
Action: Choose a target player. That player discards the top 5 cards of his deck. Draw a card for each unit discarded this way.
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3
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Contested Village (Core)
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- Card Number: 111
- Rarity: F
- Card Type: Support
- Race: Neutral
- Cost: 1
- Hit Points: 0
- Loyalty Icons: 0
- Power Icons: 1
- Traits: Building.
- Unique: No
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Card text:
Limited (you cannot play more than one limited card per turn). There is no peace here. There is only wdr.
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Court of the Witch King (CoW)
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- Card Number: 94
- Rarity: F
- Card Type: Support
- Race: Dark Elf
- Cost: 4
- Hit Points: 0
- Loyalty Icons: 5
- Power Icons: 3
- Traits: Capital Center.
- Unique: Yes
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Card text:
This card enters play with 4 resource tokens on it. Action: At the beginning of your turn, remove a resource token from this card. Then, if there are no resource tokens on this card, discard the top 10 cards of target opponent's deck.
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Frenzied Witch Elf (TCM)
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- Card Number: 35
- Rarity: F
- Card Type: Unit
- Race: Dark Elf
- Cost: 3
- Hit Points: 3
- Loyalty Icons: 1
- Power Icons: 1
- Traits: Witch Elf.
- Unique: No
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Card text:
Action: When this unit attacks, discard the top 2 cards of target player's deck. Witch Elves dedicate themselves to Khaine, the god of murder and war. They enjoy their work.
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Hate (Core)
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- Card Number: 110
- Rarity: F
- Card Type: Tactic
- Race: Dark Elf
- Cost: 0
- Hit Points: 0
- Loyalty Icons: 1
- Power Icons: 0
- Unique: No
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Card text:
Action: Take 1 resource from each opponent and add it to your available resources. Were it possible, my hatred would strike you down with Khaine's own thunder!
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3
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Maranith (RD)
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- Card Number: 14
- Rarity: F
- Card Type: Unit
- Race: Dark Elf
- Cost: 3
- Hit Points: 3
- Loyalty Icons: 2
- Power Icons: 1
- Traits: Commander. Raider.
- Unique: Yes
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Card text:
Action: Remove 1 resource token from a Black Ark card support card you control to discard the top card of an opponent's deck. If the discarded card is a unit, gain 2 resources. That's 'Commander Maranith' to you, slave.
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Offering to Hekarti (TFW)
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- Card Number: 97
- Rarity: F
- Card Type: Quest
- Race: Dark Elf
- Cost: 0
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 0
- Unique: No
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Card text:
Quest. Action: Discard X resource tokens from this card to give target unit -X hit points until the end of the turn. Quest. Forced: After a unit is put into target opponent's discard pile from play, put a resource token on this card if a unit is questing here.
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Promenade of Malice (CoW)
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- Card Number: 92
- Rarity: F
- Card Type: Support
- Race: Dark Elf
- Cost: 3
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 1
- Traits: Location.
- Unique: Yes
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Card text:
Action: When a card enters a discard pile, corrupt a unit you control to put another target copy of the discarded card on the bottom of its owner's deck.
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3
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Sacrifice to Khaine (TCM)
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- Card Number: 37
- Rarity: F
- Card Type: Tactic
- Race: Dark Elf
- Cost: 2
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 0
- Traits: Spell.
- Unique: No
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Card text:
Action: Each opponent must sacrifice a unit he controls.
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3
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Seasoned Corsair (MotD)
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- Card Number: 26
- Rarity: F
- Card Type: Unit
- Race: Dark Elf
- Cost: 3
- Hit Points: 3
- Loyalty Icons: 2
- Power Icons: 1
- Traits: Warrior.
- Unique: No
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Card text:
Action: When this unit enters play, target unit gets -2 hit points until the end of the turn. Slaves and plunder are well enough, but the real thrill is the killing...
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3
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Slave Pen (MotD)
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- Card Number: 29
- Rarity: F
- Card Type: Support
- Race: Dark Elf
- Cost: 2
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 1
- Traits: Building.
- Unique: No
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Card text:
This card gains [Power] for each resource token on it. Action: Sacrifice a unit to put a resource token on this card (limit once per turn).
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Tower of Oblivion (RD)
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- Card Number: 15
- Rarity: F
- Card Type: Support
- Race: Dark Elf
- Cost: 2
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 1
- Traits: Black Ark.
- Unique: Yes
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Card text:
Quest. Action: Discard the top card of your deck to have target unit lose [Power] until the end of the turn. Then, put 1 resource token on this card. (Limit once per turn).
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Walking Sacrifice (AoU)
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- Card Number: 23
- Rarity: F
- Card Type: Unit
- Race: Dark Elf
- Cost: 0
- Hit Points: 1
- Loyalty Icons: 1
- Power Icons: 0
- Traits: Martyr.
- Unique: No
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Card text:
Forced: When this unit leaves play, draw a card. Slaves often serve more purpose in death.
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Warpstone Excavation (Core)
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- Card Number: 116
- Rarity: F
- Card Type: Support
- Race: Neutral
- Cost: 0
- Hit Points: 0
- Loyalty Icons: 0
- Power Icons: 1
- Traits: Warpstone.
- Unique: No
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Card text:
Your units enter this zone corrupted.
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Withering Hex (RoaM)
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- Card Number: 77
- Rarity: F
- Card Type: Support
- Race: Dark Elf
- Cost: 1
- Hit Points: 0
- Loyalty Icons: 2
- Power Icons: 0
- Traits: Attachment. Hex.
- Unique: No
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Card text:
Attach to a target Building support card. Attached support card loses [Power]. Let the world crumble to dust.
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